Re: [Flightgear-devel] basic flight dynamics

2009-12-12 Thread Ron Jensen
On Sat, 2009-12-12 at 07:29 +, Ron Jensen wrote:
 On Fri, 2009-12-11 at 10:44 -0700, John Denker wrote:

  But there may also be issues with the prop efficiency at ultra-low
  airspeed (high blade angle of attack).
 
 Low blade angle of attack?  Increasing airspeed increases blade AoA
 assuming RPM is held constant.

Sorry, I was thinking about the angle of the relative wind to the prop
disk not the individual blade AoA.  You are correct, the individual
blade AoA is highest with no forward velocity.  I've been too deep in
propeller theory lately :)

Ron



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Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread Anders Gidenstam
On Fri, 11 Dec 2009, John Denker wrote:

 Anybody who is tempted to look at this is reminded of the
 output ... /output section at the end of c172p.xml

 I have sometimes found it useful.

 Does anybody know if/where this feature is documented?

It is documented in section 3.1.11 (starting at page 50) in the JSBSim 
reference manual:

http://jsbsim.sourceforge.net/JSBSimReferenceManual.pdf

Cheers,

Anders
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Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread John Denker
This reduces by an order of magnitude the amount of
adverse yaw _in cruising flight_ in the c172p.

This is much more realistic.

There is still a ton of adverse yaw during slow flight.




commit 74e59d6c9fb1eca08fb446c26c7b5d873c45b0ea
Author: John Denker j...@av8n.com
Date:   Fri Dec 11 11:12:08 2009 -0700

Vastly less adverse yaw during cruising flight.
(Still plety during slow flight.)

diff --git a/Aircraft/c172p/c172p.xml b/Aircraft/c172p/c172p.xml
index 0eae36b..d9304b3 100644
--- a/Aircraft/c172p/c172p.xml
+++ b/Aircraft/c172p/c172p.xml
@@ -879,7 +879,8 @@
 propertymetrics/Sw-sqft/property
 propertymetrics/bw-ft/property
 propertyfcs/left-aileron-pos-rad/property
-value-0.0053/value
+value-0.00030/value
+propertyaero/alpha-deg/property
 /product
 /function
 function name=aero/coefficient/Cndr


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Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread Ron Jensen
On Fri, 2009-12-11 at 10:44 -0700, John Denker wrote:
 On 12/03/2009 10:18 AM, Stuart Buchanan wrote:
  
  I took the opportunity to check the PoH against the simulator
  experience. While I didn't go as far as getting the OAT exactly
  right, the errors I came across were fairly signficant (using a HUD
  to get accurate altitude/TAS etc.)
 
 The current c172p is better but still not great.
 
 One thing I noticed:  With the throttle all the way back:
   -- In flight at 60 kias : tachometer = 1000 rpm
   -- Parked,   0 kias :   900 rpm

J=V/nD so,
In flight J = 60 knot/ ((1000/min)*75 in) ~=0.97
Parked J = 0.0

Cp @ 0 = 0.058,
Cp @ 1 = 0.020

E.g., it takes about 3 times more power to turn the prop parked at 900
rpm than in-flight at 60 kcas and 1000 rpm.

 This tells me the effect of the prop loading the engine
 is not being modeled correctly.

So, given a Cp and RPM we can estimate the required horsepower...

P = Cp*rho*n^3*d^5

((0.00238 slug/ft3) * ( 900/min)^3 * (74 in)^5) * 0.058 ~= 7.6 hp
((0.00238 slug/ft3) * ( 700/min)^3 * (74 in)^5) * 0.058 ~= 3.6 hp

((0.00238 slug/ft3) * (2700/min)^3 * (74 in)^5) * 0.058 ~= 204 hp 
Since our engine only reaches 160 hp@ 2700 rpm we can't spin 2700 static
RPM, we can only reach 2300-2400 rpm.  This is in-line with my
understanding of the performance of this aircraft.

 The parked tach reading should be quite a bit lower.

Please define quite a bit lower.

 
 
 Also, from a standing start, with the throttle all the
 way back, the model will accelerate to 30 knots in a
 few thousand feet.  This is wildly unrealistic.

I did not observe this in JSBSim stand-alone.  I let the sim run for 30
seconds at 900 rpm and only reached 9 knots, after 5 minutes the speed
was only 26 knots. Perhaps you had a tail wind or were headed down hill?

That said, reducing idle engine power to 4.4 hp yielded a propeller RPM
of 730 and a 300 second speed of 0.3 knots.

 Changing the throttle detent so that the throttle can
 be more fully closed would help with this, and maybe
 also with the static tach reading (above).

Since thrust is directly related to RPM, yes, reducing RPM will reduce
thrust here, as noted above.

 But there may also be issues with the prop efficiency at ultra-low
 airspeed (high blade angle of attack).

Low blade angle of attack?  Increasing airspeed increases blade AoA
assuming RPM is held constant.

   In RL the prop
 efficiency is markedly reduced under such conditions.

Depends on the propeller, actually.

Ron



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[Flightgear-devel] basic flight dynamics

2009-12-03 Thread John Denker
On 12/03/2009 10:18 AM, Stuart Buchanan wrote:

 I took the opportunity to check the PoH against the simulator
 experience. While I didn't go as far as getting the OAT exactly
 right, the errors I came across were fairly signficant (using a HUD
 to get accurate altitude/TAS etc.)
 
 As I think you've noted before, the climb rate is too high - I
 consistently see 1000ft/min up to 8000ft ASL, instead of approx
 800ft/min at sea level, and 400ft/m at 8000ft ASL.
 
 In contrast, the cruise speed is a bit too low - I don't recall what
 I saw at sea-level, but at 8000ft ASL, I saw 107 KTAS rather than 120
 KTAS (though as that was very close to the IAS, it may be that the
 environment was not quite right).

I'm really glad you're looking into this.  I will happily
help as much as I can, but I've spent about 200 hours in 
hospitals in the last three weeks, which cuts into my 
flying and virtual flying time
 
 I'm not sure what to make of this. 

Being a test pilot is very demanding work.  Nothing easy
about it.

 Perhaps the drag and power should
 be reduced, or possibly the alpha drag needs to increase?

A distinct possibility.

Suggestion:  Try plotting the power curve.  Start by
measuring the power-off vertical speed as a function 
of airspeed.

The top of the curve should correspond to the POH 
power-off best-glide speed.  If the induced drag
(alpha drag) is off, the curve will be wildly
off.  Finding the exact top of the curve is not
easy, but a little curve-fitting helps a lot.

The next step is to measure the power-on power curve.
In the real airplane, this is a pain in the neck
because engine power depends so strongly on altitude.
In the sim the pain is slightly less, because you
can easily record _thrust_ horsepower (thrust times 
TAS) as you go along, and take that into account in
the analysis.

I suggest turning on auto-coordination.  The yaw 
axis behavior in the C172p sim is quite unrealistic,
and we don't want that to pollute the power and drag
measurements.  We can deal with the yaw axis some
other time.

 I suspect I need to use JSBSim directly to tune these parameters
 better.

There's nothing easy about that, either.

At one point I started writing a wind tunnel based
on JSBSim, i.e. something that would systematically
map out the aerodynamic coefficients.  But I got
a negative amount of cooperation, so I moved on
to other things.  If there is sufficient interest
maybe that effort could be revived.

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