[Freeciv-Dev] [patch #3377] Update tutorial savegame format
Follow-up Comment #17, patch #3377 (project freeciv): - Huts were not added to generated map - Set only those server settings that should have non-default value - Removed specials from savegame.options as there's no map included at all - Restored one changed string I applied the patch and tutorial.sav started without errors. More lighter with 21.6 kb (22.5 kb old tutorial.sav) :) ___ Reply to this item at: http://gna.org/patch/?3377 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible
Follow-up Comment #1, bug #19921 (project freeciv): So,... Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);' in void flush_dirty(void) seems to get the desired effect (that is IIUC what the desired effect is), but there's a tiny catch. In my save I've got a combined airbase/fortress with one guerrilla unit and a few engineers. If I select the guerrilla and move it a bit around the base (lots of railroads around), I'm getting a sort of reverse deja vu as I move the unit back to the base. That is the unit gets drawn in the base while it's still moving there. It would seem that this is not the problem in this particular client, but in common client code. BTW, why does it seem that on an isohex map when moving in cardinal directions (N/S/E/W), N/S moves seem far slower than E/W ? ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible
Follow-up Comment #2, bug #19921 (project freeciv): That is the unit gets drawn in the base while it's still moving there. Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports containing lots of units, I think. Never got round to investigating it. --jtn ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible
Follow-up Comment #3, bug #19921 (project freeciv): I noticed comment in move_unit_map_canvas() about setting up target tile first, and wondered wouldn't it cause such problems of unit being drawn there before move animation. Maybe it was considered something that nobody's brain would register in the fractions of the second unit moves. ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible
Follow-up Comment #4, bug #19921 (project freeciv): In such case, lets add that call to try to solve the initial problem. Still, that speed difference is odd. (file #16063) ___ Additional Item Attachment: File name: update-map-anim.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19925] 'ai-settler-tdc_hash != ((void *)0)' failed.
URL: http://gna.org/bugs/?19925 Summary: 'ai-settler-tdc_hash != ((void *)0)' failed. Project: Freeciv Submitted by: cazfi Submitted on: Wed 11 Jul 2012 11:50:45 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0, 2.5.0 ___ Details: From bug #19899. David Fernandez bardo says that using civ2civ3 ruleset ending turn always results in $subject assert. ___ Reply to this item at: http://gna.org/bugs/?19925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game
Update of bug #19899 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19899 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)
Update of bug #19296 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19296 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3378] Remove make rules for object files to depend on built headers
Update of patch #3378 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3391] Road creation from lua script
Update of patch #3391 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3391 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3354] Unit type flag prefix F_ - UTYF_
Update of patch #3354 (project freeciv): Summary: Unit type flag prefix F_ - UTF_ = Unit type flag prefix F_ - UTYF_ ___ Reply to this item at: http://gna.org/patch/?3354 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17883] make/gmake - non linux systems
Follow-up Comment #5, bug #17883 (project freeciv): There is no automake warnings about GNU make specific extensions being used left (in S2_4/TRUNK), so maybe other make implementations work now? ___ Reply to this item at: http://gna.org/bugs/?17883 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3406] Configurable city size to population conversion
URL: http://gna.org/patch/?3406 Summary: Configurable city size to population conversion Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 02:22:19 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Make number of zeroes used when turning city size to population configurable in cities.ruleset. Of the supplied rulesets, alien ruleset gets value 2 (population in hundreds), all others 4 (tens of thousands). ___ File Attachments: --- Date: Thu 12 Jul 2012 02:22:19 AM EEST Name: PopExponent.patch Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=16064 ___ Reply to this item at: http://gna.org/patch/?3406 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3407] Alien World tech icon tags
URL: http://gna.org/patch/?3407 Summary: Alien World tech icon tags Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 03:39:27 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Currently all Alien World techs have dummy gfx tag a.alphabet. This patch makes them to have at least distinct tags, if no gfx is yet available. ___ File Attachments: --- Date: Thu 12 Jul 2012 03:39:27 AM EEST Name: AlienTechGfxTags.patch Size: 19kB By: cazfi http://gna.org/patch/download.php?file_id=16065 ___ Reply to this item at: http://gna.org/patch/?3407 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3367] A bit playable qt-client
Update of patch #3367 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #5: - Removed more extra spaces between function names and argument lists - Corrected some comments - A couple of more strings marked for translation (file #16066) ___ Additional Item Attachment: File name: BigQtImpr-2.patch.bz2 Size:17 KB ___ Reply to this item at: http://gna.org/patch/?3367 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3382] simplify buttons based on stock images
Update of patch #3382 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?3382 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3396] Boolean Check For Effects
Update of patch #3396 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0 ___ Follow-up Comment #1: If i finally have the format right Looks good. ___ Reply to this item at: http://gna.org/patch/?3396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN MacOS X universal binaries
URL: http://gna.org/bugs/?19926 Summary: WORDS_BIGENDIAN MacOS X universal binaries Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 04:40:30 AM EEST Category: client-gtk-3.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0, 2.5.0 ___ Details: We have endianness dependant code on gtk3-client sprite.c. That potentially breaks MacOS X universal binaries as code for just one endianness is chosen for each build - universal binary may target two different endiannesses. Build (configure) time check should be replaced with run-time check. ___ Reply to this item at: http://gna.org/bugs/?19926 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev