[Freeciv-Dev] [patch #4569] Remove qt.m4

2014-03-13 Thread Marko Lindqvist
Update of patch #4569 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #1, bug #21780 (project freeciv):

I built installer from TRUNK HEAD and had no such problem with that.

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[Freeciv-Dev] [bug #21773] C++ warning about TYPED_VECTOR_ITERATE

2014-03-13 Thread Marko Lindqvist
Update of bug #21773 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4573] Music by mood

2014-03-13 Thread Marko Lindqvist
Update of patch #4573 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4600] Bump audio spec capstr

2014-03-13 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4600

 Summary: Bump audio spec capstr
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 13 Mar 2014 09:57:01 PM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Bump soundspec capstr to make it clear it has changed since 2.5 (music_menu no
longer belongs there). Make musicspec capstr similar.



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File Attachments:


---
Date: Thu 13 Mar 2014 09:57:01 PM EET  Name: SoundCapstr.patch  Size: 2kB  
By: cazfi

http://gna.org/patch/download.php?file_id=20317

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[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-13 Thread Marko Lindqvist
Update of patch #4487 (project freeciv):

  Depends on: = patch #4600


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[Freeciv-Dev] [patch #4561] Convert alien ruleset effects to use present = FALSE instead of nreqs

2014-03-13 Thread Marko Lindqvist
Update of patch #4561 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4601] Multiplayer ruleset: ai_effects.ruleset effect name - type

2014-03-13 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4601

 Summary: Multiplayer ruleset: ai_effects.ruleset effect
name - type
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Mar 2014 12:58:32 AM EET
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:





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File Attachments:


---
Date: Fri 14 Mar 2014 12:58:32 AM EET  Name: MultiplayerEffectType.patch 
Size: 952B   By: cazfi

http://gna.org/patch/download.php?file_id=20318

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[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-13 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4602

 Summary: Convert multiplayer ruleset effects to use present =
FALSE instead of nreqs
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Mar 2014 01:20:13 AM EET
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

While going through multiplayer ruleset for these changes, I also wondered
what should the future of the ruleset be. It was originally introduced so that
there would be no need to make so many compromises between single-player and
multiplayer functionality in classic ruleset. Now that civ2civ3 starts to be
the most used ruleset in both single-player and multiplayer, that point of
having current multiplayer ruleset is no longer relevant.

Should we overhaul multiplayer ruleset to be more like multiplayer version of
civ2civ3 while making civ2civ3 single-player optimized?



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File Attachments:


---
Date: Fri 14 Mar 2014 01:20:13 AM EET  Name: MultiplayerPresent.patch.bz2 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=20319

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[Freeciv-Dev] [patch #4598] Use luascript_do_file() when possible

2014-03-13 Thread Marko Lindqvist
Update of patch #4598 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #2, bug #21780 (project freeciv):

Patch #4598 I just committed might affect this too.

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[Freeciv-Dev] [patch #4566] Tell real SDL2 error when SDL_PushEvent() fails

2014-03-13 Thread Marko Lindqvist
Update of patch #4566 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4603] Create only one window

2014-03-13 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4603

 Summary: Create only one window
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Mar 2014 03:56:57 AM EET
Category: client-sdl2
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Currently sdl2-client's set_view_mode() creates new window always when it's
called. This leads to multiple windows opening during startup.

Attached patch reduces number of set_view_mode() calls in normal client launch
to 1. This is temporary solution to cleanup the client behavior, but this is
clearly not the correct long-term solution.




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File Attachments:


---
Date: Fri 14 Mar 2014 03:56:57 AM EET  Name: Sdl2ExtraWindows.patch  Size: 9kB
  By: cazfi

http://gna.org/patch/download.php?file_id=20320

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[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #5, patch #3249 (project freeciv):

- Corrected Trade_Revenue_Bonus documentation

(file #20321)
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Additional Item Attachment:

File name: TraderoutePct-3.patch  Size:3 KB


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[Freeciv-Dev] [patch #4589] City styles to depend on Styles

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #1, patch #4589 (project freeciv):

- Fixed gtk3-client bug that all city styles were listed, and multiple times,
as initial styles
- Introduced basic_city_style_for_style() function and use it where
appropriate
- Added ruleset loading time sanity checking that all nation styles have basic
city style for them.
- Consider last matching city style as the representative city style for
nation style, optimize for that. 

(file #20322)
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Additional Item Attachment:

File name: CityStyles-2.patch.bz2 Size:11 KB


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