Re: [Flightgear-devel] auto-coordination broken

2009-12-23 Thread Alan Teeder


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From: leee l...@spatial.plus.com
Sent: Tuesday, December 22, 2009 10:05 PM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] auto-coordination broken

 On Tuesday 22 Dec 2009, Alan Teeder wrote:
 [snip...]

 The Ercoupe and certain other aircraft (e.g. TSR2) may have an
 aileron-rudder interconnect, but this is very aircraft specific
 and should be part of the aircraft FCS model.

 The YASim BAC-TSR2 doesn't/didn't/shouldn't have an aileron-rudder
 interconnect.

Sorry, I should have been clearer. I was referring to the real aircraft, not 
your YASim model.

It was needed to counteract the yaw due to the tailerons.

Alan 


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Re: [Flightgear-devel] auto-coordination broken

2009-12-23 Thread leee
On Wednesday 23 Dec 2009, Alan Teeder wrote:
 --
 From: leee l...@spatial.plus.com
 Sent: Tuesday, December 22, 2009 10:05 PM
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] auto-coordination broken

  On Tuesday 22 Dec 2009, Alan Teeder wrote:
  [snip...]
 
  The Ercoupe and certain other aircraft (e.g. TSR2) may have an
  aileron-rudder interconnect, but this is very aircraft
  specific and should be part of the aircraft FCS model.
 
  The YASim BAC-TSR2 doesn't/didn't/shouldn't have an
  aileron-rudder interconnect.

 Sorry, I should have been clearer. I was referring to the real
 aircraft, not your YASim model.

 It was needed to counteract the yaw due to the tailerons.

 Alan

Aha - thanks.  I didn't know that.

LeeE


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Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread Stuart Buchanan
Ron Jensen wrote:

   Are you sure you don't have some noisy input 
   device like a joystick or pedals connected that might affect the 
   rudder axis?
   If two input axes are bound to the same control the last write wins.
  
  Thanks for the hint.  That helps.  It makes sense from 
  a developers' point of view.
  
  However ... we still have a bug from the users' point of 
  view.  The documentation explicitly mentions the case 
  where the user has a rudder input device but lacks the 
  skill to handle the proper ratio ... and recommends
  --enable-auto-coordination in this case.  
  
  If users are required to have zero-noise ailerons and
  zero-noise rudders, this is quite a serious restriction.  
  This should be prominently mentioned in the documentation.  
  Users will not be pleased.
 
 
 O.K.  I guess the documentation should say to remove your rudder pedals
 when auto-coordinating, or perhaps joysticks configs could pick up on it
 and not try to drive the rudder.  

I think all that is required is that we make clear that auto-coordination is 
designed to help people without any rudder control axis, and that a proper
rudder axis (or even a twist axis on a joystick) is preferable.

I'll do that in the documentation. 

However, to hijack the thread further ... ;)

There was some previous discussion about the fact that we have manual controls
and some autopilots all mapping to a single set of control properties
 (/controls/flight/[aileron|elevator|rudder]). This is realistic, but because 
of the limitations
of the simulator environment, this can cause them to fight for control - the 
classic example being someone moving their joystick while the autopilot is 
switched on.

I think if we every fix that, we should consider auto-coordination as another 
channel into
that control mixer.

-Stuart



  

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Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread Alan Teeder

Moving the joystick or throttle should override the autopilot/autothrotle 
and cause it to disconnect.

Yaw dampers, stick pushers and other stability augmentation demands are 
added to the pilots´s joystick/rudder input, they would not normally 
override it.

In  a training mode there is a case for letting the autopilot 
automatically re-engage when the pilot has stopped playing around so that 
the aircraft returns to stable flight.

The Ercoupe and certain other aircraft (e.g. TSR2) may have an 
aileron-rudder interconnect, but this is very aircraft specific and should 
be part of the aircraft FCS model.

Surely the deadspace function of the joystick configuration is meant to cope 
with noise problems..

Alan

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From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk
Sent: Tuesday, December 22, 2009 9:35 AM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] auto-coordination broken

 Ron Jensen wrote:

   Are you sure you don't have some noisy input
   device like a joystick or pedals connected that might affect the
   rudder axis?
   If two input axes are bound to the same control the last write wins.
 
  Thanks for the hint.  That helps.  It makes sense from
  a developers' point of view.
 
  However ... we still have a bug from the users' point of
  view.  The documentation explicitly mentions the case
  where the user has a rudder input device but lacks the
  skill to handle the proper ratio ... and recommends
  --enable-auto-coordination in this case.
 
  If users are required to have zero-noise ailerons and
  zero-noise rudders, this is quite a serious restriction.
  This should be prominently mentioned in the documentation.
  Users will not be pleased.


 O.K.  I guess the documentation should say to remove your rudder pedals
 when auto-coordinating, or perhaps joysticks configs could pick up on it
 and not try to drive the rudder.

 I think all that is required is that we make clear that auto-coordination 
 is
 designed to help people without any rudder control axis, and that a proper
 rudder axis (or even a twist axis on a joystick) is preferable.

 I'll do that in the documentation.

 However, to hijack the thread further ... ;)

 There was some previous discussion about the fact that we have manual 
 controls
 and some autopilots all mapping to a single set of control properties
 (/controls/flight/[aileron|elevator|rudder]). This is realistic, but 
 because of the limitations
 of the simulator environment, this can cause them to fight for control - 
 the
 classic example being someone moving their joystick while the autopilot is 
 switched on.

 I think if we every fix that, we should consider auto-coordination as 
 another channel into
 that control mixer.

 -Stuart





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Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread John Denker
On 12/22/2009 02:35 AM, Stuart Buchanan wrote:

 I think all that is required is that we make clear that auto-coordination is 
 designed to help people without any rudder control axis, and that a proper
 rudder axis (or even a twist axis on a joystick) is preferable.

On 12/21/2009 08:59 PM, Curtis Olson wrote:

 Yup, it's never been intended to be more than a simple work around for
 people without rudder pedals or a twist grip on their joystick.  A game
 feature is a good description I think.

In order to document it as a game feature we need some 
basic information.  What do gamers actually use the 
auto-coordination feature for?
 -- what game?
 -- what model aircraft?
 -- what benefit are they getting from this feature?

Out of the 358 aircraft available in my copy of FG, I 
can think of only a handful that I would expect to have 
better coordination with auto-coordination enabled.  No, 
the Ercoupe is not one of them;  it has an aileron/rudder 
interconnect even without this feature, and does not 
benefit from the feature.

Even the Sopwith Camel, which in the Real World was
notorious for its unharmonious controls, in the Sim 
World benefits only slightly from the auto-coordination 
feature.  I doubt most gamers would notice.

Most modern aircraft come from the factory with reasonably
harmonious controls.  That is, under cruise conditions, 
they fly just fine with feet on the floor (as opposed to
feet on the pedals).  Such aircraft handle distinctly 
worse with auto-coordination turned on.

As for the default c172p, auto-coordination might not
make it much worse ... but that's only because the model's
basic aerodynamics is so messed up.  It has an order of
magnitude too much adverse yaw at cruise.  Rather than
messing with auto-coordination and all the attendant
limitations and bad side-effects, it would be mch 
easier to use a saner set of aero coefficients ...
especially when you consider that some users have 
rudder pedals, and use them, and want to use them with
more realism.  A patch to improve the c172p is available.

If we are going to document the auto-coordination feature,
we must document the restrictions.  The user must
 a) have no rudder-axis input devices, or
 b) unplug all rudder-axis devices, or
 c) make sure any rudder-axis devices have zero noise, or
 d) edit the .xml driver to discard rudder events, or
 e) never use the auto-coordination feature

Chez moi the preferred option is (e).  The only other option
would be (d), since my joystick has an integrated rudder axis
that cannot be unplugged.  Its noise level is just low enough
that when sporadic events come in, they are surprising.

I suspect that most gamers would be pretty unhappy with 
options (c) and (d).  I suspect that most people on this 
list stick with option (e).

Also the user must:
 x) make sure the aileron input device has zero noise, or
 y) rely on CWS (control wheel steering) to the exclusion
  of other steering features (e.g. keyboard insert/enter), or
 z) never use the auto-coordination feature.

All in all, it's hard to come up with plausible use-case
scenarios for this feature.  We've heard how this feature
was intended to be used.  If anybody knows how it is actually
used, please let us know.

As I asked before, how hard would it be to implement a feature
that actually improved coordination, perhaps something that
works more like a yaw damper?  Or is it better to forget about
the whole topic, and let rudderless gamers rely on the natural
feet-on-the-floor behavior of the aircraft?

=

I won't bother to ask why some people consider a discussion
of auto-coordination to be hijacking an auto-coordination
thread.  I reckon we all know the answer to that one.





On 12/22/2009 03:04 AM, Alan Teeder wrote in part:

 Yaw dampers, stick pushers and other stability augmentation demands are 
 added to the pilots´s joystick/rudder input, they would not normally 
 override it.

Quite so.

Also, the aileron/rudder interconnect on aircraft such
as the Beech Bonanza is springy such that you can 
overpower it using the obvious technique, by pushing 
the yoke one way and pushing the pedals the other way.  
This allows you to slip the aircraft e.g. for a crosswind 
landing.

The auto-coordination feature does not provide a good
model of this.  Evidently it was never intended to do
so.  The pilot is out of luck if he needs to make a
crosswind landing.  This makes a certain amount of sense 
from the developers' viewpoint, but from the users' 
viewpoint it is all quite mysterious and unhelpful.


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Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread James Turner

On 22 Dec 2009, at 12:23, John Denker wrote:

 I won't bother to ask why some people consider a discussion
 of auto-coordination to be hijacking an auto-coordination
 thread.

I think that comment was because you replied to the 'autopilot broken' thread 
to start the auto-coordination discussion. At least, that's what my mail client 
thinks happened, in terms of its threading display.

Regards,
James


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Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread leee
On Tuesday 22 Dec 2009, Alan Teeder wrote:
[snip...]

 The Ercoupe and certain other aircraft (e.g. TSR2) may have an
 aileron-rudder interconnect, but this is very aircraft specific
 and should be part of the aircraft FCS model.

The YASim BAC-TSR2 doesn't/didn't/shouldn't have an aileron-rudder 
interconnect.

In fact, it only has flaps on the wing and lacks proper ailerons and 
instead it uses the slab elevons for roll control (although fully 
floating, in real life the fully floating tailplanes also 
incorporated powered flaps but these aren't modelled in the YASim 
BAC-TSR2 config.

The tailfin lacks any actuated control surfaces but is entirely 
fully floating, like the tailplanes, so the whole thing twists.

Anyway, I didn't include any link between the roll and rudder 
controls in the BAC-TSR2.  Also, I was under the impression that 
auto-coordination was a JSBSim feature and did nothing when enabled 
for other FDMs.

LeeE

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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Heiko Schulz
Hi,


 The –enable-auto-coordination
 feature never worked very well, 
 but now it even more broken than it used to be. I observe 
 different symptoms in different aircraft.
 
 In the default c172p, it appears to have no effect at all.

If so, then it must be something happened recently. With CVS from 11/27/2009 
the Auto-Coordination I see no problems, it shows the excepted effect.
 
 In the SenecaII, the most observable effect is that it
 makes 
 it impossible to steer when trying to taxi. In the air it 
 does not noticeably improve the coordination. Sometimes I 
 see an intermittent flutter in the rudder, suggesting that
 
 one process is trying to throw the rudder hard over while 
 another process is trying to center it.
 
Did you try to turn on/off jaw damper?

All those aircrafts named here are JSBSim- how do YASim-aircrafts react?

Cheers
HHS



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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Curtis Olson
On Mon, Dec 21, 2009 at 3:21 PM, Heiko Schulz wrote:

 Did you try to turn on/off jaw damper?


Hah, I tried that on my wife and it didn't work ... :-)

(jaw being a bone in the mouth, yaw being side to side motion.)

Curt.
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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Heiko Schulz

 Did you try to turn
 on/off jaw damper?
 
 
 Hah, I tried that on my wife and it didn't work
 ... :-)
 (jaw being a bone in the mouth, yaw being side
 to side motion.)
 Curt.
 -- 

Upss...Lol! :D

Maybe I used this word instead because thinking of my own jaw which still pains 
a bit after surgery last week! ;-)

Well, of course I meant Yaw-damper! Sorry!

Cheers
HHS


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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Anders Gidenstam
On Mon, 21 Dec 2009, John Denker wrote:

 In the default c172p, it appears to have no effect at all.

 In the SenecaII, the most observable effect is that it makes
 it impossible to steer when trying to taxi. In the air it
 does not noticeably improve the coordination. Sometimes I
 see an intermittent flutter in the rudder, suggesting that
 one process is trying to throw the rudder hard over while
 another process is trying to center it.

Hi,

It seems to work ok here. Are you sure you don't have some noisy input 
device like a joystick or pedals connected that might affect the 
rudder axis?
If two input axes are bound to the same control the last write wins.


Cheers,

Anders
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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread John Denker
On 12/21/2009 02:36 PM, Anders Gidenstam wrote:

 It seems to work ok here. 

Interesting

 Are you sure you don't have some noisy input 
 device like a joystick or pedals connected that might affect the 
 rudder axis?
 If two input axes are bound to the same control the last write wins.

Thanks for the hint.  That helps.  It makes sense from 
a developers' point of view.

However ... we still have a bug from the users' point of 
view.  The documentation explicitly mentions the case 
where the user has a rudder input device but lacks the 
skill to handle the proper ratio ... and recommends
--enable-auto-coordination in this case.  

If users are required to have zero-noise ailerons and
zero-noise rudders, this is quite a serious restriction.  
This should be prominently mentioned in the documentation.  
Users will not be pleased.

=

I just now spent some time looking into this, and found
a few surprises.  When auto-coordination is turned on:

1) The feature is implemented as an aileron-rudder 
 interconnect with a fixed ratio (half a unit of rudder 
 per unit of aileron) in the aileron-rudder direction
 and not vice versa.  This is not very sophisticated 
 or very useful.  In almost every aircraft I can think 
 of, it is literally worse than useless in cruising 
 flight.  It makes the coordination worse.

 If this is the desired behavior, I would hate to see
 what undesired behavior looks like.

 The documentation indicates that auto-coordination is 
 supposed to make the coordination better.  It doesn't.

2) It has the remarkable side-effect that while taxiing,
 you can steer by deflecting the ailerons!  This is
 unrealistic and unhelpful;  better ways of doing the
 steering are readily available.

3) While taxiing, you can steer using the rudder in the
 usual way, overriding auto-coordination ... provided
 you don't touch the ailerons!  That is counterintuitive,
 undocumented, and unhelpful.  The FAA says you should
 be deflecting the ailerons when taxiing, if there is
 any crosswind.

 You must not touch the ailerons, and must hope there
 is no noise on your joystick aileron axis.  This is
 in addition to the previous requirement for no noise
 on your rudder axis.

=

How hard would it be to replace all this with something
useful?  I notice that several of the aircraft models
have yaw dampers.

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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Ron Jensen
On Mon, 2009-12-21 at 17:45 -0700, John Denker wrote:
 On 12/21/2009 02:36 PM, Anders Gidenstam wrote:
 
  It seems to work ok here. 
 
 Interesting

Another thread hijacked.

  Are you sure you don't have some noisy input 
  device like a joystick or pedals connected that might affect the 
  rudder axis?
  If two input axes are bound to the same control the last write wins.
 
 Thanks for the hint.  That helps.  It makes sense from 
 a developers' point of view.
 
 However ... we still have a bug from the users' point of 
 view.  The documentation explicitly mentions the case 
 where the user has a rudder input device but lacks the 
 skill to handle the proper ratio ... and recommends
 --enable-auto-coordination in this case.  
 
 If users are required to have zero-noise ailerons and
 zero-noise rudders, this is quite a serious restriction.  
 This should be prominently mentioned in the documentation.  
 Users will not be pleased.


O.K.  I guess the documentation should say to remove your rudder pedals
when auto-coordinating, or perhaps joysticks configs could pick up on it
and not try to drive the rudder.  

 =
 
 I just now spent some time looking into this, and found
 a few surprises.  When auto-coordination is turned on:
 
 1) The feature is implemented as an aileron-rudder 
  interconnect with a fixed ratio (half a unit of rudder 
  per unit of aileron) in the aileron-rudder direction
  and not vice versa.  This is not very sophisticated 
  or very useful.  In almost every aircraft I can think 
  of, it is literally worse than useless in cruising 
  flight.  It makes the coordination worse.
 
  If this is the desired behavior, I would hate to see
  what undesired behavior looks like.

This is the behavior in the rudder pedal-less Ercoupe.  And that
aircraft flies with FAA approval.

  The documentation indicates that auto-coordination is 
  supposed to make the coordination better.  It doesn't.
 
 2) It has the remarkable side-effect that while taxiing,
  you can steer by deflecting the ailerons!  This is
  unrealistic and unhelpful;  better ways of doing the
  steering are readily available.
 
 3) While taxiing, you can steer using the rudder in the
  usual way, overriding auto-coordination ... provided
  you don't touch the ailerons!  That is counterintuitive,
  undocumented, and unhelpful.  The FAA says you should
  be deflecting the ailerons when taxiing, if there is
  any crosswind.

Again, the behavior in the rudder pedal-less Ercoupe.  And that aircraft
flies with FAA approval.  Seriously, if you're trying for an FAA level
of realism when taxiing why are you flying with auto-coordination at
all?


  You must not touch the ailerons, and must hope there
  is no noise on your joystick aileron axis.  This is
  in addition to the previous requirement for no noise
  on your rudder axis.

In my view --enable-auto-coordination is a game feature, and usable for
people without a rudder axis control.  A group you seem to have
completely overlooked.

 =
 
 How hard would it be to replace all this with something
 useful?  I notice that several of the aircraft models
 have yaw dampers.




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Re: [Flightgear-devel] auto-coordination broken

2009-12-21 Thread Curtis Olson
On Mon, Dec 21, 2009 at 9:54 PM, Ron Jensen wrote:

 In my view --enable-auto-coordination is a game feature, and usable for
 people without a rudder axis control.  A group you seem to have
 completely overlooked.


Yup, it's never been intended to be more than a simple work around for
people without rudder pedals or a twist grip on their joystick.  A game
feature is a good description I think.

Regards,

Curt.
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