Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear
On Wed, Apr 7, 2010 at 9:10 AM, Frederic Bouvier fredfgf...@free.fr wrote: Your card or driver advertise support of geometry shader but doesn't behave correctly with them. If the extension wasn't supported, the effect would have fallbacked to technique number 9 that doesn't use them. I think there is an OSG environment variable (OSG_GL_EXTENSION_DISABLE iirc) to disable buggy extension, and fgrun allows to set environment variable before starting fgfs. set OSG_GL_EXTENSION_DISABLE=GL_EXT_geometry_shader4 should work That did the trick -- thanks, Fred. We should probably add this to a FAQ somewhere, if it's not already there. All the best, David -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier fredfgf...@free.fr wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics card driver, or the FlightGear code? Thanks, David -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear
- David Megginson a écrit : On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics card driver, or the FlightGear code? Your card or driver advertise support of geometry shader but doesn't behave correctly with them. If the extension wasn't supported, the effect would have fallbacked to technique number 9 that doesn't use them. I think there is an OSG environment variable (OSG_GL_EXTENSION_DISABLE iirc) to disable buggy extension, and fgrun allows to set environment variable before starting fgfs. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics card driver, or the FlightGear code? Your card or driver advertise support of geometry shader but doesn't behave correctly with them. If the extension wasn't supported, the effect would have fallbacked to technique number 9 that doesn't use them. I think there is an OSG environment variable (OSG_GL_EXTENSION_DISABLE iirc) to disable buggy extension, and fgrun allows to set environment variable before starting fgfs. set OSG_GL_EXTENSION_DISABLE=GL_EXT_geometry_shader4 should work -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear
Hi David, I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, -Fred -- message original -- Sujet: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear De: David Megginson david.meggin...@gmail.com Date: 05.04.2010 22:36 When I enable landmass effects in a FlightGear binary built from today's CVS (and using today's base package), my entire computer freezes and I can reboot only by cutting power. Urban effects still work, however. With a binary built from the March 13 CVS, I can enable landmass effects -- still using today's base package -- with no bad effects. I'm using Ubuntu Lucid, with this card info from the X log: (--) PCI:*(0:1:5:0) 1002:9612:103c:3045 ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] rev 0, Mem @ 0xc000/268435456, 0xd230/65536, 0xd220/1048576, I/O @ 0x5000/256 and (II) Module glx: vendor=FireGL - ATI Technologies Inc. compiled for 7.5.0, module version = 1.0.0 All the best, David -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel