[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters
URL: http://gna.org/bugs/?13928 Summary: Don't navigate through unaccessible territorial waters Project: Freeciv Submitted by: jasad Submitted on: Friday 07/10/2009 at 12:54 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: When giving Go To order to ship, it choses shortest route without taking presence of territorial waters of nations in armistice/peace into account. The ship then tries to enter these tiles and gets error that i can't move there. The path finder should be changed to avoid these tiles (probably treat them as land). ___ Reply to this item at: http://gna.org/bugs/?13928 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13865] iterator.h doesn't include the definition of type 'bool'
Update of bug #13865 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13865 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13846] recursion checking for the read command
Follow-up Comment #7, bug #13846 (project freeciv): I think book's comment about wrappers asked for something like this: bool handle_stdin_input(...) { return handle_stdin_input_real(... , 0); } bool read_init_script(...) { return read_init_script_real(... , 0); } static bool handle_stdin_input_real(... , int recursion) { ... } static bool read_init_script_real(..., int recursion) { ... handle_stdin_input_real(... , recursion + 1); ... } ___ Reply to this item at: http://gna.org/bugs/?13846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13846] recursion checking for the read command
Follow-up Comment #8, bug #13846 (project freeciv): OK; after a _long_ time looking at the code I think I see what you mean. I will prepare an updated patch ... ___ Reply to this item at: http://gna.org/bugs/?13846 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13851] [Patch] Update wish list URL in TODO
Update of bug #13851 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13851 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13930] insert #undef GEN_*
URL: http://gna.org/bugs/?13930 Summary: insert #undef GEN_* Project: Freeciv Submitted by: syntron Submitted on: Freitag 10.07.2009 um 20:57 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: see summary ___ File Attachments: --- Date: Freitag 10.07.2009 um 20:57 Name: 0001-insert-undef-GEN_.patch Size: 701B By: syntron http://gna.org/bugs/download.php?file_id=6187 ___ Reply to this item at: http://gna.org/bugs/?13930 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13930] insert #undef GEN_*
Update of bug #13930 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13930 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13931] implement reset command
URL: http://gna.org/bugs/?13931 Summary: implement reset command Project: Freeciv Submitted by: syntron Submitted on: Freitag 10.07.2009 um 21:10 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: implement reset command * modified patch from warclient * the extra code for aifill and autotoggle will be removed by the action functions patch (gna13871) ___ File Attachments: --- Date: Freitag 10.07.2009 um 21:10 Name: 0001-implement-reset-command.patch Size: 7kB By: syntron http://gna.org/bugs/download.php?file_id=6188 ___ Reply to this item at: http://gna.org/bugs/?13931 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13932] Shared libfreeciv to debian packet
URL: http://gna.org/bugs/?13932 Summary: Shared libfreeciv to debian packet Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/11/2009 at 00:34 Category: bootstrap Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: Build debian packets with shared libfreeciv. ___ File Attachments: --- Date: Saturday 07/11/2009 at 00:34 Name: SharedDebLibs.diff Size: 1kB By: cazfi http://gna.org/bugs/download.php?file_id=6189 ___ Reply to this item at: http://gna.org/bugs/?13932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions
Follow-up Comment #5, bug #13867 (project freeciv): updated patch changes: - add more function comments (file #6190) ___ Additional Item Attachment: File name: 0001-get-game-settings-via-wrapper-functions.patch Size:39 KB ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13869] [patch 03/07] simplify validation functions
Follow-up Comment #1, bug #13869 (project freeciv): updated patch changes: - add 'const' flag - use a pointer for the variable pbisval (file #6191) ___ Additional Item Attachment: File name: 0003-simplify-validation-functions.patch Size:21 KB ___ Reply to this item at: http://gna.org/bugs/?13869 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13870] [patch 04/07] extra functions to check and update settings
Follow-up Comment #1, bug #13870 (project freeciv): updated patch changes: - split setting_update into a function in settings.c and a function in stdinhand.c (set_command_parse_arg()) Is the use of the variable buffer correct (in setting_check() and setting_update())? ___ Reply to this item at: http://gna.org/bugs/?13870 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13931] implement reset command
Follow-up Comment #1, bug #13931 (project freeciv): add patch based on the settings changes (gna13867 to gna13871) again the question if the use of 'char sval[1024]' in setting_set_to_default() is correct. if the recursive read patch is added, the check path can include read_ini_script(): static bool reset_command(struct connection *caller, bool check) { if (srvarg.script_filename !read_init_script(NULL, srvarg.script_filename, TRUE, check)) { freelog(LOG_ERROR, _(Cannot load the script file '%s'), srvarg.script_filename); return FALSE; } if (!check) { settings_reset(); send_server_settings(NULL); notify_conn(NULL, NULL, E_SETTING, _(Server: Settings re-initialized.)); } return TRUE; } (file #6192) ___ Additional Item Attachment: File name: gna13931-implement-reset-command-with-settings.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?13931 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file
Follow-up Comment #1, bug #13873 (project freeciv): loading game settings from the ruleset and the reset command are exclusive at the moment. For both to work, an additional variable ([b|i|s]val_ruleset) would be needed for each setting to restore the corresponding value. So I would like a discussion about the pro and cons of loading game settings from the ruleset file. pro - all settings in one file (scenarios!) contra - two ways to set the values; confusion? more arguments? ___ Reply to this item at: http://gna.org/bugs/?13873 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13933] [Bugfix] Client assert failure when pillaging base from tile with multiple units
URL: http://gna.org/bugs/?13933 Summary: [Bugfix] Client assert failure when pillaging base from tile with multiple units Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/11/2009 at 02:00 Category: client Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: Fix to $subject ___ File Attachments: --- Date: Saturday 07/11/2009 at 02:00 Name: BasePlgSensitivFix.diff Size: 574B By: cazfi http://gna.org/bugs/download.php?file_id=6193 ___ Reply to this item at: http://gna.org/bugs/?13933 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev