[Freeciv-Dev] [patch #4217] Make it possible to allow bribing a unit in a city

2013-09-27 Thread Sveinung Kvilhaugsvik
Update of patch #4217 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21164] Fix loading old savegames without extra owner information in FoW map

2013-09-27 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21164

 Summary: Fix loading old savegames without extra owner
information in FoW map
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 27 Sep 2013 12:09:24 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

One of the problems in bug #21138 is that bug #20955 handled only main map.
Attached patch handles player knowledge about the tiles.



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File Attachments:


---
Date: Fri 27 Sep 2013 12:09:24 PM EEST  Name: EownerPlrVision.patch  Size: 2kB
  By: cazfi

http://gna.org/bugs/download.php?file_id=19097

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[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-09-27 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4224

 Summary: Max units on tile requirement type
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 11:20:43 AM GMT
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

May wish to change before this is ready for test:
 * Change the name of the effect and the variables introduced
 * Return TRI_MAYBE when the client's player aren't able to see all units on a
tile (unless I misunderstood TRI_MAYBE). Add meta knowledge and use it here?



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File Attachments:


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Date: Fri 27 Sep 2013 11:20:43 AM GMT  Name: MaxUnitsOnTile.patch  Size: 11kB 
 By: sveinung

http://gna.org/patch/download.php?file_id=19098

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[Freeciv-Dev] [bug #21165] Turn not finishing after Turn done has been pressed

2013-09-27 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?21165

 Summary: Turn not finishing after Turn done has been
pressed
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 11:32:50 AM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.6.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

After loading a game pressing Turn done no longer end the turn.




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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-27 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4225

 Summary: Save the order of diplstate_type
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 12:27:02 PM GMT
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 2.5.0

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Details:

The enum diplstate_type is used to save type and max_state in save games.
This may change in the future.

Only store it for now.



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File Attachments:


---
Date: Fri 27 Sep 2013 12:27:02 PM GMT  Name:
Save_order_of_diplstate_type.patch  Size: 889B   By: sveinung

http://gna.org/patch/download.php?file_id=19099

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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4225 (project freeciv):

For the record: The attached patch is 2.6 only.

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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4225 (project freeciv):

2.5 version.

Required changes from patch #4097 and patch #4051 added as unobtrusively as
possible. (Alternatively I could just back port the DiplRel requirement in
stead. Let me know if that is a better solution)

(file #19100)
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Additional Item Attachment:

File name: Save_order_of_diplstate_type_2.5.patch Size:2 KB


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