[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech

2009-10-29 Thread pepeto

Update of bug #14627 (project freeciv):

Category:  client-gtk-2.0 = general
  Status:None = Invalid
 Open/Closed:Open = Closed 
 Planned Release:None = 2.1.10 

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Follow-up Comment #1:

This is for 2.1.*, right?  Actually, we cannot add new events for this
version as it would break the network compatibility between the clients and
the server.

This bug is already fixed in the 2.2 and trunk branch (e_tech_goal), so you
will have to wait until 2.2 is released before seeing this oddity left. 
Sorry...


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[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-29 Thread pepeto

Update of bug #14614 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14608] Requirement cleanup

2009-10-29 Thread pepeto

Update of bug #14608 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-29 Thread pepeto

Update of bug #14606 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-29 Thread pepeto

Follow-up Comment #11, bug #14603 (project freeciv):

The attached patch splits the FREECIV_PATH in many others:
* FREECIV_DATA_PATH (default .:data:~/.freeciv/2.3:$datadir/freeciv)
* FREECIV_SAVE_PATH (default .:~/.freeciv/saves)
* FREECIV_SCENARIO_PATH (default
.:data/scenario:~/.freeciv/scenarios:$datadir/freeciv/scenario)

If one of the environment variable is not set, it will use FREECIV_PATH
instead (default .:data:~/.freeciv:~/.freeciv/2.3:$datadir/freeciv). 
Getting the save path or the scenario path from FREECIV_PATH will extend all
dirs with saves, scenario and scenarios suffixes.

Renamed the interface of datafile* to fileinfo*.  Every of this function
takes as first argument get_data_dirs(), get_save_dirs() or
get_scenario_dirs().  Also add constant flag to returned values which
shouldn't be modified or freed.


(file #7163)
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Additional Item Attachment:

File name: trunk_data_save_scenario_path.diff.bz2 Size:12 KB


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[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-29 Thread pepeto

Update of bug #13500 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #2:

Fix attached:
* Use tokens in /set command.  Consider '=' as a delimiter in this function. 
In the past, the allowconnect setting could contain this character (see rt
PR#535). nowadays, no setting use this character.
* Deleted is_ok_opt_name_char(), is_ok_opt_value_char(),
is_ok_opt_name_value_sep_char().
* Simplify how /explain gets its argument.


(file #7165)
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Additional Item Attachment:

File name: trunk_S2_2_set_explain_command.diff Size:7 KB


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[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-29 Thread pepeto

Additional Item Attachment, bug #13500 (project freeciv):

File name: S2_1_set_explain_command.diff  Size:7 KB


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[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-29 Thread pepeto

Follow-up Comment #3, bug #14621 (project freeciv):

 Only every 10/11/12/14 cities added. This also needs to happen
 when a city is lost.

Were you planning to post a patch?

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Re: [Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-29 Thread Goswin von Brederlow
pepeto no-reply.invalid-addr...@gna.org writes:

 Follow-up Comment #3, bug #14621 (project freeciv):

 Only every 10/11/12/14 cities added. This also needs to happen
 when a city is lost.

 Were you planning to post a patch?

Not me.

MfG
Goswin

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[Freeciv-Dev] [patch #1352] save event cache in savegame

2009-10-29 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1352

 Summary: save event cache in savegame
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 30.10.2009 um 00:13
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

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Details:

basic work to save the event cache in the savegames. The handling (save/load)
of the bitvector event-target is missing as I'm not familiar enough with it
...

I tested the patch - the events are saved and loaded but not visible due to
the missing bitvector part.

As the event cache patch is applied for 2.2, this is also a possible
candidate for this version; no changes to network et. al.



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File Attachments:


---
Date: Freitag 30.10.2009 um 00:13  Name:
event_cache20091030-0001-save-event-cache-in-savegame.diff  Size: 12kB   By:
syntron

http://gna.org/patch/download.php?file_id=7168

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[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-10-29 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #1281 (project freeciv):

update of the settings for the event cache:

* ec_turns: the number of turns events are saved in the event cache
* ec_size: the size of the event cache
* ec_chat: (dis)allow chat messages in the event cache

As the event cache only needs the server, these option are saved within
game.server.*. Therefore this patch does not changes the network
capabilities.

(file #7169)
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Additional Item Attachment:

File name:
event_cache20091030-0002-add-server-setting-for-the-event-cache.diff Size:8
KB


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