[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()
URL: http://gna.org/bugs/?19784 Summary: flag_alt vs. load_sprite() Project: Freeciv Submitted by: evyscr Submitted on: Tue 05 Jun 2012 12:50:01 PM MSK Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Looks like flag_alt in nation ruleset is useless for client, since client/tilespec.c:load_sprite() always force you to exit if [first] sprite couldn't be loaded. Therefore there will be no call with next tag from tileset_setup_nation_flag. Right now you can see this on trunk: belgic.ruleset with belgic*.png not added to Makefile.am, and flag_alt=belgium. ___ Reply to this item at: http://gna.org/bugs/?19784 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()
Follow-up Comment #1, bug #19784 (project freeciv): So there are there two issues here or just one (that patch #2507 failed to add the new flags to trunk/data/flags/Makefile.am) ? ___ Reply to this item at: http://gna.org/bugs/?19784 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()
Follow-up Comment #2, bug #19784 (project freeciv): Well, I thought there was one issue, but about code rather than absent belgic flags. The question is: does client really _always_ need to exit if it couldn't load gfx file? ___ Reply to this item at: http://gna.org/bugs/?19784 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev