Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-20 Thread AnMaster
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I tried doing this but I couldn't get it to work. How do you set a trace with 
it?

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 * Georg Vollnhals -- Wednesday 19 December 2007:
 You asked on the FG forum for driving cars. I made an example a long
 time ago with a driving truck on the EDDW airport.
 
 BTW: the ufo does since a while export flightplans. You just
 select an arbitrary object, set a trace with it, and press
 the 'n'-key. Final adjustments have to be done manually, of
 course. Setting a snowplow route with that should be a matter
 of minutes.  :-)
 
 m.
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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Melchior FRANZ
* Pavel T -- Wednesday 19 December 2007:
 I was thinking of this idea and I thought you might like it.
 You might have guessed already by the subject of the e-mail. I was thinking
 of maybe someone could make different versions of trees and make someking of
 a tool that puts a number a number of trees in a a space automatically.

Yes, we like it, which is why we have it since years.  :-)
If you open $FG_ROOT/materials.xml, then you see:

 params
  forest
   !-- Maximum distance from which a tree is visible --
   tree-range-m2000/tree-range-m
   !-- Average number of square meters per tree with one type --
   tree-coverage-m21/tree-coverage-m2
  /forest
 /params


And further down you see:


 object-group
  range-m alias=/params/forest/tree-range-m/
   object
   pathModels/Trees/deciduous-tree.ac/path
   pathModels/Trees/deciduous-tree2.ac/path
   pathModels/Trees/deciduous-tree3.ac/path
   pathModels/Trees/coniferous-tree.ac/path
   pathModels/Trees/coniferous-tree2.ac/path
   pathModels/Trees/deciduous-tree3.ac/path
   coverage-m2 alias=/params/forest/tree-coverage-m2/
   heading-typebillboard/heading-type
  /object
 /object-group


Just add more paths and adjust the parameters. It's just that
graphics cards usually don't digest very high tree density, and
so we have rather low default values.

m.

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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread David Megginson
On 19/12/2007, gerard robin [EMAIL PROTECTED] wrote:

 On mer 19 décembre 2007, Pavel T wrote:
  Hello Flightgear Developer(s),
  I was thinking of this idea and I thought you might like it.
  You might have guessed already by the subject of the e-mail. I was thinking
  of maybe someone could make different versions of trees and make someking
  of a tool that puts a number a number of trees in a a space automatically.
 
  Looking forward to your reply!
  Pavel.

 Isn't it the case  with FG now ?

The last I checked, it worked with the plib version, but not with the
OSG version.


All the best,


David
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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Georg Vollnhals
Pavel T schrieb:
 Hello Flightgear Developer(s),
 I was thinking of this idea and I thought you might like it.
 You might have guessed already by the subject of the e-mail. I was
 thinking of maybe someone could make different versions of trees and
 make someking of a tool that puts a number a number of trees in a a
 space automatically.
  
 Looking forward to your reply!
 Pavel.
 
Hi Pavel,

I give you an impression how 3-D trees can look like in FlightGear

http://home.arcor.de/vollnhals-bremen/Trees/

These trees are not so nice as they should be but I am working on it as
I made some nice tree-photos some months ago.

They are also availabe since a very long time for any FlightGear user
with my Arnsberg-Menden glider scenery. Here you will find tree versions
for  FG PLIB (which is the same as the new FG version 1.0.0) and
3D-trees for FG OSG. For FG PLIB I am not using thne new 3D trees but
those 2D billboard-trees of FG due to transparency problems with PLIB.
3D trees look very odd if they are placed near together. This is one of
the big advantages of OSG.

My Arnsberg-Menden scenery is downloadable but not included into Jon
Stockill's database as it has been offered but *rejected* by one of the
maintainers of this database due to the technics I am using to create
it. So this scenery and the EDDW/Northern Germany Scenery and the new
coming EDDV scenery are only available from my homepage due to this
rejection which is not my fault (except that I have special technics to
create them). But of course free for you in the sense of the GNU licence
as any stuff for FG.

http://home.arcor.de/vollnhals-bremen/Arnsberg/

Another scenery creator of the Braunschweig scenery took over (and
improved?) this 3D trees, this might have found the way into Stockills db.

Have fun
Georg EDDW

BTW:
You asked on the FG forum for driving cars. I made an example a long
time ago with a driving truck on the EDDW airport. This was just a proof
of concept at that time and was downloadable. Due to lacking interest I
removed it from my homepage but will search for it and upload it again,
so that you can test it and look at it how it was done with the existing
AI object possibilities. I'll post the link later here.

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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Heiko Schulz

--- Georg Vollnhals [EMAIL PROTECTED] schrieb:

 Pavel T schrieb:
  Hello Flightgear Developer(s),
  I was thinking of this idea and I thought you
 might like it.
  You might have guessed already by the subject of
 the e-mail. I was
  thinking of maybe someone could make different
 versions of trees and
  make someking of a tool that puts a number a
 number of trees in a a
  space automatically.
   
  Looking forward to your reply!
  Pavel.
 

With upcoming OSG-Releases there will be a chance to
get these what you wish.

At first a german developer named Sebastian is working
in his free-time on a new Autogen-method. In the
moment he used town and buildings but I'am sure that
it can be used for trees and forests too.

A lot of trees means heavy work for the GPU's - but
OSG offers something called Imposters - which maybe
could improve this a lot. But it is not yet
implemented into FlightGear-OSG.

So just stay tuned - e all here love FlightGear with
its possibilities, so we are all working for improving
the graphics and all the other things! :-)

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


__  Ihr erstes Baby? Holen Sie sich 
Tipps von anderen Eltern.  www.yahoo.de/clever

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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Georg Vollnhals -- Wednesday 19 December 2007:
  You asked on the FG forum for driving cars. I made
 an example a long
  time ago with a driving truck on the EDDW airport.
 
 BTW: the ufo does since a while export flightplans.
 You just
 select an arbitrary object, set a trace with it, and
 press
 the 'n'-key. Final adjustments have to be done
 manually, of
 course. Setting a snowplow route with that should be
 a matter
 of minutes.  :-)
 
 m.
 

Cool! There a so much small improvements the last
months - I can't count it! ;-)

Thanks!

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


  Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: 
http://de.yahoo.com/set

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