[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15357 (project freeciv):

  Status:None = In Progress

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Additional Item Attachment:

File name: trunk_help_for_terrain_specials_xaw.diff Size:1 KB


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[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15357 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17128] S2_2 crashed on turn done

2010-11-27 Thread pepeto

Update of bug #17128 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16436] 1: At control.c, line 2500: attempting to iterate a NULL list

2010-11-27 Thread pepeto

Update of bug #16436 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-27 Thread pepeto

Update of bug #17050 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17130] Memory leak when using genhash_remove()

2010-11-27 Thread pepeto

Update of bug #17130 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17120] Some errors in multiplayer ruleset

2010-11-27 Thread pepeto

Update of bug #17120 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-27 Thread pepeto

Update of task #7232 (project freeciv):

  Depends on: = bugs #17032


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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-27 Thread pepeto

Update of bug #17121 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17137] No useful strings to translate in utility/ioz.c

2010-11-27 Thread pepeto

Update of bug #17137 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #1:

Actually, fz_error() is used only in untranslated strings, so there is
probably no reason to tranlate those strings. Patch attached.


(file #11394)
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File name: trunk_fz_error_not_translated.diff Size:3 KB


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[Freeciv-Dev] [bug #17032] Impossible to save or load a scenario map

2010-11-27 Thread pepeto

Update of bug #17032 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15897 (project freeciv):

  Status:None = In Progress
 Assigned to:None = infyquest  

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Follow-up Comment #2:

fix attached will be commited

(file #11396)
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Additional Item Attachment:

File name: trunk_fix_optiondlg_xaw_crash.diff Size:0 KB


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[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread pepeto

Update of bug #15897 (project freeciv):

  Status:   Fixed = In Progress
 Open/Closed:  Closed = Open   

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Follow-up Comment #4:

This needs to be committed to S2_3 too.


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[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15897 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #6:

i didnt check properly, fixed in S2_3.
Closing..

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju

Follow-up Comment #1, bug #15805 (project freeciv):

please provide a consolidated patch, so i can work on xaw client

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[Freeciv-Dev] [bug #17032] Impossible to save or load a scenario map

2010-11-27 Thread pepeto

Update of bug #17032 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #1:

Fix attached.


(file #11397)
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Additional Item Attachment:

File name: trunk_S2_3_savegame2_scenario_mapgen.diff Size:1 KB


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[Freeciv-Dev] [bug #17158] in dbv_init() [bitvector.c::54]: assertion 'pdbv-vec == ((void *)0)' failed.

2010-11-27 Thread pepeto

URL:
  http://gna.org/bugs/?17158

 Summary: in dbv_init() [bitvector.c::54]: assertion
'pdbv-vec == ((void *)0)' failed.
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 27.11.2010 à 13:25
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Starting a game where nations meet other nations before start produces many
of those. Attached a scenario (you need to load with the patch for bug
#17032) for testing.




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File Attachments:


---
Date: samedi 27.11.2010 à 13:25  Name: scenario_test.sav.bz2  Size: 7 ko  
By: pepeto

http://gna.org/bugs/download.php?file_id=11398

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #15805 (project freeciv):

the variable city radii patches are applied to freeciv. Please test the gtk
client of 2.3 (or trunk) using the experimental ruleset. That's missing is a
nice possiblility to display the bigger city radius for the xaw (and sdl
client).

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[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread anonymous

URL:
  http://gna.org/bugs/?17160

 Summary: Message from civclient
 Project: Freeciv
Submitted by: None
Submitted on: Saturday 11/27/10 at 19:41 CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: zekk...@gmail.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I saw this message in console after closing civclient.

1: In file /home/zekkerj/.civclientrc, there is no entry in the registry for

worklist5.wl_is_unit11 (or the entries are out of order. This means a 
less efficient non-tabular format will be used. To
avoid this make sure all rows of a table are filled
out with an entry for every column.  This is surely
a bug so if you're reading this message, report it
at https://gna.org/projects/freeciv/

Freeciv versão 2.1.10 gui-gtk-2.0

Instaled from Ubuntu repositories.
Packages installed:
- freeciv-client-gtk (2.1.10-1)
- freeciv-data (2.1.10-1)
- freeciv-server (2.1.10-1)

Linux Kubuntu 10.04.

Does this is really a bug, or just a bad configuration? May I fix it by hand?




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[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread Daniel Markstedt

Update of bug #17160 (project freeciv):

 Release: = 2.1.10 

___

Follow-up Comment #1:

Known bug in Freeciv 2.1 branch.

Should have been fixed as of version 2.2.0 through patch #1291 - I suggest
upgrading to the latest version if possible.

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[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Joan Creus

URL:
  http://gna.org/bugs/?17161

 Summary: Article missing
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 19:33
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2, 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think that the new enhanced strings for diplomatic actions lack an article,
as in Eliminated ba/b French Spy while infiltrating... or Your Diplomat
eliminated ba/b Polish Diplomat while ...

There's a problem in English if the nation starts with a vowel, but the
missing article is altogether worse.



___

File Attachments:


---
Date: Saturday 11/27/10 at 19:33  Name: dipl.diff  Size: 3kB   By: jcreus
Suggested patch
http://gna.org/bugs/download.php?file_id=11399

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[Freeciv-Dev] [bug #17162] Torn off menus don't work

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17162

 Summary: Torn off menus don't work
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 04:50
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 7 - High
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

In the GTK2 client, there's the possibility to tear off the main window's
menus such as Game, Edit, etc. It can be accomplished by clicking the dotted
line between the menu label and the first menu item.

The problem is, after tearing them off none of the menu items have any
effect. Try tearing off the Game menu, for example, and then click Quit. No
effect!

GTK library version is 2.20.1.




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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15320 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = infyquest  


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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15320 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju

Follow-up Comment #3, bug #15805 (project freeciv):

i will test xaw client with experimental ruleset, how do i do that :P

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Daniel Markstedt

Follow-up Comment #4, bug #15805 (project freeciv):

In pregame, to 'read experimental' at the server prompt.

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[Freeciv-Dev] [bug #16528] Put tabs back in a fixed place after they've been 'torn off'

2010-11-27 Thread Daniel Markstedt

Follow-up Comment #9, bug #16528 (project freeciv):

It would be nice if the tab was actually restored when hitting 'Close' in the
torn-off panel as well.

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[Freeciv-Dev] [bug #14788] My Freeciv crashes often after only a bit of playing

2010-11-27 Thread Daniel Markstedt

Update of bug #14788 (project freeciv):

Category: freeciv.org = None   


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[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-27 Thread Daniel Markstedt

Update of patch #2224 (project freeciv):

Category:None = client 
  Status:Done = Ready For Test 
 Assigned to:None = dmarks 
 Open/Closed:  Closed = Open   

___

Follow-up Comment #9:

This patch fixes glitch with skipping to wrong menu item in GTK2 client.

(file #11400)
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Additional Item Attachment:

File name: trunk-s2_3-nations_legend_help_label.diff Size:0 KB


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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus

URL:
  http://gna.org/bugs/?17163

 Summary: String corrections
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 21:26
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The allied victory string had a grammar mistake, and I have rephrased it. I
think it's clearer now.

There was another problem in stdinhand.c 



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File Attachments:


---
Date: Saturday 11/27/10 at 21:26  Name: sett.diff  Size: 1kB   By: jcreus
Patch with corrections
http://gna.org/bugs/download.php?file_id=11401

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[Freeciv-Dev] [task #7262] Translatable string changes for 2.3.0-beta2

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/task/?7262

 Summary: Translatable string changes for 2.3.0-beta2
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 08:15
 Should Start On: Wednesday 12/15/2010 at 00:00
   Should be Finished on: Friday 01/14/2011 at 00:00
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
Percent Complete: 0%
 Assigned to: None
 Open/Closed: Open
 Discussion Lock: Any
  Effort: 0.00
 Planned Release: 2.3.0-beta2

___

Details:

Translatable strings to be changed before 2.3.0-beta2.




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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Daniel Markstedt

Update of bug #17163 (project freeciv):

  Depends on: = task #7262 


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[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Daniel Markstedt

Update of bug #17161 (project freeciv):

  Depends on: = task #7262 


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[Freeciv-Dev] [bug #17161] Article missing

2010-11-27 Thread Daniel Markstedt

Update of bug #17161 (project freeciv):

 Planned Release: = 2.3.0-beta2


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[Freeciv-Dev] [bug #17160] Message from civclient

2010-11-27 Thread pepeto

Update of bug #17160 (project freeciv):

Category:None = client 
  Status:None = Wont Fix   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

It is a safe bug on an old branch. No need to fix.


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[Freeciv-Dev] [bug #17165] Plural nation names in help system

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17165

 Summary: Plural nation names in help system
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 08:19
Category: client
Severity: 1 - Wish
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

It'd make more sense semantically if the nations listed in the new 'About
Nations' help system section would be the plural forms instead of
singular/adjective.




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[Freeciv-Dev] [bug #17162] Torn off menus don't work

2010-11-27 Thread pepeto

Follow-up Comment #1, bug #17162 (project freeciv):

I have observed this too some months ago, but I don't think it is a Freeciv
bug, because it also happens on warclient which hasn't been modified
recently.


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[Freeciv-Dev] [bug #17165] Plural nation names in help system

2010-11-27 Thread Daniel Markstedt

Follow-up Comment #1, bug #17165 (project freeciv):

This change takes care of showing the plural names in the list, but it breaks
the fetching of the actual legend texts in the cases where the plural form is
different from singular.

(file #11402)
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Additional Item Attachment:

File name: trunk-s2_3-plural_nations_help_system.diff Size:0 KB


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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread pepeto

Update of bug #17163 (project freeciv):

 Planned Release: = 2.3.0  

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Follow-up Comment #1:

 If this is option is turned on and all the players remaining in the game
are allied.

It doesn't consider the /surrender case.


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[Freeciv-Dev] [bug #17166] City productions map display off by default

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17166

 Summary: City productions map display off by default
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 08:29
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The default settings seems to be Draw the citybar on but Draw the city
productions off - with the result that the bottom left of the citybar is
blank.

I think city productions should be displayed by default.




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[Freeciv-Dev] [bug #17162] Torn off menus don't work

2010-11-27 Thread Daniel Markstedt

Update of bug #17162 (project freeciv):

Operating System:None = GNU/Linux  

___

Follow-up Comment #2:

This is working fine in the binary Windows package of 2.2.3, which seems to
be using version 2.10.0 of the same library.

So I guess you might be correct in assuming that this is a GTK bug...

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[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2010-11-27 Thread pepeto

Update of bug #13701 (project freeciv):

 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Not reproduced.


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[Freeciv-Dev] [bug #17006] build rail/farmland with a single command, connect farmland

2010-11-27 Thread pepeto

Follow-up Comment #4, bug #17006 (project freeciv):

See also bug #14087.


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[Freeciv-Dev] [bug #14087] Wish: be able to set engineers to irrigate more than 1 square of farmland

2010-11-27 Thread pepeto

Update of bug #14087 (project freeciv):

Category:None = client 
Priority: 3 - Low = 1 - Later  
  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

See also bug #17006.


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[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection

2010-11-27 Thread pepeto

Update of bug #14277 (project freeciv):

  Status:None = Works For Me   
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

This is implemented from the global observer nowadays in all branches.


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[Freeciv-Dev] [bug #17167] SDL client help system entry point

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17167

 Summary: SDL client help system entry point
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 09:05
Category: client-sdl
Severity: 4 - Important
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The SDL client has a really cool help system, probably the best-looking one
in any Freeciv client.

Unfortunately, it's really hard to access since there's no obvious GUI button
or other entry point. The current workaround is to middle-click a tech or unit
to get into the system, and then browse from there.

IMO a simple improvement would be to have a 'Help' button added to the main
Options menu.




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[Freeciv-Dev] [bug #14514] wish: display defense value after modifiers

2010-11-27 Thread pepeto

Follow-up Comment #1, bug #14514 (project freeciv):

Isn't this already the case? Or what do you call a modifier?


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[Freeciv-Dev] [bug #14514] wish: display defense value after modifiers

2010-11-27 Thread pepeto

Update of bug #14514 (project freeciv):

Category:None = client 
Priority:  5 - Normal = 1 - Later  
  Status:None = Need Info  


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[Freeciv-Dev] [bug #14521] Wish : Separate Resources

2010-11-27 Thread pepeto

Update of bug #14521 (project freeciv):

Category:None = rulesets   
  Status:None = Wont Fix   
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Rulesets can handle resource requirements, so this should be possible to
simulate this on Freeciv editing the rulesets. Standard rules don't need
this.


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[Freeciv-Dev] [bug #17168] Naming of SDL client help system

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17168

 Summary: Naming of SDL client help system
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 09:11
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

In the SDL client, the help system is occasionally referred to as the
Civilopedia. IINM, this term was coined by the creators of the commercial
Civ games and as such we should probably avoid using it.




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[Freeciv-Dev] [bug #14598] Wish: Global ralley points

2010-11-27 Thread pepeto

Update of bug #14598 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2010-11-27 Thread pepeto

Update of bug #14621 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #14711] win32 client connectdialog does not open

2010-11-27 Thread pepeto

Update of bug #14711 (project freeciv):

  Status:None = Wont Fix   
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

This client is no more maintained.


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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread Joan Creus

Follow-up Comment #2, bug #17163 (project freeciv):

OK, then, what about if this option is turned on and all the players still
able to win the game ...



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[Freeciv-Dev] [bug #17169] Long entries truncated in SDL help system

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17169

 Summary: Long entries truncated in SDL help system
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 09:20
Category: client-sdl
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Long help entries such as the help text for Settlers are truncated in the SDL
client help system.




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[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme

2010-11-27 Thread pepeto

Update of bug #15033 (project freeciv):

  Status:None = Wont Fix   
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

This is controlled by GTK, not a Freeciv bug.


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[Freeciv-Dev] [bug #15059] 2.2 Beta comments

2010-11-27 Thread pepeto

Update of bug #15059 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

This item has been split into bug #15089, bug #15090 and bug #15091.


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[Freeciv-Dev] [bug #15284] Newly Installed Freeciv-2.1.9b1 Will Not Run

2010-11-27 Thread pepeto

Update of bug #15284 (project freeciv):

Category: freeciv.org = client 


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[Freeciv-Dev] [bug #17163] String corrections

2010-11-27 Thread pepeto

Update of bug #17163 (project freeciv):

Category:None = rulesets   
 Planned Release:   2.3.0 = 2.3.0-beta2

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Follow-up Comment #3:

Seems plausible. (Note that lines are supposed to be 77 characters long
maximum).


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[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4

2010-11-27 Thread pepeto

Follow-up Comment #15, bug #15410 (project freeciv):

Is this problem persistent?


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[Freeciv-Dev] [bug #15462] [Xaw] No way to airlift unit to/from allied cities

2010-11-27 Thread pepeto

Update of bug #15462 (project freeciv):

 Assigned to:None = infyquest  


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[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-11-27 Thread pepeto

Update of bug #15463 (project freeciv):

 Assigned to:None = infyquest  


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[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)-owner)' failed.

2010-11-27 Thread pepeto

Follow-up Comment #2, bug #17101 (project freeciv):

See also bug #15490.


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[Freeciv-Dev] [bug #15490] Sanity check NULL != tile_owner(pcenter) failing

2010-11-27 Thread pepeto

Update of bug #15490 (project freeciv):

  Status:   Confirmed = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

See also bug #17101.


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[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread Daniel Markstedt

Follow-up Comment #1, bug #17170 (project freeciv):

Note: Manually editing the gui_sdl_screen.width and gui_sdl_screen.height
values in the resource file works fine.

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[Freeciv-Dev] [bug #15491] civ1 sanity failure punit-transported_by != -1

2010-11-27 Thread pepeto

Update of bug #15491 (project freeciv):

Severity:  3 - Normal = 4 - Important  
Priority:   1 - Later = 7 - High   
 Assigned to:None = pepeto 
 Planned Release: = 2.2.4  

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Follow-up Comment #4:

This is same as bug #16800. However, we didn't fix it for that branch. It
would be nice if it could be fixed for 2.2.4.


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[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-11-27 Thread pepeto

Update of task #7261 (project freeciv):

  Depends on: = bugs #15491


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[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread pepeto

Follow-up Comment #2, bug #17170 (project freeciv):

Are you running on full screen mode?


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[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread Daniel Markstedt

Follow-up Comment #3, bug #17170 (project freeciv):

No, fullscreen mode is off.

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[Freeciv-Dev] [bug #15539] Quitidle server never quits after single-player player dies

2010-11-27 Thread pepeto

Update of bug #15539 (project freeciv):

  Status:None = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

Couldn't reproduce.


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[Freeciv-Dev] [bug #15618] some events from the message window are shown in the chat window after loading from cache

2010-11-27 Thread pepeto

Update of bug #15618 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event

2010-11-27 Thread pepeto

Update of bug #15619 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-11-27 Thread pepeto

Update of bug #16710 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #15684] ownership of tiles not stable via save / load cycle

2010-11-27 Thread pepeto

Update of bug #15684 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #15733] FreeCiv uses wrong folder to store data

2010-11-27 Thread pepeto

Update of bug #15733 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #1:

Does it occur also on new versions/packages of Freeciv?


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[Freeciv-Dev] [bug #17172] Fullscreen vs. Full screen

2010-11-27 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?17172

 Summary: Fullscreen vs. Full screen
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/28/2010 at 09:53
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The terms Fullscreen and Full screen are used interchangeably throughout
Freeciv. I think we should settle on the former which is the established form
in computer GUIs in my experience.




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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #2, bug #14775 (project freeciv):

See also bug #15901.


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[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-11-27 Thread pepeto

Update of bug #15901 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

Duplicate of bug #14775.


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[Freeciv-Dev] [bug #16046] The server couldn't allocate starting positions

2010-11-27 Thread pepeto

Update of bug #16046 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

Duplicate of bug #14775.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #3, bug #14775 (project freeciv):

See also bug #16198.


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[Freeciv-Dev] [bug #16198] infinite loop in the allocation of starting positions

2010-11-27 Thread pepeto

Update of bug #16198 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

Duplicate of bug #14775.


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[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-11-27 Thread pepeto

Update of bug #16265 (project freeciv):

  Status:   Need Info = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #5:

It should be fixed now.


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[Freeciv-Dev] [bug #16404] civ start script doesn't work when there is a folder named freeciv

2010-11-27 Thread pepeto

Update of bug #16404 (project freeciv):

 Assigned to:   cazfi = pepeto 


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[Freeciv-Dev] [bug #16419] Server will not start and cannot start new game

2010-11-27 Thread pepeto

Update of bug #16419 (project freeciv):

  Status:None = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #5:

This was an installation error.


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[Freeciv-Dev] [bug #16557] Treaty level

2010-11-27 Thread pepeto

Update of bug #16557 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16738] City map view

2010-11-27 Thread pepeto

Update of bug #16738 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #4, bug #14775 (project freeciv):

See also bug #16745.


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[Freeciv-Dev] [bug #16745] Island-based generator inifinite loop

2010-11-27 Thread pepeto

Update of bug #16745 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #3:

Duplicate of bug #14775.


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[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-11-27 Thread pepeto

Update of bug #16770 (project freeciv):

Severity:   2 - Minor = 3 - Normal 
 Assigned to:None = pepeto 

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Follow-up Comment #3:

See also bug #17170.


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[Freeciv-Dev] [bug #17170] Only the maximum resolution can be chosen in UI

2010-11-27 Thread pepeto

Update of bug #17170 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

Duplicate of bug #16770.


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[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-11-27 Thread pepeto

Update of bug #16777 (project freeciv):

  Status:None = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #5:

It has been fixed again for 2.2.3.


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[Freeciv-Dev] [bug #16901] Minimap gets corrupt with large maps

2010-11-27 Thread pepeto

Update of bug #16901 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-11-27 Thread pepeto

Update of bug #16957 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #17172] Fullscreen vs. Full screen

2010-11-27 Thread Daniel Markstedt

Update of bug #17172 (project freeciv):

  Status:None = Ready For Test 

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Additional Item Attachment:

File name: trunk-s2_3-fullscreen_terminology.diff Size:1 KB


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[Freeciv-Dev] [patch #1632] Implement color option type

2010-11-27 Thread pepeto

Update of patch #1632 (project freeciv):

 Assigned to:None = infyquest  


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[Freeciv-Dev] [patch #1636] Implement 'enum' option type

2010-11-27 Thread pepeto

Update of patch #1636 (project freeciv):

 Assigned to:None = infyquest  


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[Freeciv-Dev] [patch #1958] Implement bitwise option type in xaw client

2010-11-27 Thread pepeto

Update of patch #1958 (project freeciv):

 Assigned to:None = infyquest  


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[Freeciv-Dev] [patch #1957] Implement bitwise option type in sdl client

2010-11-27 Thread pepeto

Update of patch #1957 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #1631] Implement color option type

2010-11-27 Thread pepeto

Update of patch #1631 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #17168] Naming of SDL client help system

2010-11-27 Thread Daniel Markstedt

Update of bug #17168 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #1:

It was used only in one place. Fix attached.

(file #11407)
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Additional Item Attachment:

File name: trunk-s2_3-sdl_help_system_label.diff Size:0 KB


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