[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-19 Thread pepeto

Update of bug #16465 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16470] Player are not loaded correctly

2010-08-19 Thread pepeto

Update of bug #16470 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-19 Thread pepeto

Update of bug #16467 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-19 Thread pepeto

Update of bug #16461 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-19 Thread pepeto

Update of bug #16466 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16455] Formatting of changed parameters

2010-08-19 Thread pepeto

Update of bug #16455 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1856] More efficient is_nation_in_range()

2010-08-19 Thread pepeto

Update of patch #1856 (project freeciv):

 Assigned to:None = pepeto 
 Planned Release: = 2.2.3, 2.3.0   


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[Freeciv-Dev] [patch #1867] Implement warclient chatline autocompletion

2010-08-19 Thread pepeto

URL:
  http://gna.org/patch/?1867

 Summary: Implement warclient chatline autocompletion
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 12:48
Category: client-gtk-2.0
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Option to autocomplete the user or player names in the chatline when pressing
the tabulation key.




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File Attachments:


---
Date: jeudi 19.08.2010 à 12:48  Name: trunk_chatline_autocompletion.diff 
Size: 7 ko   By: pepeto

http://gna.org/patch/download.php?file_id=9919

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[Freeciv-Dev] [patch #1868] Remove pooled team research optionally

2010-08-19 Thread pepeto

URL:
  http://gna.org/patch/?1868

 Summary: Remove pooled team research optionally
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 14:32
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

In 1.14, as on warservers, players have always preferred to play in teams
without sharing their research with the other mates. The idea is to make this
optional.





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[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure

2010-08-19 Thread pepeto

URL:
  http://gna.org/patch/?1869

 Summary: Detach the player_research structure from the team
structure
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 14:34
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

In order to complete patch #1868, this patch makes the player_research
structure totally independent from the team structure.




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File Attachments:


---
Date: jeudi 19.08.2010 à 14:34  Name: trunk_independent_research.diff  Size:
71 ko   By: pepeto

http://gna.org/patch/download.php?file_id=9920

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[Freeciv-Dev] [patch #1868] Remove pooled team research optionally

2010-08-19 Thread pepeto

Update of patch #1868 (project freeciv):

  Depends on: = patch #1869


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[Freeciv-Dev] [bug #16481] Display research speed on main window

2010-08-19 Thread HanduMan

Follow-up Comment #3, bug #16481 (project freeciv):

How about just extending the current text to Researching Warrior Code: 0/28
(28 turns, 1 bulbs/turn)? Bossibly adding this to the tooltip also.

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[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto

Follow-up Comment #1, bug #16485 (project freeciv):

Some related bugs:
* Using _/team_ doesn't create a team when needed.
* _/team player-name team_no_ is broken.
* _/team player-name 1000_ produces a segmentation fault.
* The client doesn't handle the player team correctly.


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[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)

2010-08-19 Thread Daniel Markstedt

Update of bug #16476 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

Your patch did the trick. Yippee. :)

Closing as dupe with bug #15559

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[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)

2010-08-19 Thread Daniel Markstedt

Update of bug #16476 (project freeciv):

  Status:   Duplicate = Ready For Test 
 Open/Closed:  Closed = Open   
 Planned Release: = 2.2.3  

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Follow-up Comment #3:

The patch solved the problem I was having in bug #16476. I think we should
consider it for 2.2.3. Is someone up for reviewing?

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[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)

2010-08-19 Thread Daniel Markstedt

Update of bug #16476 (project freeciv):

  Status:  Ready For Test = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

Never mind that comment. It was meant for somewhere else.

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[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto

Update of bug #16485 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #2:

Fix attached for all related bugs.


(file #9921)
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Additional Item Attachment:

File name: trunk_team_slot.diff   Size:5 KB


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[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report

2010-08-19 Thread pepeto

URL:
  http://gna.org/bugs/?16486

 Summary: Global observers cannot access the demographic
report
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 15:46
Category: general
Severity: 1 - Wish
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:






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[Freeciv-Dev] [bug #16487] Global observers cannot access what a city can build

2010-08-19 Thread pepeto

URL:
  http://gna.org/bugs/?16487

 Summary: Global observers cannot access what a city can
build
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 15:47
Category: general
Severity: 1 - Wish
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:






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[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index

2010-08-19 Thread pepeto

URL:
  http://gna.org/bugs/?16488

 Summary: Top five city always show the players with lower
index
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 15:48
Category: general
Severity: 1 - Wish
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Then player index 0 is always disadvantaged. It should use at least the
shuffled players order.





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[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report

2010-08-19 Thread pepeto

Update of bug #16486 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

Patch ported from warserver.


(file #9922)
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Additional Item Attachment:

File name: trunk_global_observer_demographics.diff Size:3 KB


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[Freeciv-Dev] [bug #16487] Global observers cannot access what a city can build

2010-08-19 Thread pepeto

Update of bug #16487 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

Patch ported from warclient.


(file #9923)
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File name: trunk_global_observer_worklists.diff Size:4 KB


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[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index

2010-08-19 Thread pepeto

Update of bug #16488 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

Patch ported from warserver.


(file #9924)
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Additional Item Attachment:

File name: trunk_top_5_cities_random.diff Size:1 KB


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[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-19 Thread pepeto

URL:
  http://gna.org/patch/?1870

 Summary: Add unit statistics
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 17:56
Category: general
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Inspired by warserver unit statistics, keep the number of units built, killed
and lost for every player. Currently the score is not affected at all with the
combat a player have been made. With this patch, the players will win 1 point
for 10 units built, 1 point for 3 units killed and 1 point for 10 units
lost.




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File Attachments:


---
Date: jeudi 19.08.2010 à 17:56  Name: trunk_unit_stats.diff  Size: 15 ko  
By: pepeto

http://gna.org/patch/download.php?file_id=9925

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[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-19 Thread David Lowe

Follow-up Comment #1, patch #1870 (project freeciv):

 win ... 1 point for 10 units lost.   Surely you mean *lose* a point?

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[Freeciv-Dev] [bug #16490] Server blocks waiting for connection hostname

2010-08-19 Thread pepeto

URL:
  http://gna.org/bugs/?16490

 Summary: Server blocks waiting for connection hostname
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 19.08.2010 à 22:45
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

It sometimes can block more than 10 seconds. In that time, players cannot
play, what is quite annoying.





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[Freeciv-Dev] [bug #16491] assertion fails in make_contact(), after using editor

2010-08-19 Thread George Koehler

URL:
  http://gna.org/bugs/?16491

 Summary: assertion fails in make_contact(), after using
editor
 Project: Freeciv
Submitted by: kernigh
Submitted on: Friday 08/20/2010 at 00:36
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2
 Discussion Lock: Any
Operating System: *BSD
 Planned Release: 

___

Details:


 assertion pplayer_get_diplstate(pplayer2, pplayer1)-type !=
DS_NO_CONTACT failed: file ../../server/plrhand.c, line 1169, function
make_contact
Abort trap (core dumped)


I am running S2_2 r17795.

This sometimes happens after using the editor to remove a player and then
create a new player (in the same slot). The new player inherits some
diplomacy stuff (like embassies) from the old player. This seems to create an
inconsistency where the new player has never met the other players, but the
other players have already met the new player. This inconsistency can abort
the server in make_contact() at plrhand.c:1169.

Steps to reproduce:
0 Load attached game *fall-of-armenia-turn246.sav.bz2*.
0 Take Armenians, start game.
0 Disband last unit in last city.
0 Click Turn Done. RIP Armenia.
0 Enable the editing mode.
0 Switch from Armenia to Global Observer.
0 Open dialog to edit players.
0 Destroy Armenia.
0 Create new player. (I will call Prussia.)
0 Close dialog.
0 Select new unit, Warriors, Prussia.
0 Place some Prussian Warriors, near but not adjacent to existing cities and
warriors.
0 Switch from Global Observer to Prussia.
0 Disable the editing mode.
0 Click Turn Done. Assertion fails, server aborts.

The other attached game *rise-of-prussia-turn247.sav.bz2* is from after
placing those Prussian Warriors but before clicking Turn Done.

This bug is similar to bug #96 http://redmine.pagema.net/issues/96 of
Longturn http://longturn.org/, where the same assertion fails. The
difference is that I am now crashing the vanilla S2_2 server instead of the
modified Longturn server, by using the map editor instead of LTeX newcomers.



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File Attachments:


---
Date: Friday 08/20/2010 at 00:36  Name: fall-of-armenia-turn246.sav.bz2 
Size: 56kB   By: kernigh
save files from before and after usage of editor
http://gna.org/bugs/download.php?file_id=9927
---
Date: Friday 08/20/2010 at 00:36  Name: rise-of-prussia-turn247.sav.bz2 
Size: 54kB   By: kernigh
save files from before and after usage of editor
http://gna.org/bugs/download.php?file_id=9928

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[Freeciv-Dev] [patch #1474] Danziger nation

2010-08-19 Thread J.M. Maalderink

Update of patch #1474 (project freeciv):

  Status: In Progress = Wont Do
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Tatar, Bashkir, Abkhaz, Ossetian, Paulista

2010-08-19 Thread J.M. Maalderink

Follow-up Comment #11, patch #1350 (project freeciv):

You can just make the Crimean Tatars anyway if you want; we can always remove
the Krimean khans from the Tatar nationset.

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[Freeciv-Dev] [patch #1468] Misc. nation fixes

2010-08-19 Thread J.M. Maalderink

Update of patch #1468 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #1472] Add the House of Savoy

2010-08-19 Thread J.M. Maalderink

Update of patch #1472 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-19 Thread J.M. Maalderink

Update of patch #1478 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-19 Thread J.M. Maalderink

Update of patch #1496 (project freeciv):

  Status:   Need Info = In Progress

___

Follow-up Comment #9:

here's a svg flag for the Khazars. The stars came out a bit weird though.

What about this flag for the Sikhs:
http://en.wikipedia.org/wiki/File:Punjab_flag.svg
this seems the one that was actually in use for the historical Sikh empire.

(file #9929)
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File name: khazaria.svg   Size:3 KB


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[Freeciv-Dev] [patch #1508] Maasai nation

2010-08-19 Thread J.M. Maalderink

Follow-up Comment #3, patch #1508 (project freeciv):

That flag is not PD, but I will just make one from the Kenyan flag of
Freeciv, it seems the Maasai flag was based on the Kenyan flag anyway (or the
other way around).

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