[Flightgear-devel] Cygwin CVS compile error

2006-07-19 Thread Georg Vollnhals
Hi all,

with the newest CVS and Cygwin I get this error

/fg-cvs/lib/libplibul.a(ulClock.o):ulClock.cxx:(.text+0x81): undefined 
reference to [EMAIL PROTECTED]'

Any ideas what would help?
Thank you very much in advance

Georg "HeliFlyer" EDDW

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Re: [Flightgear-devel] Cygwin CVS compile error

2006-07-19 Thread Frederic Bouvier
Quoting Georg Vollnhals :

> Hi all,
>
> with the newest CVS and Cygwin I get this error
>
> /fg-cvs/lib/libplibul.a(ulClock.o):ulClock.cxx:(.text+0x81): undefined
> reference to [EMAIL PROTECTED]'
>
> Any ideas what would help?
> Thank you very much in advance

The link command line should include winmm.lib

-Fred

--
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Re: [Flightgear-devel] state of heli simulation

2006-07-19 Thread Melchior FRANZ
* Maik Justus -- Wednesday 19 July 2006 08:42:
> http://www.mjustus.de/fg/heli060719.tar.gz

Again, if someone has problems downloading it:

  http://members.aon.at/mfranz/flightgear/heli060719.tar.gz  [73.5 kB]



> Was some code to put on floating point exceptions on msvc. It's 
> now comment out.

Does still not compile on Unix. One gets a 

  src/FDM/YASim/Model.cpp:24:23: error: windows.h: No such file or directory

and has to enable the #ifdef HAVE_WINDOWS_H around that #include.
(Will we ever get rid of this HAVE_WINDOWS and HAVE_CONFIG nonsense?
No, probably not ...)


Compiled, took a ride ... what can I say?! It's quite different now ...
The best thing I can say is that it sinks quite fast. But apart from
that: it's *extremely* pitch instable, even at higher speeds, which doesn't
feel right. I didn't feel the least ground or autorotation effect. All in
all ... if I felt my pilots had that much of a fight against the machine
as I had, I wouldn't ever fly with them. Or does one just need very good
controls now? Maybe I'll have to write an extra joystick config for
fgfs helicopters, with a huuuge  value ...  :-} 

m.

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Re: [Flightgear-devel] wiki spammer

2006-07-19 Thread Roberto Inzerillo
Melchior FRANZ ha scritto:
> Looks like our wiki is the target of a pr0n spam bot. It obviously
> uses zombies, and there's no reasonable way to block it other than with
> making logging in mandatory. Blocking IP addresses is pointless and
> will lead nowhere. I don't even consider mandatory login a bad thing --
> why would we want anonymous people to edit FlightGear content?
>   
I agree with Melchior. Mandatory login would be usefull.
  Roberto


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Re: [Flightgear-devel] Cygwin CVS compile error

2006-07-19 Thread Georg Vollnhals
Frederic Bouvier schrieb:
> Quoting Georg Vollnhals :
>
>   
>> Hi all,
>>
>> with the newest CVS and Cygwin I get this error
>>
>> /fg-cvs/lib/libplibul.a(ulClock.o):ulClock.cxx:(.text+0x81): undefined
>> reference to [EMAIL PROTECTED]'
>>
>> Any ideas what would help?
>> Thank you very much in advance
>> 
>
> The link command line should include winmm.lib
>
> -Fred
>
> --
>   
Thank you very much, Fred for your quick answer.
But I am really helpless with this stuff. I know that you don't use CYGWIN.
But is there anyone out who can give me advice where to put this include 
command?
And when I searched my whole CYGWIN folder for "winmm.lib" it was NOT found!
Should this stuff be anywhere in the CYGWIN folders?
And what is really strange - until some weeks ago (my last compilation 
under CYGWIN) all worked well!
Once again, I really would be very thankful due to the fakt that I want 
to test Maik's new helicopter FDM changes - and that is not possible 
without a working new compilation!

Georg
(I'm now off to work, back at midnight)


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Re: [Flightgear-devel] state of heli simulation

2006-07-19 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 19 July 2006 12:05:
> I didn't feel the least ground or autorotation effect.

Heh, or maybe I'm not sensible enough. Yes, I observed some ground
effect now. A bit too few IMHO, but that's only judged by my
experience with other PC flight sims, so this isn't reliable input.
And with some flight hours (well, minutes :-) I'm now a bit more
comfortable with the "new" bo105 again. But the pitching remains
annoying. Just a *tiny* bit stick movement forward, and I pitch
down much too much, have to counter and pitch up too much ... swinging
up and down. My poor passengers. Well, and poor me. ;-)

m.

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[Flightgear-devel] Flightgear's best kept secret?

2006-07-19 Thread Joacim Persson
Maybe I missed it, but I didn't get any hits (except from a few messages on
fg-user's list) on a site search on the FG homepage for "kelpie", "fgfp"
nor "fgflightplaner", here's the link:

https://sourceforge.net/projects/fgflightplanner/

This is IMHO a pretty impressive app for IFR flight planning (aimed for
Flightgear) which certainly deserves to be mentioned on the FG link page -- ?

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Re: [Flightgear-devel] Cygwin CVS compile error

2006-07-19 Thread Frederic Bouvier
Quoting Georg Vollnhals :

> Frederic Bouvier schrieb:
> > Quoting Georg Vollnhals :
> >
> >
> >> Hi all,
> >>
> >> with the newest CVS and Cygwin I get this error
> >>
> >> /fg-cvs/lib/libplibul.a(ulClock.o):ulClock.cxx:(.text+0x81): undefined
> >> reference to [EMAIL PROTECTED]'
> >>
> >> Any ideas what would help?
> >> Thank you very much in advance
> >>
> >
> > The link command line should include winmm.lib
> >
> > -Fred
> >
> > --
> >
> Thank you very much, Fred for your quick answer.
> But I am really helpless with this stuff. I know that you don't use CYGWIN.
> But is there anyone out who can give me advice where to put this include
> command?
> And when I searched my whole CYGWIN folder for "winmm.lib" it was NOT found!
> Should this stuff be anywhere in the CYGWIN folders?
> And what is really strange - until some weeks ago (my last compilation
> under CYGWIN) all worked well!
> Once again, I really would be very thankful due to the fakt that I want
> to test Maik's new helicopter FDM changes - and that is not possible
> without a working new compilation!



[EMAIL PROTECTED] /usr/lib
$ find . -name "*winmm*"
./w32api/libwinmm.a

I guess you need to install the win32 libraries from your cygwin setup ( I
forgot unix prefix its libraries with 'lib'. winmm.lib is for MSVC, libwinmm.a
is for cygwin )

If you look in the configure.ac file of SimGear, you'll find '-lwinmm' in the
cygwin section. plib must have a similar thing.

-Fred

--
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Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-19 Thread Heiko Schulz
Hi,

Thanks! But I have the Windows Version - no SimGear!

Greetings
HHS
--- Vassilii Khachaturov <[EMAIL PROTECTED]>
schrieb:

> > Well, that's it! That's why my question: how is
> the
> > 3D-Clouds are generated?
> >
> > There are textures for it, but I still nott found
> out
> > how this clouds are generated!
> 
> It's in the SimGear source. Have a look at
> SimGear/source/simgear/environment. For the scene
> graph thingies,
> have a look at the PLIB docs at
> http://plib.sourceforge.net/ .
> 
> HTH,
> V
> 
> 
>
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Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-19 Thread Frederic Bouvier
Vassilii meant that it is the program that generate the 3D clouds, and there is
no data elsewhere, just random numbers generated by an algorithm. He pointed
you to C++ source files. And yes, SimGear is integrated in the Windows version
too.

-Fred

Quoting Heiko Schulz :

> Hi,
>
> Thanks! But I have the Windows Version - no SimGear!
>
> Greetings
> HHS
> --- Vassilii Khachaturov <[EMAIL PROTECTED]>
> schrieb:
>
> > > Well, that's it! That's why my question: how is
> > the
> > > 3D-Clouds are generated?
> > >
> > > There are textures for it, but I still nott found
> > out
> > > how this clouds are generated!
> >
> > It's in the SimGear source. Have a look at
> > SimGear/source/simgear/environment. For the scene
> > graph thingies,
> > have a look at the PLIB docs at
> > http://plib.sourceforge.net/ .
> >
> > HTH,
> > V


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[Flightgear-devel] Links Error in JSBSim Stand Alone (Visual C++ .Net Express)

2006-07-19 Thread Demian Odasso
Hello, Im getting these and some more links errors while building JSBSim in standalone mode. Im missing some lib or something like that? 

  Thx. Demian from Argentina.
 
Error    1  error LNK2019: unresolved external symbol [EMAIL PROTECTED] referenced in function "public: __thiscall JSBSim::FGfdmSocket::FGfdmSocket(class std::basic_string,class std::allocator >,int)" ([EMAIL PROTECTED]@@ 
[EMAIL PROTECTED]@[EMAIL PROTECTED]@std@@[EMAIL PROTECTED]@2@@std@@[EMAIL PROTECTED])  FGfdmSocket.obj    
 
Error    7  error LNK2019: unresolved external symbol [EMAIL PROTECTED] referenced in function "public: __thiscall JSBSim::FGfdmSocket::FGfdmSocket(int)" ([EMAIL PROTECTED]@@
[EMAIL PROTECTED]@Z)  FGfdmSocket.obj     
 
Error    12    error LNK2019: unresolved external symbol [EMAIL PROTECTED] referenced in function "public: class std::basic_string,class std::allocator > __thiscall JSBSim::FGfdmSocket::Receive(void)" (?Receive@ 
[EMAIL PROTECTED]@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@2@@std@@XZ)  FGfdmSocket.obj    
 
Error    13    error LNK2019: unresolved external symbol [EMAIL PROTECTED] referenced in function "public: class std::basic_string,class std::allocator > __thiscall JSBSim::FGfdmSocket::Receive(void)" (?Receive@ 
[EMAIL PROTECTED]@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@2@@std@@XZ)  FGfdmSocket.obj    
 
Error    16    error LNK2019: unresolved external symbol __imp__XML_ErrorString referenced in function "void __cdecl readXML(class std::basic_istream > &,class XMLVisitor &,class std::basic_string,class std::allocator > const &)" (?readXML@@ 
[EMAIL PROTECTED]@[EMAIL PROTECTED]@@@std@@AAVXMLVisitor@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@2@@2@@Z)    easyxml.obj  
 
Error    17    error LNK2019: unresolved external symbol __imp__XML_GetErrorCode referenced in function "void __cdecl readXML(class std::basic_istream > &,class XMLVisitor &,class std::basic_string,class std::allocator > const &)" (?readXML@@ 
[EMAIL PROTECTED]@[EMAIL PROTECTED]@@@std@@AAVXMLVisitor@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@2@@2@@Z)    easyxml.obj  
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[Flightgear-devel] loading XML dialogs from Nasal (e.g. for aircraft specific config dialogs)

2006-07-19 Thread Melchior FRANZ
As you all probably know (or should know :-), some aircraft have config
dialogs (most of them are bound to the Tab-key: bo105, c150, Lightning,
OV-10). Until recently, those had to be purely Nasal-generated dialogs.
Nothing wrong with that, and very powerful, too. But in many cases, a
simple XML dialog would be enough, and much easier to write. Since a few
days it's possible to load XML dialogs for that from Nasal context.
Example:

  var dlg = props.globals.getNode("/sim/gui/dialogs/s64e/config/dialog", 1);
  gui.loadXMLDialog(dlg, "Aircraft/s64e/config-dialog.xml");
  fgcommand("dialog-show", dlg);

That is: decide for a node to load the XML file to (it currently *needs*
to be called "dialog", due to a dialog.cxx limitation, but that's not a
problem). Then load the dialog, and show/close it whenever you feel like
it.

m.


PS: thanks to Andy, this also works with dialogs now that have embedded
 or  code blocks.

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Re: [Flightgear-devel] Cygwin CVS compile error

2006-07-19 Thread Georg Vollnhals
Frederic Bouvier schrieb:
>
>
> [EMAIL PROTECTED] /usr/lib
> $ find . -name "*winmm*"
> /w32api/libwinmm.a
>
> I guess you need to install the win32 libraries from your cygwin setup ( I
> forgot unix prefix its libraries with 'lib'. winmm.lib is for MSVC, libwinmm.a
> is for cygwin )
>
> If you look in the configure.ac file of SimGear, you'll find '-lwinmm' in the
> cygwin section. plib must have a similar thing.
>
> -Fred
>
> --
>
>   
Hi Fred,

looking for libwinmm.a I found that I have the w32api and libwinmm.a 
already installed in my CYGWIN folder.
Further, you are giving me at least an idea what I should search for.
Due to having to work from tomorrow 07:00 am to 10:00 pm I finished all 
investigation for now and will get back to it late tomorrow evening.

Once again, a big "merci beaucoup" to you for your help!
Regards
Georg

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[Flightgear-devel] terrain surface types...

2006-07-19 Thread syd & sandy
Hi all , is it possible to detect the type of surface one lands on, by 
surface type / land cover/ or texture ? In the process of trying to 
design a wake / spray for the Beaver  I would like to only show a 
spray if landing on water ... it would look a bit silly on land , and 
although it IS a seaplane , some (pilots) apparently take off from 
runways ;) . And  I am adding retractable gear  ,  but came across some 
interesting info while trying  to find out proper operation of the gear.
The gear apparently has very little shock absorption , very difficult to 
control/steer in a crosswind, brakes tend to fail easily  and very 
hazardous if accidentally left extended during a water landing . now 
if I can just accurately model all that !
Cheers ,
Syd

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