[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
URL: http://gna.org/bugs/?20304 Summary: Some requirement types always required even with RPT_POSSIBLE Project: Freeciv Submitted by: cazfi Submitted on: Sun 18 Nov 2012 01:04:14 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Noticed with TerrainClass requirement, but from the source code it seems also many other requirement types lack related handling. When are_reqs_active is passed NULL tile (tile is not known) and RPT_POSSIBLE (asking if it's *possible* that requirements are active), TerrainClass requirements are considered not active. ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20072] Any unit can_unit_do_connect() when start tile has road already
Update of bug #20072 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #1: Fix attempt. While testing this, I found bug #20304. Until that one is fixed, this one should wait - committing this alone would make things only worse. (file #16780) ___ Additional Item Attachment: File name: RoadConnectFix.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?20072 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]
Follow-up Comment #2, bug #19975 (project freeciv): Is this to be solved for 2.4.x? Or can this version only be compiled without extra checks? ___ Reply to this item at: http://gna.org/bugs/?19975 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20269] Unit with move rate 0 cannot be unloaded
Follow-up Comment #3, bug #20269 (project freeciv): Would it be better or worse for the usability if Shift + T behavior depended on whether cargo can exist in current tile or not - all units would get activated, but those that can exist in transporter tile would also get automatically unloaded to that tile. This is ideal: fully unload all units that can exist in the target hex. Those that can't, stay in the transport. It is also exactly what i'm seeing now [2.4.0b1] One case worth considering is when there is a second transport in the same hex. Is it unrealistic/impractical to move, say, Freight from one ship to another in the middle of the ocean? Hmm, i seem to recall there was another tracker item about this topic but i can't find it just now. Or should this work (as I suppose it currently somehow does) that you first use Shift + T to activate cargo, and then U)nload them, or unload them using citydlg present units area. That's certainly not the way it works for me now, and i don't remember it ever having been that way. After Shift + T the units are out [or at least awake] and ready to go to work when it is their turn to be activated. 'Manually' unloading them can be done without Shift + T - this is what i do when i wish unload different units in different cities. ___ Reply to this item at: http://gna.org/bugs/?20269 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20237] Possible to pillage roads under railroads
Follow-up Comment #2, bug #20237 (project freeciv): - Free created virtual tile (file #16781) ___ Additional Item Attachment: File name: RoadPillageDep-2.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20237 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3564] Use grids in helpdlg (patch 28/60)
Update of patch #3564 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3564 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20305] Closing helpbrowser gives gtk assert
URL: http://gna.org/bugs/?20305 Summary: Closing helpbrowser gives gtk assert Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Nov 2012 05:32:30 AM EET Category: client-gtk-3.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: When ever closing help browser: (freeciv-gtk3:19092): Gtk-CRITICAL **: gtk_tree_model_get_iter: assertion `GTK_IS_TREE_MODEL (tree_model)' failed ___ Reply to this item at: http://gna.org/bugs/?20305 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Update of bug #20304 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Patches (file #16782, file #16783, file #16784) ___ Additional Item Attachment: File name: RPTPossible.patch Size:8 KB File name: RPTPossible-S2_4.patch Size:7 KB File name: RPTPossible-S2_3.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev