[Freeciv-Dev] [bug #21668] Ferry stats not updated when unit changes type

2014-02-22 Thread Marko Lindqvist
Follow-up Comment #4, bug #21668 (project freeciv):

- Version to apply to S2_5 is different now

(file #20140)
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File name: FerryTransformed-S2_5-3.patch  Size:7 KB


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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Andreas Røsdal
 On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:

 Also, when do we make freeciv-web development subject to code
 inspections freeciv policy requires?

 I don't mind that.

  Fix to bug #21660 is now the first patch that I've submitted to
 freeciv-dev for inspection, instead of just pushing to git.

Great! I'm still fine with using code inspections to review Freeciv-web
patches.
Do we have any documentation about this review process?

Anything we can do to bring Freeciv and Freeciv-web closer together I am
positive about. So I hope that we can work together to remove the patches
needed
to build Freeciv-web.

Also, what do you think of moving Freeciv development
from svn to github.com/freeciv?




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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Marko Lindqvist
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote:

 Also, what do you think of moving Freeciv development
 from svn to github.com/freeciv?

The only thing changed since this was discussed last time
( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 )
is that now we have initial version of --enable-gitrev feature.

For myself the roadmap would be to switch from plain svn to git-svn
(setup my workflow to work with git that way) and then the master
repository to switch from svn to git, but during all the years this
has been in my TODO there has been virtually no progress. At some
point I were thinking that it could be part of facelift to bump
freeciv version number to 3.x, but we'll see.


 - ML

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[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-22 Thread Marko Lindqvist
Follow-up Comment #7, bug #21640 (project freeciv):

Can you make the patch (and more importantly - the initial testing)?

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[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-22 Thread David Fernandez
Follow-up Comment #8, bug #21640 (project freeciv):

Ok, I can do it, and I'll test it.
The way we decided, it will only affect the AI with the handicap H_RATES, it
should be easy to test.

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Jacob Nevins
Update of bug #21702 (project freeciv):

 Summary: Server can't load savegame and doesn't tell why =
Server built without bzip2 fails to load .bz2 savegame without explaining why


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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Marko Lindqvist
Follow-up Comment #5, bug #21702 (project freeciv):

Same with any compression method.

Some kind of generic error message can be added, but one cannot tell that
bzip2 compression is needed unless one already has it, and can thus identify
the savegame as bzip2 compressed one.

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[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-22 Thread Jacob Nevins
Follow-up Comment #1, bug #21703 (project freeciv):

Can't reproduce with 2.4.2.

Which specific two buildings are you changing between?
(Note that small wonders such as the Palace count as wonders for the
purposes of this penalty.)

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Jacob Nevins
Follow-up Comment #6, bug #21702 (project freeciv):

It wouldn't seem too evil for Freeciv to hardcode recognition of the
start-of-file magic signature for gz/bz2/xz (e.g. 'BZ' for bzip2) for the
purpose of fixing this issue.

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[Freeciv-Dev] [bug #21693] server crash

2014-02-22 Thread Jacob Nevins
Update of bug #21693 (project freeciv):

  Status:None = Confirmed  
 Planned Release: = 2.4.3,2.5.0,2.6.0  


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[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-22 Thread anonymous
Follow-up Comment #2, bug #21703 (project freeciv):

In the last weeks I have played all branches, and have noticed some kind of
penalty when changing between _city improvements_ (not wonders or untis) - but
rare, not in all cases, irregurarly it seemed. But I wasn't focused on that.
Before pondering further I'd like to ask, whether such penalty is implemented
in any branch or ruleset of today. (I'm not the OP)

Thought this was a copy from civ2 which for good reasons had been deleted.

Christian

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[Freeciv-Dev] [patch #4528] Gtk clients: Show the probability that a spy action will be successful

2014-02-22 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4528

 Summary: Gtk clients: Show the probability that a spy action
will be successful
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 12:25:31 AM UTC
Category: client-gtk-3.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:





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File Attachments:


---
Date: Sun 23 Feb 2014 12:25:31 AM UTC  Name:
0003-Gtk-clients-Show-the-probability-that-a-spy-action-w.patch  Size: 3kB  
By: sveinung

http://gna.org/patch/download.php?file_id=20141

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[Freeciv-Dev] [patch #4529] Add success probability for the spy action investigate city.

2014-02-22 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4529

 Summary: Add success probability for the spy action
investigate city.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 01:20:41 AM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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---
Date: Sun 23 Feb 2014 01:20:41 AM UTC  Name:
0004-Add-success-probability-for-the-spy-action-investiga.patch  Size: 765B  
By: sveinung

http://gna.org/patch/download.php?file_id=20143

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[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, bug #21666 (project freeciv):

 You are very close to getting Freeciv-web running now, so it would be great
to complete the process by doing some memory tuning.
I now get the start page up. But when i try to start a new game
(http://localhost/civclientlauncher?action=new) I get:
500 No servers available for creating a new game on.

Resin/4.0.38 Server: 'app-0'

This is using version db6296bed0660c7bed0b98c62cf193b1951aec16. I haven't
checked if I get the same issue when running freeciv-web on the host.

 How much free memory do you have?
Under 4GB total RAM + over 1 GB swap.

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[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-22 Thread anonymous
Follow-up Comment #3, bug #21703 (project freeciv):

Running the self compiled server on raspberry pi. The client is Gtk2,
installed on windows. The production change was from Library to Temple (stones
going down from 22 to 11). Even if I change it back to Library, I won't get 22
stones back.
Changing from wonder to wonder does not cause penalties. Changing from unit to
unit does not cause penalties.



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[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, bug #21666 (project freeciv):

 I haven't checked if I get the same issue when running freeciv-web on the
host.
It worked when installed on the host.

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[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-22 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4530

 Summary: Freeciv web: Enable only the possible spy actions
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 04:01:08 AM UTC
Category: freeciv-web
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Possible follow up patches (unless anyone objects):
 * show the probability (if sent)
 * add support for more spy actions. (Andreas: Should currently unsupported
spy actions be disabled in the rule set so the fcweb rules stay the same when
web client support is added?)




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[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-22 Thread Andreas Rosdal
Follow-up Comment #9, bug #21666 (project freeciv):

The error message that you get indicate that the freeciv-web C server
(civserver) has not been able to connect to the metaserver
(/meta/metaserver.php on Resin port 8080).
Could you please check the logs from running publite2? 
/vagrant/publite2/nohup.out

Are you able to start publite2 manually? 

I suspect that you get this error because you are running low on memory.

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[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-22 Thread Andreas Rosdal
Follow-up Comment #1, patch #4530 (project freeciv):

This is all good! The unsupported actions can be disabled in the ruleset, but
even better is actually adding support for it.

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[Freeciv-Dev] [patch #4522] Correct modpack URL for FREEZE versions

2014-02-22 Thread Marko Lindqvist
Update of patch #4522 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4519] Add support for endgame music

2014-02-22 Thread Marko Lindqvist
Update of patch #4519 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4020] History

2014-02-22 Thread Marko Lindqvist
Follow-up Comment #2, patch #4020 (project freeciv):

- Updated against svn

(file #20145)
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File name: History-3.patchSize:6 KB


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