[Freeciv-Dev] [bug #21668] Ferry stats not updated when unit changes type
Follow-up Comment #4, bug #21668 (project freeciv): - Version to apply to S2_5 is different now (file #20140) ___ Additional Item Attachment: File name: FerryTransformed-S2_5-3.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?21668 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv-Web Project.
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, when do we make freeciv-web development subject to code inspections freeciv policy requires? I don't mind that. Fix to bug #21660 is now the first patch that I've submitted to freeciv-dev for inspection, instead of just pushing to git. Great! I'm still fine with using code inspections to review Freeciv-web patches. Do we have any documentation about this review process? Anything we can do to bring Freeciv and Freeciv-web closer together I am positive about. So I hope that we can work together to remove the patches needed to build Freeciv-web. Also, what do you think of moving Freeciv development from svn to github.com/freeciv? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv-Web Project.
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, what do you think of moving Freeciv development from svn to github.com/freeciv? The only thing changed since this was discussed last time ( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 ) is that now we have initial version of --enable-gitrev feature. For myself the roadmap would be to switch from plain svn to git-svn (setup my workflow to work with git that way) and then the master repository to switch from svn to git, but during all the years this has been in my TODO there has been virtually no progress. At some point I were thinking that it could be part of facelift to bump freeciv version number to 3.x, but we'll see. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations
Follow-up Comment #7, bug #21640 (project freeciv): Can you make the patch (and more importantly - the initial testing)? ___ Reply to this item at: http://gna.org/bugs/?21640 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations
Follow-up Comment #8, bug #21640 (project freeciv): Ok, I can do it, and I'll test it. The way we decided, it will only affect the AI with the handicap H_RATES, it should be easy to test. ___ Reply to this item at: http://gna.org/bugs/?21640 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why
Update of bug #21702 (project freeciv): Summary: Server can't load savegame and doesn't tell why = Server built without bzip2 fails to load .bz2 savegame without explaining why ___ Reply to this item at: http://gna.org/bugs/?21702 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why
Follow-up Comment #5, bug #21702 (project freeciv): Same with any compression method. Some kind of generic error message can be added, but one cannot tell that bzip2 compression is needed unless one already has it, and can thus identify the savegame as bzip2 compressed one. ___ Reply to this item at: http://gna.org/bugs/?21702 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements
Follow-up Comment #1, bug #21703 (project freeciv): Can't reproduce with 2.4.2. Which specific two buildings are you changing between? (Note that small wonders such as the Palace count as wonders for the purposes of this penalty.) ___ Reply to this item at: http://gna.org/bugs/?21703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why
Follow-up Comment #6, bug #21702 (project freeciv): It wouldn't seem too evil for Freeciv to hardcode recognition of the start-of-file magic signature for gz/bz2/xz (e.g. 'BZ' for bzip2) for the purpose of fixing this issue. ___ Reply to this item at: http://gna.org/bugs/?21702 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21693] server crash
Update of bug #21693 (project freeciv): Status:None = Confirmed Planned Release: = 2.4.3,2.5.0,2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21693 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements
Follow-up Comment #2, bug #21703 (project freeciv): In the last weeks I have played all branches, and have noticed some kind of penalty when changing between _city improvements_ (not wonders or untis) - but rare, not in all cases, irregurarly it seemed. But I wasn't focused on that. Before pondering further I'd like to ask, whether such penalty is implemented in any branch or ruleset of today. (I'm not the OP) Thought this was a copy from civ2 which for good reasons had been deleted. Christian ___ Reply to this item at: http://gna.org/bugs/?21703 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4528] Gtk clients: Show the probability that a spy action will be successful
URL: http://gna.org/patch/?4528 Summary: Gtk clients: Show the probability that a spy action will be successful Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 12:25:31 AM UTC Category: client-gtk-3.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Sun 23 Feb 2014 12:25:31 AM UTC Name: 0003-Gtk-clients-Show-the-probability-that-a-spy-action-w.patch Size: 3kB By: sveinung http://gna.org/patch/download.php?file_id=20141 ___ Reply to this item at: http://gna.org/patch/?4528 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4529] Add success probability for the spy action investigate city.
URL: http://gna.org/patch/?4529 Summary: Add success probability for the spy action investigate city. Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 01:20:41 AM UTC Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Sun 23 Feb 2014 01:20:41 AM UTC Name: 0004-Add-success-probability-for-the-spy-action-investiga.patch Size: 765B By: sveinung http://gna.org/patch/download.php?file_id=20143 ___ Reply to this item at: http://gna.org/patch/?4529 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work
Follow-up Comment #7, bug #21666 (project freeciv): You are very close to getting Freeciv-web running now, so it would be great to complete the process by doing some memory tuning. I now get the start page up. But when i try to start a new game (http://localhost/civclientlauncher?action=new) I get: 500 No servers available for creating a new game on. Resin/4.0.38 Server: 'app-0' This is using version db6296bed0660c7bed0b98c62cf193b1951aec16. I haven't checked if I get the same issue when running freeciv-web on the host. How much free memory do you have? Under 4GB total RAM + over 1 GB swap. ___ Reply to this item at: http://gna.org/bugs/?21666 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements
Follow-up Comment #3, bug #21703 (project freeciv): Running the self compiled server on raspberry pi. The client is Gtk2, installed on windows. The production change was from Library to Temple (stones going down from 22 to 11). Even if I change it back to Library, I won't get 22 stones back. Changing from wonder to wonder does not cause penalties. Changing from unit to unit does not cause penalties. ___ Reply to this item at: http://gna.org/bugs/?21703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work
Follow-up Comment #8, bug #21666 (project freeciv): I haven't checked if I get the same issue when running freeciv-web on the host. It worked when installed on the host. ___ Reply to this item at: http://gna.org/bugs/?21666 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions
URL: http://gna.org/patch/?4530 Summary: Freeciv web: Enable only the possible spy actions Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 04:01:08 AM UTC Category: freeciv-web Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Possible follow up patches (unless anyone objects): * show the probability (if sent) * add support for more spy actions. (Andreas: Should currently unsupported spy actions be disabled in the rule set so the fcweb rules stay the same when web client support is added?) ___ Reply to this item at: http://gna.org/patch/?4530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work
Follow-up Comment #9, bug #21666 (project freeciv): The error message that you get indicate that the freeciv-web C server (civserver) has not been able to connect to the metaserver (/meta/metaserver.php on Resin port 8080). Could you please check the logs from running publite2? /vagrant/publite2/nohup.out Are you able to start publite2 manually? I suspect that you get this error because you are running low on memory. ___ Reply to this item at: http://gna.org/bugs/?21666 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions
Follow-up Comment #1, patch #4530 (project freeciv): This is all good! The unsupported actions can be disabled in the ruleset, but even better is actually adding support for it. ___ Reply to this item at: http://gna.org/patch/?4530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4522] Correct modpack URL for FREEZE versions
Update of patch #4522 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4522 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4519] Add support for endgame music
Update of patch #4519 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4519 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4020] History
Follow-up Comment #2, patch #4020 (project freeciv): - Updated against svn (file #20145) ___ Additional Item Attachment: File name: History-3.patchSize:6 KB ___ Reply to this item at: http://gna.org/patch/?4020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev