Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 Just try it with Wine. I suppose it might work. I have bought it about
 two years ago in no-name shop for five bucks I believe.

I have never managed to get anything with Wine, but the 'notepad' ! :-/
I think I will think big, and try to set up WMware. 

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 VMWare's graphics driver won't be able to use accelerated graphics.  You 
 can try, but I doubt you'll get more than a couple of frames a second. 

Ah, bad news then ! :o(

 It would be a shame to spend money on VMWare just for that.

I don't have single penny to spend on WMWare. I donwloaed the demo
version from their site, and just happen to have a friend who could give
me serial number to unlock it.

 OTOH if you have VMWare already it'd be a good thing to try and let us know 
 how it 
 works.

I would have to install and configure it...this is my real problem :  I
do'nt have any skills for doing so ! And I don't have the patience spend
days on the net to learn about it. I am just a norma user, not a Linux
guru... 

 I can suggest trying dual-boot instead.  Installing Windows on VMWare 
 will take just as much hard drive space on the VMWare virtual disk as it 
 would on a dual-boot disk.  The big disadvantage is that the dual-boot 
 system won't have access to your linux filesystem when in Windows so you 
 won't be able to share scenery.

Yep, I keep a small partition with Windows XP. I have never actually
started it though, I keep it there 'just in case'. 
But I don't want to boot windows just to start games (or anything
really). I want to play within Linux, as I spend all my time on it, but
only play games a few hours per year, occasionnaly, 10 minutes here, 10
minutes there...

 If you need help with managing partitions, I can offer some advice as 
 I've successfully done partition resizing before.  My biggest piece of 
 advice, right off the bat, is BACK UP YOUR DATA before you try anything 
 of the sort.  

Hmmm, I don't have any way of backing my data, sadly. I have been
thinking about it in the past months, I must find a solution, as I often
scare myself. I am not too scared by software failures, as Linux is
apparently very safe in this department, but I can't help picture my
hard drive crashing. I hear that even modenr drives still crash, and I
would devastated if that happened to me ! I am only 27 but I have
nonetheless 10 years worth of data on my drive, I just can't afford to
lose it all... :-/

If WMWare can't handly H/W accelerated graphics, I think I will try
Cedega, it meant to run Windows 3D games. It's not free, but it's cheap
I hear. 
I think the ideal solution would be to have a second machine, fitted
with DOS and Windows, just to run games, which would share the
keyboard/mouse/monitir of the Linux machine. This way I can stay on
Linux, and switch at will to the Windows machine to play games. I could
also use that second machine to backup my data, killing two birds with
one stones so to speak...

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Vincent Trouilliez
 You can see the game here (there is download):
 Dan
 http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm

Ah, thanks ! The graphics do look much better :o)
But it's for windows !! :o( SearcAndRescue was Linux, so I stupidely
assumeed that SAR2 was for Linux too ! Can't use it then :o(((

That's just yet another old Dos/Windows game that I can't play. I guess
I will have to get my hands dirty, and finally try and get some windows
emulator to run on my machine... 

Vince



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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Vincent Trouilliez
 You also might want to play with Vertisim. It a simulation of a toy from the
 1970s. If you owned one, or wanted one, you'll want this:
 
 http://www.peterhirschberg.com/vertisim/

That looks one cool game !! ;o)
I am too yound (1977) to remember that game, but it looks funny, will
put it on my windows games to run on Linux list.

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I have been playing SearchRescue 2 civilian coast-guard helicopter simulator 
 Daniel

Oh, I love that game. If only they could improve the graphics ! :o(
And it needs a strange 'YIFF' server thing to play sounds, never worked
despite many efforts. :o(

But despite no sound and hugely blocky graphics, I really enjoy the
game. But there are only a few mission avaible, and no campaign, so I am
getting bored doing the same flights over and over again.

I subscribed to teh mailing list there, but several months later, I stll
have not see a SINGLE message coming in !
Looks like development has stopped then, too bad, as I don't know of a
replacement/more modern game to replace it with :o(

I am glad to ehar of someone else that plays the game, it really felt
like I was the only one on the earth... :-/

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 FlightGear uses the most realistic flightmodel it can and as such the 
 helicopter has to be finely controlled in 3-axes at all times to remain in 
 the hover / slow flight (As in real-life)
 
 Dave Martin

About the FDM for the Heli, I would not mind having the opinion of a
real Heli pilot (hopefully there is one on this list ?).
The only reference point I have, is a few weeks flying the Bell 206 in
Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
I feel that two things are wrong.

1) If I climb to say 2,000 feet then set collective pitch to 0%, and
maintain a constant and very high speed of say 120 or 140 knots, it
nonetheless takes litterally several minutes before I reach the ground,
almost feeling like I didn't zeroed the collective pitch at all. Feels
really weird.

2) If I climb to say 2,000 feet again, then turn the engine off, I
instantly lose control big time, going all over the place, instead of
entering auto-rotation (sorry for the French word, don't know how it's
called in English) and let me land smoothly.

The bo105 looks about the same size/kind of heli as the Bell 206, so I
was expecting the heli in FG to behave in the same way as the Bell 206
in MS Flight Simulator.

There is a Bell 206 in X-plane, but I have yet to find out how to
control the heli in X-plane... all I found was F5/F6 for collective
pitch, but no idea what the keys are for cyclic and tail
rotor.. :o(


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I have been playing SearchRescue 2 
 Daniel

Oh, I think I was mistaken here. I was talking about SearchAndRescue
(http://wolfpack.twu.net/SearchAndRescue/about/index.html)

But on the page (see link) they talk about another game of the same name
(SR 2) that has nothing to do with SearchAndRescue, but the link tehy
give in the page, is borken apparently :o(

Could you send me a valid link for SR 2 then ? I am curious. Maybe the
graphics are better, or maybe the sound works (doesn't use YIFF ie...),
or maybe there are more missions. I am very curious then.

Thanks in advance,

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I feel that two things are wrong.
 1) If I
 2) If I

If I may add a third point to my own post, there is another little thing
about the Heli FDM that I don't quite understand. When I start the game,
sitting on the runway, I set the collective to zero, then start the
engine. The Heli then start moving around, slowly turning coutner
clockwise on the runway. How comes ? With the collective set to zero, I
was expecting the Heli to be completely immobile, firmly laid on the
ground. :o(

Vince




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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I'm not a trainer helicopter pilot, but an Aero engineer that has done
 several helicopter simulators. Maybe I can shed a little light on the
 subject.

A, your more than welcome indeed ! :o)

 This doesn't sound right. Are you sure the collective is set to 0%, and not
 just bottomed out on control?  

Ah well, I don't know.. :-/ Since there is no torque guage, I don't have
clue what's really going on. All there is, is a vertical cursor on the
far left of the HUD display, which doens't have any marks on it. I just
assumed that it ranged from 0 to 100%, but maybe it's more like 50-100%,
so there is always some lift being produced...no way to tell :o(

 With zero colelctive, you should assume the
 flight profile of a homesick brick... Oh, sorry. In clearer terms, yes, you
 should fall out of the sky.

So, means that either the FDM is faulty, or that the Pg Up/Dn keys can't
zero the collective. In either case, it's not fixable and I can only
wait and pray that it's fixed soon in a future version of the
program ! :o(

 You don't 'enter auto-rotation' just because you lose power.
 Autorotation is more a maneuver than a state

Oops, sorry if my wording was incorrect. It's just that frogs don't
really speak english very well you know ;o) :-/
But it was great reading your description of autorotation, it was
exactly my understanding of the thing. Sadly I can't practice it right
now, as I am using the keyboard, and it really takes a joystick to do
fast yet accurate/fine adjustments to the controls, needed to land
safely when in autoration Computer parts being cheaper and cheaper
these days, hopefully I can afford a good joystick and pedals soon, and
really enjoy heli flying :o)

 I heard it described once as An autorotation is something to keep the pilot
 busy while he is crashing.

:o) I will write this one down :-)

 I hope this helps, and yes, I look forward to someday in the future being
 able to contribute to the JSBSim helicopter modeling efforts, to make that
 FDM more complete. I have other stuff on the plate right now, though

Yes, please help if (when...) you can.
Looks like for now, X-plane is much more suited to helis than Flightgear
is. Hopefully this will change soon, say in the next year or two ?
I guess it all depends how popular Helis are among flightGear
developpers community ? For now, sadly, Helis look more like an
afterthought... :o(


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
Le vendredi 21 janvier 2005  17:01 +, Dave Martin a crit :
 On Friday 21 Jan 2005 16:37, Bill Galbraith wrote:
  Vince wrote:
With zero colelctive, you should assume the
flight profile of a homesick brick... Oh, sorry. In clearer terms,
yes, you should fall out of the sky.
  
   So, means that either the FDM is faulty, or that the Pg Up/Dn
   keys can't zero the collective. In either case, it's not
   fixable and I can only wait and pray that it's fixed soon in
   a future version of the program ! :o(
 
  That's not the right attitude. You are intersted, so dig in, investigate,
  try some code changes, ask questions, become part of the ommunity.  What a
  great way to learn new things, huh?
 
  Bill
 
 Well said.
 
 Vince: You can find the FDM (Flight Dynamics Model) for the bo105 in 
 $FGROOT/data/Aircraft/bo105/bo105.xml
 
 You can find some pointers on configuring the (YASim) FDM in 
 $FGROOT/data/Docs/README.yasim
 
 Dave Martin


Bill, Dave, don't shoot me !! ;-/

I hardly meant to show disrespect of some kind to the FG team, when I
said that heli looked like an afterthought.
Not at all. It's just that I happen to be interested in helis more than
planes, and planes are clearly sorted zillions times better than helis.
I was just pointing this out, not making any kind of judgment.
I would be delighted if I could dig out a magic stick to improve the
situation, but I can't do that ! :o(
I have no IT skills whatsoever. It they guys behins the FDM didn't do
it, who am I on earth to pretend I can do any better ? I don't even know
what's an XML file.
The cold fact is that I am completely unable to help in anyway other
than testing models by flying them, giving my opinion on whatever aspect
of the game/FDM, and give tons of moral support and encouragement. And
also, obviously, I have many other things I enjoy, which already eat all
my time. Learning day by day how to live with my Linux Penguin being one
of the most time consuming one...

Being an electronic enginner, I can probably fix my radio receiver or
what have you, but if Flight Gear doesn't do what I need it to do...what
can I do ? If my teh engine of my car explodes, what can I do ? I must
pay for the garage to fix it. I can't even afford to spend years
learning how to fix it, because I need the car to be back on the road
ASAP.

Sure I would love to help, but I am realistic... there are millions of
FG users that are much more competent/able to help than me ! :-/

I hope you will allow me the right to be just a normal user ? ;o)


Peace and love

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 AFAIK the bo105 doesn't yet have a modelled clutch so when you cut the power, 
 the engine stays connected to the rotor and causes it to slow.

Oops, maybe I overreacted when I said I lost control completely. I just
tried again switching the engine off at X,000 feets, and I don't exactly
lose control. What it does is nose down a LOT, and I am left with no
cyclic control somehow, so can't slow down the fall. Sounds like what
Bill said, I lost hydraulic pressure when turning the engine off, hence
lost the ability to actuate the blades... result is the same though... I
can't practice autorotation :o(

 The bo105 is actually quite different to a Bell 206; things such as 
 non-flapping blades on the bo105 give it very different flight 
 characteristics.

Ah well, you certainlky know a lot more than me (which isn't difficult
as I know so little ! ;o). All I meant is that I expected the bo105 to
react more like a Bell 206 than, say, a Super Puma or Chinook. But
again, I don't know much so I am happy to be corrected...


Vince



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[Flightgear-users] Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
Hi people,

First post here.

I am using FGFS 0.9.4 and love helicopters. But I don't have a Joystick.
Could someone tell me what are the Keys used to control a Heli ?

I searched the help system. The best I could find was a 3 page PDF file,
but it seems to apply to every kind of aircrafts...but helicopters.

The space bar doesn't seem to start the rotor. I pressed the increase
magneto key, and that started the rotor and apparently set the
collective pitch to 100%, causing a rather violent and sudden
take-off...

But what are the keys to vary collective pitch ? I tried the Pg Up/Down
keys (throttle for planes), but that doesn't do it :o(
So, I can about manage to take off without crashing, but since the
collective is stuck to 100%, I can control forward speed nor altitude,
so basically I can't land the thing ! :-O :o(


Regards,

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
  I am using FGFS 0.9.4 
 Very old. Please consider to upgrade to 0.9.8.

Yes, would love to ! But my distro (Ubuntu) was released in October last
year, and came with 0.9.4. The next realease is in Apri sometime, so
might come with 1.0.0 ??
Sadly I really don't have the skills to compile 0.9.8 by hand by myself,
so I must wait for Ubuntu to be released again in April... :o(

  and love helicopters. But I don't have a Joystick. 
 That's tough. Whatever you do, it won't be much fun. A joystick and pedals
 (or at least a js with twist axis instead) is almost mandatory for helicopter
 flying. And joysticks are cheap enough to keep it that way.

Yes, not really practical indeed, but I love it so much that even with
the keyboard, I really enjoy it !
I am really skint so can't afford a Joystick, so will have to wait a few
month, later this year. But when I get one, I sure will get a the best I
can find (hopefully it will work with FG...), and I will certainly reach
new levels of fun :o)))
But in the meantime, I have to do with the K/B...better than
nothing... :-/


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 The collective controls are reversed in comparison with a fixed wing
 throttle: pull to raise, push to sink. That's also true for the PgUp
 PgDn keys. You need to push the collective down (repeated PgUp) before
 you start the turbines.

Oh !!!  Thank you, that works  a treat, I managed to take off pretty
smoothly, and landed the thing fairly smoothly as well !! :o)

Now what would be good, is to have an instrument that displays torque,
because the instrument panel doesn't have one as far as I can see, so
it's impossible to gauge just where I am when I vary the collective
pitch with Pg Up/Dn. Probably less of a problem if you have a joystick,
since you can visually see where the know is, but since I am using the
Keyboard (at least for now) 

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
WOW ! That's very complicated ! Should I just copy/paste all that in
text file and run the script ?
But that will probably by-pass my package managment system
(apt/synaptic) ? :-/
I will ask the guys on my distro's mailing list, maybe one of them has
compiled it and has a .deb ready for me...

I will keep you script/e-mail in a safe place...

Vince


Le jeudi 20 janvier 2005  19:01 +0100, Arnt Karlsen a crit :
 On Thu, 20 Jan 2005 17:52:43 +0100, Vincent wrote in message 
 [EMAIL PROTECTED]:
 
I am using FGFS 0.9.4 
   Very old. Please consider to upgrade to 0.9.8.
  
  Yes, would love to ! But my distro (Ubuntu) was released in October
  last year, and came with 0.9.4. The next realease is in Apri sometime,
  so might come with 1.0.0 ??
  Sadly I really don't have the skills to compile 0.9.8 by hand by
  myself, so I must wait for Ubuntu to be released again in April... :o(
 
 ..learn. ;o) :
 [EMAIL PROTECTED]:~ # cat /mnt/sda2/local/src/rebuild-FlightGear-from-cvs
 #!/bin/bash
 ###
 ###
 # Copyright (c) 2004 Arnt Karlsen 
 # /usr/local/src/rebuild-FlightGear-from-cvs
 ###
 ###
 
 cd /usr/local/src/Plib/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
 touch Plib-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib co plib
 
 cd Plib/plib/
 # cvs update -d -P
 make clean
 # sh autogen.sh
 ./configure --prefix=/usr/local --exec-prefix=/usr/local
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/Open-AL/
 cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
 login touch Open-AL-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
 co openal
 
 cd openal/
 # cvs update -d -P
 make clean
 sh ./autogen.sh
 # ./configure --help |less
 ./configure --enable-optimization --prefix=/usr/local
 make
 make install
 
 # cd /usr/local/src
 ###
 ###
 
 cd /usr/local/src/GLut/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut login
 touch freeglut-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut co
 freeglut cd freeglut/freeglut/
 # cvs update -d -P
 make clean
 sh autogen.sh
 # ./configure --help |less
 ./configure --with-x --enable-optimization --prefix=/usr/local \
 --with-plib=/usr/local --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/SimGear-0.3/
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
 touch SimGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source
 cd source/
 # cvs update -d -P
 # ./configure --prefix=/usr/local --exec-prefix=/usr/local
 make clean
 sh autogen.sh
 # ./configure --help |less
 ./configure --enable-optimization --prefix=/usr/local
 --with-jpeg-factory \ --with-plib=/usr/local --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/FlightGear-0.9/
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
 login touch FlightGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
 source cvs -d
 :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co data
 # cd source ;cvs update -d -P ;cd ../data/ ;cvs update -d -P ;cd -
 cd /usr/local/src/FlightGear-0.9/source/
 make clean
 sh autogen.sh
 ./configure --with-x --enable-optimization --prefix=/usr/local \
 --with-jpeg-factory --with-plib=/usr/local --with-simgear=/usr/local \
 --enable-sp-fdms --with-multiplayer --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/Atlas/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas login
 touch Atlas-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas co Atlas
 cd Atlas/
 sh autogen.sh
 # ./configure --help |less
 ./configure --with-x --with-plib=/usr/local
 make
 make install
 
 # terrasync --help
 #
 # fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
 # fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
 # |less
 #
 ###
 ###
 #
 # cd /usr/local/src/ClusterConf/
 # cvs -d :pserver:[EMAIL PROTECTED]:/cvs login
 # cvs -d :pserver:[EMAIL PROTECTED]:/cvs checkout clusterconf
 #
 
 ..if you fix or improve anything, let me know.  ;o)
 



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 It's not the same as a panel instrument, but the HUD has an indicator 
 for how much throttle (or in the heli's case, collective) is applied.
 
 Just press 'h' to turn on the HUD.

Oh, HUD is magic !!! :o)

Yes, the vertical slider on the far left, indicates the collective
setting !! :o)

Wow, it's now quite fun to fly that heli, even if it looks ugly, and
even without joystick !

With a joystick, it will be just fantastic, and once we have a few good
looking heli models, it will be mind blowing ! :o))

FG is really marvelous ! :o) THe weather effect are superb, clouds,
lighting effect etc. So now, all they need to do is sort out the
terrain. The ground looks horrible, flat, and all the moutains are
very angular, not very natural at all. That said, X-plane is just as bad
in this respect, so there must be some serious technical problem that
needs to be overcome here... :-/
But hopefully, nothing that the Linux community, and time, can't sort
out ! :o)

Let's just be patient, and enjoy things as they are for now... :o)))

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 Don't forget that FG is a cross platform community; there are both developers 
 and users running Linux, BSD, Windows, OSX, IRIX, Solaris etc.

Oh yes, that means more people likely to help overcome problems...faster
improvement of the product... :o)

 I'll be making some tutorials 'soon' to demonstrate how to make controls like 
 a full-size cyclic, yoke, collective and pedals from cheap off-the-shelf 
 joysticks and parts.

Oh yes, that would be great ! :o)

For Helis, a good joystisk is enough for the cyclic control, as modern
helis use that anyway. However, it would be great to have a proper
handle to control collective pitch, that would make it easier to fly.
also, I tried some pedals once (that came with a steering wheel, was for
a car game), and they although it's great for a heli to control the tail
rotor, the quality was very low. They were way too light weigh, too
small/cramped, and too soft. Would be great to have heavy duty
pedals for my big 15 sized feet !! :o)

Vince



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