Re: [Flightgear-devel] An-2 v0.2 ready!
Yurik V. Nikiforoff wrote: I write tutorial like A-10. If my description of procedures not correct,=20 please, set right my English... and there is small fdm patch for tune gear appearance. So, tires has pumped= :) Both are applied. Unfortunately the mouse currently does not work for me at all in FG/OSG, I can't even operate the menu. So I simply guess it will be in a working state :-) Please check, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 18 Май 2007 00:19 Martin Spott написал(a): Or even better, follow in the footsteps of the Lightning and A-10 and make use of the superb improved tutorial system ;-) I thought about that one, too, but I guess it's quite a huge task to add such an animated tutorial I write tutorial like A-10. If my description of procedures not correct, please, set right my English... and there is small fdm patch for tune gear appearance. So, tires has pumped:) -- Wbr, Yurik an2_tutorial.tar.gz Description: application/tgz - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): Yurik: Would you mind me placing the description of the engine startup procedure in 'an2.html' right underneath the screenshot of the 3D cockpit - or, as an alternative, put the screenshot between the explanation of the different instruments and the startup procedure ? Please, take picture and html patch here: ftp://ftp.megasignal.com/pub/FlightGear/Docs/an2_engine_start_help.tar.gz -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Thursday 17 May 2007 18:19, Martin Spott wrote: Or even better, follow in the footsteps of the Lightning and A-10 and make use of the superb improved tutorial system ;-) I thought about that one, too, but I guess it's quite a huge task to add such an animated tutorial Actually it's really remarkably straightforward now, mostly thanks to Melchior's tutorial.gui which lets one manipulate the marker circle within FG then dump all the relevant view and marker position XML with one click. I did two Engine start procedure tutorials last night, one for the Hurricane and one for the Spitfire. Took about ten minutes or so for the Hurricane one. Given the up to date documentation in README.tutorials and the growing list of templates to borrow from, I hope we'll see more of these. And I especially hope that people will start to use this system (in particular the target stuff) to produce interactive scenarios like search and rescue etc, these could provide some fun challenges... Cheers, AJ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Yurik V. Nikiforoff wrote: I get some messages about bugs. I fix it, and rewrite propeller pitch mixture controls. Everything's applied, the model now loads correctly for me without crashing FlightGear (with latest OpenSceneGraph). I'm not sure if the engine startup procedure of what is now in CVS works correctly, could someone please verify ? Yurik: Would you mind me placing the description of the engine startup procedure in 'an2.html' right underneath the screenshot of the 3D cockpit - or, as an alternative, put the screenshot between the explanation of the different instruments and the startup procedure ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Thursday 17 May 2007 15:39, Martin Spott wrote: I'm not sure if the engine startup procedure of what is now in CVS works correctly, could someone please verify ? Yes, it starts fine here with CVS (plib branch). Thanks for committing, this is a very nice addition for the new release. Yurik: Would you mind me placing the description of the engine startup procedure in 'an2.html' right underneath the screenshot of the 3D cockpit - or, as an alternative, put the screenshot between the explanation of the different instruments and the startup procedure ? Or even better, follow in the footsteps of the Lightning and A-10 and make use of the superb improved tutorial system ;-) Cheers, AJ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
AJ MacLeod wrote: On Thursday 17 May 2007 15:39, Martin Spott wrote: Yurik: Would you mind me placing the description of the engine startup procedure in 'an2.html' right underneath the screenshot of the 3D cockpit - or, as an alternative, put the screenshot between the explanation of the different instruments and the startup procedure ? Or even better, follow in the footsteps of the Lightning and A-10 and make use of the superb improved tutorial system ;-) I thought about that one, too, but I guess it's quite a huge task to add such an animated tutorial I'd alread be happy if we could move the screenshot down, right before the startup procedure, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Hi, On 5/17/07, AJ MacLeod [EMAIL PROTECTED] wrote: On Thursday 17 May 2007 15:39, Martin Spott wrote: I'm not sure if the engine startup procedure of what is now in CVS works correctly, could someone please verify ? Yes, it starts fine here with CVS (plib branch). Thanks for committing, this is a very nice addition for the new release. Does so also in osg branch (cvs20070515) with OSG svn r6622; just a bit confusing that the checkboxes for many switches (including Battery) seem to be hidden. Really an outstanding model; quite easy to fly, I even managed a landing that only slightly resembled a kangaroo. In order not to render too much of a Me too mail, I'd like to point out, that the numbering of the flap gauge in the two pictures (2d, 3d) included in the an2.html is inconsistent. While it is listed as #20 and that number depicts the rightmost gauge in a group of 3 in the 2d jpg, the same number is situated over the left gauge of the corresponding group in the 3d picture. But the flapsetting gets annunciated in the righthand gauge there too. Looking at the real life photos, I cannot discern what setup should be considered correct; it seems like only the righthand gauge is visible (last picture, down left). As I cannot read Russian, or even decipher Cyrillic, I don't know what the inscription means. best regards K. Hoercher - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): Yurik: Would you mind me placing the description of the engine startup procedure in 'an2.html' right underneath the screenshot of the 3D cockpit - or, as an alternative, put the screenshot between the explanation of the different instruments and the startup procedure ? I'll create such explanation for monday and put it here. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 18 Май 2007 00:40 K. Hoercher написал(a): out, that the numbering of the flap gauge in the two pictures (2d, 3d) included in the an2.html is inconsistent. While it is listed as #20 and that number depicts the rightmost gauge in a group of 3 in the 2d jpg, the same number is situated over the left gauge of the corresponding group in the 3d picture. But the flapsetting gets annunciated in the righthand gauge there too. This gauges (pos 18,19,20) place different then real aircraft. Oil cooler damper position gauge (18) stay near right board of console of real aircraft, you can see it on left down corner of real second pilot panel photo. Air cooler position (19) absent on real aircraft and 2d panel. I rearrange this group at all, for convience. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
I get some messages about bugs. I fix it, and rewrite propeller pitch mixture controls. Apply this patches, pls. Thanks all for you comments. -- Wbr, Yurik an2-0.2.patch.tar.gz Description: application/tgz - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Yurik V. Nikiforoff wrote: Now, AN-2 is not devel only aircraft. I don't use new feature like pick animation, so you can use it with FlightGear release 0.9.10. [...] ftp://ftp.megasignal.com/pub/FlightGear/an2-0.2.tar.gz I still have this huge thread sitting in my inbox. Would someone consider taking on this - someone who's running a version of FlightGear that is capable of loading this aircraft ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Tuesday 15 May 2007 16:46, Martin Spott wrote: I still have this huge thread sitting in my inbox. Would someone consider taking on this - someone who's running a version of FlightGear that is capable of loading this aircraft ? Yes, please - It's a must-have 0.9.11 feature IMO :-) This one works fine for me on both OSG and PLIB (with the modified splash screen as discussed here.) The current CVS An-2 doesn't fly anyway, so there's no real chance of making things worse by committing ;-) Cheers, AJ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 15 Май 2007 22:52 AJ MacLeod написал(a): This one works fine for me on both OSG and PLIB (with the modified splash screen as discussed here.) I rewrite handlers for pitch mixt controls, as discussed here some times ago. I'll put small patch here for this week. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Melchior FRANZ -- Saturday 28 April 2007: splash textures can now also be greyscale and greyscale/alpha, and they also respect an alpha layer. That way one can use countours (squadron emblems, etc.) together with varying background colors (--prop:/sim/gui/style/colors/splash-screen/red=0.5 etc.) Here's an example: http://members.aon.at/mfranz/a6-splash.jpg [24.6 kB] m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Martin Spott -- Thursday 26 April 2007: The splash-screen displays fine, but when it comes to display the 3D scene, the whole sim crashes with a core dump. Chances for a fix are probably higher when the files are committed. More eyes looking at the core dump. And we can poke Mathias until he has fixed it. ;-) m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Stewart Andreason -- Friday 27 April 2007: Red: 8-bit Green: 8-bit Blue: 8-bit Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 I checked an arbitrary file for which identify reports 8/8/8/1, but after checking the header values it turned out that is in fact a normal, boring 8/8/8/8 file. The SGI format doesn't even support 8/8/8/1 -- there's no way to specify that in the header! So identify is wrong, or tries to be clever. No idea where it gets this nonsense from. An example is the harrier splash screen. Does it crash fgfs for you? (Doesn't for me.) Can someone send me a link to a splash texture that crashes fgfs for him/her? And a backtrace for the crash if possible. For the an2-splash with 8-bit alpha color: (gdb) run --aircraft=danube Don't have that aircraft. Is the texture available somewhere? (separate, not in a 20MB package :-) #3 0x404b370f in operator delete[] (ptr=0x9800) at /usr/src/gcc-3.3.2/libstdc++-v3/libsupc++/del_opv.cc:36 #4 0x0854bae9 in SGTexture::read_rgb_texture (this=0x872e208, name=0x8b31e00 ) at texture.cxx:276 That's strange. Can you please update sg/fg and try again? (A new backtrace would be nice, and the broken(?) texture.) I made some changes to texture.cxx. I don't really think I fixed the problem, but one never knows. :-) splash textures can now also be greyscale and greyscale/alpha, and they also respect an alpha layer. That way one can use countours (squadron emblems, etc.) together with varying background colors (--prop:/sim/gui/style/colors/splash-screen/red=0.5 etc.) $ sgi $FG_ROOT/Aircraft/bo105/splash.rgb [...] The Shared Rows percentage says that it's aggressively compressed. That's an interesting detail I don't know about. I assume that KDE's image file module is the only way to check that. I wrote it. :-) m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Hi Melchior, Melchior FRANZ wrote: * Stewart Andreason -- Friday 27 April 2007: Red: 8-bit Green: 8-bit Blue: 8-bit Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 I checked an arbitrary file for which identify reports 8/8/8/1, but after checking the header values it turned out that is in fact a normal, boring 8/8/8/8 file. The SGI format doesn't even support 8/8/8/1 -- there's no way to specify that in the header! So identify is wrong, or tries to be clever. No idea where it gets this nonsense from. Oh!? I'll have to dig deeper in my research. If my {danube|shuttle}-splash.rgb files are actually 8-bit alpha, and they work for me, and I haven't heard any reports of problems, then that would discount my conclusion. That would however, explain why my splash files are larger than desired. An example is the harrier splash screen. Does it crash fgfs for you? (Doesn't for me.) no. it loads fine. Yes, identify shows it as 8/8/8/1. I can't tell if it is or isn't. Gimp doesn't have an info panel that shows alpha bits, but using the color picker, I can't find any pixels with an alpha less than 255. Can someone send me a link to a splash texture that crashes fgfs for him/her? And a backtrace for the crash if possible. For the an2-splash with 8-bit alpha color: (gdb) run --aircraft=danube Don't have that aircraft. Is the texture available somewhere? (separate, not in a 20MB package :-) Ooops! That was a sloppy mistake. I might actually promote my work in the _negative!_ Actually, I didn't have the an2 installed, so just copied the splash.rgb over to my model directory for testing. I hear a complaint my models are too big. ... I can't disagree with that. Thanks to this thread, I have shrunk my image files by 1/3 Yea! Would it also help if I gut the interior and doors, and release a smaller, (less functional) version? I think I'm better off just making a new model from scratch that can be GPL'd. #3 0x404b370f in operator delete[] (ptr=0x9800) at /usr/src/gcc-3.3.2/libstdc++-v3/libsupc++/del_opv.cc:36 #4 0x0854bae9 in SGTexture::read_rgb_texture (this=0x872e208, name=0x8b31e00 ) at texture.cxx:276 That's strange. Can you please update sg/fg and try again? (A new backtrace would be nice, and the broken(?) texture.) I made some changes to texture.cxx. I don't really think I fixed the problem, but one never knows. :-) That'll take days. I was waiting for the next tarball point release before I break my system. ;) The Shared Rows percentage says that it's aggressively compressed. That's an interesting detail I don't know about. I assume that KDE's image file module is the only