[Freeciv-Dev] [bug #21047] No Select All on single tile stacks anymore
Follow-up Comment #2, bug #21047 (project freeciv): The actions exist in the menu drop-downs, we can select all on tile or select type on tile, but not very useful unless macros are used. Is there a way the mouse can do these selections at the unit/tile locations? I also noticed this issue, i cannot group sea units into convoys, i have to move each one by hand, what i expect is to group and move a fleet of ships i.e. destroyers transports. ___ Reply to this item at: http://gna.org/bugs/?21047 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16882] Separate gold transfers from diplcost
Follow-up Comment #2, bug #16882 (project freeciv): Still no separated in 240 RC1, please fix so we have separate settings possible. ___ Reply to this item at: http://gna.org/bugs/?16882 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21069] Separate gold transfers from diplcost
URL: http://gna.org/bugs/?21069 Summary: Separate gold transfers from diplcost Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 06:15:29 AM UTC Category: client-gtk-2.0 Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: The server setting diplcost defines a percentage penalty for receiving technology and gold from a diplomatic treaty. I think there should be separate settings for each. If diplcost is set to 100 to make trading techs less profitable, it invalidates all gold payments. Including those that have nothing to do with technology transfers. I'm re-opening this as i want this feature in the release. From https://gna.org/bugs/?16882 ___ Reply to this item at: http://gna.org/bugs/?21069 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21070] Too many messages from trading gold...
URL: http://gna.org/bugs/?21070 Summary: Too many messages from trading gold... Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 06:23:48 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Each time i increase/decrease the gold amount during diplomacy i get a long repetitive message, this quickly fills up any buffers in my messages scroll-back with 100's or 1000's of repetitive messages, i think if the message is exact copy of the previous message it should just display it once and say how many repeats. ___ Reply to this item at: http://gna.org/bugs/?21070 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21071] Number of continents should be selectable in map generation...
URL: http://gna.org/bugs/?21071 Summary: Number of continents should be selectable in map generation... Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 06:35:07 AM UTC Category: client-gtk-2.0 Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: When making RANDOM/FRACTAL/ISLAND maps the number of continents should be selectable in map generation, and whether the continents may touch imo. ___ Reply to this item at: http://gna.org/bugs/?21071 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21049] Messages tab completely empty
Follow-up Comment #3, bug #21049 (project freeciv): It's a feature of messages-window that it's cleared for each turn. Usually you can count on all messages you see to be fresh ones (if it says that city finished building something, you know city needs new build target etc) One could in fact count it as bug that when you first connect ot game and you get messages from event cache, it displays those of old turns too. Chat-window, on the other hand, is meant to show messages in cumulative manner. If you prefer that, set all the messages you want to see to appear in chat-window in Game-Options-Message. ___ Reply to this item at: http://gna.org/bugs/?21049 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21069] Separate gold transfers from diplcost
Update of bug #21069 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: As the original submission says, this is duplicate of bug #16882. ___ Reply to this item at: http://gna.org/bugs/?21069 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21072] Map size hangs past 75
URL: http://gna.org/bugs/?21072 Summary: Map size hangs past 75 Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:16:45 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: I can create a map fairly quickly up to Size=75, but after that it just hangs on my PC, is this a limit or bug? ___ Reply to this item at: http://gna.org/bugs/?21072 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21073] FRACTAL maps have a big X desert patterns
URL: http://gna.org/bugs/?21073 Summary: FRACTAL maps have a big X desert patterns Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:20:12 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Making large-ish FRACTAL maps creates big X desert patterns, the lands are laid out like stripes, not too natural looking imo. I'll attached settings file. ___ File Attachments: --- Date: Tue 27 Aug 2013 07:20:12 AM UTC Name: .freeciv-client-rc-2.4 Size: 11kB By: None http://gna.org/bugs/download.php?file_id=18774 ___ Reply to this item at: http://gna.org/bugs/?21073 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21074] Once you start a game and then edit More Game Options the server will crash
URL: http://gna.org/bugs/?21074 Summary: Once you start a game and then edit More Game Options the server will crash Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:24:20 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Once you edit some game options, then start a game, and then edit More Game Options during that time the server will CtD and give no error pop-up. ___ File Attachments: --- Date: Tue 27 Aug 2013 07:24:20 AM UTC Name: .freeciv-client-rc-2.4 Size: 11kB By: None http://gna.org/bugs/download.php?file_id=18775 ___ Reply to this item at: http://gna.org/bugs/?21074 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21072] Map size hangs past 75
Follow-up Comment #1, bug #21072 (project freeciv): Actually, this seems to fluctuate for my PC at something over 70+ ___ Reply to this item at: http://gna.org/bugs/?21072 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21075] Tiles lose partial improvements if worker leave tile.
URL: http://gna.org/bugs/?21075 Summary: Tiles lose partial improvements if worker leave tile. Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 08:41:30 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: I'm not sure if this is a bug, or by design, or just not programmed in, but if all workers leave a tile (or perhaps stop working) the improvements partially done are completely lost, this is rather ludicrous. ___ File Attachments: --- Date: Tue 27 Aug 2013 08:41:30 AM UTC Name: .freeciv-client-rc-2.4 Size: 11kB By: None http://gna.org/bugs/download.php?file_id=18776 ___ Reply to this item at: http://gna.org/bugs/?21075 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21040] crash after building city on fortress tile
Update of bug #21040 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set
Follow-up Comment #5, patch #4100 (project freeciv): Thank you. Fixed. (file #18777) ___ Additional Item Attachment: File name: spy_actions_diplrel.patch Size:36 KB ___ Reply to this item at: http://gna.org/patch/?4100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4111 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4111] Update earth-160x90 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4111 Summary: Update earth-160x90 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:09:01 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4111 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4112] Update earth-80x50 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4112 Summary: Update earth-80x50 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:10:13 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4112 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4112 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4113 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4113] Update europe-200x100 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4113 Summary: Update europe-200x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:11:11 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4113 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4114] Update france-140x90 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4114 Summary: Update france-140x90 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:12:01 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4114 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4115] Update hagworld-120x60 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4115 Summary: Update hagworld-120x60 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:12:55 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4115 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4116] Update iberian-peninsula-136x100 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4116 Summary: Update iberian-peninsula-136x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:13:46 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4116 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4117] Update italy-100x100 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4117 Summary: Update italy-100x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:14:37 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4117 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4116 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4117 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4118] Update japan-88x100 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4118 Summary: Update japan-88x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:15:29 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4118 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4119] Update north_america_116x100 scenario to 2.5 savegame format
URL: http://gna.org/patch/?4119 Summary: Update north_america_116x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:16:14 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4119 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4119 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4120] Update tileset-demo scenario to 2.5 savegame format
URL: http://gna.org/patch/?4120 Summary: Update tileset-demo scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:17:02 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?4120 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4120 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Follow-up Comment #6, patch #3412 (project freeciv): Should Unit_Bribe_Cost_Pct be changed to that model? ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4099] Update tutorial scenario to 2.5 savegame format
Update of patch #4099 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4099 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers
Update of patch #4079 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4079 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4121] Make default unit bribe cost 100%
URL: http://gna.org/patch/?4121 Summary: Make default unit bribe cost 100% Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Aug 2013 10:24:40 AM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: and update rule sets and documentation. ___ File Attachments: --- Date: Tue 27 Aug 2013 10:24:40 AM GMT Name: unit_bribe_cost_default_100.patch Size: 6kB By: sveinung http://gna.org/patch/download.php?file_id=18779 ___ Reply to this item at: http://gna.org/patch/?4121 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4121] Make default unit bribe cost 100%
Update of patch #4121 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4121 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21055] Error in country selecction.
Follow-up Comment #1, bug #21055 (project freeciv): The catalan nation is in the medieval group. So this is how i think it has to stay. BTW, You only have a problem with the Catalan nation, not with the aragonese, the galizian or the basc nation... Typical Spanish... Maybe, that's why we want to be free and declare independence from Spain. ___ Reply to this item at: http://gna.org/bugs/?21055 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors
URL: http://gna.org/patch/?4122 Summary: RFC: specenum bit vectors Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Aug 2013 06:28:14 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Some enums have corresponding bit vectors were the enum values and the bits have a one to one relationship. This patch makes it possible to specify that relationship by defining the bit vector in the specenum. To make it easy to port existing bitvector/specenum pairs the name of the bit vector is specified as well. I don't mind changing it to generate the name based on a convention in stead if that is desired. Full dislosure: I may over estimate how useful this is to Freeciv. I use the Freeciv source code to auto generate Java code that talk to Freeciv over the network. By adding this type information to specenum it becomes easy to read for machines. This makes adding it to the generated Java code in stead of doing it by hand easier. By making the information part of the Freeciv source code doing something useful it will also be kept in sync with Freeciv. If this goes in I hope to add the information to the enum bit vectors used in the network protocol. ___ File Attachments: --- Date: Tue 27 Aug 2013 06:28:14 PM GMT Name: specenumbitvector.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=18781 ___ Reply to this item at: http://gna.org/patch/?4122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?
Follow-up Comment #1, bug #21077 (project freeciv): There seems to be fortress. There were a couple of bugs related to fortresses within city radius fixed about a year ago. IIRC one of them was that fortress within city radius didn't change owner even when someone entered it. So those tiles could be claimed by the fortress owned by old city owner. ___ Reply to this item at: http://gna.org/bugs/?21077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?
Follow-up Comment #2, bug #21077 (project freeciv): I did wonder about that fortress (we can't see who's in it). But the fortress tile is owned by the red player according to the (lack of) border markings; I don't recall, could it still be claiming other tiles? ___ Reply to this item at: http://gna.org/bugs/?21077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?
Follow-up Comment #3, bug #21077 (project freeciv): Umh, there's two fortresses in the screenshot - I think you missed the important one where the Polish (and as the city owned by the Poles is in red area, I gather they are red player) alpine troops stand, still owned by purple player, and claiming those two adjacent ocean tiles. ___ Reply to this item at: http://gna.org/bugs/?21077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors
Follow-up Comment #1, patch #4122 (project freeciv): I'm quite sure you don't need to depend on SPECENUM_COUNT being defined - it's just the name of the variable to store max value of the specenum. The max value should be available to you (internally to specenum module) in any case. ___ Reply to this item at: http://gna.org/patch/?4122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?
Follow-up Comment #4, bug #21077 (project freeciv): Oh gosh you're right. Maybe bug #19831, then? (Or one of the other border fixes in 2.3.3 http://www.freeciv.org/wiki/NEWS-2.3.3 or 2.3.4 http://www.freeciv.org/wiki/NEWS-2.3.4.) ___ Reply to this item at: http://gna.org/bugs/?21077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors
Follow-up Comment #2, patch #4122 (project freeciv): Good point (file #18783) ___ Additional Item Attachment: File name: specenumbitvector_2.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?4122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev