[Freeciv-Dev] [bug #14846] Help browser bug (mac)
Follow-up Comment #6, bug #14846 (project freeciv): Since I cannot reproduce this on my Mac OS 10.6.2 machine, could you please attach screen shots of the bug? ___ Reply to this item at: http://gna.org/bugs/?14846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14136] Outdated wiki pages on making contributions
Update of bug #14136 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: I've made sure all references to ftp.freeciv.org point to download.gna.org/freeciv and removed references to upload.freeciv.org. Also fixed some outdated links on the Nations page. I think this is enough to close this bug. ___ Reply to this item at: http://gna.org/bugs/?14136 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14857] Triremes can go anywhere in supplied scenarios in 2.2
URL: http://gna.org/bugs/?14857 Summary: Triremes can go anywhere in supplied scenarios in 2.2 Project: Freeciv Submitted by: jtn Submitted on: Sunday 29/11/09 at 10:55 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Triremes can now travel on any (shallow) Ocean tile rather than being tethered to coasts as they were in 2.1. The map generation now provides the constraints on their movement. However, the scenarios supplied by default (Earth, Europe etc) haven't been updated to add Deep Ocean (and Lake) tiles. This means that as soon as you have Triremes in these scenarios, you can go anywhere on the map. These seems wrong, and like a regression from 2.1. The obvious fix is to add Deep Oceans to the scenario save files. I could probably have a go at this. I think it'll break compatibility with rulesets that don't have Deep Ocean or Lake terrain (e.g., civ1/civ2); does this matter? ___ Reply to this item at: http://gna.org/bugs/?14857 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Lakes
At the moment Lakes are just a less good version of Ocean (no whales). In the real world, access to fresh water is important, and I idly wonder whether the game could reflect this. The best tweak I've thought of is that Lakes get the effect of Harbour for free (+1 food) -- the benefits of fresh water are mainly on the population, after all. Building a Harbour wouldn't increase this further for Lake tiles. Perhaps that's too powerful, especially early in the game; it could be balanced by reducing the trade (lakes aren't conduits to trade as the ocean is). So Lakes would be 2/0/1, like grassland-with-river, except that it couldn't be increased by irrigation/roads or Harbour. The effects of the Fish special might need tweaking too. Not sure whether Offshore Platform should still work -- probably it should. I got to thinking about this because it's currently possible to have an Ocean tile next to a Lake tile with a sharp boundary (by transforming a suitably placed Swamp). The obvious fix would be to flood any connected Lake with (shallow) Ocean as soon as it's linked to the ocean; this isn't too different in principle from the current river-extension behaviour when raising Swamp from the ocean. Currently, such a change would be more or less cosmetic, but if Lakes had actual gameplay value, it could become strategic; if you control a tile that could link a lake to the sea, and your enemy is at the other end of the lake, suddenly you can make life difficult for them. I realise it's a bit late to be proposing such a potentially balance- upsetting change for 2.2. Also, please say if you'd rather I engaged in random speculation on forum.freeciv.org rather than here. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1371] Typo corrections for British/English/Scottish/Welsh/Cornish nations
Follow-up Comment #1, patch #1371 (project freeciv): Committed to S2_2 as r16428 and trunk as r16429. ___ Reply to this item at: http://gna.org/patch/?1371 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14137] Ruleset string issues batch from Sini
Update of bug #14137 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14137 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14846] Help browser bug (mac)
Follow-up Comment #7, bug #14846 (project freeciv): Here are three screenshots of the problem. (file #7408, file #7409, file #7410) ___ Additional Item Attachment: File name: Picture 1.png Size:239 KB File name: Picture 2.png Size:132 KB File name: Picture 3.png Size:123 KB ___ Reply to this item at: http://gna.org/bugs/?14846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1376] Improvements to Burundi ruleset
URL: http://gna.org/patch/?1376 Summary: Improvements to Burundi ruleset Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2009년 11월 30일 at 01:03 Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Branched off bug #14137 - the Burundi legend is hard to translate. ___ Reply to this item at: http://gna.org/patch/?1376 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1377] Standardize year format
URL: http://gna.org/patch/?1377 Summary: Standardize year format Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2009년 11월 30일 at 02:59 Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Originally reported in bug #14137: This patch standardizes the year format in nation rulesets on the traditional 'BC' and 'AD' to be consistent with what's used in-game in Freeciv. It also makes sure there is a whitespace between the year and BC/AD. In some cases the line breaks have been rearranged to keep the string width. The patch also includes: *Minor typo fixes *Other consistency fixes, such as WWI - World War I *Minor leader title fixes, mainly adding the 'female' qualifier ___ File Attachments: --- Date: 월요일 2009년 11월 30일 at 02:59 Name: year_format_etc.diff Size: 31kB By: dmarks http://gna.org/patch/download.php?file_id=7412 ___ Reply to this item at: http://gna.org/patch/?1377 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14137] Ruleset string issues batch from Sini
Follow-up Comment #5, bug #14137 (project freeciv): The remaining issues raised separately as patch #1376 (Burundi) and patch #1377 (year format). ___ Reply to this item at: http://gna.org/bugs/?14137 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1378] New registry interface
URL: http://gna.org/patch/?1378 Summary: New registry interface Project: Freeciv Submitted by: pepeto Submitted on: dimanche 29.11.2009 à 19:23 Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Patch for trunk I was working on it for more than one month: * The registry stuff never stops Freeciv. Most of the function return FALSE or NULL on error. secfile_error() provides the last error message. * Added a new boolean type in registry (TRUE or FALSE). * The interface becomes very simpler and more flexible. You can issue function directly to the section and the entry structures (e.g. removing a full section). Use secfile_, section_ and entry_ prefixes for all functions. ___ File Attachments: --- Date: dimanche 29.11.2009 à 19:23 Name: trunk_registry.diff.bz2 Size: 52 ko By: pepeto http://gna.org/patch/download.php?file_id=7414 ___ Reply to this item at: http://gna.org/patch/?1378 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freesound soundset (was: Freeciv 2.1.10 released)
Have a look here: http://freeciv.wikia.com/wiki/Sound_%26_Music#Sound_Effects I also put up a blurb under 'Community News' on the main page. Regards, Daniel On Sun, Nov 29, 2009 at 5:51 PM, Gavin mdc...@gmail.com wrote: I would love it if you did! Gav On Sat, Nov 28, 2009 at 10:12 PM, Daniel Markstedt markst...@gmail.com wrote: Hi Gavin, Excellent work, I think this is exactly what we need. Would you mind if I put this package on our download server? ( http://download.gna.org/freeciv/contrib/audio/soundsets/ ) Regards, Daniel On Sat, Nov 28, 2009 at 7:42 PM, Gavin mdc...@gmail.com wrote: Hi Daniel Thanks for the detailed guide! I've put together the files you mentioned and updated the forum post and zip file: http://forum.freeciv.org/viewtopic.php?p=24600 http://pedantic.co.za/freeciv/freesounds-1.0.zip Thanks! Gav On Sat, Nov 28, 2009 at 4:24 PM, Daniel Markstedt markst...@gmail.com wrote: Hi again Gavin, I read your original announcement again and noted that you stated there that the files are covered by the Creative Commons Sampling Plus 1.0 license, which is good news. My suggestion is that you create a file named COPYING which includes the full text of the license as it appears here: http://creativecommons.org/licenses/sampling+/1.0/legalcode In addition, my reading of the 'Attribution' clause of the license is that you're obliged to somehow give credit to the authors of the files when you distribute them. Such information usually goes into a file called AUTHORS, according to open source convention. Then put these together with a README file in the root of the distribution package and we're good to go. :) Best, Daniel On Wed, Nov 25, 2009 at 8:52 PM, Daniel Markstedt markst...@gmail.com wrote: Hi Gavin, Since we're an open source project, we have some strict criteria for files that we host and/or link to. It must have a valid copyright notice and a readme file that states the source and authorship. If you could add this to the package I'd be happy to link to it from the wiki. Thanks, Daniel On Wed, Nov 25, 2009 at 10:36 AM, Gavin van Lelyveld mdc...@gmail.com wrote: Any objections to linking to my new soundset on the wiki, what with the new version? http://forum.freeciv.org/viewtopic.php?t=6086 Gav ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14860] Update present admins for 1.14
URL: http://gna.org/bugs/?14860 Summary: Update present admins for 1.14 Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2009년 11월 30일 at 06:16 Category: general Severity: 3 - Normal Priority: 1 - Later Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: 1.14.2 Discussion Lock: Any Operating System: None Planned Release: 1.14.3 ___ Details: The listed present admins in 1.14 helpdata are all retired. Should be brought up to date to those of later branches. ___ File Attachments: --- Date: 월요일 2009년 11월 30일 at 06:16 Name: 1_14-present-admins.diff Size: 802B By: dmarks http://gna.org/bugs/download.php?file_id=7415 ___ Reply to this item at: http://gna.org/bugs/?14860 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14861] civclient.dsc.in should use the 'bindir' variable
URL: http://gna.org/bugs/?14861 Summary: civclient.dsc.in should use the 'bindir' variable Project: Freeciv Submitted by: kgoetz Submitted on: Monday 11/30/2009 at 14:35 Category: client-gtk-2.0 Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.1.10 Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Hi all, In freeciv-2.1.0/data/civclient.dsc.in the following two lines have @path@/bin/, when they could use 'bindir' (which is defined in configure). CommandLine = @prefix@/bin/civclient ExecutablePath = @prefix@/bin/civserver -q 180 -e Thanks, kk ___ Reply to this item at: http://gna.org/bugs/?14861 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14862] Remove Planned Release '2.1.10'
URL: http://gna.org/bugs/?14862 Summary: Remove Planned Release '2.1.10' Project: Freeciv Submitted by: pepeto Submitted on: lundi 30.11.2009 à 07:52 Category: freeciv.org Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: It should be dropped from the menu now I guess... ___ Reply to this item at: http://gna.org/bugs/?14862 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev