[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class
URL: http://gna.org/bugs/?17958 Summary: Auto-Explore command not available for Trireme unit-class Project: Freeciv Submitted by: alocritani Submitted on: lun 28 mar 2011 06:50:52 GMT Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 beta3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Using experimental ruleset, the auto-explore command is not available for the trireme unit. I suppose it's related to the unit-class and not the single unit, because with default ruleset this command works normally. ___ Reply to this item at: http://gna.org/bugs/?17958 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17959] wish: add req that take in consideration other units on the same tile
URL: http://gna.org/bugs/?17959 Summary: wish: add req that take in consideration other units on the same tile Project: Freeciv Submitted by: alocritani Submitted on: lun 28 mar 2011 06:56:48 GMT Category: general Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: It would be nice having a requisites that check the presence of other unit on the same tile. In this way would be possible to create an effect like [effect_medic_hp_regen] name= HP_Regen value = 25 reqs= { type, name, range UnitFlag, Medic, Tile } in order to let a unit to heal quicker when a unit with flag Medic is on the same tile. At the moment also this effect doesn't work [effect_medic_hp_regen] name= HP_Regen value = 25 reqs= { type, name, range UnitFlag, Medic, Adjacent UnitClass, Land, Local } ___ Reply to this item at: http://gna.org/bugs/?17959 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17960] wish: autoexplorers going back into a city
URL: http://gna.org/bugs/?17960 Summary: wish: autoexplorers going back into a city Project: Freeciv Submitted by: alocritani Submitted on: lun 28 mar 2011 11:05:55 GMT Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: found in changelog Sun, 25 Aug 2002 06:34:58 -0700 per: [...] Also adds extra checking to autoexplorer code and fixes bug that caused autoexplorers not go back into a city to bolster defenses when done exploring. It don't seem to be valid anymore: when an autoexplorer finishes its works, it remains there. Also would be nice that autoexplorers move away quickly from territory belonging to nations which you have armistice with, similar to what requested by bug #14084. ___ Reply to this item at: http://gna.org/bugs/?17960 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Request from GameStar
Heyho guys, I'm Daniel Matschijewsky, editor for GameStar, Germanys most selling magazine for PC games. In our upcuming issue (end of April) we are planning a big article about independent games and about what they are, where they come from and what the best are? For that we want to put a selection of them to our DVD which we publish within the magazine. Your game FreeCiv is one of the games we want to show our readers. For that we of course would need your clearence to do so. :) I would be very pleased if you answer my request. Yours sincerely, Daniel Matschijewsky Redakteur | Editor IDG Entertainment Media GmbH Lyonel-Feininger-Str. 26 80807 München phone: +49-89-36086-663 fax: +49-89-36086-99-652 email: dmatschijew...@gamestar.de www.gamestar.de www.gamepro.de www.makinggames.de -- Rechtsform: Gesellschaft mit beschränkter Haftung Sitz: München Registergericht: München HRB 116413 Geschäftsführer: York von Heimburg -- ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2609] Polish localization for S2_3
URL: http://gna.org/patch/?2609 Summary: Polish localization for S2_3 Project: Freeciv Submitted by: hubkow Submitted on: Mon Mar 28 22:52:47 2011 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: I missed a couple of entries for the 4th beta, so now I'm submitting the complete version. Again, this is a placeholder for the localization for the next release. You are welcome to improve it :) ___ File Attachments: --- Date: Mon Mar 28 22:52:47 2011 Name: pl.po.zip Size: 446kB By: hubkow Basically, the updated PO file from the 4th beta http://gna.org/patch/download.php?file_id=12733 ___ Reply to this item at: http://gna.org/patch/?2609 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2119] Saka nation
Update of patch #2119 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: Looks like yours was based on a Saxon horse, so I made a svg flag based on http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_Lower_Saxony.svg by Wikicommons user Madden. (file #12734) ___ Additional Item Attachment: File name: saka.svg Size:155 KB ___ Reply to this item at: http://gna.org/patch/?2119 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2608] Colors in African flags
Follow-up Comment #2, patch #2608 (project freeciv): I should have noticed this before committing, but the Kanem-Bornu have practically the same flag as the Old Prussians now. Maybe it's better to revert the Kanem-Bornu flag to its previous version? ___ Reply to this item at: http://gna.org/patch/?2608 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2601] Zanzibari nation
Update of patch #2601 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2601 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2602] Belizean nation
Update of patch #2602 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2602 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Request from GameStar
On 28 Mar, 2011, at 3:44 AM, Daniel Matschijewsky wrote: I would be very pleased if you answer my request. Should i punt on this, or is somebody else more qualified? Do we even have somebody who speaks for the project in a legal capacity?? It's cute that he thinks this is an indie game. Presumably he doesn't even know about open source, so some explanation would be required. As long as the tarball [and COPYING file] are on the DVD, then the GPL is satisfied, right? Sent from my MacBookPro It tastes just like chicken. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev