Re: [Frameworks] Is there any editing pattern on Critical Mass by Hollis Frampton?

2015-04-23 Thread Jorge Lorenzo Flores Garza
I just tried this software!  It is really interesting!!

 Date: Wed, 22 Apr 2015 17:01:49 -0400
 From: direc...@lift.on.ca
 To: frameworks@jonasmekasfilms.com
 Subject: Re: [Frameworks] Is there any editing pattern on Critical Mass by 
 Hollis Frampton?
 
 Barbara Lattanzi created a software that mimicked the editing structure of
 Critical Mass:
 http://www.wildernesspuppets.net/yarns/hfcriticalmass/main.html
 
 I'm not sure if she based in on the actual source code of the original
 film or just made a representation of the experience.
 
 C
 
 
  Watching the film one could assumed Frampton followed a random process
  but i'm not sure about it.
 
  It's not random at all. IIRC, both the length of all the cuts and the
  advance between cuts are numbers of frames with some 'significance', e.g.
  I think the shots may all be ~ 40 frames / 1 foot. Frampton worked with
  algorithms, not randomness, but as a form of 'poetry'. Thus, a certain
  percentage of the 'art' is rooted in the nature of the algorithm, which is
  derived in part from certain non-obvious poetic associations...
 
  ...
 
  For another example: I can't recall reading anything about (nostalgia)
  that references the length of the shots. So one time I screened it for
  class, I timed them roughly with simple stopwatch. My conclusion: each
  shot is a 100 ft. load (I didn't examine close enough to see if they were
  loaded on daylight spools, with the light leaks at the ends then cut off,
  or loaded/unloaded on cores in absolute darkness minus just threading
  leader, etc.).
 
  This is not only a sort of obvious and convenient practical way to do the
  film, it also has resonances with the subject matter of Frampton giving up
  one art form and adopting another, memory and loss, etc. The prints burn
  on the hotplate until the film runs out. Any camera only holds so much,
  for so long. Etc.
 
  ...
 
  Also of note: working by hand in 'analog' media, Frampton was not
  ultra-picky about hitting any of his patterns EXACTLY all the time. Things
  will be off a frame or two here or there (and no matter how you load them,
  different 100 ft. loads of 16mm stock will yield slightly different
  lengths of usable footage). Apparently, this was not just the result of
  pragmatic 'accident' either, and Frampton introduced some of the minute
  deviations intentionally, perhaps keeping his 'human' hand in the game
  (?).
 
  ___
  FrameWorks mailing list
  FrameWorks@jonasmekasfilms.com
  https://mailman-mail5.webfaction.com/listinfo/frameworks
 
 
 
 ___
 FrameWorks mailing list
 FrameWorks@jonasmekasfilms.com
 https://mailman-mail5.webfaction.com/listinfo/frameworks
  ___
FrameWorks mailing list
FrameWorks@jonasmekasfilms.com
https://mailman-mail5.webfaction.com/listinfo/frameworks


[Frameworks] Is there any editing pattern on Critical Mass by Hollis Frampton?

2015-04-22 Thread Albert Alcoz
Hello,
Does anyone know if there's any pattern Hollis Frampton followed to do the 
editing for Critical Mass.
I have read he used three equal copies done after the filming to create the 
editing process, but i haven't found any comments about the pattern or the 
formula used for the montage.
Watching the film one could assumed Frampton followed a random process but i'm 
not sure about it.
Any suggestion will be appreciated.
Thank you very much,
Albert Alcozhttp://www.visionaryfilm.net/
  
___
FrameWorks mailing list
FrameWorks@jonasmekasfilms.com
https://mailman-mail5.webfaction.com/listinfo/frameworks


Re: [Frameworks] Is there any editing pattern on Critical Mass by Hollis Frampton?

2015-04-22 Thread Dave Tetzlaff
 Watching the film one could assumed Frampton followed a random process but 
 i'm not sure about it.

It's not random at all. IIRC, both the length of all the cuts and the advance 
between cuts are numbers of frames with some 'significance', e.g. I think the 
shots may all be ~ 40 frames / 1 foot. Frampton worked with algorithms, not 
randomness, but as a form of 'poetry'. Thus, a certain percentage of the 'art' 
is rooted in the nature of the algorithm, which is derived in part from certain 
non-obvious poetic associations...

...

For another example: I can't recall reading anything about (nostalgia) that 
references the length of the shots. So one time I screened it for class, I 
timed them roughly with simple stopwatch. My conclusion: each shot is a 100 ft. 
load (I didn't examine close enough to see if they were loaded on daylight 
spools, with the light leaks at the ends then cut off, or loaded/unloaded on 
cores in absolute darkness minus just threading leader, etc.). 

This is not only a sort of obvious and convenient practical way to do the film, 
it also has resonances with the subject matter of Frampton giving up one art 
form and adopting another, memory and loss, etc. The prints burn on the 
hotplate until the film runs out. Any camera only holds so much, for so long. 
Etc.

...

Also of note: working by hand in 'analog' media, Frampton was not ultra-picky 
about hitting any of his patterns EXACTLY all the time. Things will be off a 
frame or two here or there (and no matter how you load them, different 100 ft. 
loads of 16mm stock will yield slightly different lengths of usable footage). 
Apparently, this was not just the result of pragmatic 'accident' either, and 
Frampton introduced some of the minute deviations intentionally, perhaps 
keeping his 'human' hand in the game (?).

___
FrameWorks mailing list
FrameWorks@jonasmekasfilms.com
https://mailman-mail5.webfaction.com/listinfo/frameworks


Re: [Frameworks] Is there any editing pattern on Critical Mass by Hollis Frampton?

2015-04-22 Thread director
Barbara Lattanzi created a software that mimicked the editing structure of
Critical Mass:
http://www.wildernesspuppets.net/yarns/hfcriticalmass/main.html

I'm not sure if she based in on the actual source code of the original
film or just made a representation of the experience.

C


 Watching the film one could assumed Frampton followed a random process
 but i'm not sure about it.

 It's not random at all. IIRC, both the length of all the cuts and the
 advance between cuts are numbers of frames with some 'significance', e.g.
 I think the shots may all be ~ 40 frames / 1 foot. Frampton worked with
 algorithms, not randomness, but as a form of 'poetry'. Thus, a certain
 percentage of the 'art' is rooted in the nature of the algorithm, which is
 derived in part from certain non-obvious poetic associations...

 ...

 For another example: I can't recall reading anything about (nostalgia)
 that references the length of the shots. So one time I screened it for
 class, I timed them roughly with simple stopwatch. My conclusion: each
 shot is a 100 ft. load (I didn't examine close enough to see if they were
 loaded on daylight spools, with the light leaks at the ends then cut off,
 or loaded/unloaded on cores in absolute darkness minus just threading
 leader, etc.).

 This is not only a sort of obvious and convenient practical way to do the
 film, it also has resonances with the subject matter of Frampton giving up
 one art form and adopting another, memory and loss, etc. The prints burn
 on the hotplate until the film runs out. Any camera only holds so much,
 for so long. Etc.

 ...

 Also of note: working by hand in 'analog' media, Frampton was not
 ultra-picky about hitting any of his patterns EXACTLY all the time. Things
 will be off a frame or two here or there (and no matter how you load them,
 different 100 ft. loads of 16mm stock will yield slightly different
 lengths of usable footage). Apparently, this was not just the result of
 pragmatic 'accident' either, and Frampton introduced some of the minute
 deviations intentionally, perhaps keeping his 'human' hand in the game
 (?).

 ___
 FrameWorks mailing list
 FrameWorks@jonasmekasfilms.com
 https://mailman-mail5.webfaction.com/listinfo/frameworks



___
FrameWorks mailing list
FrameWorks@jonasmekasfilms.com
https://mailman-mail5.webfaction.com/listinfo/frameworks


Re: [Frameworks] Is there any editing pattern on Critical Mass by Hollis Frampton?

2015-04-22 Thread director
Barbara Lattanzi created a software that mimicked the editing structure of
Critical Mass:
http://www.wildernesspuppets.net/yarns/hfcriticalmass/main.html

I'm not sure if she based in on the actual source code of the original
film or just made a representation of the experience.

C


 Watching the film one could assumed Frampton followed a random process
 but i'm not sure about it.

 It's not random at all. IIRC, both the length of all the cuts and the
 advance between cuts are numbers of frames with some 'significance', e.g.
 I think the shots may all be ~ 40 frames / 1 foot. Frampton worked with
 algorithms, not randomness, but as a form of 'poetry'. Thus, a certain
 percentage of the 'art' is rooted in the nature of the algorithm, which is
 derived in part from certain non-obvious poetic associations...

 ...

 For another example: I can't recall reading anything about (nostalgia)
 that references the length of the shots. So one time I screened it for
 class, I timed them roughly with simple stopwatch. My conclusion: each
 shot is a 100 ft. load (I didn't examine close enough to see if they were
 loaded on daylight spools, with the light leaks at the ends then cut off,
 or loaded/unloaded on cores in absolute darkness minus just threading
 leader, etc.).

 This is not only a sort of obvious and convenient practical way to do the
 film, it also has resonances with the subject matter of Frampton giving up
 one art form and adopting another, memory and loss, etc. The prints burn
 on the hotplate until the film runs out. Any camera only holds so much,
 for so long. Etc.

 ...

 Also of note: working by hand in 'analog' media, Frampton was not
 ultra-picky about hitting any of his patterns EXACTLY all the time. Things
 will be off a frame or two here or there (and no matter how you load them,
 different 100 ft. loads of 16mm stock will yield slightly different
 lengths of usable footage). Apparently, this was not just the result of
 pragmatic 'accident' either, and Frampton introduced some of the minute
 deviations intentionally, perhaps keeping his 'human' hand in the game
 (?).

 ___
 FrameWorks mailing list
 FrameWorks@jonasmekasfilms.com
 https://mailman-mail5.webfaction.com/listinfo/frameworks



___
FrameWorks mailing list
FrameWorks@jonasmekasfilms.com
https://mailman-mail5.webfaction.com/listinfo/frameworks