[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-16 Thread anonymous

URL:
  http://gna.org/bugs/?14532

 Summary: move units on terrain change will move into hostile
city
 Project: Freeciv
Submitted by: None
Submitted on: Friday 10/16/2009 at 11:05 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: spikethehobbitm...@excite.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

___

Details:

freeciv 2.1.9

When moving units due to a terrain change, units may move into a hostile
city.  This also destroys some units.

Transport had 6 Engineers, now has 1
Transport, surviving Engineer, and escort Aegis Cruiser are now all in a
hostile city called 'Vassa'

The turn immediately before was not saved.

I have not tested whether or not this happens when changing land to ocean.



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File Attachments:


---
Date: Friday 10/16/2009 at 11:05 CEST  Name: civgame-T746-Y2321ADm.sav.gz 
Size: 72kB   By: None

http://gna.org/bugs/download.php?file_id=7006

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[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Ann

Follow-up Comment #2, bug #14452 (project freeciv):

I would suggest a modification of 2, namely that the player can always choose
to build the building, but that it will never be automatically chosen for
building if the city worklist runs out.  I've always found it quite annoying
when a city decides to start building barracks despite the fact that I have
Sun Tzu's War Academy--it's just not a logical thing to do.

It might also be nice to give a visual clue to the player that the buildings
are currently not useful.  Rather than the crossed-out name that you see
currently with cathedrals (which suggests that it can't be built) it could
perhaps be somewhat lighter in colour, or in italics, etc.  Another option
would be to have an option like the 'show future options', ie 'show buildings
made redundant by wonders'.

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[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Marko Lindqvist

Follow-up Comment #3, bug #14452 (project freeciv):

 I've always found it quite annoying when a city decides to start
 building barracks despite the fact that I have Sun Tzu's War
 Academy--it's just not a logical thing to do.

I notice only now that original bug report uses Sun Tzu as example.

Barracks are not made completely redundant by Sun Tzu. Sun Tzu has no unit
healing effect.




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[Freeciv-Dev] [patch #1335] map_has_startpos()

2009-10-16 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?1335

 Summary: map_has_startpos()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 14:56
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

Some parts of the startpos code assume there is always nation associated with
startpos, other parts assume there can be startpos usable by any nation.

Attached patch makes it possible to store startpos with NULL nation startpos
hash in map.c. New function map_has_startpos() is added since
map_get_startpos() will return NULL both when there is no startpos and when
there is startpos with NULL nation.

This patch is required by my Editor startpos support patches.




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File Attachments:


---
Date: Friday 10/16/2009 at 14:56  Name: MapHasStartpos.diff  Size: 3kB   By:
cazfi

http://gna.org/patch/download.php?file_id=7007

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[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode

2009-10-16 Thread Marko Lindqvist

Update of patch #1336 (project freeciv):

  Depends on: = patch #1335


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[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode

2009-10-16 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?1336

 Summary: Send startpos info only in editor mode
 Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 15:02
Category: editor
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

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Details:

Currently (editor) start positions of all players are always sent to all
clients as part of tile info.

Attached patch changes this so that start positions are sent only in editor
mode.



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File Attachments:


---
Date: Friday 10/16/2009 at 15:02  Name: StartposOnlyInEditMode.diff  Size:
3kB   By: cazfi

http://gna.org/patch/download.php?file_id=7008

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[Freeciv-Dev] [patch #1337] Save start positions created in editor

2009-10-16 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?1337

 Summary: Save start positions created in editor
 Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 10/16/2009 at 15:07
Category: editor
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

Save start positions added in editor. With this patch they are also for the
first time actually used as start positions when launching game.



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File Attachments:


---
Date: Friday 10/16/2009 at 15:07  Name: SaveEditorStartpos.diff  Size: 6kB  
By: cazfi

http://gna.org/patch/download.php?file_id=7009

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[Freeciv-Dev] [patch #1337] Save start positions created in editor

2009-10-16 Thread Marko Lindqvist

Update of patch #1337 (project freeciv):

  Depends on: = patch #1335


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[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread pepeto

Follow-up Comment #4, bug #14452 (project freeciv):

 Barracks are not made completely redundant by Sun Tzu. Sun Tzu
 has no unit healing effect.

I noticed that recently.  But it is an example.  In the original comment of
bug #14448, it also points that you can still build walls in cities even if
you have the Great Wall.


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-16 Thread pepeto

Follow-up Comment #10, bug #14275 (project freeciv):

 But if you've found some way to reproduce it that's good, as I
 was unable to get it to happen except by chance.

Actually I had to revert the patch for bug #14275 to get black squares.  But
in the current version, units are not reveled, and there view neither if are
in your city view range.


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[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-16 Thread pepeto

Follow-up Comment #1, bug #14533 (project freeciv):

Is that released 2.1.9 or current svn S2_1?  The bug #13928 fix could have
removed this behaviour.


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[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-16 Thread pepeto

Follow-up Comment #2, bug #14532 (project freeciv):

Loading this save game crash S2_1 client, S2_2 server and trunk server: very
good catch!


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[Freeciv-Dev] [bug #14534] Turn starts with visual focus not matching selection

2009-10-16 Thread pepeto

Update of bug #14534 (project freeciv):

Priority:  5 - Normal = 3 - Low


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