Re: [Flightgear-users] a few questions about the f16

2005-06-26 Thread Erik Hofman

Bernhard Auzinger wrote:

Hi everybody,

when flying the f16 in a dive with full thrust, the elevator begins to bounce 
up and down at about 800 knots. But why? Is it the fly-by-wire system of the 
f16, which is holding the a/c in a stable flight attitude? Or is it a failure 
in the Model?


It is the fly-by-wire logic that might need some more fine tuning, 
although it only happens in over-speed situations. So it might actually 
happen in real also ...


I read about the f16, that it can reach Mach 2 in a straightforward flight. 
But how could I reach Mach 2? The maximum I reach is about 750 knots (~sonic 
speed). Did I get something wrong in this case?


It can reach Mach 2.0 at 40,000 feet only. Our model does that as well.

Erik

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Re: [Flightgear-users] a few questions about the f16

2005-06-26 Thread Roy Vegard Ovesen
On Sunday 26 June 2005 15:14, Erik Hofman wrote:
 Given 190 m/s = 623 ft/s
 http://www.grc.nasa.gov/WWW/K-12/Missions/Jim/Project1ans.htm

 So 190 m/s must be pretty close.

According to this 
http://www.grc.nasa.gov/WWW/K-12/airplane/mach.html
Mach calculator, the speed of sound at 40 000 feet is 660 mph.

And acording to 
http://www.onlineconversion.com/speed_common.htm
660 mph is about 295 m/s.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-users] a few questions about the f16

2005-06-26 Thread N Stolley
Well, you're on the right track, but 100 KIAS at sea level would behave pretty close to 100 KIAS at 40,000 feet. But 400 KIAS at sea level is sub-sonic, while at 40,000 feet it is transonic. So, it behaves differently. Don't ask me how differently, because I'm clueless about aerodynamics beyond the speed of sound.-NickOn Jun 26, 2005, at 13:59, Bernhard Auzinger wrote:Now, I think I got it right. The airspeed shown on the hud is not the true  airspeed. It's the indicated airspeed. At high altitudes the IAS is much  lower because of the lower air pressure etc. But aerodynamically 400 knots  IAS at sea level and 400 knots IAS at 4 ft behave identical. ___
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Re: [Flightgear-users] a few questions about the f16

2005-06-26 Thread C Ridley
An interesting but simple explanation can be found at 
http://www.grc.nasa.gov/WWW/K-12/airplane/sound.html  There is also a MACH 
and speed of sound calculator there that you can download as a Java 
applet.  At http://www.grc.nasa.gov/WWW/K-12/UndergradProgs/index.htm there 
are many such applets available including an airfoil sim and an engine 
sim.  These sims are great for learning how it all works.


I have to give credit to my 10 year old son for finding them though and 
correcting me on the changes in the speed of sound at high 
altitudes.  Never too old to make a mistake!


Chris Ridley
[EMAIL PROTECTED]


Well, you're on the right track, but 100 KIAS at sea level would behave 
pretty close to 100 KIAS at 40,000 feet. But 400 KIAS at sea level is 
sub-sonic, while at 40,000 feet it is transonic. So, it behaves 
differently. Don't ask me how differently, because I'm clueless about 
aerodynamics beyond the speed of sound.


-Nick

On Jun 26, 2005, at 13:59, Bernhard Auzinger wrote:


Now, I think I got it right. The airspeed shown on the hud is not the true

airspeed. It's the indicated airspeed. At high altitudes the IAS is much

lower because of the lower air pressure etc. But aerodynamically 400 knots

IAS at sea level and 400 knots IAS at 4 ft behave identical.


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RE: [Flightgear-users] A few questions

2005-06-22 Thread Vivian Meazza

Kristin

 I have the 0.9.8a windows version working 50% stable
 on my PC. I have even been able to find Lampson field
 1O2 in Lake County CA! However there are several
 errors showing up on the FGFS dos window.
 
 For instance I am flying from Sonoma Valley 0Q3 with
 aircraft pa28-161 and I get the following message.
 
 Failed to find runway 28R at airport 0Q3
 WARNING: Legacy engine definition in YASim
 configuration file.  Please fix.
 
 Sonoma has runway # 07x, 17x, 25, 35 I left the runway
 on default. Do I need to specify the runway?

You don't have to. Use --runway= if you want

 How do I fix the YASim engine problem?

You don't: it's down to the aircraft developer for that particular model

 If I select location/position in air and specify
 Lampson 1o2 I get this error.
 
 Unknown runway code 07x passed to
 GetReverseRunwayNo(...)
 Failed to find runway 07x at airport 0Q3
 WARNING: Legacy engine definition in YASim
 configuration file.  Please fix.
 Failed to find runway 28 at airport 1o2
 Failed to find a good runway for 1o2
 
 WARNING: Legacy engine definition in YASim configur
 
 I also have seen something about stability % once or
 twice and the aircraft was not managable at all.
 
 I don't know how this works under Unix but in the
 flightgear wizard there is an advanced button and I
 am also unable to modify any of the parameters under
 the General heading. For instance it shows the
 airport, aircraft and runway but I cannot enter
 another airport etc...
 
 Is there a file I need to edit to change the default
 startup values? I would like to fly out of Lakport CA
 Lampson field as I know the area pretty well now I
 have been here 6 years. It's kind of a pain to keep
 having to position back to 1O2/Lampson everytime I
 start the program.

There is, (system.fgfsrc), but that's not easy for beginners: fgrun will do
everything you need.

 Another weird thing was I saw something in the FGFS
 dos window about missing scenery like tall
 buildings/skyscrapers, HA we don't even have 10 foot
 of railroad track in this county let alone
 skyscrapers. I didn't know there was anywhere in the
 US that didn't have a few rail lines but Lake county
 has none. I came from New Jersey and there were rail
 lines everywhere.

Use --disable-random-objects.

 Anyone know what 10 degree segment has north New
 Jersey on it? I could download that instead as I am
 also familiar with most of NJ from NY border to about
 Trenton east to west.

No - use the graphical scenery download interface. 

 I am looking to learn some basics of flying, perhaps
 getting a student permit a year or so from now and
 would really like to get FG working with a good set of
 data that is in an area I know from the ground.

FGFS is a good route to go down. Try using the Hunter first off - that's
probably the easiest to fly, if your hardware is up to it. Otherwise use the
default aircraft. But you'll have to get used to the prop effects.  

Basically you have a working 0.9.8a system, so far as I can see. Ignore the
warnings and learn to fly. 

Regards,

Vivian 



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