[Freeciv-Dev] [patch #2028] Milanese (Lombard) region
URL: http://gna.org/patch/?2028 Summary: Milanese (Lombard) region Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:00 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Milanese (Lombards) flag adapted from http://commons.wikimedia.org/wiki/File:Flag_of_the_Duchy_of_Milan_(1450).svg ___ File Attachments: --- Date: Tuesday 10/05/2010 at 06:00 Name: milan.svg Size: 114kB By: mixcoatl http://gna.org/patch/download.php?file_id=10625 --- Date: Tuesday 10/05/2010 at 06:00 Name: milanese.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10626 ___ Reply to this item at: http://gna.org/patch/?2028 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2028] Milanese (Lombard) nation
Update of patch #2028 (project freeciv): Summary: Milanese (Lombard) region = Milanese (Lombard) nation ___ Reply to this item at: http://gna.org/patch/?2028 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2029] Guyanese
URL: http://gna.org/patch/?2029 Summary: Guyanese Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:02 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Guyana flag from http://commons.wikimedia.org/wiki/File:Flag_of_Guyana.svg ___ File Attachments: --- Date: Tuesday 10/05/2010 at 06:02 Name: guyanese.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10627 --- Date: Tuesday 10/05/2010 at 06:02 Name: guyana.svg Size: 3kB By: mixcoatl http://gna.org/patch/download.php?file_id=10628 ___ Reply to this item at: http://gna.org/patch/?2029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2029] Guyanese nation
Update of patch #2029 (project freeciv): Summary:Guyanese = Guyanese nation ___ Reply to this item at: http://gna.org/patch/?2029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2030] Métis nation
URL: http://gna.org/patch/?2030 Summary: Métis nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/05/2010 at 06:04 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Métis ___ File Attachments: --- Date: Tuesday 10/05/2010 at 06:04 Name: metis.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=10629 --- Date: Tuesday 10/05/2010 at 06:04 Name: metis.svg Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=10630 ___ Reply to this item at: http://gna.org/patch/?2030 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2025] Alternative Antarctican flag
Update of patch #2025 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2025 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2026] Liburnian nation
Update of patch #2026 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Do you have a flag suggestion? ___ Reply to this item at: http://gna.org/patch/?2026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password
Follow-up Comment #10, bug #16311 (project freeciv): If autoconnect is used without a network connection freeciv fails to start. The error in stderror.txt is Failed looking up host. It would be better if freeciv displayed this error message on the status bar ___ Reply to this item at: http://gna.org/bugs/?16311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2014] Novgorodian nation
Follow-up Comment #4, patch #2014 (project freeciv): Proposed symbol to the flag: http://en.wikipedia.org/wiki/File:Nowogr%C3%B3d.svg Nizhny Novgorod was founded at 1220. The Novgorod Republic was annexed to Grand Duchy of Moscow at 1478. ___ Reply to this item at: http://gna.org/patch/?2014 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated
Follow-up Comment #2, bug #16799 (project freeciv): Two more rulesets? Only the default one is in POTFILES.in, though. Perhaps we should add the multiplayer and experimental stuff in POTFILES.in? ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Follow-up Comment #4, bug #16813 (project freeciv): Hi pepeto. No problem with the submission field. I have been testing this patch out further and I can't decide whether the additional adjustment for love 0 should be there or not. Perhaps this makes the AI too war averse... In this case, maybe just the original bug fix is enough. I have attached yet another patch for that! I think it needs someone else to test both ways and see what they think is best... (file #10632) ___ Additional Item Attachment: File name: ai_love.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated
Update of bug #16799 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #3: Perhaps we should add the multiplayer and experimental stuff in POTFILES.in? Yes, we must! Fix attached. However, it makes the following warnings: data/experimental/game.ruleset:87: warning: unterminated character constant data/experimental/game.ruleset:88: warning: unterminated character constant data/experimental/game.ruleset:92: warning: unterminated character constant data/experimental/game.ruleset:94: warning: unterminated character constant data/experimental/game.ruleset:137: warning: unterminated character constant data/experimental/terrain.ruleset:141: warning: unterminated character constant data/multiplayer/default.lua:15: warning: unterminated character constant data/multiplayer/default.lua:142: warning: unterminated character constant data/multiplayer/game.ruleset:83: warning: unterminated character constant data/multiplayer/game.ruleset:84: warning: unterminated character constant data/multiplayer/game.ruleset:88: warning: unterminated character constant data/multiplayer/game.ruleset:90: warning: unterminated character constant data/multiplayer/game.ruleset:133: warning: unterminated character constant data/multiplayer/techs.ruleset:771: warning: unterminated character constant data/multiplayer/terrain.ruleset:139: warning: unterminated character constant data/nation/northumbrian.ruleset:88: warning: unterminated character constant Going to fix that in another patch. (file #10634) ___ Additional Item Attachment: File name: trunk_POTFILES.in.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated
Update of bug #16799 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Going to fix that in another patch. Attached. (file #10635) ___ Additional Item Attachment: File name: trunk_fix_gettext_warnings.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16804] City dialog bug?
Update of bug #16804 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16804 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet
Update of bug #16806 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16806 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load
Follow-up Comment #3, bug #13557 (project freeciv): As the server loads the saved game, the AI seems to immediately abandon its wonder city. I have a patch (file #10375 of bug #16717) that logs the choice of wonder city. When I started my server: This is the server for Freeciv version 2.2.3+ You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Loading rulesets 2: Philippe le Hardi choosing new wonder city (cause 1). 2: Philippe le Hardi chose no city as wonder city. 2: Ashoka choosing new wonder city (cause 1). 2: Ashoka chose no city as wonder city. 2: Tancredo Neves choosing new wonder city (cause 1). 2: Tancredo Neves chose no city as wonder city. 2: José Antonio Páez choosing new wonder city (cause 1). 2: José Antonio Páez chose no city as wonder city. 2: Kwanggaet'o choosing new wonder city (cause 1). 2: Kwanggaet'o chose no city as wonder city. 2: Now accepting new client connections. For introductory help, type 'help'. AI would normally choose a city, but here, AI seems to be running without knowledge of its own cities. As soon as I start the game, AI chooses a wonder city for human players. 2: Connection request from kernigh from localhost 2: c1 has client version 2.2.3+ Starting game. Player 'Ashoka' now has AI skill level 'Easy'. Player 'Tancredo Neves' now has AI skill level 'Easy'. Player 'José Antonio Páez' now has AI skill level 'Easy'. Player 'Kwanggaet'o' now has AI skill level 'Easy'. 2: Philippe le Hardi choosing new wonder city (cause 1). 2: Philippe le Hardi chose Dijon as wonder city. After I click 'Turn Done', AI chooses a wonder city for AI players. (Human player Philippe le Hardi keeps Dijon, but only because I am testing a fix to bug #16717.) 2: Kwanggaet'o choosing new wonder city (cause 1). 2: Kwanggaet'o chose Ungjin as wonder city. 2: José Antonio Páez choosing new wonder city (cause 1). 2: José Antonio Páez chose Trujillo as wonder city. 2: Ashoka choosing new wonder city (cause 1). 2: Ashoka chose Madurai as wonder city. 2: Tancredo Neves choosing new wonder city (cause 1). 2: Tancredo Neves chose Fortaleza as wonder city. Game saved as /home/kernigh/.freeciv/saves/freeciv-T0076-Y-0600-auto.sav.bz2 At the same time, the game also announces that the AI players abandoned their wonders: * The Venezuelans have stopped building The Great Library(W) in Zulia. * The Indians have stopped building The Great Library(W) in Calcutta. * The Brazilians have stopped building The Great Library(W) in Fortaleza. Brazil chooses Fortaleza as wonder city, but does not continue a wonder there, perhaps because Brazil had no wonder city at the end of the previous turn. ___ Reply to this item at: http://gna.org/bugs/?13557 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2026] Liburnian nation
Follow-up Comment #2, patch #2026 (project freeciv): I think that the flag should refer to the sea (for example, a fish or a ship). ___ Reply to this item at: http://gna.org/patch/?2026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often
Follow-up Comment #1, bug #16717 (project freeciv): AI tries to pick a wonder city and build a wonder there. Today, the logic to stay with a wonder city is broken, only because the code has '=' instead of '=' at one place, so AI will never finish a wonder unless by luck AI chooses this same city for every turn until this wonder is complete. At ai_manage_buildings() under ai/aicity.c, I tried to change from 0 = wonder_city-surplus[O_SHIELD] to 0 = wonder_city-surplus[O_SHIELD] and tried a game. I observed that the AI stayed with its wonder city, except when this wonder city was not building a wonder (perhaps because the AI had no technology for a wonder). So change from '=' to '=' seems to be good idea. I can create patch after I delete my logging code. I need to keep my logging code while I study bug #13557. ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often
Update of bug #16717 (project freeciv): Status:None = In Progress Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #2: Effectively, this appears to be the cause of the bug. It has been added by mistake in PR#39553 (revision #13297) when inverting a condition: !(a b) - (!a || !b). Patch is needed for trunk and S2_2 (note that this code has been moved into server/advbuilding.c in trunk). ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2032] Flags sprites cleanup
URL: http://gna.org/patch/?2032 Summary: Flags sprites cleanup Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 10/06/2010 at 11:30 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Cleanup of flag/shield sprite definitions. - Removing old fallbacks that are no longer relevant - Commenting out alternative/unused flags ___ File Attachments: --- Date: Wednesday 10/06/2010 at 11:30 Name: trunk-flag_spec_cleanup.diff Size: 6kB By: dmarks http://gna.org/patch/download.php?file_id=10636 ___ Reply to this item at: http://gna.org/patch/?2032 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2032] Flags sprites cleanup
Follow-up Comment #1, patch #2032 (project freeciv): Commenting out NATO and Palmyra as well. (file #10637) ___ Additional Item Attachment: File name: trunk-flag_spec_cleanup2.diff Size:7 KB ___ Reply to this item at: http://gna.org/patch/?2032 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev