[Freeciv-Dev] [bug #18476] allow to load games without a map (i.e. tutorial)

2012-07-23 Thread Marko Lindqvist
Update of bug #18476 (project freeciv):

 Assigned to:   cazfi => None   


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[Freeciv-Dev] [patch #2366] [citizens12] convert citizens if a city is conquered

2012-07-23 Thread Marko Lindqvist
Update of patch #2366 (project freeciv):

 Planned Release:   2.4.0 => 2.5.0  

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Follow-up Comment #3:

Changes network protocol and ruleset format so too late for 2.4.

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[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-07-23 Thread Marko Lindqvist
Follow-up Comment #3, bug #19952 (project freeciv):

>> - Image as if city was not fogged savegame loading time

> I think this is a reasonable fallback if the above is too much
> like hard work, despite the one-time information leakage.

What about cities that no longer exist (except in player's FoW map)? We have
to use value 0 for them?


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[Freeciv-Dev] [bug #19965] civ2civ3 ruleset in svn has Windows line endings

2012-07-23 Thread Marko Lindqvist
Update of bug #19965 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #3433] Remove Gtk2-specific code from Gtk3 client

2012-07-23 Thread Marko Lindqvist
Follow-up Comment #5, patch #3433 (project freeciv):

- Removed resources.h include from gui_main.c

(file #16176, file #16177)
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Additional Item Attachment:

File name: Gtk3Gtk3Only-3.patch.bz2   Size:6 KB
File name: Gtk3Gtk3Only-S2_4-3.patch.bz2  Size:6 KB


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[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-07-23 Thread Marko Lindqvist
URL:
  

 Summary: Negative bulbs ignored
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 23 Jul 2012 11:49:20 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Opening ticket already just so I don't forgot what I noticed.

Even in ruleset without tech upkeep, conquercost, diplcost, and freecost
should be able to make bulbs balance negative. When I tried to set up that in
editor (setting conquercost to 20%, giving enemy expensive tech I can steal,
giving enemy defenseless city next to my unit that can take it...) current
amount in research dialog remained as 0.
For all I currently know this can be that conquercost is never applied,
negative bulbs balance gets (wrongly) set to 0, or simply researchdialog not
updating.




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[Freeciv-Dev] [bug #19968] Lua: some method equivalents of edit module functions don't return values

2012-07-23 Thread Jacob Nevins
Update of bug #19968 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #3436] Improve server console readline completion

2012-07-23 Thread Jacob Nevins
Update of patch #3436 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19945] Rationalise "safe" save names

2012-07-23 Thread Jacob Nevins
Update of bug #19945 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19944] Delete ancient Inno Setup scripts (win32/gtk2.iss and win32/sdl.iss)

2012-07-23 Thread Jacob Nevins
Update of bug #19944 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19963] Errors while validating the PO file

2012-07-23 Thread Jacob Nevins
Update of bug #19963 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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