[Freeciv-Dev] [bug #13941] Unload transporter command acts on multiple transports.
Follow-up Comment #3, bug #13941 (project freeciv): I will try to reproduce today, first. ___ Reply to this item at: http://gna.org/bugs/?13941 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15187] Crash using editing mode
URL: http://gna.org/bugs/?15187 Summary: Crash using editing mode Project: Freeciv Submitted by: None Submitted on: Saturday 01/23/10 at 09:43 CET Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2beta3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: A strange crash. how to reproduce: * start new game * enter editing mode * select global observer as player * middle click on a square without any unit -- the tile property window opens * close the tile property window * leave game * start a new game crash: 0: nation_of_player() has NULL nation 0: Detected fatal error in nation.c line 268: 0: bad nation freeciv-gtk2: shared.c:758: real_die: Asserzione '0' fallita. Aborted ___ Reply to this item at: http://gna.org/bugs/?15187 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1413] Amendment to nations policy
Update of patch #1413 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1409] South Korean leaders
Update of patch #1409 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1409 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1244] Morocco
Update of patch #1244 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1244 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1412] Castilian and Leonese nations
Update of patch #1412 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: For stuff we want to ship with mainline Freeciv the license must be GNU GPL. Images from the Public Domain may be redistributed under the GNU GPL so they're fine. GNU GFDL and cc-by etc. however are not 1:1 compatible with the GNU GPL which complicates things a lot. In the past, I have contacted Wikimedia users directly (e.g. on their talk pages) asking them to dual license particular images for this purpose. Just explain what the GNU GPL and Freeciv are. The responses have been generally positive in my experience. :) ___ Reply to this item at: http://gna.org/patch/?1412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1247] Dryad (fictional nation)
Update of patch #1247 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1247 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1250] Republic of Malta
Update of patch #1250 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Update of patch #1255 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1308] Nations: holy see and cyprus
Update of patch #1308 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1308 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15187] Crash using editing mode
Update of bug #15187 (project freeciv): Category:None = editor Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Follow-up Comment #1: You don't need to edit as global observer, just popup the property editor. It kept old datas. Fix attached. (file #7758) ___ Additional Item Attachment: File name: trunk_S2_2_edit_start_new_game.diff Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?15187 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15185] Changing a parameter before game start causes an attempt to reset the changed parameter
Update of bug #15185 (project freeciv): Severity: 4 - Important = 2 - Minor Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Follow-up Comment #1: Fix attached. Also, fix that using _/reset_ doesn't make the client resend all desired options. (file #7759, file #7760) ___ Additional Item Attachment: File name: trunk_desired_options.diff Size:4 KB File name: S2_2_desired_options.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?15185 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15142] crash after 100+ moves
Follow-up Comment #1, bug #15142 (project freeciv): The attached savegames doesn't fit the granted ruleset. You probably have modified it after the first part of the game. In consequence, there are lot of random issues... ___ Reply to this item at: http://gna.org/bugs/?15142 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Follow-up Comment #3, bug #14944 (project freeciv): I cannot reproduce... Are you sure it's not linked with an other applied patch? ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15188] Pressing 'end turn' from a AI player blocks the game
URL: http://gna.org/bugs/?15188 Summary: Pressing 'end turn' from a AI player blocks the game Project: Freeciv Submitted by: pepeto Submitted on: samedi 23.01.2010 à 16:23 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: pepeto Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.12, 2.2.0 ___ Details: Initially reported by Daniel on IRC. ___ Reply to this item at: http://gna.org/bugs/?15188 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15189] Stuck when ending turn as AI
URL: http://gna.org/bugs/?15189 Summary: Stuck when ending turn as AI Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 01월 24일 at 01:26 Category: client-gtk-2.0 Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.1.11 Discussion Lock: Any Operating System: None Planned Release: ___ Details: The client gets stuck with an insensitive end turn button when clicking it as your player is set to AI mode. Steps to reproduce: 1)Attach yourself to a player 2)Turn on AI mode for your player 3)Hit the end turn button At step 3 the end turn button is insensitive but the turn doesn't end. You have to attach to another human player and end the turn there to restore sanity in your client. I think a solution would be to make the end turn button always insensitive when your player is in AI mode. ___ Reply to this item at: http://gna.org/bugs/?15189 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15188] Pressing 'end turn' from a AI player blocks the game
Update of bug #15188 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Same as bug #15189. ___ Reply to this item at: http://gna.org/bugs/?15188 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15190] Placeholder glyph in nation name in Korean locale
URL: http://gna.org/bugs/?15190 Summary: Placeholder glyph in nation name in Korean locale Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 01월 24일 at 01:48 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.1.11,2.2.0-beta3 Discussion Lock: Any Operating System: Mac OS Planned Release: ___ Details: When in Korean locale there is a placeholder glyph instead of the first Korean character of a nation name in a specific place in the UI. See screenshot. ___ File Attachments: --- Date: 일요일 2010년 01월 24일 at 01:48 Name: koreanartifact.jpg Size: 31kB By: dmarks http://gna.org/bugs/download.php?file_id=7761 ___ Reply to this item at: http://gna.org/bugs/?15190 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15190] Placeholder glyph in nation name in Korean locale
Follow-up Comment #1, bug #15190 (project freeciv): The placeholder glyph in question is the rectangle containing a cross, in case you don't read Korean. :) ___ Reply to this item at: http://gna.org/bugs/?15190 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15190] Placeholder glyph in nation name in Korean locale
Follow-up Comment #2, bug #15190 (project freeciv): Reproducing also in Simplified Chinese (zh_CN) locale. Probably caused by these 2-bit characters. ___ Reply to this item at: http://gna.org/bugs/?15190 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15189] Stuck when ending turn as AI
Update of bug #15189 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0 ___ Follow-up Comment #1: Fixes attached. (file #7762, file #7763, file #7764) ___ Additional Item Attachment: File name: trunk_ai_phase_done.diff Size:4 KB File name: S2_2_ai_phase_done.diffSize:4 KB File name: S2_1_ai_phase_done.diffSize:4 KB ___ Reply to this item at: http://gna.org/bugs/?15189 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15190] Placeholder glyph in nation name in Korean locale
Update of bug #15190 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0 ___ Follow-up Comment #3: Does this patch works for you? (file #7765, file #7766) ___ Additional Item Attachment: File name: trunk_S2_2_update_info_label.diff Size:1 KB File name: S2_1_update_info_label.diffSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?15190 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14522] Crash connecting to network game
Update of bug #14522 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Additional Item Attachment: File name: trunk_inf_token_required.diff Size:4 KB File name: S2_2_S2_1_inf_token_required.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?14522 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15191] Metaserver response analysis failure doesn't print error message
URL: http://gna.org/bugs/?15191 Summary: Metaserver response analysis failure doesn't print error message Project: Freeciv Submitted by: pepeto Submitted on: samedi 23.01.2010 à 19:29 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.12, 2.2.0 ___ Details: After fixing bug #14522, we would need to print an error message when the analysis of the metaserver response will fail. ___ File Attachments: --- Date: samedi 23.01.2010 à 19:29 Name: trunk_metascan_failure.diff Size: 1015 o By: pepeto http://gna.org/bugs/download.php?file_id=7769 --- Date: samedi 23.01.2010 à 19:29 Name: S2_2_S2_1_metascan_failure.diff Size: 1 ko By: pepeto http://gna.org/bugs/download.php?file_id=7770 ___ Reply to this item at: http://gna.org/bugs/?15191 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15191] Metaserver response analysis failure doesn't print error message
Update of bug #15191 (project freeciv): Depends on: = bugs #14522 ___ Reply to this item at: http://gna.org/bugs/?15191 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14529] Separate LAN servers and metaserver's servers connection
Update of bug #14529 (project freeciv): Planned Release: 2.2.0 = ___ Reply to this item at: http://gna.org/bugs/?14529 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14660] Rivers_overlay error messages
Update of bug #14660 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #2: Seems the riversoverlay capability is not very right in that scenario because no rivers are saved anyway. Removing this capability. (file #7771) ___ Additional Item Attachment: File name: iberian-peninsula-136x100-v1.0.sav.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14660 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14660] Rivers_overlay error messages
Follow-up Comment #3, bug #14660 (project freeciv): It's affecting these scenarios too: british-isles-85x80-v2.80 earth-80x50-v2.sav earth-160x90-v2.sav europe-200x100-v2.sav ___ Reply to this item at: http://gna.org/bugs/?14660 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.
Update of bug #14181 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #5: Fix attached: revert the unintentional change of the fortress effect on unit HP regeneration. (file #7772) ___ Additional Item Attachment: File name: trunk_S2_2_effect_fortress_hp_regen.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14181 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14660] Rivers_overlay error messages
Update of bug #14660 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?14660 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14660] Rivers_overlay error messages
Follow-up Comment #4, bug #14660 (project freeciv): After checking the archives of the svn repository: this error message appears to be wrong. It had been added for PR#40441 (r15160, r15161), but doesn't look to work in the direction of the initial code from PR#14652 (r11374). The attached fixes remove the error message. (file #7773, file #7774) ___ Additional Item Attachment: File name: trunk_riveroverlay.diffSize:0 KB File name: S2_2_riveroverlay.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14660 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1416] Adds ruleset for Republic of Venice
URL: http://gna.org/patch/?1416 Summary: Adds ruleset for Republic of Venice Project: Freeciv Submitted by: None Submitted on: Sunday 01/24/2010 at 03:21 CET Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: devo...@yahoo.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Republic of Venice dominated the Mediterranean Basic for most of the Middle Ages and remained independent until Napoleon's invasion. The attached ruleset includes a flag, cities, etc. to play. ___ File Attachments: --- Date: Sunday 01/24/2010 at 03:21 CET Name: venetian.ruleset Size: 2kB By: None http://gna.org/patch/download.php?file_id=7776 --- Date: Sunday 01/24/2010 at 03:21 CET Name: venetian.zip Size: 9kB By: None http://gna.org/patch/download.php?file_id= ___ Reply to this item at: http://gna.org/patch/?1416 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev