[Freeciv-Dev] [patch #3086] Remove --disable-acceptable-warns
Update of patch #3086 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3086 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3207] tolua-5.2
Update of patch #3207 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3207 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3217] Pillage roads, not compatibility specials
URL: http://gna.org/patch/?3217 Summary: Pillage roads, not compatibility specials Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 09:43:08 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Take to use so far commented out code that causes roads to be pillaged as road types and not just as their compatibility specials. ___ File Attachments: --- Date: Thu 29 Mar 2012 09:43:08 PM EEST Name: PillageRoadType.diff Size: 879B By: cazfi http://gna.org/patch/download.php?file_id=15449 ___ Reply to this item at: http://gna.org/patch/?3217 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3218] Mark 2.4 savegame format stable
URL: http://gna.org/patch/?3218 Summary: Mark 2.4 savegame format stable Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 09:47:02 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: 2.4 savegame format is already stable, and not development version. Attached patch makes freeciv to say so. ___ File Attachments: --- Date: Thu 29 Mar 2012 09:47:02 PM EEST Name: Stable24Saveformat.diff Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=15450 ___ Reply to this item at: http://gna.org/patch/?3218 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3219] Remove obsolete tech flag Railroad
URL: http://gna.org/patch/?3219 Summary: Remove obsolete tech flag Railroad Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 09:52:08 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Tech flag Railroad does absoletely nothing. Attached patch removes it completely (for some reason I failed to do that when it first become obsolete) ___ File Attachments: --- Date: Thu 29 Mar 2012 09:52:08 PM EEST Name: ObsRailroad.diff Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=15451 ___ Reply to this item at: http://gna.org/patch/?3219 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types
URL: http://gna.org/patch/?3221 Summary: Add Land tile as requirement for all road types Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 10:01:21 PM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: This patch adds TerrainClass Land requirement for Road and Railroad building in all rulesets. This is not strictly necessary at the moment as building any roads to Oceanic tiles is impossible anyway, but better to prepare for future and to be safe. ___ File Attachments: --- Date: Thu 29 Mar 2012 10:01:21 PM EEST Name: LandRoads.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=15453 ___ Reply to this item at: http://gna.org/patch/?3221 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3222] Remove road_activity()
URL: http://gna.org/patch/?3222 Summary: Remove road_activity() Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 10:23:31 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: road_activity() and road_by_activity() map between road types and old road building activities ACTIVITY_ROAD and ACTIVITY_RAILROAD. As those activities are getting deprecated, we want to see these functions to go too. At least we want to make sure nobody accidentally uses them for new code. Attached patch removes road_activity() as road_by_activity() was its only user. road_by_activity() rewritten so it doesn't need anything like road_activity() and renamed as road_by_deprecated_activity() ___ File Attachments: --- Date: Thu 29 Mar 2012 10:23:31 PM EEST Name: RoadActivityRm.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=15454 ___ Reply to this item at: http://gna.org/patch/?3222 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3223] Gen-roads ready freeciv-manual
URL: http://gna.org/patch/?3223 Summary: Gen-roads ready freeciv-manual Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 Mar 2012 10:37:38 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: This patch makes roads handling in freeciv-manual gen-roads style. ___ File Attachments: --- Date: Thu 29 Mar 2012 10:37:38 PM EEST Name: ManualGenRoad.diff Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=15455 ___ Reply to this item at: http://gna.org/patch/?3223 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3214] Autosettler builds roads via ACTIVITY_GEN_ROAD
Follow-up Comment #1, patch #3214 (project freeciv): - Do not try to build target road immediately just because it would be possible after building dependency roads - Consider building dependency roads for the sake of being able to build target road later (file #15456) ___ Additional Item Attachment: File name: GenRoadAutoSettler-2.diff.bz2 Size:4 KB ___ Reply to this item at: http://gna.org/patch/?3214 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19600] Unable to allocate start positions on very short, wide map
URL: http://gna.org/bugs/?19600 Summary: Unable to allocate start positions on very short, wide map Project: Freeciv Submitted by: None Submitted on: Thu 29 Mar 2012 10:25:19 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.1 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: When map size definition is set to width and height, map width in tiles is set to 312, and map height in tiles is set to 16, the game will not start, because the server couldn't allocate start positions. ___ Reply to this item at: http://gna.org/bugs/?19600 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18588] With foggedborders, old ownership sometimes reappears when tiles re-fogged
Update of bug #18588 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Playermap is never updated when just tile owner changes. As long as your unit sees the tile, correct information from main map is used. Once you no longer see it, old info from playermap is used. Fix attached for your reproducible case at least. I suspect that there's similar problem when tile owner is removed from game. Remaining players may still have him as owner of the tile in their player map. Fixing this needs more investigation. Setting tile owner to NULL is part of player map removal, and it might be bad idea to simply call tile knowledge update for all players when one player map is in such a state. (file #15458) ___ Additional Item Attachment: File name: UpdatePlrmapTileOwner.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?18588 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18041] when fogged, border change more than it should
Follow-up Comment #1, bug #18041 (project freeciv): Same as bug #18588? ___ Reply to this item at: http://gna.org/bugs/?18041 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17986] allied victory may not happen
Update of bug #17986 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Code seems to first check that all alive players are allied. If yes, it does *second* round of checking to find if there's non-allied players alive, and does it so that if not (and it never can be after the first check) allied victory is cancelled. Sigh. Attached untested patch just removes the broken and unneeded second checking round. (file #15459) ___ Additional Item Attachment: File name: AlliedVictory.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17986 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class
Follow-up Comment #2, bug #17958 (project freeciv): Attached untested patch makes auto explore possible for all units that are not using fuel or losing hp. (file #15460) ___ Additional Item Attachment: File name: AutoExploreFuelCheck.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17958 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class
Update of bug #17958 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?17958 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau
Update of bug #17816 (project freeciv): Planned Release:2.3.2, 2.4.0 = ___ Follow-up Comment #7: Not going to make 2.3.2 either. Removing release target, but it would be good to get to the bottom of it. ___ Reply to this item at: http://gna.org/bugs/?17816 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure
Update of bug #18481 (project freeciv): Planned Release:2.3.2, 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?18481 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk
Update of bug #17373 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #6: (which is looking for Unicode Byte Order Marks, for no reason I understand) Well, it's not prepared for any extra bytes, such as BOM. It assumes that each int represent one character when it counts them. It rather asserts than tries to adjust when there's BOM. This assert is *not* for something that is assumed never to happen, but for something we don't bother to handle! Encoding conversion is free to add BOM if it wants, and from this bug report it seems obvious that at least on one platform it does. Attached untested patch should make it handle BOM correctly (just skip wihtout counting) I think it assumes that sizeof(int)==4*sizeof(char) As it converts to UCS-4, it assumes that sizeof(int) == 32 bits. I didn't do anything to this yet. (file #15461) ___ Additional Item Attachment: File name: BOM.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17373 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.
Update of bug #16995 (project freeciv): Status:None = Ready For Test Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #2: Patch attached. Requires network protocol change so targeting to TRUNK only initially. Should be quite trivial to backport to stable branches with optional capability. (file #15462) ___ Additional Item Attachment: File name: FreeBigSprites.diffSize:4 KB ___ Reply to this item at: http://gna.org/bugs/?16995 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev