[Freeciv-Dev] [patch #2028] Milanese (Lombard) region

2010-10-05 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2028

 Summary: Milanese (Lombard) region
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:00
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Milanese (Lombards)

flag adapted from
http://commons.wikimedia.org/wiki/File:Flag_of_the_Duchy_of_Milan_(1450).svg



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File Attachments:


---
Date: Tuesday 10/05/2010 at 06:00  Name: milan.svg  Size: 114kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10625
---
Date: Tuesday 10/05/2010 at 06:00  Name: milanese.ruleset  Size: 2kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10626

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[Freeciv-Dev] [patch #2028] Milanese (Lombard) nation

2010-10-05 Thread J.M. Maalderink

Update of patch #2028 (project freeciv):

 Summary: Milanese (Lombard) region = Milanese (Lombard)
nation


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[Freeciv-Dev] [patch #2029] Guyanese

2010-10-05 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2029

 Summary: Guyanese
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:02
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Guyana

flag from http://commons.wikimedia.org/wiki/File:Flag_of_Guyana.svg



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File Attachments:


---
Date: Tuesday 10/05/2010 at 06:02  Name: guyanese.ruleset  Size: 2kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10627
---
Date: Tuesday 10/05/2010 at 06:02  Name: guyana.svg  Size: 3kB   By: mixcoatl

http://gna.org/patch/download.php?file_id=10628

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[Freeciv-Dev] [patch #2029] Guyanese nation

2010-10-05 Thread J.M. Maalderink

Update of patch #2029 (project freeciv):

 Summary:Guyanese = Guyanese nation


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[Freeciv-Dev] [patch #2030] Métis nation

2010-10-05 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2030

 Summary: Métis nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/05/2010 at 06:04
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Métis



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File Attachments:


---
Date: Tuesday 10/05/2010 at 06:04  Name: metis.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10629
---
Date: Tuesday 10/05/2010 at 06:04  Name: metis.svg  Size: 1kB   By: mixcoatl

http://gna.org/patch/download.php?file_id=10630

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[Freeciv-Dev] [patch #2025] Alternative Antarctican flag

2010-10-05 Thread J.M. Maalderink

Update of patch #2025 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [patch #2026] Liburnian nation

2010-10-05 Thread J.M. Maalderink

Update of patch #2026 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   

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Follow-up Comment #1:

Do you have a flag suggestion?

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[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-10-05 Thread anonymous

Follow-up Comment #10, bug #16311 (project freeciv):

If autoconnect is used without a network connection freeciv fails to start.

The error in stderror.txt is  Failed looking up host.

It would be better if freeciv displayed this error message on the status bar

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[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-05 Thread Andrzej G.

Follow-up Comment #4, patch #2014 (project freeciv):

Proposed symbol to the flag:
http://en.wikipedia.org/wiki/File:Nowogr%C3%B3d.svg

Nizhny Novgorod was founded at 1220. The Novgorod Republic was annexed to
Grand Duchy of Moscow at 1478.

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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread Joan Creus

Follow-up Comment #2, bug #16799 (project freeciv):

Two more rulesets? Only the default one is in POTFILES.in, though.

Perhaps we should add the multiplayer and experimental stuff in POTFILES.in?

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[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-05 Thread James Hemming

Follow-up Comment #4, bug #16813 (project freeciv):

Hi pepeto. No problem with the submission field. I have been testing this
patch out further and I can't decide whether the additional adjustment for
love  0 should be there or not. Perhaps this makes the AI too war averse...
In this case, maybe just the original bug fix is enough. I have attached yet
another patch for that! I think it needs someone else to test both ways and
see what they think is best...

(file #10632)
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Additional Item Attachment:

File name: ai_love.diff   Size:0 KB


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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread pepeto

Update of bug #16799 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #3:

 Perhaps we should add the multiplayer and experimental stuff in
 POTFILES.in?

Yes, we must! Fix attached. However, it makes the following warnings:

data/experimental/game.ruleset:87: warning: unterminated character constant
data/experimental/game.ruleset:88: warning: unterminated character constant
data/experimental/game.ruleset:92: warning: unterminated character constant
data/experimental/game.ruleset:94: warning: unterminated character constant
data/experimental/game.ruleset:137: warning: unterminated character constant
data/experimental/terrain.ruleset:141: warning: unterminated character
constant
data/multiplayer/default.lua:15: warning: unterminated character constant
data/multiplayer/default.lua:142: warning: unterminated character constant
data/multiplayer/game.ruleset:83: warning: unterminated character constant
data/multiplayer/game.ruleset:84: warning: unterminated character constant
data/multiplayer/game.ruleset:88: warning: unterminated character constant
data/multiplayer/game.ruleset:90: warning: unterminated character constant
data/multiplayer/game.ruleset:133: warning: unterminated character constant
data/multiplayer/techs.ruleset:771: warning: unterminated character constant
data/multiplayer/terrain.ruleset:139: warning: unterminated character
constant
data/nation/northumbrian.ruleset:88: warning: unterminated character
constant


Going to fix that in another patch.


(file #10634)
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Additional Item Attachment:

File name: trunk_POTFILES.in.diff Size:1 KB


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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-05 Thread pepeto

Update of bug #16799 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #4:

 Going to fix that in another patch.

Attached.


(file #10635)
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Additional Item Attachment:

File name: trunk_fix_gettext_warnings.diff Size:6 KB


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[Freeciv-Dev] [bug #16804] City dialog bug?

2010-10-05 Thread pepeto

Update of bug #16804 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto

Update of bug #16805 (project freeciv):

  Status:  Ready For Test = Fixed  


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto

Update of bug #16805 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-05 Thread pepeto

Update of bug #16806 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-05 Thread George Koehler

Follow-up Comment #3, bug #13557 (project freeciv):

As the server loads the saved game, the AI seems to immediately abandon its
wonder city.

I have a patch (file #10375 of bug #16717) that logs the choice of wonder
city. When I started my server:



This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose no city as wonder city.
2: Ashoka choosing new wonder city (cause 1).
2: Ashoka chose no city as wonder city.
2: Tancredo Neves choosing new wonder city (cause 1).
2: Tancredo Neves chose no city as wonder city.
2: José Antonio Páez choosing new wonder city (cause 1).
2: José Antonio Páez chose no city as wonder city.
2: Kwanggaet'o choosing new wonder city (cause 1).
2: Kwanggaet'o chose no city as wonder city.
2: Now accepting new client connections.

For introductory help, type 'help'.
 



AI would normally choose a city, but here, AI seems to be running without
knowledge of its own cities.

As soon as I start the game, AI chooses a wonder city for human players.



2: Connection request from kernigh from localhost
2: c1 has client version 2.2.3+
 
Starting game.
Player 'Ashoka' now has AI skill level 'Easy'.
Player 'Tancredo Neves' now has AI skill level 'Easy'.
Player 'José Antonio Páez' now has AI skill level 'Easy'.
Player 'Kwanggaet'o' now has AI skill level 'Easy'.
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose Dijon as wonder city.



After I click 'Turn Done', AI chooses a wonder city for AI players. (Human
player Philippe le Hardi keeps Dijon, but only because I am testing a fix to
bug #16717.)



 
2: Kwanggaet'o choosing new wonder city (cause 1).
2: Kwanggaet'o chose Ungjin as wonder city.
2: José Antonio Páez choosing new wonder city (cause 1).
2: José Antonio Páez chose Trujillo as wonder city.
2: Ashoka choosing new wonder city (cause 1).
2: Ashoka chose Madurai as wonder city.
2: Tancredo Neves choosing new wonder city (cause 1).
2: Tancredo Neves chose Fortaleza as wonder city.
Game saved as /home/kernigh/.freeciv/saves/freeciv-T0076-Y-0600-auto.sav.bz2




At the same time, the game also announces that the AI players abandoned their
wonders:

* The Venezuelans have stopped building The Great Library(W) in Zulia.
* The Indians have stopped building The Great Library(W) in Calcutta.
* The Brazilians have stopped building The Great Library(W) in Fortaleza.

Brazil chooses Fortaleza as wonder city, but does not continue a wonder
there, perhaps because Brazil had no wonder city at the end of the previous
turn.

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[Freeciv-Dev] [patch #2026] Liburnian nation

2010-10-05 Thread Andrzej G.

Follow-up Comment #2, patch #2026 (project freeciv):

I think that the flag should refer to the sea (for example, a fish or a
ship).

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[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread George Koehler

Follow-up Comment #1, bug #16717 (project freeciv):

AI tries to pick a wonder city and build a wonder there. Today, the logic to
stay with a wonder city is broken, only because the code has '=' instead of
'=' at one place, so AI will never finish a wonder unless by luck AI chooses
this same city for every turn until this wonder is complete.

At ai_manage_buildings() under ai/aicity.c, I tried to change



from
0 = wonder_city-surplus[O_SHIELD]

to
0 = wonder_city-surplus[O_SHIELD]



and tried a game. I observed that the AI stayed with its wonder city, except
when this wonder city was not building a wonder (perhaps because the AI had
no technology for a wonder). So change from '=' to '=' seems to be good
idea.

I can create patch after I delete my logging code. I need to keep my logging
code while I study bug #13557.

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[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread pepeto

Update of bug #16717 (project freeciv):

  Status:None = In Progress
 Planned Release: = 2.2.4, 2.3.0   

___

Follow-up Comment #2:

Effectively, this appears to be the cause of the bug. It has been added by
mistake in PR#39553 (revision #13297) when inverting a condition: !(a  b)
- (!a || !b).

Patch is needed for trunk and S2_2 (note that this code has been moved into
server/advbuilding.c in trunk).


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[Freeciv-Dev] [patch #2032] Flags sprites cleanup

2010-10-05 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2032

 Summary: Flags sprites cleanup
 Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 10/06/2010 at 11:30
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Cleanup of flag/shield sprite definitions.

- Removing old fallbacks that are no longer relevant
- Commenting out alternative/unused flags



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File Attachments:


---
Date: Wednesday 10/06/2010 at 11:30  Name: trunk-flag_spec_cleanup.diff 
Size: 6kB   By: dmarks

http://gna.org/patch/download.php?file_id=10636

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[Freeciv-Dev] [patch #2032] Flags sprites cleanup

2010-10-05 Thread Daniel Markstedt

Follow-up Comment #1, patch #2032 (project freeciv):

Commenting out NATO and Palmyra as well.

(file #10637)
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