Follow-up Comment #18, bug #22567 (project freeciv): If diagnosis and a fix aren't imminent, would changing the title to "most cities undefended" be helpful? The behavior is not civ2civ3 specific, and most cities are walk-ins for so long that it's not accurate to say they're "early" cities. I don't seem to be able to change the title of the bug myself.
A previous recent release of Freeciv, I forget which one, had the opposite behavior. The AI turtled up with defensive units and city walls almost immediately, creating what I called "bitter pills". It became completely unprofitable to try to jump other civs early. This made the game slower and more tedious, digging all these bitter pills out. Could it be that someone "fixed" this turtling behavior, sending the AI priorities too far in the opposite direction? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22567> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev