Re: [Freeciv-Dev] (PR#35908) ocean madness

2007-02-19 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=35908 >

Jason Short wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
> 
> Here is an updated patch for the crazy ocean graphics.

...

Index: doc/README.effects
===
--- doc/README.effects	(revision 12674)
+++ doc/README.effects	(working copy)
@@ -120,9 +120,6 @@
 No_Anarchy
 No period of anarchy between government changes.
 
-No_Sink_Deep
-Triremes no longer sink when on dangerous seas.
-
 Nuke_Proof
 City is nuke proof.
 
Index: server/unithand.c
===
--- server/unithand.c	(revision 12674)
+++ server/unithand.c	(working copy)
@@ -951,10 +951,6 @@
 notify_player(unit_owner(punit), src_tile, E_BAD_COMMAND,
 		 _("%s can only move into your own zone of control."),
 		 unit_type(punit)->name);
-  } else if (reason == MR_TRIREME) {
-notify_player(unit_owner(punit), src_tile, E_BAD_COMMAND,
-		 _("%s cannot move that far from the coast line."),
-		 unit_type(punit)->name);
   }
   return FALSE;
 }
Index: data/amplio/terrain2.spec
===
--- data/amplio/terrain2.spec	(revision 12674)
+++ data/amplio/terrain2.spec	(working copy)
@@ -68,60 +68,60 @@
 
 ;forrests as overlay
 
- 4,  0, "t.l1.forest_n0e0s0w0"
- 4,  1, "t.l1.forest_n1e0s0w0"
- 4,  2, "t.l1.forest_n0e1s0w0"
- 4,  3, "t.l1.forest_n1e1s0w0"
- 4,  4, "t.l1.forest_n0e0s1w0"
- 4,  5, "t.l1.forest_n1e0s1w0"
- 4,  6, "t.l1.forest_n0e1s1w0"
- 4,  7, "t.l1.forest_n1e1s1w0"
- 5,  0, "t.l1.forest_n0e0s0w1"
- 5,  1, "t.l1.forest_n1e0s0w1"
- 5,  2, "t.l1.forest_n0e1s0w1"
- 5,  3, "t.l1.forest_n1e1s0w1"
- 5,  4, "t.l1.forest_n0e0s1w1"
- 5,  5, "t.l1.forest_n1e0s1w1"
- 5,  6, "t.l1.forest_n0e1s1w1"
- 5,  7, "t.l1.forest_n1e1s1w1"
+ 4,  0, "t.l2.forest_n0e0s0w0"
+ 4,  1, "t.l2.forest_n1e0s0w0"
+ 4,  2, "t.l2.forest_n0e1s0w0"
+ 4,  3, "t.l2.forest_n1e1s0w0"
+ 4,  4, "t.l2.forest_n0e0s1w0"
+ 4,  5, "t.l2.forest_n1e0s1w0"
+ 4,  6, "t.l2.forest_n0e1s1w0"
+ 4,  7, "t.l2.forest_n1e1s1w0"
+ 5,  0, "t.l2.forest_n0e0s0w1"
+ 5,  1, "t.l2.forest_n1e0s0w1"
+ 5,  2, "t.l2.forest_n0e1s0w1"
+ 5,  3, "t.l2.forest_n1e1s0w1"
+ 5,  4, "t.l2.forest_n0e0s1w1"
+ 5,  5, "t.l2.forest_n1e0s1w1"
+ 5,  6, "t.l2.forest_n0e1s1w1"
+ 5,  7, "t.l2.forest_n1e1s1w1"
 
 ;mountains as overlay
 
- 6,  0, "t.l1.mountains_n0e0s0w0"
- 6,  1, "t.l1.mountains_n0e0s0w1"
- 6,  2, "t.l1.mountains_n0e0s1w0"
- 6,  3, "t.l1.mountains_n0e0s1w1"
- 6,  4, "t.l1.mountains_n0e1s0w0"
- 6,  5, "t.l1.mountains_n0e1s0w1"
- 6,  6, "t.l1.mountains_n0e1s1w0"
- 6,  7, "t.l1.mountains_n0e1s1w1"
- 7,  0, "t.l1.mountains_n1e0s0w0"
- 7,  1, "t.l1.mountains_n1e0s0w1"
- 7,  2, "t.l1.mountains_n1e0s1w0"
- 7,  3, "t.l1.mountains_n1e0s1w1"
- 7,  4, "t.l1.mountains_n1e1s0w0"
- 7,  5, "t.l1.mountains_n1e1s0w1"
- 7,  6, "t.l1.mountains_n1e1s1w0"
- 7,  7, "t.l1.mountains_n1e1s1w1"
+ 6,  0, "t.l2.mountains_n0e0s0w0"
+ 6,  1, "t.l2.mountains_n0e0s0w1"
+ 6,  2, "t.l2.mountains_n0e0s1w0"
+ 6,  3, "t.l2.mountains_n0e0s1w1"
+ 6,  4, "t.l2.mountains_n0e1s0w0"
+ 6,  5, "t.l2.mountains_n0e1s0w1"
+ 6,  6, "t.l2.mountains_n0e1s1w0"
+ 6,  7, "t.l2.mountains_n0e1s1w1"
+ 7,  0, "t.l2.mountains_n1e0s0w0"
+ 7,  1, "t.l2.mountains_n1e0s0w1"
+ 7,  2, "t.l2.mountains_n1e0s1w0"
+ 7,  3, "t.l2.mountains_n1e0s1w1"
+ 7,  4, "t.l2.mountains_n1e1s0w0"
+ 7,  5, "t.l2.mountains_n1e1s0w1"
+ 7,  6, "t.l2.mountains_n1e1s1w0"
+ 7,  7, "t.l2.mountains_n1e1s1w1"
 
 ;hills as overlay
 
- 8,  0, "t.l1.hills_n0e0s0w0"
- 8,  1, "t.l1.hills_n0e0s0w1"
- 8,  2, "t.l1.hills_n0e0s1w0"
- 8,  3, "t.l1.hills_n0e0s1w1"
- 8,  4, "t.l1.hills_n0e1s0w0"
- 8,  5, "t.l1.hills_n0e1s0w1"
- 8,  6, "t.l1.hills_n0e1s1w0"
- 8,  7, "t.l1.hills_n0e1s1w1"
- 9,  0, "t.l1.hills_n1e0s0w0"
- 9,  1, "t.l1.hills_n1e0s0w1"
- 9,  2, "t.l1.hills_n1e0s1w0"
- 9,  3, "t.l1.hills_n1e0s1w1"
- 9,  4, "t.l1.hills_n1e1s0w0"
- 9,  5, "t.l1.hills_n1e1s0w1"
- 9,  6, "t.l1.hills_n1e1s1w0"
- 9,  7, "t.l1.hills_n1e1s1w1"
+ 8,  0, "t.l2.hills_n0e0s0w0"
+ 8,  1, "t.l2.hills_n0e0s0w1"
+ 8,  2, "t.l2.hills_n0e0s1w0"
+ 8,  3, "t.l2.hills_n0e0s1w1"
+ 8,  4, "t.l2.hills_n0e1s0w0"
+ 8,  5, "t.l2.hills_n0e1s0w1"
+ 8,  6, "t.l2.hills_n0e1s1w0"
+ 8,  7, "t.l2.hills_n0e1s1w1"
+ 9,  0, "t.l2.hills_n1e0s0w0"
+ 9,  1, "t.l2.hills_n1e0s0w1"
+ 9,  2, "t.l2.hills_n1e0s1w0"
+ 9,  3, "t.l2.hills_n1e0s1w1"
+ 9,  4, "t.l2.hills_n1e1s0w0"
+ 9,  5, "t.l2.hills_n1e1s0w1"
+ 9,  6, "t.l2.hills_n1e1s1w0"
+ 9,  7, "t.l2.hills_n1e1s1w1"
 
 ;river outlets
 
@@ -144,76 +144,113 @@
 tiles = { "row", "column","tag"
 
 ; ocean cell sprites.  See doc/README.graphics
- 0, 0,  "t.l0.ocean_cell_u000"
- 0, 2,  "t.l0.ocean_cell_u100"
- 0, 4,  "t.l0.ocean_cell_u010"
- 0, 6,  "t.l0.ocean_cell_u110"
- 0, 8,  "t.l0.ocean_cell_u001"
- 0, 10, "t.l0.ocean_cell_u101"
- 0, 12, "t.l0.ocean_cell_u011"
- 0, 14, "t.l0.ocean_cell_u111"
- 
- 1, 0,  "t.l0.ocean_cell_d000"
- 1, 2,  "t.l0.ocean_cel

[Freeciv-Dev] (PR#36339) [SDL client] no way to save in the gui

2007-02-19 Thread Christian Prochaska

http://bugs.freeciv.org/Ticket/Display.html?id=36339 >

> [dmarks - Mo 19. Feb 2007, 05:36:47]:
>
> BTW, how do I access the chatline in this client?
> 

Right Shift + Enter


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[Freeciv-Dev] (PR#36323) 2.1 svn bugs

2007-02-19 Thread Luke-Jr

http://bugs.freeciv.org/Ticket/Display.html?id=36323 >

setting sciencebox to 1 results in clients crashing:
civclient: tech.c:533: base_total_bulbs_required: Assertion
 `pplayer->ai.science_cost > 0' failed.
suggested fix: round 0 to 1 :)

the chat string "Revan hurry up :p" sends a message to "Revan" with "p"
suggested fix: require quotes to include spaces in names for private msgs

In the attached savegame 20070217-01-LukeTerritoryByEdinburgh.sav.gz, why do I 
have territory by Edinburgh? Coastal territory nonetheless!

Great Wall doesn't obsolete?

Polls don't work in pregame

Players can't be assigned teams until they pick a nation

Can't renew ceasefire

I ping timeout on my own local server!



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[Freeciv-Dev] (PR#35908) ocean madness

2007-02-19 Thread Jason Short

http://bugs.freeciv.org/Ticket/Display.html?id=35908 >

Here is an updated patch for the crazy ocean graphics.

Apply the patch and drop ocean.spec (attached) and ocean.png (from
http://bugs.freeciv.org/Ticket/Attachment/182418/126789/ocean.png -
earlier in the ticket) into data/amplio/.

It works with blending.  There are remaining problems but I believe they
are all in the ocean.png file.

This is for demo only right now but I feel pretty strongly this is the
best way to go so hopefully I can get it cleaned up and the important
parts committed pretty soon.

-jason



ocean.spec
Description: Binary data
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