Re: [Flightgear-users] Spitfire guns
On Saturday 25 Jun 2005 09:32, Vivian Meazza wrote: I wonder how many users know that there is a working simulation of the guns on the Spitfire (if they don't it's my fault)? I certainly didn't; grepping just now shows them up right enough. At the risk of appearing really stupid, how does one make it work? AJ ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] Spitfire guns
AJ MacLeod On Saturday 25 Jun 2005 09:32, Vivian Meazza wrote: I wonder how many users know that there is a working simulation of the guns on the Spitfire (if they don't it's my fault)? I certainly didn't; grepping just now shows them up right enough. At the risk of appearing really stupid, how does one make it work? AJ Probably the best way is binding one of your joystick buttons to the trigger like this: button descTrigger/desc number unix1/unix windows1/windows /number binding commandproperty-assign/command propertyai/submodels/trigger/property value type=bool1/value /binding mod-up binding commandproperty-assign/command propertyai/submodels/trigger/property value type=bool0/value /binding /mod-up /button If you don't use a joystick then you could use a key. I haven't thought that one through enough to identify a spare key. Melchior's Bo105 also fires things - I'm not sure how he does that. V. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d