[Flightgear-users] Re: So what do you fly? (George Patterson)

2005-11-05 Thread RMcN




Hi All,

I did not copy any part of a preceding email because there is so much under 
this subject. So here goes.

I gladly donate my category system for aircraft.

I peeked at the Wiki and it has a lot there already.

I have two major questions.

First, can we and do we need to define aircraft status? (See next 
long discussion

Second shouldn't comments and status be subdivided based on what it effects 
within an aircraft "model"? (Long discussion below) 

I think a "complete" aircraft and development of the same can be divided in 
too some key area's, needing different talents, and potentially interesting to 
different individuals. i.e. perfect for GPL development if the WIKI can be 
used has a needs list and the standard CVS methodology for updatingthe 
aircraft. The key is who defines status and how are the aircraft verified, 
etc. Assuming that the final goal of an aircraft is to be completely 
finished and included in the standard release package or GPL-hanger.

Through probable lack of knowledge I see the aircraft model as having a 
basic structure like this.

Aircraft 
3 D Model
Basic Model (how it appears 
in flight)
Textures
Accuracy 
Fit and Finish
Animations (there are 
examples of these on some aircraft and others have some or none 
implemented)
Landing 
Gear
Flaps 

Rudder
Propeller
Sounds


Engines
Propellers


FDM (this has multiple choices and some 
modelshave be implemented in more than one)
YASIM (appears to be 
the easiest to create based on documentation and questions I asked 
previously)
 JSBSIM (has a tool to build a 
basic model based on size and specific operating characteristics)

Cockpit 
2D - Instruments
3D - Instruments
HUD
Radar

Systems
Electrical
Auto Pilot
Other
Vacuum
Hydraulic
Static
Pitot

Sub-models ( I have seen or read about the 
following examples)
Contrails
Weapons (of course)

So a minimally aircraft needs a 3D model, the generic cockpit, generic 
systemsand an FDM in order to "fly" under flightgear. Status 
PRELIM

If you add actual Engine(prop) and a specific FDM for the aircraft 
would that be status TEST.

To achieve an ALPHA status the aircraft would need at least some animation 
and an accepted specific FDM. (who tests/accepts)

For a BETA status add a specific Cockpit and Sounds.

For a RELEASE status what is minimal requirements?

What Status for a plane that has, photo realistic model,everything 
defined specifically for it and accurate. 100% GOLD (like in classic 
cars) ;-)

Ray Mc
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-users] Re: So what do you fly? (George Patterson)

2005-11-05 Thread Gerard ROBIN
Le samedi 05 novembre 2005 à 09:56 -0500, [EMAIL PROTECTED] a écrit :
Snip
  
 I have two major questions.
  
 First, can we and do we need to define aircraft status?  (See next
 long discussion
  
 Second shouldn't comments and status be subdivided based on what it
 effects within an aircraft model?   (Long discussion below)  
  
 I think a complete aircraft and development of the same can be
 divided in too some key area's, needing different talents, and
 potentially interesting to different individuals.  i.e. perfect for
 GPL development if the WIKI can be used has a needs list and the
 standard CVS methodology for updating the aircraft.  The key is who
 defines status and how are the aircraft verified, etc.  Assuming that
 the final goal of an aircraft is to be completely finished and
 included in the standard release package or GPL-hanger.
  
 Through probable lack of knowledge I see the aircraft model as having
 a basic structure like this.
  
 Aircraft 
 3 D Model
 Basic Model (how it appears in flight)
 Textures
 Accuracy Fit and Finish
 Animations (there are examples of these on some aircraft and
 others have some or none implemented)
 Landing Gear
 Flaps 
 Rudder
 Propeller
 Sounds
  
 Engines   
 Propellers
  
 FDM   (this has multiple choices and some models have be
 implemented in more than one)
 YASIM  (appears to be the easiest to create based on
 documentation and questions I asked previously)
 JSBSIM (has a tool to build a basic model based on size and
 specific operating characteristics)
  
 Cockpit 
 2D - Instruments
 3D - Instruments
 HUD
 Radar
  
 Systems
 Electrical
 Auto Pilot
 Other
 Vacuum
 Hydraulic
 Static
 Pitot
  
 Sub-models ( I have seen or read about the following examples)
 Contrails
 Weapons (of course)
  
 So a minimally aircraft needs a 3D model, the generic cockpit, generic
 systems and an FDM in order to fly under flightgear.   Status PRELIM
  
  If you add actual Engine(prop) and a specific FDM for the aircraft
 would that be status TEST.
  
 To achieve an ALPHA status the aircraft would need at least some
 animation and an accepted specific FDM. (who tests/accepts)
  
 For a BETA status add a specific Cockpit and Sounds.
  
 For a RELEASE status what is minimal requirements?
  
 What Status for a plane that has, photo realistic model, everything
 defined specifically for it and accurate.  100% GOLD  (like in classic
 cars) ;-)
  
 Ray Mc

Hi Ray,

Your check list cannot be more completed, we can find everything.

Well but isn't it a third question:
Because we stand in a binary system, the question is

which criteria to decide if an a/c will be official  ?

I defend the idea that every good work, i mean productive work must be
official, the a/c which are available are productive work.

It was said: 
an author go on an other model, and the existing one which is still on
the workbench is not completed, every a/c is never completed, only the
author can say if the degree of completion is acceptable, only the
author could say if it is Alpha, Beta, or anything else (he is alone to
know which target).

You put the finger on Animations (there are examples of these on some
aircraft and others have some or none implemented):
we accept it, these a/c have FDM, they fly and because they are official
we know them and  that could encouraged one to start in developing a new
simple model).

An other example of work which is a productive work, an FDM for Harrier
A/C has been developed by Andy, no cockpit, no 3Dmodel:
on my side with a non GPL 3Dmodel and for my personal use  i could
experiment and later on use that FDM.

We can find a very good FDM f15 (thanks Erik) no cockpit, no 3Dmodel.

And so on..

To conclude, i think we have had, many mail about a subject which could
have been useful in a company which try to make profits, decide to
increase the quality of the products, and trash the oldies (null
default, low cost).
It is not useful for us, only to remember that the main engine which
make us working is the pleasure to do beautiful and FREELY
Stop me if i am wrong , every developers who are here do use that
engine.

Cheers


-- 
Gerard


___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d