Le samedi 05 novembre 2005 à 09:56 -0500, [EMAIL PROTECTED] a écrit :
Snip
I have two major questions.
First, can we and do we need to define aircraft status? (See next
long discussion
Second shouldn't comments and status be subdivided based on what it
effects within an aircraft model? (Long discussion below)
I think a complete aircraft and development of the same can be
divided in too some key area's, needing different talents, and
potentially interesting to different individuals. i.e. perfect for
GPL development if the WIKI can be used has a needs list and the
standard CVS methodology for updating the aircraft. The key is who
defines status and how are the aircraft verified, etc. Assuming that
the final goal of an aircraft is to be completely finished and
included in the standard release package or GPL-hanger.
Through probable lack of knowledge I see the aircraft model as having
a basic structure like this.
Aircraft
3 D Model
Basic Model (how it appears in flight)
Textures
Accuracy Fit and Finish
Animations (there are examples of these on some aircraft and
others have some or none implemented)
Landing Gear
Flaps
Rudder
Propeller
Sounds
Engines
Propellers
FDM (this has multiple choices and some models have be
implemented in more than one)
YASIM (appears to be the easiest to create based on
documentation and questions I asked previously)
JSBSIM (has a tool to build a basic model based on size and
specific operating characteristics)
Cockpit
2D - Instruments
3D - Instruments
HUD
Radar
Systems
Electrical
Auto Pilot
Other
Vacuum
Hydraulic
Static
Pitot
Sub-models ( I have seen or read about the following examples)
Contrails
Weapons (of course)
So a minimally aircraft needs a 3D model, the generic cockpit, generic
systems and an FDM in order to fly under flightgear. Status PRELIM
If you add actual Engine(prop) and a specific FDM for the aircraft
would that be status TEST.
To achieve an ALPHA status the aircraft would need at least some
animation and an accepted specific FDM. (who tests/accepts)
For a BETA status add a specific Cockpit and Sounds.
For a RELEASE status what is minimal requirements?
What Status for a plane that has, photo realistic model, everything
defined specifically for it and accurate. 100% GOLD (like in classic
cars) ;-)
Ray Mc
Hi Ray,
Your check list cannot be more completed, we can find everything.
Well but isn't it a third question:
Because we stand in a binary system, the question is
which criteria to decide if an a/c will be official ?
I defend the idea that every good work, i mean productive work must be
official, the a/c which are available are productive work.
It was said:
an author go on an other model, and the existing one which is still on
the workbench is not completed, every a/c is never completed, only the
author can say if the degree of completion is acceptable, only the
author could say if it is Alpha, Beta, or anything else (he is alone to
know which target).
You put the finger on Animations (there are examples of these on some
aircraft and others have some or none implemented):
we accept it, these a/c have FDM, they fly and because they are official
we know them and that could encouraged one to start in developing a new
simple model).
An other example of work which is a productive work, an FDM for Harrier
A/C has been developed by Andy, no cockpit, no 3Dmodel:
on my side with a non GPL 3Dmodel and for my personal use i could
experiment and later on use that FDM.
We can find a very good FDM f15 (thanks Erik) no cockpit, no 3Dmodel.
And so on..
To conclude, i think we have had, many mail about a subject which could
have been useful in a company which try to make profits, decide to
increase the quality of the products, and trash the oldies (null
default, low cost).
It is not useful for us, only to remember that the main engine which
make us working is the pleasure to do beautiful and FREELY
Stop me if i am wrong , every developers who are here do use that
engine.
Cheers
--
Gerard
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