[Freeciv-Dev] [patch #4594] Action probability for Sabotage Unit (unless it is in a city)

2014-03-12 Thread Sveinung Kvilhaugsvik
Update of patch #4594 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-12 Thread anonymous
Follow-up Comment #6, bug #21774 (project freeciv):

As a reply to comment #5

I haven't been able to reproduce the crashes with the savegames afterwards
either, though I manage to get a similar crash after around 150 rounds (or
maybe once per evening). So yeah, sounds like something piles up until it
causes the crash.

In any case, the unit that I moved just before the crash in savegame file
#20305 should be the same Caravan that goes active after loading it (at least
for me). If I'm correct, the move to north-east was animated OK just before
the crash (dunno, if that counts as a move in the game). I suspect just after
then game changed to move AI units = crash.

I suppose there isn't any commandline switch to make FreeCiv a bit more
verbose that I could try?

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