AJ MacLeod > > On Saturday 25 Jun 2005 09:32, Vivian Meazza wrote: > >I wonder how many users know that there is a > > working simulation of the guns on the Spitfire (if they don't it's my > > fault)? > > I certainly didn't; grepping just now shows them up right enough. At the > risk > of appearing really stupid, how does one make it work? > > AJ >
Probably the best way is binding one of your joystick buttons to the trigger like this: <button> <desc>Trigger</desc> <number> <unix>1</unix> <windows>1</windows> </number> <binding> <command>property-assign</command> <property>ai/submodels/trigger</property> <value type="bool">1</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>ai/submodels/trigger</property> <value type="bool">0</value> </binding> </mod-up> </button> If you don't use a joystick then you could use a key. I haven't thought that one through enough to identify a spare key. Melchior's Bo105 also fires things - I'm not sure how he does that. V. _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d