way to check that. I wrote it. :-) Ah, very nice then. :) Stewart - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Erik Hofman -- Sunday 15 April 2007: So it's indeed required not to use the aggressive RLE option for the splash screen images [...] Nope. But GIMP apparently generates corrupted files where compressed scanlines aren't properly closed. (This is probably the reason why they falsely claim that SGI doesn't support those. Yes, some spec compliant readers may not like the corrupted GIMP files. ;-) I added a sanity check that makes sure we only read the number of specified bytes, and no longer read until we find the mandatory (which just may not be there in corrupt files). There should really be more sanity checks. This code is rather sloppy. It makes invalid assumptions about data type sizes, allocates insanely big buffers, had no sanity checks, ... Other corruption types will still crash this code, but the an2 file should work now. Avoid GIMP and use KDE, and you'll be fine. :-) m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Erik Hofman -- Sunday 15 April 2007: So it's indeed required not to use the aggressive RLE option for the splash screen images [...] Umm ... but $FG_ROOT/Aircraft/bo105/splash.rgb *is* aggressively compressed. Does it crash fgfs for anyone? I also tried other such textures -- no crashes. Can someone send me a link to a splash texture that crashes fgfs for him/her? And a backtrace for the crash if possible. BTW: KDE users can easily check if a texture was aggressively compressed. I use this bash shell function: sgi() { for i in $*; do echo $i kfile --av $i 2/dev/null| egrep (Comment|Technical Details)| sed -e 's/Comment: *//' -e 's/Technical Details: *//'; echo done } Used on the bo105 texture: $ sgi $FG_ROOT/Aircraft/bo105/splash.rgb /usr/local/share/FlightGear/Aircraft/bo105/splash.rgb Name:Bo105 -- http://www.flightgear.org/ -- Melchior FRANZ 2005 Bit Depth: 24 bpp Color Mode: RGB Compression: Runlength Encoded, 50.5% Dimensions: 512 x 512 pixels Shared Rows: 0.3% The Shared Rows percentage says that it's aggressively compressed. It's a silly term, actually, as this is by no means aggressive. The compression described in the SGI Image spec *is* aggressive, and there is no other compression mentioned at all. Loaders which don't grok it are just broken. m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
You've got me interested. I (finally) took a look at the splash.rgb file... I don't have kde, but I do have imagemagick installed, and using # identify -verbose I get a long list of technical specs, that only differ from bo105-splash.rgb or danube-splash.rgb in a couple areas: Image: an2-splash1.rgb Format: SGI (Irix RGB image) Class: DirectClass Geometry: 512x512+0+0 Type: TrueColorMatte(Type: TrueColor in bo105) Endianess: Undefined Colorspace: RGB Channel depth: Red: 8-bit Green: 8-bit Blue: 8-bit Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 Channel statistics: Red: Min: 0 (0) Max: 255 (1) Mean: 53.1742 (0.208526) Standard deviation: 75.8434 (0.297425) Green: Min: 0 (0) Max: 255 (1) Mean: 66.2499 (0.259804) Standard deviation: 79.7865 (0.312888) Blue: Min: 0 (0) Max: 255 (1) Mean: 84.0289 (0.329525) Standard deviation: 82.9706 (0.325375) Alpha: Min: 255 (1) Max: 152 (0.596078) Mean: 254.998 (0.93) Standard deviation: 0.403287 (0.00158152) Colors: 40641Colors: much less in other files Rendering intent: Undefined Resolution: 72x72 Units: Undefined Filesize: 467.566kb Filesize: not the largest seen Interlace: None Background color: white Background: black in bo105 Border color: rgb(223,223,223) Matte color: grey74 Transparent color: none Page geometry: 512x512+0+0 Dispose: Undefined Iterations: 0 Compression: RLE [snip] I tried loading it in Gimp, and saving in the same manner I have created the other rgb via sgi files, as I commented last week from the documentation. It didn't work. Still SegFaults with error 11. So, since the Alpha channel is the biggest difference, I tried Flattening the image, and it loads! Conclusion: 1-bit alpha is supported. 8-bit alpha is not. Hey, nice picture Yurik! Melchior FRANZ wrote: * Erik Hofman -- Sunday 15 April 2007: So it's indeed required not to use the aggressive RLE option for the splash screen images [...] Umm ... but $FG_ROOT/Aircraft/bo105/splash.rgb *is* aggressively compressed. Does it crash fgfs for anyone? First time I've seen this. Can someone send me a link to a splash texture that crashes fgfs for him/her? And a backtrace for the crash if possible. For the an2-splash with 8-bit alpha color: (gdb) run --aircraft=danube Starting program: /usr/local/bin/fgfs --aircraft=danube [Thread debugging using libthread_db enabled] [New Thread 16384 (LWP 3331)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 3331)] 0x40559955 in _int_free (av=0x4060d5c0, mem=0x8b32000) at malloc.c:4177 4177if (!nextinuse) { Current language: auto; currently c (gdb) bt #0 0x40559955 in _int_free (av=0x4060d5c0, mem=0x8b32000) at malloc.c:4177 #1 0x4055874f in __libc_free (mem=0x8b31e00) at malloc.c:3355 #2 0x404b36b3 in operator delete (ptr=0x9800) at /usr/src/gcc-3.3.2/libstdc++-v3/libsupc++/del_op.cc:39 #3 0x404b370f in operator delete[] (ptr=0x9800) at /usr/src/gcc-3.3.2/libstdc++-v3/libsupc++/del_opv.cc:36 #4 0x0854bae9 in SGTexture::read_rgb_texture (this=0x872e208, name=0x8b31e00 ) at texture.cxx:276 #5 0x0807fe1b in fgSplashInit ( splash_texture=0x8a35748 Aircraft/danube/an2-splash1.rgb) at /usr/local/include/simgear/misc/sg_path.hxx:132 #6 0x08054c5f in fgMainInit (argc=2, argv=0xb5d4) at main.cxx:1037 #7 0x08050e3a in main (argc=38912, argv=0x9800) at bootstrap.cxx:203 Used on the bo105 texture: $ sgi $FG_ROOT/Aircraft/bo105/splash.rgb /usr/local/share/FlightGear/Aircraft/bo105/splash.rgb Name:Bo105 -- http://www.flightgear.org/ -- Melchior FRANZ 2005 Bit Depth: 24 bpp Color Mode: RGB Compression: Runlength Encoded, 50.5% Dimensions: 512 x 512 pixels Shared Rows: 0.3% The Shared Rows percentage says that it's aggressively compressed. That's an interesting detail I don't know about. Stewart - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Erik Hofman -- Sunday 15 April 2007: The rbg loader for the splash screen is a different than the one for the models, [...] So it's indeed required not to use the aggressive RLE option for the splash screen images which isn't such a big deal [...] It's not a big deal, but the splash texture loader is then simply broken and needs to be fixed. m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
* Melchior FRANZ -- Thursday 26 April 2007: * Erik Hofman -- Sunday 15 April 2007: The rbg loader for the splash screen is a different than the one for the models, [...] It's not a big deal, but the splash texture loader is then simply broken and needs to be fixed. But then again: the separate (and broken) loader was probably only needed for fg/plib, and fg/osg could use OSG's SGI loader even at that early stage. So fixing that is probably a waste of time.(?) m. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Hi Yurik, [EMAIL PROTECTED] wrote: On Fri, 20 Apr 2007 22:10:42 + (UTC), Martin Spott wrote I tried to start it, but on the PeeCee I took to test the new AN-2 it crashed the whole FlightGear instance. splash-screen format? No, unfortunately this appears not to be an easy solution. The splash-screen displays fine, but when it comes to display the 3D scene, the whole sim crashes with a core dump. I don't claim this to be your fault, I just notice that your model appears to trigger a bug somewhere in FlightGear which crashes the sim for me so I can't test it. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 27 Апрель 2007 02:53 Martin Spott написал(a): I don't claim this to be your fault, I just notice that your model appears to trigger a bug somewhere in FlightGear which crashes the sim for me so I can't test it. I write model for PLIB-devel 0.9.10 release, and have not OSG version for testing. Yestarday, I update my flightgear simgear to OSG devel, and get sim crash like you. and before crash, I get message about global material animation. Is it deprecated now? -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 20 Apr 2007 18:28:30 +0700, Yurik V. Nikiforoff wrote I comment minpitch/maxpitch (as recomended here), so it's not two controls for one parameter. Sorry, minrpm/maxrpm. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 20 Apr 2007 22:10:42 + (UTC), Martin Spott wrote I tried to start it, but on the PeeCee I took to test the new AN-2 it crashed the whole FlightGear instance. splash-screen format? I create another version (without aggressive RLE encoding) of splash.rgb and put it into ftp last monday. If FG crashed, simply load picture from ftp.megasignal.com/pub/FlightGear/splash.rgb and replace Aircraft/an2/splash.rgb. Whole archive of model was updated week ago. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Sorry, but Is anybody has tested model? splash-screen format is fixed... and I wait reports about another bugs - I don't believe, whey where are not :) Is anybody may commit it into CVS? -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Sorry, but Is anybody has tested model? Hi Yurik! I have made some short test flights and didn't notice anything strange. It is a nicely flying aircraft with a great looking cockpit! One improvement I'd like is to map the propeller pitch adjustment to the n/N keys. Cheers, Anders -- --- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a): Would it be possible to use controls.adjPropeller instead of an2.propeller_pitch_control? Then you wouldn't need a custom joystick xml file because controls.adjPropeller is already mapped in the existing joystick files. Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). If you want disable automatic propeller pitch, you may comment first call of prop_handler() in an2.nas. When, you may use default propeller pitch handler. But real an-2 has pitch automatic... IMHO, setting of couple command in user config is not a big deal... -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). I think you can (and are strongly encouraged to) override/redefine controls.adjPropeller to do the appropriate thing for your aircraft. That way the user does not have to add aircraft specific functions to his local keyboard and joystick configuration. (Btw. if done this way I think we'd get the appropriate mapping of n/N for free..) Cheers, Anders -- --- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a): I think you can (and are strongly encouraged to) override/redefine controls.adjPropeller to do the appropriate thing for your aircraft. ok. I'll try it this weekend. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri 20 April 2007 12:29, Anders Gidenstam wrote: On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). I think you can (and are strongly encouraged to) override/redefine controls.adjPropeller to do the appropriate thing for your aircraft. That way the user does not have to add aircraft specific functions to his local keyboard and joystick configuration. (Btw. if done this way I think we'd get the appropriate mapping of n/N for free..) Cheers, Anders As far as i know, JSBSIm in a generic way does not manage anything else than an automatic variable pitch propeller tuned according to a defined constant speed propeller. So any manual tunning with N/n or anything else does not operate. Anyhow if one, who develop a model within JSBSim and want a manual pitch propeller, there is a trick just comment out the lines which contains minpitch /minpitch maxpitch /maxpitch into Propeller .xml file And you will be able to tune manualy the pitch Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). Interesting. What does the automatic pitch subsystem do? I wonder if it is similar to a capability that is already in the JSBSim propeller model? I'd be concerned that the two approaches could result in an instability. Jon - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a): Anyhow if one, who develop a model within JSBSim and want a manual pitch propeller, there is a trick just comment out the lines which contains minpitch /minpitch maxpitch /maxpitch into Propeller .xml file And you will be able to tune manualy the pitch Yes, I know this trick, and it work for some aircrafts. but for some value of rpm, there is oscillation in pitch/rpm feedback. I write custom procedure, for adjust feedback gain, and it work without problems. And there is one issue: custom pitch control can help for 0.9.10 release users, for engine start. This problem has discussed here, it fixed for devel version, but for release, engine can not start without custom pitch control. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a): Interesting. What does the automatic pitch subsystem do? I wonder if it is similar to a capability that is already in the JSBSim propeller model? I'd be concerned that the two approaches could result in an instability. I comment minpitch/maxpitch (as recomended here), so it's not two controls for one parameter. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Yurik V. Nikiforoff wrote: Is anybody has tested model? [...] Is anybody may commit it into CVS? I tried to start it, but on the PeeCee I took to test the new AN-2 it crashed the whole FlightGear instance. This is why I didn't commit the new version in the meantime. Sorry, I didn't have the time to figure why it crashed. Probably I'll know a bit more next week. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Syd Sandy wrote: Hello all, I have used aggressive compression for splash screens in past, and always crashes Flightgear on my system. Doesnt seem to be a problem for model textures , though. Ah, yes, now that you mention it: The rbg loader for the splash screen is a different than the one for the models, simply because the splash-screen is showed before all the support libraries are initialized. So it's indeed required not to use the aggressive RLE option for the splash screen images which isn't such a big deal since the image is removed from memory as soon as possible. Hope this clarifies it a bit. Erik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 13 Apr 2007 18:29:27 -0500, Jon S. Berndt wrote Screen shots? There is one: ftp://ftp.megasignal.com/pub/FlightGear/Docs/an2.html -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 13 Apr 2007 23:25:22 +0200, gh.robin wrote I forgot to congratulate you for that nice, new version, the cockpit 3D is great. thanks! What about flight dynamic, controls, etc? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri 13 April 2007 05:54, Yurik V. Nikiforoff wrote: Apr, Friday, 13 :) 3D cockpit. 80 animated/controlled items on panels! Engine prop has rewritten; New animation for gear; Automatic mixture correction (like real aircraft); New ADF control gauge; Automatic slats with real aerodynamic data; Second pilot view point; A lots of bugfixes; New textures, splash-screen, etc. Now, AN-2 is not devel only aircraft. I don't use new feature like pick animation, so you can use it with FlightGear release 0.9.10. Tested only with PLIB version - devel release. I don't make diff - please, take it at all. There are too many changes in project. 22 Mb. ftp://ftp.megasignal.com/pub/FlightGear/an2-0.2.tar.gz Hello Yurik, When loading an2, the splash.rgb file makes segmentation error, if i remove it everything is right. Regards -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): When loading an2, the splash.rgb file makes segmentation error, if i remove it everything is right. sim version pls... windows? OSG or PLIB? -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri 13 April 2007 14:34, gh.robin wrote: On Fri 13 April 2007 13:12, Yurik V. Nikiforoff wrote: В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): When loading an2, the splash.rgb file makes segmentation error, if i remove it everything is right. sim version pls... windows? OSG or PLIB? Both OSG and PLIB last cvs Linux And if i take the splash.rgb file with Gimp load and save, i get a working an2 loaded with that new splash file. Regards -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote And if i take the splash.rgb file with Gimp load and save, i get a working an2 loaded with that new splash file. It seems I set not correct rgb options when save file. But I use gimp too and verify splash-screen under PLIB devel 0.9.10 release of FGFS... It's strange for my... splash-screen is very simple work... What's parameters of rgb you use? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri 13 April 2007 17:14, [EMAIL PROTECTED] wrote: On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote And if i take the splash.rgb file with Gimp load and save, i get a working an2 loaded with that new splash file. It seems I set not correct rgb options when save file. But I use gimp too and verify splash-screen under PLIB devel 0.9.10 release of FGFS... It's strange for my... splash-screen is very simple work... What's parameters of rgb you use? I did used RLE compress. (load and save) The best could be for you to get the resulting splash.rgb file working for me i have put it there http://perso.orange.fr/GRTux/splash.rgb you will notice the size is a little bigger. 468,1 ko (new one) instead of 467,6 (old one). -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
In the wiki flightgear-fileFormat page, I read directions that said to save in .sgi format with agressive RLE compression. Then rename splash.sgi to splash.rgb Stewart [EMAIL PROTECTED] wrote: On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote And if i take the splash.rgb file with Gimp load and save, i get a working an2 loaded with that new splash file. It seems I set not correct rgb options when save file. But I use gimp too and verify splash-screen under PLIB devel 0.9.10 release of FGFS... It's strange for my... splash-screen is very simple work... What's parameters of rgb you use? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
On Fri 13 April 2007 18:12, [EMAIL PROTECTED] wrote: On Fri, 13 Apr 2007 17:40:12 +0200, gh.robin wrote I did used RLE compress. (load and save) The best could be for you to get the resulting splash.rgb file working for me Well, I understand. Gimp have agressive RLE compression. I use it, and it work for my... I will replace splash.rgb in an-2 distro, at monday. Now I haven't access to ftp... Thanks for you help! I forgot to congratulate you for that nice, new version, the cockpit 3D is great. -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
I forgot to congratulate you for that nice, new version, the cockpit 3D is great. -- Gérard Screen shots? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel