[Freeciv-Dev] [bug #21009] There's no way to cancel production change
Follow-up Comment #1, bug #21009 (project freeciv): I would vote for expanding this wish. One thing that all clients are lacking is a cancel button. I feel it made for a steeper learning curve when i first started out, since there was no easy way to experiment without losing track of what the city was doing originally. ___ Reply to this item at: http://gna.org/bugs/?21009 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21010] Cannot meet other players
URL: http://gna.org/bugs/?21010 Summary: Cannot meet other players Project: Freeciv Submitted by: cazfi Submitted on: Thu 08 Aug 2013 05:33:28 PM EEST Category: client-qt Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: While Qt-client is in development, and generally there's no point in reporting missing features that everyone knows to be still missing, I think one that made me to switch to another client while actually playing the game is worth having ticket about. One cannot meet other players. Meet button gets sensitive when you have contact, but it does nothing. I also think that the other party (AI) had already tried to establish meeting. When logged in with gtk-client, I found out that there was open meeting between us. ___ Reply to this item at: http://gna.org/bugs/?21010 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4076] Government icons to separate file
URL: http://gna.org/patch/?4076 Summary: Government icons to separate file Project: Freeciv Submitted by: cazfi Submitted on: Thu 08 Aug 2013 07:19:25 PM EEST Category: art Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Rulesets can define their own governments, and compatible tileset must provide correct icons. Split default government icons out of small.png to new governments.png to better support such tilesets which want to include other icons in small.png but not default government icons. This leaves specialist tags (uses same gfx as tax/sci/lux icons) to small.png though ruleset can define also specialists. Note that duplicates_ok tilesets can, when constructed carefully, override some icons from small.png even when it's loaded for other icons. ___ File Attachments: --- Date: Thu 08 Aug 2013 07:19:26 PM EEST Name: governments.png Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=18653 --- Date: Thu 08 Aug 2013 07:19:25 PM EEST Name: GovernmentsPng.patch Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=18651 --- Date: Thu 08 Aug 2013 07:19:25 PM EEST Name: small.png Size: 14kB By: cazfi http://gna.org/patch/download.php?file_id=18652 ___ Reply to this item at: http://gna.org/patch/?4076 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
URL: http://gna.org/patch/?4077 Summary: action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit Project: Freeciv Submitted by: sveinung Submitted on: Thu 08 Aug 2013 07:45:19 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Add support for action enablers. Move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit to hard coded action enablers. The spy actions still require that the diplomat flag is present. More intrusive changes are needed to move that requirement as diplomat/spy actions are guarded by a check for that flag. Note that an action still have a different behavior based on the spy flag. This can changed in a future patch by defining a different action (hard coded, generated or rule set defined) for each version (and/or using effects). ___ File Attachments: --- Date: Thu 08 Aug 2013 07:45:19 PM GMT Name: action_enablers.patch Size: 28kB By: sveinung http://gna.org/patch/download.php?file_id=18655 ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4078] read the action enablers from the rule set (and send them to the client)
URL: http://gna.org/patch/?4078 Summary: read the action enablers from the rule set (and send them to the client) Project: Freeciv Submitted by: sveinung Submitted on: Thu 08 Aug 2013 07:51:04 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Read the action enablers from the rule set. Send them to the client. Hard coded requirements are added to the requirement vector to make the forward compatible. ___ File Attachments: --- Date: Thu 08 Aug 2013 07:51:04 PM GMT Name: action_enablers_ruleset.patch Size: 20kB By: sveinung http://gna.org/patch/download.php?file_id=18656 ___ Reply to this item at: http://gna.org/patch/?4078 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers
URL: http://gna.org/patch/?4079 Summary: Minimum size requirement of Poison city to action enablers Project: Freeciv Submitted by: sveinung Submitted on: Thu 08 Aug 2013 07:53:36 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Move the minimum size requirement of the spy action Poison city to action enablers in the rule set. Make Poison city work for a city of size one (if the action is enabled). ___ File Attachments: --- Date: Thu 08 Aug 2013 07:53:36 PM GMT Name: poison_size_req.patch Size: 12kB By: sveinung http://gna.org/patch/download.php?file_id=18657 ___ Reply to this item at: http://gna.org/patch/?4079 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4004] RFC: Generalized actions
Follow-up Comment #4, patch #4004 (project freeciv): As for the rest, I want to see some code before judging the design for performance etc. A snapshot of my progress is found in patch #4077, patch #4078 and patch #4079. Please let me know if it still is to early to judge. ___ Reply to this item at: http://gna.org/patch/?4004 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
Follow-up Comment #1, patch #4077 (project freeciv): Forgot to mention: the changes to the Xaw isn't tested as it compiles but won't start (no matter if this patch is applied or not). ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
Follow-up Comment #2, patch #4077 (project freeciv): Forgot to mention: the changes to the Xaw isn't tested as it compiles but won't start (no matter if this patch is applied or not). Starts here without the patch (not tested with the patch). Though old xaw-client still relies on server operator to /start the game - there's no Ready button like in other clients to automatically start the game when all players are ready. For the record I almost never do actual testing on xaw-client. Actually, our commit rules wouldn't require us to make changes to secondary clients even to keep them compiling. ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21011] Xaw compiles but won't start
URL: http://gna.org/bugs/?21011 Summary: Xaw compiles but won't start Project: Freeciv Submitted by: sveinung Submitted on: Thu 08 Aug 2013 08:40:19 PM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: ./fcgui Unable to find client executable: freeciv Searching for freeciv clients ... ... using ./client/freeciv-xaw Running ./client/freeciv-xaw Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 1: Unimplemented set_city_names_font_sizes. 2: Backtrace: 2: 0: ./client/freeciv-xaw() [0x5a354d] 2: 1: ./client/freeciv-xaw(vdo_log+0x89) [0x5a79f9] 2: 2: ./client/freeciv-xaw(do_log+0x7d) [0x5a7aad] 2: 3: ./client/freeciv-xaw(tileset_read_toplevel+0xc26) [0x498526] 2: 4: ./client/freeciv-xaw(tilespec_try_read+0x10) [0x499d00] 2: 5: ./client/freeciv-xaw(client_main+0x2d0) [0x44c380] 2: 6: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fe52b444995] 2: 7: ./client/freeciv-xaw() [0x43e2de] 2: Bruker reserveressurser - det er OK 0: Klarte ikke å åpne font: -*-*-*-*-*-*-14-* 2: Backtrace: 2: 0: ./client/freeciv-xaw() [0x5a354d] 2: 1: ./client/freeciv-xaw(vdo_log+0x89) [0x5a79f9] 2: 2: ./client/freeciv-xaw(do_log+0x7d) [0x5a7aad] 2: 3: ./client/freeciv-xaw(ui_main+0xf3e) [0x43f9ee] 2: 4: ./client/freeciv-xaw(client_main+0x2ff) [0x44c3af] 2: 5: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fe52b444995] 2: 6: ./client/freeciv-xaw() [0x43e2de] 0: Doing 'xset fp rehash' may temporarily solve a problem. 2: Backtrace: 2: 0: ./client/freeciv-xaw() [0x5a354d] 2: 1: ./client/freeciv-xaw(vdo_log+0x89) [0x5a79f9] 2: 2: ./client/freeciv-xaw(do_log+0x7d) [0x5a7aad] 2: 3: ./client/freeciv-xaw(ui_main+0xe19) [0x43f8c9] 2: 4: ./client/freeciv-xaw(client_main+0x2ff) [0x44c3af] 2: 5: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fe52b444995] 2: 6: ./client/freeciv-xaw() [0x43e2de] ___ Reply to this item at: http://gna.org/bugs/?21011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4077] action enablers + move the Spy unit flag requirement for the spy actions Poison city and Sabotage unit
Follow-up Comment #3, patch #4077 (project freeciv): Actually, our commit rules wouldn't require us to make changes to secondary clients even to keep them compiling. Is untested code preferred over ignoring the secondary clients? ___ Reply to this item at: http://gna.org/patch/?4077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4071] Alien ruleset default aifill to match faction count
Update of patch #4071 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4071 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev