[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile
Update of bug #16465 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16465 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16470] Player are not loaded correctly
Update of bug #16470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16470 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column
Update of bug #16467 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16467 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets
Update of bug #16461 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16461 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option
Update of bug #16466 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16466 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16455] Formatting of changed parameters
Update of bug #16455 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16455 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1856] More efficient is_nation_in_range()
Update of patch #1856 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0 ___ Reply to this item at: http://gna.org/patch/?1856 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1867] Implement warclient chatline autocompletion
URL: http://gna.org/patch/?1867 Summary: Implement warclient chatline autocompletion Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 12:48 Category: client-gtk-2.0 Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Option to autocomplete the user or player names in the chatline when pressing the tabulation key. ___ File Attachments: --- Date: jeudi 19.08.2010 à 12:48 Name: trunk_chatline_autocompletion.diff Size: 7 ko By: pepeto http://gna.org/patch/download.php?file_id=9919 ___ Reply to this item at: http://gna.org/patch/?1867 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1868] Remove pooled team research optionally
URL: http://gna.org/patch/?1868 Summary: Remove pooled team research optionally Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 14:32 Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: In 1.14, as on warservers, players have always preferred to play in teams without sharing their research with the other mates. The idea is to make this optional. ___ Reply to this item at: http://gna.org/patch/?1868 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure
URL: http://gna.org/patch/?1869 Summary: Detach the player_research structure from the team structure Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 14:34 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: In order to complete patch #1868, this patch makes the player_research structure totally independent from the team structure. ___ File Attachments: --- Date: jeudi 19.08.2010 à 14:34 Name: trunk_independent_research.diff Size: 71 ko By: pepeto http://gna.org/patch/download.php?file_id=9920 ___ Reply to this item at: http://gna.org/patch/?1869 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1868] Remove pooled team research optionally
Update of patch #1868 (project freeciv): Depends on: = patch #1869 ___ Reply to this item at: http://gna.org/patch/?1868 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16481] Display research speed on main window
Follow-up Comment #3, bug #16481 (project freeciv): How about just extending the current text to Researching Warrior Code: 0/28 (28 turns, 1 bulbs/turn)? Bossibly adding this to the tooltip also. ___ Reply to this item at: http://gna.org/bugs/?16481 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed
Follow-up Comment #1, bug #16485 (project freeciv): Some related bugs: * Using _/team_ doesn't create a team when needed. * _/team player-name team_no_ is broken. * _/team player-name 1000_ produces a segmentation fault. * The client doesn't handle the player team correctly. ___ Reply to this item at: http://gna.org/bugs/?16485 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)
Update of bug #16476 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: Your patch did the trick. Yippee. :) Closing as dupe with bug #15559 ___ Reply to this item at: http://gna.org/bugs/?16476 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)
Update of bug #16476 (project freeciv): Status: Duplicate = Ready For Test Open/Closed: Closed = Open Planned Release: = 2.2.3 ___ Follow-up Comment #3: The patch solved the problem I was having in bug #16476. I think we should consider it for 2.2.3. Is someone up for reviewing? ___ Reply to this item at: http://gna.org/bugs/?16476 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)
Update of bug #16476 (project freeciv): Status: Ready For Test = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: Never mind that comment. It was meant for somewhere else. ___ Reply to this item at: http://gna.org/bugs/?16476 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed
Update of bug #16485 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #2: Fix attached for all related bugs. (file #9921) ___ Additional Item Attachment: File name: trunk_team_slot.diff Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?16485 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report
URL: http://gna.org/bugs/?16486 Summary: Global observers cannot access the demographic report Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 15:46 Category: general Severity: 1 - Wish Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/bugs/?16486 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16487] Global observers cannot access what a city can build
URL: http://gna.org/bugs/?16487 Summary: Global observers cannot access what a city can build Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 15:47 Category: general Severity: 1 - Wish Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/bugs/?16487 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index
URL: http://gna.org/bugs/?16488 Summary: Top five city always show the players with lower index Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 15:48 Category: general Severity: 1 - Wish Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Then player index 0 is always disadvantaged. It should use at least the shuffled players order. ___ Reply to this item at: http://gna.org/bugs/?16488 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report
Update of bug #16486 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #1: Patch ported from warserver. (file #9922) ___ Additional Item Attachment: File name: trunk_global_observer_demographics.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?16486 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16487] Global observers cannot access what a city can build
Update of bug #16487 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #1: Patch ported from warclient. (file #9923) ___ Additional Item Attachment: File name: trunk_global_observer_worklists.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?16487 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index
Update of bug #16488 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #1: Patch ported from warserver. (file #9924) ___ Additional Item Attachment: File name: trunk_top_5_cities_random.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?16488 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1870] Add unit statistics
URL: http://gna.org/patch/?1870 Summary: Add unit statistics Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 17:56 Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Inspired by warserver unit statistics, keep the number of units built, killed and lost for every player. Currently the score is not affected at all with the combat a player have been made. With this patch, the players will win 1 point for 10 units built, 1 point for 3 units killed and 1 point for 10 units lost. ___ File Attachments: --- Date: jeudi 19.08.2010 à 17:56 Name: trunk_unit_stats.diff Size: 15 ko By: pepeto http://gna.org/patch/download.php?file_id=9925 ___ Reply to this item at: http://gna.org/patch/?1870 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1870] Add unit statistics
Follow-up Comment #1, patch #1870 (project freeciv): win ... 1 point for 10 units lost. Surely you mean *lose* a point? ___ Reply to this item at: http://gna.org/patch/?1870 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16490] Server blocks waiting for connection hostname
URL: http://gna.org/bugs/?16490 Summary: Server blocks waiting for connection hostname Project: Freeciv Submitted by: pepeto Submitted on: jeudi 19.08.2010 à 22:45 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: It sometimes can block more than 10 seconds. In that time, players cannot play, what is quite annoying. ___ Reply to this item at: http://gna.org/bugs/?16490 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16491] assertion fails in make_contact(), after using editor
URL: http://gna.org/bugs/?16491 Summary: assertion fails in make_contact(), after using editor Project: Freeciv Submitted by: kernigh Submitted on: Friday 08/20/2010 at 00:36 Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2 Discussion Lock: Any Operating System: *BSD Planned Release: ___ Details: assertion pplayer_get_diplstate(pplayer2, pplayer1)-type != DS_NO_CONTACT failed: file ../../server/plrhand.c, line 1169, function make_contact Abort trap (core dumped) I am running S2_2 r17795. This sometimes happens after using the editor to remove a player and then create a new player (in the same slot). The new player inherits some diplomacy stuff (like embassies) from the old player. This seems to create an inconsistency where the new player has never met the other players, but the other players have already met the new player. This inconsistency can abort the server in make_contact() at plrhand.c:1169. Steps to reproduce: 0 Load attached game *fall-of-armenia-turn246.sav.bz2*. 0 Take Armenians, start game. 0 Disband last unit in last city. 0 Click Turn Done. RIP Armenia. 0 Enable the editing mode. 0 Switch from Armenia to Global Observer. 0 Open dialog to edit players. 0 Destroy Armenia. 0 Create new player. (I will call Prussia.) 0 Close dialog. 0 Select new unit, Warriors, Prussia. 0 Place some Prussian Warriors, near but not adjacent to existing cities and warriors. 0 Switch from Global Observer to Prussia. 0 Disable the editing mode. 0 Click Turn Done. Assertion fails, server aborts. The other attached game *rise-of-prussia-turn247.sav.bz2* is from after placing those Prussian Warriors but before clicking Turn Done. This bug is similar to bug #96 http://redmine.pagema.net/issues/96 of Longturn http://longturn.org/, where the same assertion fails. The difference is that I am now crashing the vanilla S2_2 server instead of the modified Longturn server, by using the map editor instead of LTeX newcomers. ___ File Attachments: --- Date: Friday 08/20/2010 at 00:36 Name: fall-of-armenia-turn246.sav.bz2 Size: 56kB By: kernigh save files from before and after usage of editor http://gna.org/bugs/download.php?file_id=9927 --- Date: Friday 08/20/2010 at 00:36 Name: rise-of-prussia-turn247.sav.bz2 Size: 54kB By: kernigh save files from before and after usage of editor http://gna.org/bugs/download.php?file_id=9928 ___ Reply to this item at: http://gna.org/bugs/?16491 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1474] Danziger nation
Update of patch #1474 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Tatar, Bashkir, Abkhaz, Ossetian, Paulista
Follow-up Comment #11, patch #1350 (project freeciv): You can just make the Crimean Tatars anyway if you want; we can always remove the Krimean khans from the Tatar nationset. ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1468] Misc. nation fixes
Update of patch #1468 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1472] Add the House of Savoy
Update of patch #1472 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1472 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1478] Macedonian nations
Update of patch #1478 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation
Update of patch #1496 (project freeciv): Status: Need Info = In Progress ___ Follow-up Comment #9: here's a svg flag for the Khazars. The stars came out a bit weird though. What about this flag for the Sikhs: http://en.wikipedia.org/wiki/File:Punjab_flag.svg this seems the one that was actually in use for the historical Sikh empire. (file #9929) ___ Additional Item Attachment: File name: khazaria.svg Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1496 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1508] Maasai nation
Follow-up Comment #3, patch #1508 (project freeciv): That flag is not PD, but I will just make one from the Kenyan flag of Freeciv, it seems the Maasai flag was based on the Kenyan flag anyway (or the other way around). ___ Reply to this item at: http://gna.org/patch/?1508 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev