[Freeciv-Dev] [patch #3081] Fix possible null dereference

2012-07-17 Thread Jacob Nevins
Update of patch #3081 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2643] Experimental ruleset: why can Frigate carry units of Big Land class, but not Galleon?

2012-07-17 Thread Jacob Nevins
Update of patch #2643 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17905] Undocumented free happiness upkeep under republic

2012-07-17 Thread Jacob Nevins
Update of bug #17905 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19952

 Summary: City_Image decided client side
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 17 Jul 2012 01:06:40 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Client checks value of the City_Image effect itself, with its limited
knowledge. This works perfectly (even in respect to FoW) when requirement for
city image is city size, but not in general case. Even without FoW another
player may see completely different city.

Value to be used should be determined server side and sent to client. But once
value is calculated server side, it should also be added to playermap so city
image under fog does not change when city size (or some other requirement)
changes. Of course player may actually know of some requirement changes
(wonders) even if city itself is fogged, but I don't think we need to worry
about this.

Passing value over network requires protocoll change, so fixing this in stable
branches requires use of optional capability.




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[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-17 Thread anonymous
Follow-up Comment #14, patch #3383 (project freeciv):

You raise a number of good points. What is an EC callback ?

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[Freeciv-Dev] [patch #3428] Kara Koyunlu nation

2012-07-17 Thread Andrzej M. Gorzym
URL:
  http://gna.org/patch/?3428

 Summary: Kara Koyunlu nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Tue 17 Jul 2012 05:33:41 PM CEST
Category: rulesets
Priority: 1 - Later
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The Kara Koyunlu or Black Sheep Turkomans.

Flag:
http://en.wikipedia.org/wiki/File:KarakoyunluFlag.png



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File Attachments:


---
Date: Tue 17 Jul 2012 05:33:41 PM CEST  Name: karakoyunlu.ruleset  Size: 2kB  
By: artaxes

http://gna.org/patch/download.php?file_id=16125

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[Freeciv-Dev] [patch #3429] Lua interface reference documentation shipped with Freeciv

2012-07-17 Thread Jacob Nevins
URL:
  http://gna.org/patch/?3429

 Summary: Lua interface reference documentation shipped with
Freeciv
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue 17 Jul 2012 09:54:16 PM BST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Currently, the primary documentation for our Lua scripting interface lives on
wikia http://freeciv.wikia.com/wiki/Events_Reference_Manual, miles away from
the code.

In general I'm uncomfortable with relying on external links for important
documentation rather than including it in the tarballs. In this case, there's
the more specific reasons that the documentation of what script hooks are
supposed to actually do is out of the way of C developers, so it's easy to
unintentionally change the behaviour, and it's easy to forget to update the
wiki when making changes; and it's a pain to keep them in sync even if you do
remember.

What I'd ideally like is some sort of Doxygen or Luadoc or similar style
documentation, where the descriptions live near the interface definitions
(ideally in *.pkg), and an up-to-date reference can be easily generated with
cross-references and what have you.

I haven't found a standard way of doing this for Lua interfaces to non-Lua
code (as opposed to pure Lua) such as tolua. I'll dump here a couple of
vaguely relevant links that have been sitting in my browser tabs for the past
few months: one http://lua-users.org/lists/lua-l/2011-03/msg00537.html, two
http://lua-users.org/lists/lua-l/2011-03/msg00586.html.

Whatever tool/scripts are used to generate the cross-reference from the source
code will probably become a prerequisite of make dist, so that every tarball
ends up with an accurate Lua reference.
(If this is too onerous, we could of course check in generated documentation
to svn, but I'd rather not.)




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[Freeciv-Dev] [patch #3302] Freeciv.net configure option

2012-07-17 Thread Marko Lindqvist
Update of patch #3302 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3410] Distinct gfx tag for civ2civ3 ruleset geoengineers

2012-07-17 Thread Marko Lindqvist
Update of patch #3410 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3411] Build liblua, libtolua, and libluasql libraries with libtool

2012-07-17 Thread Marko Lindqvist
Update of patch #3411 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19933] civ2civ3 ruleset missing irrigation

2012-07-17 Thread Marko Lindqvist
Update of bug #19933 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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