[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city
URL: http://gna.org/bugs/?14532 Summary: move units on terrain change will move into hostile city Project: Freeciv Submitted by: None Submitted on: Friday 10/16/2009 at 11:05 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: spikethehobbitm...@excite.com Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: freeciv 2.1.9 When moving units due to a terrain change, units may move into a hostile city. This also destroys some units. Transport had 6 Engineers, now has 1 Transport, surviving Engineer, and escort Aegis Cruiser are now all in a hostile city called 'Vassa' The turn immediately before was not saved. I have not tested whether or not this happens when changing land to ocean. ___ File Attachments: --- Date: Friday 10/16/2009 at 11:05 CEST Name: civgame-T746-Y2321ADm.sav.gz Size: 72kB By: None http://gna.org/bugs/download.php?file_id=7006 ___ Reply to this item at: http://gna.org/bugs/?14532 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects
Follow-up Comment #2, bug #14452 (project freeciv): I would suggest a modification of 2, namely that the player can always choose to build the building, but that it will never be automatically chosen for building if the city worklist runs out. I've always found it quite annoying when a city decides to start building barracks despite the fact that I have Sun Tzu's War Academy--it's just not a logical thing to do. It might also be nice to give a visual clue to the player that the buildings are currently not useful. Rather than the crossed-out name that you see currently with cathedrals (which suggests that it can't be built) it could perhaps be somewhat lighter in colour, or in italics, etc. Another option would be to have an option like the 'show future options', ie 'show buildings made redundant by wonders'. ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects
Follow-up Comment #3, bug #14452 (project freeciv): I've always found it quite annoying when a city decides to start building barracks despite the fact that I have Sun Tzu's War Academy--it's just not a logical thing to do. I notice only now that original bug report uses Sun Tzu as example. Barracks are not made completely redundant by Sun Tzu. Sun Tzu has no unit healing effect. ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1335] map_has_startpos()
URL: http://gna.org/patch/?1335 Summary: map_has_startpos() Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 14:56 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Some parts of the startpos code assume there is always nation associated with startpos, other parts assume there can be startpos usable by any nation. Attached patch makes it possible to store startpos with NULL nation startpos hash in map.c. New function map_has_startpos() is added since map_get_startpos() will return NULL both when there is no startpos and when there is startpos with NULL nation. This patch is required by my Editor startpos support patches. ___ File Attachments: --- Date: Friday 10/16/2009 at 14:56 Name: MapHasStartpos.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=7007 ___ Reply to this item at: http://gna.org/patch/?1335 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode
Update of patch #1336 (project freeciv): Depends on: = patch #1335 ___ Reply to this item at: http://gna.org/patch/?1336 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1336] Send startpos info only in editor mode
URL: http://gna.org/patch/?1336 Summary: Send startpos info only in editor mode Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 15:02 Category: editor Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Currently (editor) start positions of all players are always sent to all clients as part of tile info. Attached patch changes this so that start positions are sent only in editor mode. ___ File Attachments: --- Date: Friday 10/16/2009 at 15:02 Name: StartposOnlyInEditMode.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=7008 ___ Reply to this item at: http://gna.org/patch/?1336 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1337] Save start positions created in editor
URL: http://gna.org/patch/?1337 Summary: Save start positions created in editor Project: Freeciv Submitted by: cazfi Submitted on: Friday 10/16/2009 at 15:07 Category: editor Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Save start positions added in editor. With this patch they are also for the first time actually used as start positions when launching game. ___ File Attachments: --- Date: Friday 10/16/2009 at 15:07 Name: SaveEditorStartpos.diff Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=7009 ___ Reply to this item at: http://gna.org/patch/?1337 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1337] Save start positions created in editor
Update of patch #1337 (project freeciv): Depends on: = patch #1335 ___ Reply to this item at: http://gna.org/patch/?1337 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects
Follow-up Comment #4, bug #14452 (project freeciv): Barracks are not made completely redundant by Sun Tzu. Sun Tzu has no unit healing effect. I noticed that recently. But it is an example. In the original comment of bug #14448, it also points that you can still build walls in cities even if you have the Great Wall. ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #10, bug #14275 (project freeciv): But if you've found some way to reproduce it that's good, as I was unable to get it to happen except by chance. Actually I had to revert the patch for bug #14275 to get black squares. But in the current version, units are not reveled, and there view neither if are in your city view range. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad
Follow-up Comment #1, bug #14533 (project freeciv): Is that released 2.1.9 or current svn S2_1? The bug #13928 fix could have removed this behaviour. ___ Reply to this item at: http://gna.org/bugs/?14533 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city
Follow-up Comment #2, bug #14532 (project freeciv): Loading this save game crash S2_1 client, S2_2 server and trunk server: very good catch! ___ Reply to this item at: http://gna.org/bugs/?14532 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14534] Turn starts with visual focus not matching selection
Update of bug #14534 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?14534 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev