Re: [Flightgear-devel] 3-Dimensional forests.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I tried doing this but I couldn't get it to work. How do you set a trace with it? Regards, Arvid Norlander Melchior FRANZ wrote: * Georg Vollnhals -- Wednesday 19 December 2007: You asked on the FG forum for driving cars. I made an example a long time ago with a driving truck on the EDDW airport. BTW: the ufo does since a while export flightplans. You just select an arbitrary object, set a trace with it, and press the 'n'-key. Final adjustments have to be done manually, of course. Setting a snowplow route with that should be a matter of minutes. :-) m. -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.7 (GNU/Linux) iD8DBQFHalx+WmK6ng/aMNkRCqi/AJ9XNeyjc9JLfRbxEP9TnrKEbV+H/QCfRD+X sKtJzX0xvGHeNFCgf1tzs9w= =/fsE -END PGP SIGNATURE- - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
* Pavel T -- Wednesday 19 December 2007: I was thinking of this idea and I thought you might like it. You might have guessed already by the subject of the e-mail. I was thinking of maybe someone could make different versions of trees and make someking of a tool that puts a number a number of trees in a a space automatically. Yes, we like it, which is why we have it since years. :-) If you open $FG_ROOT/materials.xml, then you see: params forest !-- Maximum distance from which a tree is visible -- tree-range-m2000/tree-range-m !-- Average number of square meters per tree with one type -- tree-coverage-m21/tree-coverage-m2 /forest /params And further down you see: object-group range-m alias=/params/forest/tree-range-m/ object pathModels/Trees/deciduous-tree.ac/path pathModels/Trees/deciduous-tree2.ac/path pathModels/Trees/deciduous-tree3.ac/path pathModels/Trees/coniferous-tree.ac/path pathModels/Trees/coniferous-tree2.ac/path pathModels/Trees/deciduous-tree3.ac/path coverage-m2 alias=/params/forest/tree-coverage-m2/ heading-typebillboard/heading-type /object /object-group Just add more paths and adjust the parameters. It's just that graphics cards usually don't digest very high tree density, and so we have rather low default values. m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
On 19/12/2007, gerard robin [EMAIL PROTECTED] wrote: On mer 19 décembre 2007, Pavel T wrote: Hello Flightgear Developer(s), I was thinking of this idea and I thought you might like it. You might have guessed already by the subject of the e-mail. I was thinking of maybe someone could make different versions of trees and make someking of a tool that puts a number a number of trees in a a space automatically. Looking forward to your reply! Pavel. Isn't it the case with FG now ? The last I checked, it worked with the plib version, but not with the OSG version. All the best, David - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
Pavel T schrieb: Hello Flightgear Developer(s), I was thinking of this idea and I thought you might like it. You might have guessed already by the subject of the e-mail. I was thinking of maybe someone could make different versions of trees and make someking of a tool that puts a number a number of trees in a a space automatically. Looking forward to your reply! Pavel. Hi Pavel, I give you an impression how 3-D trees can look like in FlightGear http://home.arcor.de/vollnhals-bremen/Trees/ These trees are not so nice as they should be but I am working on it as I made some nice tree-photos some months ago. They are also availabe since a very long time for any FlightGear user with my Arnsberg-Menden glider scenery. Here you will find tree versions for FG PLIB (which is the same as the new FG version 1.0.0) and 3D-trees for FG OSG. For FG PLIB I am not using thne new 3D trees but those 2D billboard-trees of FG due to transparency problems with PLIB. 3D trees look very odd if they are placed near together. This is one of the big advantages of OSG. My Arnsberg-Menden scenery is downloadable but not included into Jon Stockill's database as it has been offered but *rejected* by one of the maintainers of this database due to the technics I am using to create it. So this scenery and the EDDW/Northern Germany Scenery and the new coming EDDV scenery are only available from my homepage due to this rejection which is not my fault (except that I have special technics to create them). But of course free for you in the sense of the GNU licence as any stuff for FG. http://home.arcor.de/vollnhals-bremen/Arnsberg/ Another scenery creator of the Braunschweig scenery took over (and improved?) this 3D trees, this might have found the way into Stockills db. Have fun Georg EDDW BTW: You asked on the FG forum for driving cars. I made an example a long time ago with a driving truck on the EDDW airport. This was just a proof of concept at that time and was downloadable. Due to lacking interest I removed it from my homepage but will search for it and upload it again, so that you can test it and look at it how it was done with the existing AI object possibilities. I'll post the link later here. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
--- Georg Vollnhals [EMAIL PROTECTED] schrieb: Pavel T schrieb: Hello Flightgear Developer(s), I was thinking of this idea and I thought you might like it. You might have guessed already by the subject of the e-mail. I was thinking of maybe someone could make different versions of trees and make someking of a tool that puts a number a number of trees in a a space automatically. Looking forward to your reply! Pavel. With upcoming OSG-Releases there will be a chance to get these what you wish. At first a german developer named Sebastian is working in his free-time on a new Autogen-method. In the moment he used town and buildings but I'am sure that it can be used for trees and forests too. A lot of trees means heavy work for the GPU's - but OSG offers something called Imposters - which maybe could improve this a lot. But it is not yet implemented into FlightGear-OSG. So just stay tuned - e all here love FlightGear with its possibilities, so we are all working for improving the graphics and all the other things! :-) Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __ Ihr erstes Baby? Holen Sie sich Tipps von anderen Eltern. www.yahoo.de/clever - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
--- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Georg Vollnhals -- Wednesday 19 December 2007: You asked on the FG forum for driving cars. I made an example a long time ago with a driving truck on the EDDW airport. BTW: the ufo does since a while export flightplans. You just select an arbitrary object, set a trace with it, and press the 'n'-key. Final adjustments have to be done manually, of course. Setting a snowplow route with that should be a matter of minutes. :-) m. Cool! There a so much small improvements the last months - I can't count it! ;-) Thanks! Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: http://de.yahoo.com/set - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel