[Freeciv-Dev] [patch #3840] tile_roads() to return tile roads vector
Update of patch #3840 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3840 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20728] Pointer to barbarian leader who has died while moving used afterwards
Update of bug #20728 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20728 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3833] Consider base dependencies for bases
Follow-up Comment #3, patch #3833 (project freeciv): - Set dep_tgt.obj.base instead dep_tgt.obj.road in autosettler code - Add empty line between dep_tgt declaration and first line of actual code (file #17738) ___ Additional Item Attachment: File name: BaseBaseDep.patch Size:4 KB ___ Reply to this item at: http://gna.org/patch/?3833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3826] Allow bases on city tiles
Follow-up Comment #3, patch #3826 (project freeciv): - git commit message claims that pcity is needed for requirements preventing building base/road in cities, but CityTile, Center, Local requirement is used for that. It's probably a good idea to pass that city information to requirement parsing, but it's out of scope for this patch. - FIXME comment about removal of roads/bases from city tiles should be removed, or changed to point out that in that sense city tiles act like any other tile - extras are removed in tile_change_terrain() ___ Reply to this item at: http://gna.org/patch/?3826 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*
Follow-up Comment #1, patch #3830 (project freeciv): Reading the patch it seems to me that it does change behavior when sea unit attacks against another sea unit in harbour. Old code would check if defender is land unit (native to tile it defends) and as sea unit in harbour is not that, it wouldn't adjust either of att_fp or def_fp. New code will adjust att_fp regardless of defender properties. And actually it also adjusts def_fp regardless of attacker properties - attacker might be air unit for which both tiles are native. ___ Reply to this item at: http://gna.org/patch/?3830 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20706] Not setting increment for rates_lux_scale
Follow-up Comment #7, bug #20706 (project freeciv): btw Noticed that freeciv-web has interface where entire tax rates dialog is constructed so that max value for the ruler is current maxrate value. ___ Reply to this item at: http://gna.org/bugs/?20706 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Update of bug #20507 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3845] Minor updates to README.ruleset_civ2civ3
URL: http://gna.org/patch/?3845 Summary: Minor updates to README.ruleset_civ2civ3 Project: Freeciv Submitted by: cazfi Submitted on: Fri 12 Apr 2013 02:38:52 AM EEST Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: - National traderoutes now simply disabled as new ruleset format allows - MAYOR - MAJOR While reading the doc, I noticed that several wonders are supposed to give lux or sci from city central tile. I suspect that not to work - there's no output of those types from tiles. Those output types are generated only when all gold from all tiles is split to tax/sci/lux. ___ File Attachments: --- Date: Fri 12 Apr 2013 02:38:52 AM EEST Name: civ2civ3RMUp.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=17739 ___ Reply to this item at: http://gna.org/patch/?3845 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev