[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Marko Lindqvist
Follow-up Comment #14, bug #22567 (project freeciv):

 Where do patches get submitted for testing?

To tickets. See bottom of the this ticket screen for Attached Files

Once the patch has been committed, the Status fill be changed to Fixed
(now Ready For Test)

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[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5199

 Summary: Flag name to metaserver
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 07 Sep 2014 09:49:36 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

This patch is taken almost as is from the freeciv-web, only comment stating
that the code is needed for freeciv-web is added.

Send nation flag name to metaserver. Regular metaserver does not (at least
yet) use this information for anything, but it's not hurting either.
But it seems that even freeciv-web does not use the information at the moment.
Should we be moving the other direction - dropping it from freeciv-web too
instead of making it part of core freeciv?



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File Attachments:


---
Date: Sun 07 Sep 2014 09:49:36 AM EEST  Name: metasrvflag.patch  Size: 761B  
By: cazfi

http://gna.org/patch/download.php?file_id=22087

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[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Andreas Røsdal
Follow-up Comment #1, patch #5199 (project freeciv):

I think flags in the metaserver would be nice. I think I disabled it  in
Freeciv-web because of a bug where some flag files could not be found, but
that might be fixed now.

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[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-07 Thread pepeto
Update of bug #20618 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-07 Thread pepeto
Update of bug #22571 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-07 Thread pepeto
Follow-up Comment #16, bug #21932 (project freeciv):

Fix 'mp' initialization.


(file #22088, file #22089, file #22090)
___

Additional Item Attachment:

File name: trunk_client_nuke2.patch   Size:11 KB
File name: S2_5_client_nuke2.patchSize:11 KB
File name: S2_4_client_nuke2.patchSize:11 KB


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[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-07 Thread pepeto
Update of bug #22566 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-07 Thread pepeto
Follow-up Comment #1, patch #5179 (project freeciv):

Fix landmass calculation when 'mapsize != PLAYER. It was ignoring land made
for the poles.


(file #22091)
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Additional Item Attachment:

File name: fair_island_gen_tilesperplayer2.patch Size:0 KB


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[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv):

  Status:  Ready For Test = In Progress


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[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-07 Thread pepeto
Update of patch #5181 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5182] Remove prototype for undefined 'send_running_team_votes'

2014-09-07 Thread pepeto
Update of patch #5182 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5200] Qt-client: Chat update

2014-09-07 Thread mir3x
URL:
  http://gna.org/patch/?5200

 Summary: Qt-client: Chat update
 Project: Freeciv
Submitted by: mir3x
Submitted on: Sun 07 Sep 2014 12:03:47 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Added chat autocompletion, history, links and colors.



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File Attachments:


---
Date: Sun 07 Sep 2014 12:03:48 PM CEST  Name: QtChatUpdate-S26.patch.bz2 
Size: 4kB   By: mir3x

http://gna.org/patch/download.php?file_id=22092
---
Date: Sun 07 Sep 2014 12:03:48 PM CEST  Name: QtChatUpdate-S25.patch.bz2 
Size: 4kB   By: mir3x

http://gna.org/patch/download.php?file_id=22093

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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Update of bug #22567 (project freeciv):

  Status:  Ready For Test = None   

___

Follow-up Comment #15:

 Reverting patch #4970 and patch #4971 affecting reverse
 pathfinding maps make AI to defend itself again.

I did a test, and it didn't change anything. I think this is not a pf issue.
However, I will make a separate item for the pf_reverse_map.

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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Marko Lindqvist
Follow-up Comment #16, bug #22567 (project freeciv):

 I think this is not a pf issue.

Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do
you think it's dormant issue that pf changes activate?

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[Freeciv-Dev] [bug #22581] dai_unit_can_strike_my_unit()

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22581

 Summary: dai_unit_can_strike_my_unit()
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 13:04:47 CEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r26273
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.6.0

___

Details:

Noticed this function added for patch #4837:
* the function has no comment header;
* the function does not check if pf_reverse_map_unit_move_cost() returned
value is PF_IMPOSSIBLE_COST;
* I really dunno why reverse map is used. I would use straight one. Or the map
should be created inside dai_hunter_try_launch() for all usage.





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[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-09-07 Thread pepeto
Follow-up Comment #1, bug #22372 (project freeciv):

I am not sure, but the failure may be linked with code done before variables
are declared.


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[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-07 Thread pepeto
URL:
  http://gna.org/patch/?5201

 Summary: pf_reverse_map() improvements
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 13:33:30 CEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

* use pf normal maps, ignoring units, cities, ZOC, refuel points etc;
* remove the ability to make paths (anyway they weren't really usable);
* record only a pf_position instead of a pf_map in the hash;
* assess_danger(): use a single reverse map. The player pointer should be the
city owner, because it is only used to know if the map is known or not.




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File Attachments:


---
Date: dim. 07 sept. 2014 13:33:30 CEST  Name: pf_reverse_map2.patch  Size: 24
ko   By: pepeto

http://gna.org/patch/download.php?file_id=22094

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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Follow-up Comment #17, bug #22567 (project freeciv):

 Umh, what else there was in patch #4970 and patch #4971 to
 explain this? Or do you think it's dormant issue that pf
 changes activate?

I don't know. I have posted the reverse map (new version) at patch #5201. If
it really fixes the symptoms, I would say I have done a mistake testing
without patch #4970 and patch #4971 (forgot to compile?).


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[Freeciv-Dev] [patch #5202] Qt-client: Added few destructors

2014-09-07 Thread mir3x
URL:
  http://gna.org/patch/?5202

 Summary: Qt-client: Added few destructors
 Project: Freeciv
Submitted by: mir3x
Submitted on: Sun 07 Sep 2014 03:10:01 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Added some destructors to keep valgrind happier.



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File Attachments:


---
Date: Sun 07 Sep 2014 03:10:01 PM CEST  Name: QtDestructors.patch  Size: 3kB  
By: mir3x

http://gna.org/patch/download.php?file_id=22095

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[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling

2014-09-07 Thread mir3x
Update of patch #5169 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5170] Qt-client: Removed margins in map view

2014-09-07 Thread mir3x
Update of patch #5170 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of patch #5184 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5171] Qt-client: research report update

2014-09-07 Thread mir3x
Update of patch #5171 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5163] Qt-client: added vote bar

2014-09-07 Thread mir3x
Update of patch #5163 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22582

 Summary: net_lookup_getaddrinfo() memory leak
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:47:25 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: S2_4, S2_5, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:





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---
Date: dim. 07 sept. 2014 15:47:25 CEST  Name: net_lookup_getaddrinfo.patch 
Size: 831 o   By: pepeto

http://gna.org/bugs/download.php?file_id=22096

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[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22583

 Summary: luascript_func_add_valist() memory leak
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:48:51 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: S2_4, S2_5, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:





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---
Date: dim. 07 sept. 2014 15:48:51 CEST  Name: luascript_func_add_valist.patch 
Size: 945 o   By: pepeto

http://gna.org/bugs/download.php?file_id=22097

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[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22585

 Summary: Player handicaps memory leak
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:51:55 CEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:





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---
Date: dim. 07 sept. 2014 15:51:55 CEST  Name: player_handicaps.patch  Size:
999 o   By: pepeto

http://gna.org/bugs/download.php?file_id=22099

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[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22586

 Summary: Unit types memory leak
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:54:10 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: S2_5, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.5.0, 2.6.0

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Details:





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---
Date: dim. 07 sept. 2014 15:54:10 CEST  Name: unit_types.patch  Size: 1 ko  
By: pepeto

http://gna.org/bugs/download.php?file_id=22100

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[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-07 Thread pepeto
URL:
  http://gna.org/bugs/?22589

 Summary: Player colors memory leak
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:59:57 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: S2_4, S2_5, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:





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---
Date: dim. 07 sept. 2014 15:59:57 CEST  Name: playercolor.patch  Size: 550 o  
By: pepeto

http://gna.org/bugs/download.php?file_id=22103

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[Freeciv-Dev] [patch #5203] Qt-client: City report Update

2014-09-07 Thread mir3x
URL:
  http://gna.org/patch/?5203

 Summary: Qt-client: City report Update
 Project: Freeciv
Submitted by: mir3x
Submitted on: Sun 07 Sep 2014 04:36:16 PM CEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Removed unnecessary call which could slow city report creation 



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---
Date: Sun 07 Sep 2014 04:36:16 PM CEST  Name: QtCityRepFix.patch  Size: 435B  
By: mir3x

http://gna.org/patch/download.php?file_id=22105

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[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?22591

 Summary: The Qt client offers to establish a trade route when
the unit don't have the TradeRoute flag
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 07 Sep 2014 03:22:40 PM UTC
Category: client-qt
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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[Freeciv-Dev] [bug #22592] The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?22592

 Summary: The gtk clients offers to establish a trade route
when the unit don't have the TradeRoute flag
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 07 Sep 2014 03:23:37 PM UTC
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:






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[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of bug #22591 (project freeciv):

  Status: In Progress = Ready For Test 
 Release: = TRUNK, 2.5.0-beta1 
 Planned Release: = 2.6.0, 2.5.0   

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Additional Item Attachment:

File name: 2.5-Qt-client-Only-offer-to-establish-a-trade-route-if-t.patch
Size:1 KB
File name: trunk-Qt-client-Only-offer-to-establish-a-trade-route-if-t.patch
Size:1 KB


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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Brandon J. Van Every
Follow-up Comment #18, bug #22567 (project freeciv):

If diagnosis and a fix aren't imminent, would changing the title to most
cities undefended be helpful?  The behavior is not civ2civ3 specific, and
most cities are walk-ins for so long that it's not accurate to say they're
early cities.  I don't seem to be able to change the title of the bug
myself.

A previous recent release of Freeciv, I forget which one, had the opposite
behavior.  The AI turtled up with defensive units and city walls almost
immediately, creating what I called bitter pills.  It became completely
unprofitable to try to jump other civs early.  This made the game slower and
more tedious, digging all these bitter pills out.  Could it be that someone
fixed this turtling behavior, sending the AI priorities too far in the
opposite direction?




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