[Freeciv-Dev] [patch #4569] Remove qt.m4
Update of patch #4569 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4569 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21780] Can not load script.lua
Follow-up Comment #1, bug #21780 (project freeciv): I built installer from TRUNK HEAD and had no such problem with that. ___ Reply to this item at: http://gna.org/bugs/?21780 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21773] C++ warning about TYPED_VECTOR_ITERATE
Update of bug #21773 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21773 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4573] Music by mood
Update of patch #4573 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4573 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4600] Bump audio spec capstr
URL: http://gna.org/patch/?4600 Summary: Bump audio spec capstr Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Mar 2014 09:57:01 PM EET Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Bump soundspec capstr to make it clear it has changed since 2.5 (music_menu no longer belongs there). Make musicspec capstr similar. ___ File Attachments: --- Date: Thu 13 Mar 2014 09:57:01 PM EET Name: SoundCapstr.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=20317 ___ Reply to this item at: http://gna.org/patch/?4600 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system
Update of patch #4487 (project freeciv): Depends on: = patch #4600 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4561] Convert alien ruleset effects to use present = FALSE instead of nreqs
Update of patch #4561 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4561 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4601] Multiplayer ruleset: ai_effects.ruleset effect name - type
URL: http://gna.org/patch/?4601 Summary: Multiplayer ruleset: ai_effects.ruleset effect name - type Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 12:58:32 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Fri 14 Mar 2014 12:58:32 AM EET Name: MultiplayerEffectType.patch Size: 952B By: cazfi http://gna.org/patch/download.php?file_id=20318 ___ Reply to this item at: http://gna.org/patch/?4601 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs
URL: http://gna.org/patch/?4602 Summary: Convert multiplayer ruleset effects to use present = FALSE instead of nreqs Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 01:20:13 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: While going through multiplayer ruleset for these changes, I also wondered what should the future of the ruleset be. It was originally introduced so that there would be no need to make so many compromises between single-player and multiplayer functionality in classic ruleset. Now that civ2civ3 starts to be the most used ruleset in both single-player and multiplayer, that point of having current multiplayer ruleset is no longer relevant. Should we overhaul multiplayer ruleset to be more like multiplayer version of civ2civ3 while making civ2civ3 single-player optimized? ___ File Attachments: --- Date: Fri 14 Mar 2014 01:20:13 AM EET Name: MultiplayerPresent.patch.bz2 Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=20319 ___ Reply to this item at: http://gna.org/patch/?4602 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4598] Use luascript_do_file() when possible
Update of patch #4598 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4598 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21780] Can not load script.lua
Follow-up Comment #2, bug #21780 (project freeciv): Patch #4598 I just committed might affect this too. ___ Reply to this item at: http://gna.org/bugs/?21780 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4566] Tell real SDL2 error when SDL_PushEvent() fails
Update of patch #4566 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4566 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4603] Create only one window
URL: http://gna.org/patch/?4603 Summary: Create only one window Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 03:56:57 AM EET Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Currently sdl2-client's set_view_mode() creates new window always when it's called. This leads to multiple windows opening during startup. Attached patch reduces number of set_view_mode() calls in normal client launch to 1. This is temporary solution to cleanup the client behavior, but this is clearly not the correct long-term solution. ___ File Attachments: --- Date: Fri 14 Mar 2014 03:56:57 AM EET Name: Sdl2ExtraWindows.patch Size: 9kB By: cazfi http://gna.org/patch/download.php?file_id=20320 ___ Reply to this item at: http://gna.org/patch/?4603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are
Follow-up Comment #5, patch #3249 (project freeciv): - Corrected Trade_Revenue_Bonus documentation (file #20321) ___ Additional Item Attachment: File name: TraderoutePct-3.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3249 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4589] City styles to depend on Styles
Follow-up Comment #1, patch #4589 (project freeciv): - Fixed gtk3-client bug that all city styles were listed, and multiple times, as initial styles - Introduced basic_city_style_for_style() function and use it where appropriate - Added ruleset loading time sanity checking that all nation styles have basic city style for them. - Consider last matching city style as the representative city style for nation style, optimize for that. (file #20322) ___ Additional Item Attachment: File name: CityStyles-2.patch.bz2 Size:11 KB ___ Reply to this item at: http://gna.org/patch/?4589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev