[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-11 Thread J. M. Gorbach
Follow-up Comment #17, patch #3377 (project freeciv):

- Huts were not added to generated map
- Set only those server settings that should have non-default value
- Removed specials from savegame.options as there's no map included at all
- Restored one changed string

I applied the patch and tutorial.sav started without errors. More lighter with
21.6 kb (22.5 kb old tutorial.sav) :)

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[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #1, bug #19921 (project freeciv):

So,...

Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);'
in void flush_dirty(void) seems to get the desired effect (that is IIUC what
the desired effect is), but there's a tiny catch.

In my save I've got a combined airbase/fortress with one guerrilla unit and a
few engineers. If I select the guerrilla and move it a bit around the base
(lots of railroads around), I'm getting a sort of reverse deja vu as I move
the unit back to the base. That is the unit gets drawn in the base while it's
still moving there.

It would seem that this is not the problem in this particular client, but in
common client code.

BTW, why does it seem that on an isohex map when moving in cardinal directions
(N/S/E/W), N/S moves seem far slower than E/W ?

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[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #2, bug #19921 (project freeciv):

 That is the unit gets drawn in the base while it's still moving there.
Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports
containing lots of units, I think. Never got round to investigating it.

--jtn

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[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread Marko Lindqvist
Follow-up Comment #3, bug #19921 (project freeciv):

I noticed comment in move_unit_map_canvas() about setting up target tile
first, and wondered wouldn't it cause such problems of unit being drawn there
before move animation. Maybe it was considered something that nobody's brain
would register in the fractions of the second unit moves.

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[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #4, bug #19921 (project freeciv):

In such case, lets add that call to try to solve the initial problem.
Still, that speed difference is odd.

(file #16063)
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File name: update-map-anim.patch  Size:0 KB


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[Freeciv-Dev] [bug #19925] 'ai-settler-tdc_hash != ((void *)0)' failed.

2012-07-11 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19925

 Summary: 'ai-settler-tdc_hash != ((void *)0)' failed.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 11 Jul 2012 11:50:45 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0, 2.5.0

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Details:

From bug #19899.

David Fernandez bardo says that using civ2civ3 ruleset ending turn always
results in $subject assert.




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[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-11 Thread Marko Lindqvist
Update of bug #19899 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-07-11 Thread Marko Lindqvist
Update of bug #19296 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3378] Remove make rules for object files to depend on built headers

2012-07-11 Thread Marko Lindqvist
Update of patch #3378 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3391] Road creation from lua script

2012-07-11 Thread Marko Lindqvist
Update of patch #3391 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3354] Unit type flag prefix F_ - UTYF_

2012-07-11 Thread Jacob Nevins
Update of patch #3354 (project freeciv):

 Summary: Unit type flag prefix F_ - UTF_ = Unit type flag
prefix F_ - UTYF_


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[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2012-07-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #17883 (project freeciv):

There is no automake warnings about GNU make specific extensions being used
left (in S2_4/TRUNK), so maybe other make implementations work now?

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[Freeciv-Dev] [patch #3406] Configurable city size to population conversion

2012-07-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3406

 Summary: Configurable city size to population conversion
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 12 Jul 2012 02:22:19 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Make number of zeroes used when turning city size to population configurable
in cities.ruleset.
Of the supplied rulesets, alien ruleset gets value 2 (population in hundreds),
all others 4 (tens of thousands).



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File Attachments:


---
Date: Thu 12 Jul 2012 02:22:19 AM EEST  Name: PopExponent.patch  Size: 7kB  
By: cazfi

http://gna.org/patch/download.php?file_id=16064

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[Freeciv-Dev] [patch #3407] Alien World tech icon tags

2012-07-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3407

 Summary: Alien World tech icon tags
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 12 Jul 2012 03:39:27 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Currently all Alien World techs have dummy gfx tag a.alphabet. This patch
makes them to have at least distinct tags, if no gfx is yet available.



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File Attachments:


---
Date: Thu 12 Jul 2012 03:39:27 AM EEST  Name: AlienTechGfxTags.patch  Size:
19kB   By: cazfi

http://gna.org/patch/download.php?file_id=16065

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[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-11 Thread Marko Lindqvist
Update of patch #3367 (project freeciv):

 Assigned to:None = cazfi  

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Follow-up Comment #5:

- Removed more extra spaces between function names and argument lists
- Corrected some comments
- A couple of more strings marked for translation

(file #16066)
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File name: BigQtImpr-2.patch.bz2  Size:17 KB


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[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-07-11 Thread Marko Lindqvist
Update of patch #3382 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #3396] Boolean Check For Effects

2012-07-11 Thread Marko Lindqvist
Update of patch #3396 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = cazfi  
 Planned Release: = 2.5.0  

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Follow-up Comment #1:

 If i finally have the format right

Looks good.

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[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN MacOS X universal binaries

2012-07-11 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19926

 Summary: WORDS_BIGENDIAN  MacOS X universal binaries
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 12 Jul 2012 04:40:30 AM EEST
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0, 2.5.0

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Details:

We have endianness dependant code on gtk3-client sprite.c. That potentially
breaks MacOS X universal binaries as code for just one endianness is chosen
for each build - universal binary may target two different endiannesses.
Build (configure) time check should be replaced with run-time check.




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