[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17958

 Summary: Auto-Explore command not available for Trireme
unit-class
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:50:52 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Using experimental ruleset, the auto-explore command is not available for the
trireme unit.
I suppose it's related to the unit-class and not the single unit, because
with default ruleset this command works normally.




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[Freeciv-Dev] [bug #17959] wish: add req that take in consideration other units on the same tile

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17959

 Summary: wish: add req that take in consideration other
units on the same tile
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:56:48 GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

It would be nice having a requisites that check the presence of other unit on
the same tile.
In this way would be possible to create an effect like


[effect_medic_hp_regen]
name= HP_Regen
value   = 25
reqs=
{ type, name, range
  UnitFlag, Medic, Tile
}


in order to let a unit to heal quicker when a unit with flag Medic is on
the same tile.

At the moment also this effect doesn't work


[effect_medic_hp_regen]
name= HP_Regen
value   = 25
reqs=
{ type, name, range
  UnitFlag, Medic, Adjacent
  UnitClass, Land, Local
}






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[Freeciv-Dev] [bug #17960] wish: autoexplorers going back into a city

2011-03-28 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17960

 Summary: wish: autoexplorers going back into a city
 Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 11:05:55 GMT
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

found in changelog

Sun, 25 Aug 2002 06:34:58 -0700  per:
[...] Also adds extra checking to autoexplorer code and fixes bug that caused
autoexplorers not go back into a city to bolster defenses when done
exploring.


It don't seem to be valid anymore: when an autoexplorer finishes its works,
it remains there.

Also would be nice that autoexplorers move away quickly from territory
belonging to nations which you have armistice with, similar to what requested
by bug #14084.




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[Freeciv-Dev] Request from GameStar

2011-03-28 Thread Daniel Matschijewsky
Heyho guys,

I'm Daniel Matschijewsky, editor for GameStar, Germanys most selling 
magazine for PC games. In our upcuming issue (end of April) we are 
planning a big article about independent games and about what they are, 
where they come from and what the best are? For that we want to put a 
selection of them to our DVD which we publish within the magazine. Your 
game FreeCiv is one of the games we want to show our readers. For that we 
of course would need your clearence to do so. :)

I would be very pleased if you answer my request.
Yours sincerely, 


Daniel Matschijewsky
Redakteur | Editor
IDG Entertainment Media GmbH
Lyonel-Feininger-Str. 26
80807 München
phone: +49-89-36086-663
fax: +49-89-36086-99-652
email: dmatschijew...@gamestar.de
www.gamestar.de
www.gamepro.de
www.makinggames.de
--
Rechtsform: Gesellschaft mit beschränkter Haftung
Sitz: München
Registergericht: München HRB 116413
Geschäftsführer: York von Heimburg
--

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-03-28 Thread Hubert Kowalewski

URL:
  http://gna.org/patch/?2609

 Summary: Polish localization for S2_3
 Project: Freeciv
Submitted by: hubkow
Submitted on: Mon Mar 28 22:52:47 2011
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

I missed a couple of entries for the 4th beta, so now I'm submitting the
complete version. Again, this is a placeholder for the localization for the
next release. You are welcome to improve it :)



___

File Attachments:


---
Date: Mon Mar 28 22:52:47 2011  Name: pl.po.zip  Size: 446kB   By: hubkow
Basically, the updated PO file from the 4th beta
http://gna.org/patch/download.php?file_id=12733

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[Freeciv-Dev] [patch #2119] Saka nation

2011-03-28 Thread J.M. Maalderink

Update of patch #2119 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #5:

Looks like yours was based on a Saxon horse, so I made a svg flag based on
http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_Lower_Saxony.svg by
Wikicommons user Madden.

(file #12734)
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Additional Item Attachment:

File name: saka.svg   Size:155 KB


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[Freeciv-Dev] [patch #2608] Colors in African flags

2011-03-28 Thread J.M. Maalderink

Follow-up Comment #2, patch #2608 (project freeciv):

I should have noticed this before committing, but the Kanem-Bornu have
practically the same flag as the Old Prussians now. Maybe it's better to
revert the Kanem-Bornu flag to its previous version?

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[Freeciv-Dev] [patch #2601] Zanzibari nation

2011-03-28 Thread J.M. Maalderink

Update of patch #2601 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2602] Belizean nation

2011-03-28 Thread J.M. Maalderink

Update of patch #2602 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] Request from GameStar

2011-03-28 Thread David Lowe
On 28 Mar, 2011, at 3:44 AM, Daniel Matschijewsky wrote:

 I would be very pleased if you answer my request.

Should i punt on this, or is somebody else more qualified?  Do we even 
have somebody who speaks for the project in a legal capacity??

It's cute that he thinks this is an indie game.  Presumably he doesn't 
even know about open source, so some explanation would be required.  As long as 
the tarball [and COPYING file] are on the DVD, then the GPL is satisfied, right?

Sent from my MacBookPro

It tastes just like chicken.
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