Re: [Flightgear-users] [from AVSIM] Config file parse error: C:/Program Files/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442mode=full
Changing the content inside fgfsrc didn't work.  I am out of idea. =(
I think he's using fgrun. That utility will always overwrite the 
contents of the .fgfsrc file on Unix. Maybe the same thing happens on 
Windows with the system.fgfsrc file?

While we are at it:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=446mode=full
I can't find any similar problem in the archive.
If I understand this problem correctly then he has to add the additional 
scenery to get the other airports to show up.

Erik
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Chris Tulloch
This reminds me of file permissions problem...

Chris Tulloch

On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:



 Last login: Sat Dec 11 10:21:44 on ttyp2
 Welcome to Darwin!
 Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
 Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
 FlightGear_Resource data
 OpenAL_Installer_OSX.dmgfgfs
 README.txt  run_fgfs
 Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
 ./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such file
 or directory
 Suanns-Computer:~/FlightGear0.9.6 franx2$


 Doesn't make any sense.  Any ideas what you did differently?  Again,
 sorry to bother you, but this is bedeviling me, and the program looks
 great.

 Fran

  Fran,
 


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RE: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Vivian Meazza
Erik Hofman wrote:

 Ampere K. Hardraade wrote:
 
 http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442m
 ode=full
 
  Changing the content inside fgfsrc didn't work.  I am out of idea. =(
 
 I think he's using fgrun. That utility will always overwrite the
 contents of the .fgfsrc file on Unix. Maybe the same thing happens on
 Windows with the system.fgfsrc file?
 

Yes, it does.

Vivian 



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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 11:51, Vivian Meazza wrote:
 Erik Hofman wrote:
  I think he's using fgrun. That utility will always overwrite the
  contents of the .fgfsrc file on Unix. Maybe the same thing happens on
  Windows with the system.fgfsrc file?

 Yes, it does.

Yet another reason why I would love to see everything integrated into the  
FlightGear binary while still retaining the command line parameters for the 
hard core users.
All these little bits and pieces of code scattered around in various apps 
makes it a real sticky-tape and bubble gum affair.

Being able to select everything from inside the sim is going to make a lot of 
problems go away especially for noobs who don't know what a command line is.
For instance airports that are in addon scenery will not appear or be 
selectable in FG until the scenery is installed and a new airport index is 
built (like MSFS).

How difficult would it be to get FG to load a new aircraft without restarting?

BTW : The airport selection in FG is broken.
It just leaves me at the aiport I started at but it's an improvement over the  
fatal errors I used to get.

Paul

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Arnt Karlsen
On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Sunday, 12 December 2004 11:51, Vivian Meazza wrote:
  Erik Hofman wrote:
   I think he's using fgrun. That utility will always overwrite the
   contents of the .fgfsrc file on Unix. Maybe the same thing happens
   on Windows with the system.fgfsrc file?
 
  Yes, it does.
 
 Yet another reason why I would love to see everything integrated into
 the  FlightGear binary 

..I disagree, big fat binaries get fat and bloated and draggy.

 while still retaining the command line parameters for the hard core
 users.

..it is, type !! or history to chk your command history.

 All these little bits and pieces of code scattered around in various
 apps makes it a real sticky-tape and bubble gum affair.

..I disagree, see above.  Below, you have points I see as valid.

 Being able to select everything from inside the sim is going to make a
 lot of problems go away especially for noobs who don't know what a
 command line is. For instance airports that are in addon scenery will
 not appear or be selectable in FG until the scenery is installed and a
 new airport index is built (like MSFS).
 
 How difficult would it be to get FG to load a new aircraft without
 restarting?
 
 BTW : The airport selection in FG is broken.
 It just leaves me at the aiport I started at but it's an improvement
 over the  fatal errors I used to get.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Dave Martin
On Sunday 12 Dec 2004 11:16, Paul Surgeon wrote:

 Being able to select everything from inside the sim is going to make a lot
 of problems go away especially for noobs who don't know what a command line
 is. 

I'll bet tho that it would increase the incidence of people moaning that the 
aircraft is 'broken' and 'always pulling to the left'. 

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 14:51, Dave Martin wrote:
 On Sunday 12 Dec 2004 11:16, Paul Surgeon wrote:
  Being able to select everything from inside the sim is going to make a
  lot of problems go away especially for noobs who don't know what a
  command line is.

 I'll bet tho that it would increase the incidence of people moaning that
 the aircraft is 'broken' and 'always pulling to the left'.

I'm not sure I understand what you mean.
Are you suggesting we should prevent people from using single engine aircraft 
all together?
Why not just remove the 172, PA-28, etc from FG and be done with it?

M$FS has realism sliders that affect aircraft handling and they are set to 
noob by default. It works just fine and I don't see why we can't do the 
same.

Paul

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 14:02, Arnt Karlsen wrote:
 On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message
  Yet another reason why I would love to see everything integrated into
  the  FlightGear binary

 ..I disagree, big fat binaries get fat and bloated and draggy.

I don't see how adding a flight planner, aircraft selection and other useful 
features is going to bloat the code so much that is runs like a snail.
Maybe if we were writing a mini OS into FG it would slow things down but 
you'll have to add millions of lines of code before it becomes a real issue.
FG is written in C++ and not some crappy interpreted language like VB.

According to your reasoning we should remove all the menu entries such as the 
weather selection and the property browser so that FG runs faster.

Paul

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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$
Doesn't make any sense.  Any ideas what you did differently?  Again,
sorry to bother you, but this is bedeviling me, and the program looks
great.
Fran
Fran,

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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Curtis L. Olson
I know little about the mac, but I can tell right away that the file 
path you have is wrong:

   $/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of file 
paths might be a bit foreign, but absolute paths (and I think you want 
absolute, not relative) need to start with a /.

It sounds to me like the current mac version requires unix experience to 
have a chance at running it.  I suspect most Mac people have never 
popped the hood on OSX (and the hood wasn't really poppable on previous 
versions anyway) so they don't know what to do when the instructions say 
edit such and such a file and replace blah-blah-blah with the path to 
your home directory.  Essentially we are asking them to pop the hood and 
rewire their car's engine to get fgfs working.  We probably need some 
sort of better packaging for Mac if we want to get anywhere there.  
(This stuff of course really isn't all that hard, but for someone with 
absolutely zero unix experience, you really have to spell out every 
keystroke in order.)

Regards,
Curt.
Francis X. Maier wrote:
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$
Doesn't make any sense.  Any ideas what you did differently?  Again,
sorry to bother you, but this is bedeviling me, and the program looks
great.
Fran
Fran,

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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Roy Vegard Ovesen
On Sunday 12 December 2004 14:55, Paul Surgeon wrote:
  I'll bet tho that it would increase the incidence of people moaning that
  the aircraft is 'broken' and 'always pulling to the left'.

 I'm not sure I understand what you mean.
 Are you suggesting we should prevent people from using single engine
 aircraft all together?
 Why not just remove the 172, PA-28, etc from FG and be done with it?

I think he means that if FlightGear was easier to get started, then more 
noobs would be able to, and consequently more noobs would complain about 
always pulling to the left. If I'm right, then I think he is generalizing a 
bit: It looks like if a person is a noob, then he/she doesn't know what a 
command line is _and_ he/she doesn't know how an aircraft is supposed to 
behave, and in addition he/she is probably ignorant to a lot of other things. 
One might say that he/she is noob all over.

On the other hand we have persons that do know what a command line is. 
Obviously he/she who knows what a command line is also knows how an aircraft 
behaves, right. ;-)


 M$FS has realism sliders that affect aircraft handling and they are set to
 noob by default. It works just fine and I don't see why we can't do the
 same.

I guess that we don't do the same because we don't want to do that.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Dave Martin
On Sunday 12 Dec 2004 14:21, Roy Vegard Ovesen wrote:

 On the other hand we have persons that do know what a command line is.
 Obviously he/she who knows what a command line is also knows how an
 aircraft behaves, right. ;-)

Thats a very good point that I hadn't thought of ;)

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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
This is the path I am using, and the results are the same. I think the 
use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Al

On Dec 12, 2004, at 8:20 AM, Curtis L. Olson wrote:
I know little about the mac, but I can tell right away that the file 
path you have is wrong:

   $/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of file 
paths might be a bit foreign, but absolute paths (and I think you want 
absolute, not relative) need to start with a /.

It sounds to me like the current mac version requires unix experience 
to have a chance at running it.  I suspect most Mac people have never 
popped the hood on OSX (and the hood wasn't really poppable on 
previous versions anyway) so they don't know what to do when the 
instructions say edit such and such a file and replace blah-blah-blah 
with the path to your home directory.  Essentially we are asking them 
to pop the hood and rewire their car's engine to get fgfs working.  We 
probably need some sort of better packaging for Mac if we want to get 
anywhere there.  (This stuff of course really isn't all that hard, but 
for someone with absolutely zero unix experience, you really have to 
spell out every keystroke in order.)

Regards,
Curt.
Francis X. Maier wrote:
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such 
file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$

Doesn't make any sense.  Any ideas what you did differently?  Again,
sorry to bother you, but this is bedeviling me, and the program 
looks
great.

Fran
Fran,

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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Curtis L. Olson
Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think the 
use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Again, I know little about the Mac or the Mac fgfs port, but this means 
you have the path to your fgfs binary correct, but look at the error 
message:  Found version [none] at: /sw/share/FlightGear

This means by default fgfs is looking for the FG data tree in 
/sw/share/FlightGear.  This error means that FG can't find it's data 
files (all it's textures, models, scenery, aircraft, sounds, config 
files, data files, etc. etc.)

You need to:
1) Make sure the fgfs data (often called base package) is installed on 
your system.
2) Tell fgfs where to find it.
2a) you could either install it in the place the binary is looking for.
2b) you could install it someplace else and make /sw/share/FlightGear a 
symbolic link to the actual location.
2c) you could set your $FG_ROOT environment variable to point to the 
actual location.
2d) you could run fgfs with the --fg-root=/some/path/to/the/fgfs/data 
command line option.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
That is precisely what puzzles me.
The DATA folder is in the same directory where fgfs is. And it contains 
all that you mention, ie: textures, models, scenery, aircraft, sounds, 
...

??
Al


On Dec 12, 2004, at 8:46 AM, Curtis L. Olson wrote:
Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think 
the use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Again, I know little about the Mac or the Mac fgfs port, but this 
means you have the path to your fgfs binary correct, but look at the 
error message:  Found version [none] at: /sw/share/FlightGear

This means by default fgfs is looking for the FG data tree in 
/sw/share/FlightGear.  This error means that FG can't find it's data 
files (all it's textures, models, scenery, aircraft, sounds, config 
files, data files, etc. etc.)

You need to:
1) Make sure the fgfs data (often called base package) is installed 
on your system.
2) Tell fgfs where to find it.
2a) you could either install it in the place the binary is looking for.
2b) you could install it someplace else and make /sw/share/FlightGear 
a symbolic link to the actual location.
2c) you could set your $FG_ROOT environment variable to point to the 
actual location.
2d) you could run fgfs with the --fg-root=/some/path/to/the/fgfs/data 
command line option.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Agh!  What's baffling me about this is I also have a Linux box 
where I successfully installed this game, but the graphics card was 
weak, so I want to run it on my G5.

Alfonso, if I read the exchanges between Jonathan Polley and Jim Smeall 
correctly shouldn't there be a / before 
Users/alfonsol/FlightGear0.9.6/fgfs?

Fran

On Dec 12, 2004, at 7:45 AM, Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think the 
use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Al

On Dec 12, 2004, at 8:20 AM, Curtis L. Olson wrote:
I know little about the mac, but I can tell right away that the file 
path you have is wrong:

   $/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of file 
paths might be a bit foreign, but absolute paths (and I think you 
want absolute, not relative) need to start with a /.

It sounds to me like the current mac version requires unix experience 
to have a chance at running it.  I suspect most Mac people have never 
popped the hood on OSX (and the hood wasn't really poppable on 
previous versions anyway) so they don't know what to do when the 
instructions say edit such and such a file and replace blah-blah-blah 
with the path to your home directory.  Essentially we are asking them 
to pop the hood and rewire their car's engine to get fgfs working.  
We probably need some sort of better packaging for Mac if we want to 
get anywhere there.  (This stuff of course really isn't all that 
hard, but for someone with absolutely zero unix experience, you 
really have to spell out every keystroke in order.)

Regards,
Curt.
Francis X. Maier wrote:
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such 
file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$

Doesn't make any sense.  Any ideas what you did differently?  
Again,
sorry to bother you, but this is bedeviling me, and the program 
looks
great.

Fran
Fran,

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RE: [Flightgear-users] Config file parse error...

2004-12-12 Thread Jon Berndt
  I don't see how adding a flight planner, aircraft selection and other
  useful features is going to bloat the code so much that is runs like a
  snail.

 ..these should be _separate_ small programs, not one big ass binary.
 And, yes, I agree these are useful, and they should be called from FG
 as needed, and not carried as dead weight when they're not being used.

 ..take yasim and uiuc fdm's; If I don't use them, they should not be
 loaded as the dead weigh part of the one big ass binary.  They
 should be stand-alone binaries precisely like jsbsim.  If I use them,
 I like fgfs to call yasim as needed.  Etc.

Well, JSBSim _can_ be a standalone binary, but when integrated with Flightgear, 
_all_ of
the FDMs (and other subsystems too as far as I know) are compiled and linked in 
to
FlightGear as static libraries, I believe.

Is that correct?

Jon


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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Right.  Misread it.  But that only deepens the mystery!  ;-)
Fran
On Dec 12, 2004, at 8:37 AM, Alfonso J. Lebron-Berges wrote:
Yes. And that is the way I have it
Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

And the first line in the Resource file reads:
--fg-root=/Users/alfonsol/FlightGear0.9.6/data

Al

On Dec 12, 2004, at 9:16 AM, Francis X. Maier wrote:
Agh!  What's baffling me about this is I also have a Linux box 
where I successfully installed this game, but the graphics card was 
weak, so I want to run it on my G5.

Alfonso, if I read the exchanges between Jonathan Polley and Jim 
Smeall correctly shouldn't there be a / before 
Users/alfonsol/FlightGear0.9.6/fgfs?

Fran

On Dec 12, 2004, at 7:45 AM, Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think 
the use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Al

On Dec 12, 2004, at 8:20 AM, Curtis L. Olson wrote:
I know little about the mac, but I can tell right away that the 
file path you have is wrong:

   $/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of 
file paths might be a bit foreign, but absolute paths (and I think 
you want absolute, not relative) need to start with a /.

It sounds to me like the current mac version requires unix 
experience to have a chance at running it.  I suspect most Mac 
people have never popped the hood on OSX (and the hood wasn't 
really poppable on previous versions anyway) so they don't know 
what to do when the instructions say edit such and such a file and 
replace blah-blah-blah with the path to your home directory.  
Essentially we are asking them to pop the hood and rewire their 
car's engine to get fgfs working.  We probably need some sort of 
better packaging for Mac if we want to get anywhere there.  (This 
stuff of course really isn't all that hard, but for someone with 
absolutely zero unix experience, you really have to spell out every 
keystroke in order.)

Regards,
Curt.
Francis X. Maier wrote:
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such 
file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$

Doesn't make any sense.  Any ideas what you did differently?  
Again,
sorry to bother you, but this is bedeviling me, and the program 
looks
great.

Fran
Fran,

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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base package check failed ... Found version [none] at: 
$/Users/franx2/FlightGear0.9.6/data
Please upgrade to version: 0.9.6
logout
[Process completed]

I __DO__ have a version file in my data folder in exactly the place it 
appears to be looking.  It contains only one line: 0.9.6.

Fran

On Dec 12, 2004, at 8:49 AM, Curtis L. Olson wrote:
Alfonso J. Lebron-Berges wrote:
That is precisely what puzzles me.
The DATA folder is in the same directory where fgfs is. And it 
contains all that you mention, ie: textures, models, scenery, 
aircraft, sounds, ...

Right, but the error message indicates that FG is looking in 
/sw/share/FlightGear, not the current directory.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
If it matters, my (invisible) .fgfsrc file is located in /Users/franx2. 
 It is not located in /Users/franx2/FlightGear0.9.6.

Fran
On Dec 12, 2004, at 8:52 AM, Curtis L. Olson wrote:
Alfonso J. Lebron-Berges wrote:
Yes. And that is the way I have it
Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

And the first line in the Resource file reads:
--fg-root=/Users/alfonsol/FlightGear0.9.6/data

Well here is where someone who has gotten it to run on the Mac needs 
to step in.  I can only speak in generalities, not Mac specifics.

But, it appears taht your resource file (?) is not being read?  FG by 
default looks for  ~/.fgfsrc (where ~ = your home directory.)  Is that 
what you are refering to?  Is that the Resource file that has this 
command line option?

Why do you have a ; exit at the end of your command?
Regards,
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Curtis L. Olson
Francis X. Maier wrote:
If it matters, my (invisible) .fgfsrc file is located in 
/Users/franx2.  It is not located in /Users/franx2/FlightGear0.9.6.

That is the correct place (at least for standard unix.)
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Curtis L. Olson
Alfonso J. Lebron-Berges wrote:
That is precisely what puzzles me.
The DATA folder is in the same directory where fgfs is. And it 
contains all that you mention, ie: textures, models, scenery, 
aircraft, sounds, ...

Right, but the error message indicates that FG is looking in 
/sw/share/FlightGear, not the current directory.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Curtis L. Olson
Francis X. Maier wrote:
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base package check failed ... Found version [none] at: 
$/Users/franx2/FlightGear0.9.6/data
Please upgrade to version: 0.9.6
logout
[Process completed]

I __DO__ have a version file in my data folder in exactly the place it 
appears to be looking.  It contains only one line: 0.9.6.

But $/Users/franx2/FlightGear-0.9.6/data is not a valid path.  Paths 
should never start with $ (unless you are mixing in variables which you 
aren't trying to do here.)

You need to fix the path (probably in your script based on how I gather 
the mac version is setup.)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread James Smeall
I moved the FlightGear folder into my home directory, ie when I click 
on the house in the dock that is where FlightGear is. Not in the 
applications folder.

I know almost nothing about Unix but I followed Jonathan's instructions 
and I got it to work.

Perhaps the location and the path is the key?
~~
-Jim
[EMAIL PROTECTED]
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20 iMac G5, 10.3.6
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
HOLY COW, that was it !!!
Thanks Curt.  It was the $ all along.  Dohh.  Many thanks!
Fran

On Dec 12, 2004, at 9:12 AM, Curtis L. Olson wrote:
Francis X. Maier wrote:
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base package check failed ... Found version [none] at: 
$/Users/franx2/FlightGear0.9.6/data
Please upgrade to version: 0.9.6
logout
[Process completed]

I __DO__ have a version file in my data folder in exactly the place 
it appears to be looking.  It contains only one line: 0.9.6.

But $/Users/franx2/FlightGear-0.9.6/data is not a valid path.  Paths 
should never start with $ (unless you are mixing in variables which 
you aren't trying to do here.)

You need to fix the path (probably in your script based on how I 
gather the mac version is setup.)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system .fgfsrc '--prop: encountered in XP

2004-12-12 Thread David Luff


On 12/12/04 at 3:55 PM Paul Surgeon wrote:
M$FS has realism sliders that affect aircraft handling and they are set to

noob by default. It works just fine and I don't see why we can't do the 
same.


I personally have nothing against providing a helping hand, such as
autorudder.  However, I would support having the startup initially default
to the most realistic simulation mode as at present, with the 'game mode'
as an option, rather than the reverse used by the more consumer-orientated
sims out there as you mention.

It's a hard one though - 3 axis control using hand and feet just isn't
easily or intuitively available on most computers without either some
effort or expense on extra hardware.

Cheers - Dave



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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Jim,
I got it going based on exchanges with Curt earlier today on this list. 
 In my case I had a $ in front of /Users/franx2/FlightGear0.9.6 in my 
run_fgfs and Flight_Resource files.  When I removed it, voila.

Fran
On Dec 12, 2004, at 10:07 AM, James Smeall wrote:
I moved the FlightGear folder into my home directory, ie when I click 
on the house in the dock that is where FlightGear is. Not in the 
applications folder.

I know almost nothing about Unix but I followed Jonathan's 
instructions and I got it to work.

Perhaps the location and the path is the key?
~~
-Jim
[EMAIL PROTECTED]
Vaughn, WA, USA
20 iMac G5, 10.3.6
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Re: [Flightgear-users] [from AVSIM] Config file parse error: C:/Program Files/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Ampere K. Hardraade
On December 12, 2004 03:52 am, Erik Hofman wrote:
  http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442;
 mode=full
 
  Changing the content inside fgfsrc didn't work.  I am out of idea. =(

 I think he's using fgrun. That utility will always overwrite the
 contents of the .fgfsrc file on Unix. Maybe the same thing happens on
 Windows with the system.fgfsrc file?

How would he fix the problem then?

Ampere

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Re: [Flightgear-users] Something for the weekend (giggle)

2004-12-12 Thread David Megginson
For anyone wondering why Dave included a giggle in the subject line,
I'm guessing that it's because something for the weekend, sir? is
the way British barbers used to offer to sell condoms to customers.  I
don't know why I know this, but I'm sure it's wasting space in my
brain that could be used for better purposes.


All the best,


David

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Re: [Flightgear-users] Something for the weekend (giggle)

2004-12-12 Thread Curtis L. Olson
David Megginson wrote:
For anyone wondering why Dave included a giggle in the subject line,
I'm guessing that it's because something for the weekend, sir? is
the way British barbers used to offer to sell condoms to customers.  I
don't know why I know this, but I'm sure it's wasting space in my
brain that could be used for better purposes.
 

British humor became a *lot* funnier for me after I visited London ... 
but it's been a while now I guess. :-)  So the correct response would 
be, no thanks, I'm a concorde pilot followed immediately by a free 
runaway barber chair accident ... for no particular reason[1] I'm 
reminded of a *really* old saturday night live sketch where a kid 
working at a grocery store picked up one of those mats that you step on 
and the door automatically opens.  He then cut out shoe shaped pieces 
from the mat and glued them to the bottom of his shoes.  Hilarity ensued ...

[1] I'm really behind on sleep I think ...
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Sid Boyce
Dave Martin wrote:
On Sunday 12 Dec 2004 13:55, Paul Surgeon wrote:
I'm not sure I understand what you mean.

I'm inferring that if you invite the uninitiated (I hate the term 'noob') then 
that is exactly what you will receive (in all forms)


Are you suggesting we should prevent people from using single engine
aircraft all together?

No.

M$FS has realism sliders that affect aircraft handling and they are set to
noob by default. It works just fine and I don't see why we can't do the
same.

MSFS is also a game rather than a serious simulator. Although it boasts a 
massive swaythe of features, it's flightmodel is at best lack-lustre.

If Flightgear is a realistic simulation of flight then let it be a realistic 
simulation of flight. - If people can't fly the very first time they try and 
are unwilling to persevere then it would probably be better that they walked 
away and used something more simplistic such as MSFS or X-Plane. (Not to 
belittle X-Plane but it can be made to be 'easy' )

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Agreed, If my memory is correct, the ultimate goal of the project is to 
produce a simulator that can satisfy the FAA requirements, one that can 
be used as part of the training to qualify for issue of a pilot's 
license. I've seen posts from NASA and Boeing guys saying they intended 
to contribute to fgfs, hoping to use it in their daily development work.

Such a simulator (ELITE - JAR/FAA certified) is used at our school as 
part of IMC/IFR training and examination, so the handling has to be 
realistic. Recently a guy started training and stated that he was a wiz 
on MSFS, but had to remark that the real aeroplane was a completely 
different experience.
Some years ago, I did 1.7 hours flying a PA28-161, completed the paper 
work, paid up and headed off to an exhibition where there was MSFS with 
yoke and pedals, I did a smooth take-off and at 500 feet did a right 
turn only to have the PA28 in MSFS roll left and crash. I phoned up the 
school to advise against the purchase they were contemplating, instead 
they bought a proper package that is still used for IFR/IMC training and 
exams.

Perhaps, the project goals should be spelled out in bold coloured type 
so that no one gets the idea that fgfs is an attempt at cloning MSFS. 
MSFS is not designed to meet certification standards.
Regards
Sid.
--
Sid Boyce  Hamradio G3VBV and keen Flyer
=LINUX ONLY USED HERE=

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Re: [Flightgear-users] Something for the weekend (giggle)

2004-12-12 Thread Sid Boyce
David Megginson wrote:
For anyone wondering why Dave included a giggle in the subject line,
I'm guessing that it's because something for the weekend, sir? is
the way British barbers used to offer to sell condoms to customers.  I
don't know why I know this, but I'm sure it's wasting space in my
brain that could be used for better purposes.
All the best,
David
The funniest I ever saw on that subject was in the Warwick pub in 
Southend-on-sea, written on the dispensing machine in the gents was 
THIS IS THE WORST CHEWING GUM IN SOUTHEND.
Regards
Sid.
--
Sid Boyce  Hamradio G3VBV and keen Flyer
=LINUX ONLY USED HERE=

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RE: [Flightgear-users] Something for the weekend (giggle)

2004-12-12 Thread Bill Galbraith


 
 David Megginson wrote:
  For anyone wondering why Dave included a giggle in the 
 subject line, 
  I'm guessing that it's because something for the weekend, sir? is 
  the way British barbers used to offer to sell condoms to 
 customers.  I 
  don't know why I know this, but I'm sure it's wasting space in my 
  brain that could be used for better purposes.
  
  
  All the best,
  
  
  David
  
 The funniest I ever saw on that subject was in the Warwick pub in 
 Southend-on-sea, written on the dispensing machine in the gents was 
 THIS IS THE WORST CHEWING GUM IN SOUTHEND.
 Regards
 Sid.


I saw one screwed onto a wall, straight through the center of it, with a For
Sale sign, advertising Never Used.


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[Flightgear-users] New user with a few questions

2004-12-12 Thread w1dgeteye

Why don't some of the keys work?
Such as the Panel key (P) doesn't get rid of the pilots panel.
the mini panel key (s) doesn't do anything to the panel
the shift panel keys  Shift-f5/f6  Shiftf7/f8 doesn't move the panel.
Ok, wait a minute. I was just screwing around and discovered that if I
do the Shift-8 etc... thing to look around the plane then tried the
(P) key then a c-172 panel pops up over my c-310. Then all the other
keys I just mentioned work on that panel. Of course it does nothing
for the c-310 panel.  Weird.

Is this panel movement stuff just for the c-172



Then on some ariplane panels if you right click to the motion cursor
of the mouse you can lose th panel and never get it back.

Oh and that ctl-U that's supposed to add 1000 ft to your altitude? It
actually puts my plane on the ground. That's funny. hehe.

Guess that's all for now.

BTW Fantastic Peice of software.  Thanks to the devs.

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RE: [Flightgear-users] [from AVSIM] Config file parseerror:C:/ProgramFiles/FlightGear/data/system.fgfsrc'--prop: encountered in XP

2004-12-12 Thread Bill Galbraith


 Dave Martin wrote:
  On Sunday 12 Dec 2004 13:55, Paul Surgeon wrote:
  
 I'm not sure I understand what you mean.
  
  
  I'm inferring that if you invite the uninitiated (I hate the term 
  'noob') then
  that is exactly what you will receive (in all forms)
  
  
 Are you suggesting we should prevent people from using 
 single engine 
 aircraft all together?
  
  
  No.
  
  
 M$FS has realism sliders that affect aircraft handling and they are 
 set to noob by default. It works just fine and I don't see why we 
 can't do the same.
  
  
  MSFS is also a game rather than a serious simulator. Although it 
  boasts a
  massive swaythe of features, it's flightmodel is at best 
 lack-lustre.
  
  If Flightgear is a realistic simulation of flight then let it be a 
  realistic
  simulation of flight. - If people can't fly the very first 
 time they try and 
  are unwilling to persevere then it would probably be better 
 that they walked 
  away and used something more simplistic such as MSFS or 
 X-Plane. (Not to 
  belittle X-Plane but it can be made to be 'easy' )
  
  ___
 
 Agreed, If my memory is correct, the ultimate goal of the 
 project is to 
 produce a simulator that can satisfy the FAA requirements, 
 one that can 
 be used as part of the training to qualify for issue of a pilot's 
 license. I've seen posts from NASA and Boeing guys saying 
 they intended 
 to contribute to fgfs, hoping to use it in their daily 
 development work.
 
 Such a simulator (ELITE - JAR/FAA certified) is used at our school as 
 part of IMC/IFR training and examination, so the handling has to be 
 realistic. Recently a guy started training and stated that he 
 was a wiz 
 on MSFS, but had to remark that the real aeroplane was a completely 
 different experience.
 Some years ago, I did 1.7 hours flying a PA28-161, completed 
 the paper 
 work, paid up and headed off to an exhibition where there was 
 MSFS with 
 yoke and pedals, I did a smooth take-off and at 500 feet did a right 
 turn only to have the PA28 in MSFS roll left and crash. I 
 phoned up the 
 school to advise against the purchase they were 
 contemplating, instead 
 they bought a proper package that is still used for IFR/IMC 
 training and 
 exams.
 
 Perhaps, the project goals should be spelled out in bold 
 coloured type 0202
 so that no one gets the idea that fgfs is an attempt at cloning MSFS. 
 MSFS is not designed to meet certification standards.
 Regards
 Sid.
 -- 


I was at the Interservice/Industry Training, Simulation  Education
Conference in Orlando Florida last week, and there were a number of low-cost
simulators flying MSFS. I talked to a few of them, and they all voiced
similar concerns, that MSFS wasn't that great of a flight model, and that
they were bothered because it wasn't open source. FlightGear and JSBSim
answer those issues. From what I've seen of JSBSim, it should be capable of
FAA Level 6 simulators, and even possibly Level B or higher. I'm working on
trying to prove that.

I am new to the FGFS list, but have been on the JSBSim list for a while, so
I thought it might be time to introduce myself here.

I am an Aeronautical Engineer with over 20 years of flight simulator
experience. I am currently working with the JSBSim Flight Dynamics Model
(FDM), developing an Automatic Fidelity Test (AFT) system that uses the
JSBSIM FDM. For those of you that might not know what an AFT system is, it
is a scripting method which allows one to test a simulator in predetermined
maneuvers. These would include trim points as well as dynamic tests. With
this system, one can more easily obtain FAA certification and/or pass
military requirements by comparison to actual aircraft flight tests.

I have also modified DATCOM to produce models for use in JSBSim. DATCOM is
an old Air Force program that allows the user to input aircraft design
parameters (geometry, airfoil sections, surface deflections, etc) and it
produces aerodynamic coefficients. It is not perfect, but it is QUITE
impressive for conventional aircraft. Work on this continues

Combining my AFT system, DATCOM and JSBSim (when all the pieces are
completed), I believe that it is going to be possible to crank out a 90%
model in the matter of a couple of weeks, and a model that meets tolerances
in a few months (depending on tolerances and flight test data). This is a
huge improvement over the current process where each company must develop
their own system and/or you spend a suitcase of money to buy the
manufacturer's model, if there is one available. Having these proven tools
reduces the risk in the flight area significantly.

If you are interested in this, please check out my web page at
www.holycows.net/freefdm and www.holycows.net/datcom.

Bill Galbraith


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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
Isn't this a valid path?
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit

Al
On Dec 12, 2004, at 10:12 AM, Curtis L. Olson wrote:
Francis X. Maier wrote:
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base package check failed ... Found version [none] at: 
$/Users/franx2/FlightGear0.9.6/data
Please upgrade to version: 0.9.6
logout
[Process completed]

I __DO__ have a version file in my data folder in exactly the place 
it appears to be looking.  It contains only one line: 0.9.6.

But $/Users/franx2/FlightGear-0.9.6/data is not a valid path.  Paths 
should never start with $ (unless you are mixing in variables which 
you aren't trying to do here.)

You need to fix the path (probably in your script based on how I 
gather the mac version is setup.)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Al,
Post both your run_fgfs file readout and your Flight_Resource readout.  
You have to be really close.

Fran
On Dec 12, 2004, at 10:37 PM, Alfonso J. Lebron-Berges wrote:
Isn't this a valid path?
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit

Al
On Dec 12, 2004, at 10:12 AM, Curtis L. Olson wrote:
Francis X. Maier wrote:
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base package check failed ... Found version [none] at: 
$/Users/franx2/FlightGear0.9.6/data
Please upgrade to version: 0.9.6
logout
[Process completed]

I __DO__ have a version file in my data folder in exactly the place 
it appears to be looking.  It contains only one line: 0.9.6.

But $/Users/franx2/FlightGear-0.9.6/data is not a valid path.  Paths 
should never start with $ (unless you are mixing in variables which 
you aren't trying to do here.)

You need to fix the path (probably in your script based on how I 
gather the mac version is setup.)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
I found it with Find.

It is in my home directory (alfonsol)

[Alfonso-Lebron-Bergess-Computer:~] alfonsol% /Users/alfonsol/FlightGear0.9.6/fgfs

Al





On Dec 13, 2004, at 12:02 AM, Francis X. Maier wrote:

Al,

You should have your invisible .fgfsrc file __not__ in your FlightGear0.9.6 folder, but outside it in your home directory.  You might check that.  You can download the freeware TinkerTool program that will reveal that for you.

Fran


On Dec 12, 2004, at 10:50 PM, Alfonso J. Lebron-Berges wrote:

There, in my home directory,  is where I have it too. But to no avail so far.

Another stupid question (Mac): when I was using version 0.9.4 there was a file called fgfs (info. describes it as Unix executable file) AND another called FlightGear (described as Application) both in the same FlightGear folder.

The download of 0.9.6 doesn't have the application. Only the fgfs executable.

Did I get only an incomplete download? I ask this because Jonathan sent me the following:

The flight gear application is called fgfs.  There is no script called run_fgfs in that directory (yet).

Jonathan Polley

Thanks for your patience,

Al



On Dec 12, 2004, at 11:07 AM, James Smeall wrote:

I moved the FlightGear folder into my home directory, ie when I click on the house in the dock that is where FlightGear is. Not in the applications folder.

I know almost nothing about Unix but I followed Jonathan's instructions and I got it to work.

Perhaps the location and the path is the key?

~~
-Jim
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
I have repaired mine, at least three times to no avail.
Al

On Dec 11, 2004, at 5:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$
Doesn't make any sense.  Any ideas what you did differently?  Again,
sorry to bother you, but this is bedeviling me, and the program looks
great.
Fran
Fran,

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Arnt Karlsen
On Sun, 12 Dec 2004 15:49:50 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Sunday, 12 December 2004 14:02, Arnt Karlsen wrote:
  On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message
   Yet another reason why I would love to see everything integrated
   into the  FlightGear binary
 
  ..I disagree, big fat binaries get fat and bloated and draggy.
 
 I don't see how adding a flight planner, aircraft selection and other
 useful features is going to bloat the code so much that is runs like a
 snail.

..these should be _separate_ small programs, not one big ass binary.
And, yes, I agree these are useful, and they should be called from FG
as needed, and not carried as dead weight when they're not being used.

..take yasim and uiuc fdm's; If I don't use them, they should not be
loaded as the dead weigh part of the one big ass binary.  They 
should be stand-alone binaries precisely like jsbsim.  If I use them, 
I like fgfs to call yasim as needed.  Etc.

..keeping track of a million wee binaries, is best done with an
installer, these are available for wintendo too, in Debian, Knoppix etc
we use apt and deb, Fedora and Red Hat people use apt or yum and 
rpm, and if we haven't, we could put these package mangagement 
wrappers in cvs to automate the whole damned show.

 Maybe if we were writing a mini OS into FG it would slow things down
 but you'll have to add millions of lines of code before it becomes a
 real issue. FG is written in C++ and not some crappy interpreted
 language like VB.

..aye, thanks!  

 According to your reasoning we should remove all the menu entries such
 as the weather selection and the property browser so that FG runs
 faster.

..I haven't checked, but I agree these ought to be separate programs,
but to call them, we need a menu control interface in the fgfs binary,
as this is how many people will call these support programs from fgfs.

..now you see the beauty in the good old unix tradition of having many
small programs doing exactly one thing perfectly, rather than the
wintendo tradition of trying to do everything in one big ass binary,
releaseably. ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Same here.  I have a data folder with all the packages, and even  a 
version file with the sole contents 0.9.6.

Fran

Fran
On Dec 12, 2004, at 8:18 AM, Alfonso J. Lebron-Berges wrote:
That is precisely what puzzles me.
The DATA folder is in the same directory where fgfs is. And it 
contains all that you mention, ie: textures, models, scenery, 
aircraft, sounds, ...

??
Al


On Dec 12, 2004, at 8:46 AM, Curtis L. Olson wrote:
Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think 
the use of / is right here or am I wrong?

Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol% 
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...

Base package check failed ... Found version [none] at: 
/sw/share/FlightGear
Please upgrade to version: 0.9.6
logout

Again, I know little about the Mac or the Mac fgfs port, but this 
means you have the path to your fgfs binary correct, but look at the 
error message:  Found version [none] at: /sw/share/FlightGear

This means by default fgfs is looking for the FG data tree in 
/sw/share/FlightGear.  This error means that FG can't find it's data 
files (all it's textures, models, scenery, aircraft, sounds, config 
files, data files, etc. etc.)

You need to:
1) Make sure the fgfs data (often called base package) is installed 
on your system.
2) Tell fgfs where to find it.
2a) you could either install it in the place the binary is looking 
for.
2b) you could install it someplace else and make /sw/share/FlightGear 
a symbolic link to the actual location.
2c) you could set your $FG_ROOT environment variable to point to the 
actual location.
2d) you could run fgfs with the --fg-root=/some/path/to/the/fgfs/data 
command line option.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Curt,
What should the path be?  This tells me that fgfs is located in my home 
folder (/Users/franx) in the subfolder /FlightGear0.9.6.

Fran
On Dec 12, 2004, at 7:20 AM, Curtis L. Olson wrote:
I know little about the mac, but I can tell right away that the file 
path you have is wrong:

   $/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of file 
paths might be a bit foreign, but absolute paths (and I think you want 
absolute, not relative) need to start with a /.

It sounds to me like the current mac version requires unix experience 
to have a chance at running it.  I suspect most Mac people have never 
popped the hood on OSX (and the hood wasn't really poppable on 
previous versions anyway) so they don't know what to do when the 
instructions say edit such and such a file and replace blah-blah-blah 
with the path to your home directory.  Essentially we are asking them 
to pop the hood and rewire their car's engine to get fgfs working.  We 
probably need some sort of better packaging for Mac if we want to get 
anywhere there.  (This stuff of course really isn't all that hard, but 
for someone with absolutely zero unix experience, you really have to 
spell out every keystroke in order.)

Regards,
Curt.
Francis X. Maier wrote:
I don't think so; I've doublechecked my permissions.
Fran
On Dec 11, 2004, at 4:41 PM, Chris Tulloch wrote:
This reminds me of file permissions problem...
Chris Tulloch
On Saturday 11 December 2004 12:30 pm, Francis X. Maier wrote:

Last login: Sat Dec 11 10:21:44 on ttyp2
Welcome to Darwin!
Suanns-Computer:~ franx2$ cd /Users/franx2/FlightGear0.9.6
Suanns-Computer:~/FlightGear0.9.6 franx2$ ls
FlightGear_Resource data
OpenAL_Installer_OSX.dmgfgfs
README.txt  run_fgfs
Suanns-Computer:~/FlightGear0.9.6 franx2$ ./run_fgfs
./run_fgfs: line 1: $/Users/franx2/FlightGear0.9.6/fgfs: No such 
file
or directory
Suanns-Computer:~/FlightGear0.9.6 franx2$

Doesn't make any sense.  Any ideas what you did differently?  Again,
sorry to bother you, but this is bedeviling me, and the program 
looks
great.

Fran
Fran,

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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-users] Config file parse error...

2004-12-12 Thread Arnt Karlsen
On Sun, 12 Dec 2004 09:43:28 -0600, Jon wrote in message 
[EMAIL PROTECTED]:

   I don't see how adding a flight planner, aircraft selection and
   other useful features is going to bloat the code so much that is
   runs like a snail.
 
  ..these should be _separate_ small programs, not one big ass binary.
  And, yes, I agree these are useful, and they should be called from
  FG as needed, and not carried as dead weight when they're not being
  used.
 
  ..take yasim and uiuc fdm's; If I don't use them, they should not be
  loaded as the dead weigh part of the one big ass binary.  They
  should be stand-alone binaries precisely like jsbsim.  If I use
  them, I like fgfs to call yasim as needed.  Etc.
 
 Well, JSBSim _can_ be a standalone binary, but when integrated with
 Flightgear, _all_ of the FDMs (and other subsystems too as far as I
 know) are compiled and linked in to FlightGear as static libraries, I
 believe.
 
 Is that correct?

..I dunno, but that's how IUI too.  Ideally, in the unix tradition, some
of these would be dynamic libs, some would be standalone programs, 
I see no reason why yasim couldn't be used stand-alone just like jsbsim,
but the uiuc extensions to larcsim is IMHO a more likely candidate for a
dll, also for the other fdm's, as in yasim-uiuc and jsbsim-uiuc whenever
someone decides he wanna play with iceing so badly he just does the
coding. ;-)   Etc.  But I can see the FG static lib experience being the
easier way to do it cross-platform, even when it's wrong.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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RE: [Flightgear-users] [from AVSIM] Config file parseerror:C:/ProgramFiles/FlightGear/data/system .fgfsrc '--prop:encountered in XP

2004-12-12 Thread Bill Galbraith


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 David Luff
 Sent: Sunday, December 12, 2004 12:23 PM
 To: FlightGear user discussions
 Subject: Re: [Flightgear-users] [from AVSIM] Config file 
 parseerror:C:/ProgramFiles/FlightGear/data/system .fgfsrc 
 '--prop:encountered in XP
 
 
 
 
 On 12/12/04 at 3:55 PM Paul Surgeon wrote:
 M$FS has realism sliders that affect aircraft handling and 
 they are set 
 to
 
 noob by default. It works just fine and I don't see why we 
 can't do 
 the
 same.
 
 
 I personally have nothing against providing a helping hand, 
 such as autorudder.  However, I would support having the 
 startup initially default to the most realistic simulation 
 mode as at present, with the 'game mode' as an option, rather 
 than the reverse used by the more consumer-orientated sims 
 out there as you mention.
 
 It's a hard one though - 3 axis control using hand and feet 
 just isn't easily or intuitively available on most computers 
 without either some effort or expense on extra hardware.
 

Sorry, I haven't really been following this stream, but would the TRIM
function of JSBSim be of help in this issue. If you could push a buton and
get the aircraft trimmed at it's current altitude/airspeed/location, maybe
that would help the issue...

Bill Galbraith


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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Alfonso J . Lebron-Berges
There, in my home directory,  is where I have it too. But to no avail 
so far.

Another stupid question (Mac): when I was using version 0.9.4 there was 
a file called fgfs (info. describes it as Unix executable file) AND 
another called FlightGear (described as Application) both in the same 
FlightGear folder.

The download of 0.9.6 doesn't have the application. Only the fgfs 
executable.

Did I get only an incomplete download? I ask this because Jonathan sent 
me the following:

The flight gear application is called fgfs.  There is no script called 
run_fgfs in that directory (yet).

Jonathan Polley
Thanks for your patience,
Al

On Dec 12, 2004, at 11:07 AM, James Smeall wrote:
I moved the FlightGear folder into my home directory, ie when I click 
on the house in the dock that is where FlightGear is. Not in the 
applications folder.

I know almost nothing about Unix but I followed Jonathan's 
instructions and I got it to work.

Perhaps the location and the path is the key?
~~
-Jim
[EMAIL PROTECTED]
Vaughn, WA, USA
20 iMac G5, 10.3.6
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Re: [Flightgear-users] Mac problem

2004-12-12 Thread Francis X. Maier
Al,
You should have your invisible .fgfsrc file __not__ in your 
FlightGear0.9.6 folder, but outside it in your home directory.  You 
might check that.  You can download the freeware TinkerTool program 
that will reveal that for you.

Fran
On Dec 12, 2004, at 10:50 PM, Alfonso J. Lebron-Berges wrote:
There, in my home directory,  is where I have it too. But to no avail 
so far.

Another stupid question (Mac): when I was using version 0.9.4 there 
was a file called fgfs (info. describes it as Unix executable file) 
AND another called FlightGear (described as Application) both in the 
same FlightGear folder.

The download of 0.9.6 doesn't have the application. Only the fgfs 
executable.

Did I get only an incomplete download? I ask this because Jonathan 
sent me the following:

The flight gear application is called fgfs.  There is no script 
called run_fgfs in that directory (yet).

Jonathan Polley
Thanks for your patience,
Al

On Dec 12, 2004, at 11:07 AM, James Smeall wrote:
I moved the FlightGear folder into my home directory, ie when I click 
on the house in the dock that is where FlightGear is. Not in the 
applications folder.

I know almost nothing about Unix but I followed Jonathan's 
instructions and I got it to work.

Perhaps the location and the path is the key?
~~
-Jim
[EMAIL PROTECTED]
Vaughn, WA, USA
20 iMac G5, 10.3.6
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