[Freeciv-Dev] [patch #3086] Remove --disable-acceptable-warns

2012-03-29 Thread Marko Lindqvist
Update of patch #3086 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3207] tolua-5.2

2012-03-29 Thread Marko Lindqvist
Update of patch #3207 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3217] Pillage roads, not compatibility specials

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3217

 Summary: Pillage roads, not compatibility specials
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 09:43:08 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Take to use so far commented out code that causes roads to be pillaged as road
types and not just as their compatibility specials.



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File Attachments:


---
Date: Thu 29 Mar 2012 09:43:08 PM EEST  Name: PillageRoadType.diff  Size: 879B
  By: cazfi

http://gna.org/patch/download.php?file_id=15449

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[Freeciv-Dev] [patch #3218] Mark 2.4 savegame format stable

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3218

 Summary: Mark 2.4 savegame format stable
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 09:47:02 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

2.4 savegame format is already stable, and not development version. Attached
patch makes freeciv to say so.



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File Attachments:


---
Date: Thu 29 Mar 2012 09:47:02 PM EEST  Name: Stable24Saveformat.diff  Size:
1kB   By: cazfi

http://gna.org/patch/download.php?file_id=15450

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[Freeciv-Dev] [patch #3219] Remove obsolete tech flag Railroad

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3219

 Summary: Remove obsolete tech flag Railroad
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 09:52:08 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Tech flag Railroad does absoletely nothing. Attached patch removes it
completely (for some reason I failed to do that when it first become obsolete)



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File Attachments:


---
Date: Thu 29 Mar 2012 09:52:08 PM EEST  Name: ObsRailroad.diff  Size: 4kB  
By: cazfi

http://gna.org/patch/download.php?file_id=15451

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[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3221

 Summary: Add Land tile as requirement for all road types
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 10:01:21 PM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

This patch adds TerrainClass Land requirement for Road and Railroad
building in all rulesets. This is not strictly necessary at the moment as
building any roads to Oceanic tiles is impossible anyway, but better to
prepare for future and to be safe.



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File Attachments:


---
Date: Thu 29 Mar 2012 10:01:21 PM EEST  Name: LandRoads.diff  Size: 3kB   By:
cazfi

http://gna.org/patch/download.php?file_id=15453

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[Freeciv-Dev] [patch #3222] Remove road_activity()

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3222

 Summary: Remove road_activity()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 10:23:31 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

road_activity() and road_by_activity() map between road types and old road
building activities ACTIVITY_ROAD and ACTIVITY_RAILROAD. As those activities
are getting deprecated, we want to see these functions to go too. At least we
want to make sure nobody accidentally uses them for new code.
Attached patch removes road_activity() as road_by_activity() was its only
user. road_by_activity() rewritten so it doesn't need anything like
road_activity() and renamed as road_by_deprecated_activity()



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File Attachments:


---
Date: Thu 29 Mar 2012 10:23:31 PM EEST  Name: RoadActivityRm.diff  Size: 3kB  
By: cazfi

http://gna.org/patch/download.php?file_id=15454

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[Freeciv-Dev] [patch #3223] Gen-roads ready freeciv-manual

2012-03-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3223

 Summary: Gen-roads ready freeciv-manual
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 29 Mar 2012 10:37:38 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

This patch makes roads handling in freeciv-manual gen-roads style.



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File Attachments:


---
Date: Thu 29 Mar 2012 10:37:38 PM EEST  Name: ManualGenRoad.diff  Size: 4kB  
By: cazfi

http://gna.org/patch/download.php?file_id=15455

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[Freeciv-Dev] [patch #3214] Autosettler builds roads via ACTIVITY_GEN_ROAD

2012-03-29 Thread Marko Lindqvist
Follow-up Comment #1, patch #3214 (project freeciv):

- Do not try to build target road immediately just because it would be
possible after building dependency roads
- Consider building dependency roads for the sake of being able to build
target road later

(file #15456)
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Additional Item Attachment:

File name: GenRoadAutoSettler-2.diff.bz2  Size:4 KB


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[Freeciv-Dev] [bug #19600] Unable to allocate start positions on very short, wide map

2012-03-29 Thread anonymous
URL:
  http://gna.org/bugs/?19600

 Summary: Unable to allocate start positions on very short,
wide map
 Project: Freeciv
Submitted by: None
Submitted on: Thu 29 Mar 2012 10:25:19 PM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

When map size definition is set to width and height, map width in tiles
is set to 312, and map height in tiles is set to 16, the game will not
start, because the server couldn't allocate start positions.




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[Freeciv-Dev] [bug #18588] With foggedborders, old ownership sometimes reappears when tiles re-fogged

2012-03-29 Thread Marko Lindqvist
Update of bug #18588 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Planned Release: = 2.3.3, 2.4.0, 2.5.0

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Follow-up Comment #1:

Playermap is never updated when just tile owner changes. As long as your unit
sees the tile, correct information from main map is used. Once you no longer
see it, old info from playermap is used.

Fix attached for your reproducible case at least.

I suspect that there's similar problem when tile owner is removed from game.
Remaining players may still have him as owner of the tile in their player map.
Fixing this needs more investigation. Setting tile owner to NULL is part of
player map removal, and it might be bad idea to simply call tile knowledge
update for all players when one player map is in such a state. 

(file #15458)
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Additional Item Attachment:

File name: UpdatePlrmapTileOwner.diff Size:0 KB


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[Freeciv-Dev] [bug #18041] when fogged, border change more than it should

2012-03-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #18041 (project freeciv):

Same as bug #18588?

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[Freeciv-Dev] [bug #17986] allied victory may not happen

2012-03-29 Thread Marko Lindqvist
Update of bug #17986 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #1:

Code seems to first check that all alive players are allied. If yes, it does
*second* round of checking to find if there's non-allied players alive, and
does it so that if not (and it never can be after the first check) allied
victory is cancelled. Sigh.

Attached untested patch just removes the broken and unneeded second checking
round.

(file #15459)
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Additional Item Attachment:

File name: AlliedVictory.diff Size:1 KB


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[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2012-03-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #17958 (project freeciv):

Attached untested patch makes auto explore possible for all units that are not
using fuel or losing hp.

(file #15460)
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Additional Item Attachment:

File name: AutoExploreFuelCheck.diff  Size:0 KB


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[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2012-03-29 Thread Marko Lindqvist
Update of bug #17958 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2012-03-29 Thread Jacob Nevins
Update of bug #17816 (project freeciv):

 Planned Release:2.3.2, 2.4.0 =

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Follow-up Comment #7:

Not going to make 2.3.2 either. Removing release target, but it would be good
to get to the bottom of it.

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[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2012-03-29 Thread Jacob Nevins
Update of bug #18481 (project freeciv):

 Planned Release:2.3.2, 2.4.0 =


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[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2012-03-29 Thread Marko Lindqvist
Update of bug #17373 (project freeciv):

Category:None = general
  Status:None = Ready For Test 

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Follow-up Comment #6:

 (which is looking for Unicode Byte Order Marks, for no reason I
 understand)

Well, it's not prepared for any extra bytes, such as BOM. It assumes that each
int represent one character when it counts them. It rather asserts than tries
to adjust when there's BOM. This assert is *not* for something that is assumed
never to happen, but for something we don't bother to handle! Encoding
conversion is free to add BOM if it wants, and from this bug report it seems
obvious that at least on one platform it does.

Attached untested patch should make it handle BOM correctly (just skip wihtout
counting)

 I think it assumes that sizeof(int)==4*sizeof(char)

As it converts to UCS-4, it assumes that sizeof(int) == 32 bits. I didn't do
anything to this yet.

(file #15461)
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File name: BOM.diff   Size:0 KB


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[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.

2012-03-29 Thread Marko Lindqvist
Update of bug #16995 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.4.0 = 2.5.0  

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Follow-up Comment #2:

Patch attached. Requires network protocol change so targeting to TRUNK only
initially. Should be quite trivial to backport to stable branches with
optional capability.

(file #15462)
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Additional Item Attachment:

File name: FreeBigSprites.diffSize:4 KB


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