[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #14, bug #22567 (project freeciv): Where do patches get submitted for testing? To tickets. See bottom of the this ticket screen for Attached Files Once the patch has been committed, the Status fill be changed to Fixed (now Ready For Test) ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5199] Flag name to metaserver
URL: http://gna.org/patch/?5199 Summary: Flag name to metaserver Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Sep 2014 09:49:36 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: This patch is taken almost as is from the freeciv-web, only comment stating that the code is needed for freeciv-web is added. Send nation flag name to metaserver. Regular metaserver does not (at least yet) use this information for anything, but it's not hurting either. But it seems that even freeciv-web does not use the information at the moment. Should we be moving the other direction - dropping it from freeciv-web too instead of making it part of core freeciv? ___ File Attachments: --- Date: Sun 07 Sep 2014 09:49:36 AM EEST Name: metasrvflag.patch Size: 761B By: cazfi http://gna.org/patch/download.php?file_id=22087 ___ Reply to this item at: http://gna.org/patch/?5199 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5199] Flag name to metaserver
Follow-up Comment #1, patch #5199 (project freeciv): I think flags in the metaserver would be nice. I think I disabled it in Freeciv-web because of a bug where some flag files could not be found, but that might be fixed now. ___ Reply to this item at: http://gna.org/patch/?5199 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles
Update of bug #20618 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20618 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss
Follow-up Comment #16, bug #21932 (project freeciv): Fix 'mp' initialization. (file #22088, file #22089, file #22090) ___ Additional Item Attachment: File name: trunk_client_nuke2.patch Size:11 KB File name: S2_5_client_nuke2.patchSize:11 KB File name: S2_4_client_nuke2.patchSize:11 KB ___ Reply to this item at: http://gna.org/bugs/?21932 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22566] non-existant vote
Update of bug #22566 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22566 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'
Follow-up Comment #1, patch #5179 (project freeciv): Fix landmass calculation when 'mapsize != PLAYER. It was ignoring land made for the poles. (file #22091) ___ Additional Item Attachment: File name: fair_island_gen_tilesperplayer2.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?5179 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5180] Show map generator setting changes
Update of patch #5180 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?5180 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5180] Show map generator setting changes
Update of patch #5180 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5180 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway
Update of patch #5181 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5181 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5182] Remove prototype for undefined 'send_running_team_votes'
Update of patch #5182 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5182 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5200] Qt-client: Chat update
URL: http://gna.org/patch/?5200 Summary: Qt-client: Chat update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 12:03:47 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Added chat autocompletion, history, links and colors. ___ File Attachments: --- Date: Sun 07 Sep 2014 12:03:48 PM CEST Name: QtChatUpdate-S26.patch.bz2 Size: 4kB By: mir3x http://gna.org/patch/download.php?file_id=22092 --- Date: Sun 07 Sep 2014 12:03:48 PM CEST Name: QtChatUpdate-S25.patch.bz2 Size: 4kB By: mir3x http://gna.org/patch/download.php?file_id=22093 ___ Reply to this item at: http://gna.org/patch/?5200 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Update of bug #22567 (project freeciv): Status: Ready For Test = None ___ Follow-up Comment #15: Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend itself again. I did a test, and it didn't change anything. I think this is not a pf issue. However, I will make a separate item for the pf_reverse_map. ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #16, bug #22567 (project freeciv): I think this is not a pf issue. Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22581] dai_unit_can_strike_my_unit()
URL: http://gna.org/bugs/?22581 Summary: dai_unit_can_strike_my_unit() Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:04:47 CEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r26273 Discussion Lock: Any Operating System: Any Planned Release: 2.6.0 ___ Details: Noticed this function added for patch #4837: * the function has no comment header; * the function does not check if pf_reverse_map_unit_move_cost() returned value is PF_IMPOSSIBLE_COST; * I really dunno why reverse map is used. I would use straight one. Or the map should be created inside dai_hunter_try_launch() for all usage. ___ Reply to this item at: http://gna.org/bugs/?22581 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku
Follow-up Comment #1, bug #22372 (project freeciv): I am not sure, but the failure may be linked with code done before variables are declared. ___ Reply to this item at: http://gna.org/bugs/?22372 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements
URL: http://gna.org/patch/?5201 Summary: pf_reverse_map() improvements Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:33:30 CEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: * use pf normal maps, ignoring units, cities, ZOC, refuel points etc; * remove the ability to make paths (anyway they weren't really usable); * record only a pf_position instead of a pf_map in the hash; * assess_danger(): use a single reverse map. The player pointer should be the city owner, because it is only used to know if the map is known or not. ___ File Attachments: --- Date: dim. 07 sept. 2014 13:33:30 CEST Name: pf_reverse_map2.patch Size: 24 ko By: pepeto http://gna.org/patch/download.php?file_id=22094 ___ Reply to this item at: http://gna.org/patch/?5201 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #17, bug #22567 (project freeciv): Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the symptoms, I would say I have done a mistake testing without patch #4970 and patch #4971 (forgot to compile?). ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5202] Qt-client: Added few destructors
URL: http://gna.org/patch/?5202 Summary: Qt-client: Added few destructors Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 03:10:01 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Added some destructors to keep valgrind happier. ___ File Attachments: --- Date: Sun 07 Sep 2014 03:10:01 PM CEST Name: QtDestructors.patch Size: 3kB By: mir3x http://gna.org/patch/download.php?file_id=22095 ___ Reply to this item at: http://gna.org/patch/?5202 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling
Update of patch #5169 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5169 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5170] Qt-client: Removed margins in map view
Update of patch #5170 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5170 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.
Update of patch #5184 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5184 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5171] Qt-client: research report update
Update of patch #5171 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5163] Qt-client: added vote bar
Update of patch #5163 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5163 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak
URL: http://gna.org/bugs/?22582 Summary: net_lookup_getaddrinfo() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:47:25 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_4, S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: dim. 07 sept. 2014 15:47:25 CEST Name: net_lookup_getaddrinfo.patch Size: 831 o By: pepeto http://gna.org/bugs/download.php?file_id=22096 ___ Reply to this item at: http://gna.org/bugs/?22582 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak
URL: http://gna.org/bugs/?22583 Summary: luascript_func_add_valist() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:48:51 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_4, S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: dim. 07 sept. 2014 15:48:51 CEST Name: luascript_func_add_valist.patch Size: 945 o By: pepeto http://gna.org/bugs/download.php?file_id=22097 ___ Reply to this item at: http://gna.org/bugs/?22583 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22585] Player handicaps memory leak
URL: http://gna.org/bugs/?22585 Summary: Player handicaps memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:51:55 CEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: Any Planned Release: ___ Details: ___ File Attachments: --- Date: dim. 07 sept. 2014 15:51:55 CEST Name: player_handicaps.patch Size: 999 o By: pepeto http://gna.org/bugs/download.php?file_id=22099 ___ Reply to this item at: http://gna.org/bugs/?22585 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22586] Unit types memory leak
URL: http://gna.org/bugs/?22586 Summary: Unit types memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:54:10 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: dim. 07 sept. 2014 15:54:10 CEST Name: unit_types.patch Size: 1 ko By: pepeto http://gna.org/bugs/download.php?file_id=22100 ___ Reply to this item at: http://gna.org/bugs/?22586 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22589] Player colors memory leak
URL: http://gna.org/bugs/?22589 Summary: Player colors memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:59:57 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_4, S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: dim. 07 sept. 2014 15:59:57 CEST Name: playercolor.patch Size: 550 o By: pepeto http://gna.org/bugs/download.php?file_id=22103 ___ Reply to this item at: http://gna.org/bugs/?22589 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5203] Qt-client: City report Update
URL: http://gna.org/patch/?5203 Summary: Qt-client: City report Update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 04:36:16 PM CEST Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Removed unnecessary call which could slow city report creation ___ File Attachments: --- Date: Sun 07 Sep 2014 04:36:16 PM CEST Name: QtCityRepFix.patch Size: 435B By: mir3x http://gna.org/patch/download.php?file_id=22105 ___ Reply to this item at: http://gna.org/patch/?5203 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag
URL: http://gna.org/bugs/?22591 Summary: The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:22:40 PM UTC Category: client-qt Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: sveinung Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/bugs/?22591 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22592] The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag
URL: http://gna.org/bugs/?22592 Summary: The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:23:37 PM UTC Category: client-gtk-3.0 Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: sveinung Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/bugs/?22592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag
Update of bug #22591 (project freeciv): Status: In Progress = Ready For Test Release: = TRUNK, 2.5.0-beta1 Planned Release: = 2.6.0, 2.5.0 ___ Additional Item Attachment: File name: 2.5-Qt-client-Only-offer-to-establish-a-trade-route-if-t.patch Size:1 KB File name: trunk-Qt-client-Only-offer-to-establish-a-trade-route-if-t.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22591 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3
Follow-up Comment #18, bug #22567 (project freeciv): If diagnosis and a fix aren't imminent, would changing the title to most cities undefended be helpful? The behavior is not civ2civ3 specific, and most cities are walk-ins for so long that it's not accurate to say they're early cities. I don't seem to be able to change the title of the bug myself. A previous recent release of Freeciv, I forget which one, had the opposite behavior. The AI turtled up with defensive units and city walls almost immediately, creating what I called bitter pills. It became completely unprofitable to try to jump other civs early. This made the game slower and more tedious, digging all these bitter pills out. Could it be that someone fixed this turtling behavior, sending the AI priorities too far in the opposite direction? ___ Reply to this item at: http://gna.org/bugs/?22567 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev