[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled
Follow-up Comment #1, bug #22834 (project freeciv): bug #20509 discusses this unnecessary fog. I always have to disable the governor only to check what they are doing, and I still haven't found out what causes this fog, maybe it's the amplio(2) tx.fog tile. ___ Reply to this item at: http://gna.org/bugs/?22834 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization
Follow-up Comment #10, patch #5357 (project freeciv): I think they can be solved, without reverting the speedup part of the ticket. I could do it easy when I will be back at home (in about one week). ___ Reply to this item at: http://gna.org/patch/?5357 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22847] reset in server/commands.c
Follow-up Comment #4, bug #22847 (project freeciv): When I look in voting.c it has LF, while commands.c has CRLF. svn proplist server/voting.c reports no properties. svn proplist server/commands.c reports svn:eol-style (and two other properties). svn propget svn:eol-style server/commands.c says native. Sigh. svn propset svn:eol-style LF -R . svn propget svn:eol-style server/commands.c says LF. Better. Okay, now those diffs should be able to preserve trailing white space at least when I say so. ___ Reply to this item at: http://gna.org/bugs/?22847 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22876] root_req propagation can no longer stop at root_req=None
Update of bug #22876 (project freeciv): Status: Ready For Test = In Progress Assigned to:None = pepeto ___ Follow-up Comment #8: In patch #5357 pepeto said that he will create fix instead of reverting it. ___ Reply to this item at: http://gna.org/bugs/?22876 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()
Follow-up Comment #10, patch #5367 (project freeciv): In the case you compute all values at the beginning of the unit process My patch is a hybrid; it only hoists the 'expensive' calculations to the top, to avoid iterating over the transport stack multiple times. Cheap data collection happens next to the relevant test. So it's still necessary to structure the code as you had it. I'm assuming this isn't an objection to commit so will commit this now, as we've probably spent too long on it as it is. I'll revisit it if requested. ___ Reply to this item at: http://gna.org/patch/?5367 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22846] typo in README
Update of bug #22846 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22869] freeciv-manual claims to support -- --help but doesn't
Update of bug #22869 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22869 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] City struck by plague should not grow again immediately
Update of bug #22803 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5388] Lower expectations in freeciv-manual(6)
Update of patch #5388 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5388 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22805] civ2civ3: should more Apollo Program effects survive its destruction?
Update of bug #22805 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22840] The science stock cannot be set in the editor
Update of bug #22840 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22840 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does
Update of bug #22804 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22804 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()
Update of patch #5367 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5367 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5390] Tidy recent requirement text
Update of patch #5390 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5390 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22871] Nation requirement with Alliance range isn't unchanging
Update of bug #22871 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22871 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5383] NationGroup requirement
Update of patch #5383 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5383 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5389] Improve 'unitwaittime' docs
Update of patch #5389 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5389 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22870] MinCulture at =Player range doesn't include national culture
Follow-up Comment #4, bug #22870 (project freeciv): checking the *sum* of all culture values provided would make sense, while we currently check if *any* single contributor has high enough culture value. I think the latter is more obviously a term you'd want to use in real rulesets, so I'm happy with the current implementation. If we want to sum different players, invent a new TotalCulture requirement which does that (supporting ranges Team/Alliance/World). (Could do the same for cities, at Traderoute range, although that would be a bit mad.) ___ Reply to this item at: http://gna.org/bugs/?22870 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5383] NationGroup requirement
Follow-up Comment #3, patch #5383 (project freeciv): Oops, inadvertently included unrelated changes to culture requirements descriptions in this patch. Will clean up in patch #5393. ___ Reply to this item at: http://gna.org/patch/?5383 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5393] Tweak culture requirement text
Update of patch #5393 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-culture-req-text.patch Size:5 KB ___ Reply to this item at: http://gna.org/patch/?5393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5394] Propagate updated nation groups comments to all rulesets
Update of patch #5394 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-rulesetdoc-nation-groups.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?5394 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22784] Problem configuring the Qt client
Update of bug #22784 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22784 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5298] missing Amplio2 mountains.spec [info] section header
Update of patch #5298 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?5298 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22845] civ2civ3: StackDeath on trench (pre-fortress)
Update of bug #22845 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22845 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5387] Autosettlers to use activity_to_extra_cause()
Update of patch #5387 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5387 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5386] diplbulbcost diplgoldcost
Update of patch #5386 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5386 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5395] Name freeciv-manual produced html-files by the ruleset
URL: http://gna.org/patch/?5395 Summary: Name freeciv-manual produced html-files by the ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 01:22:47 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: To avoid accidentally assuming manual1.html refers to one ruleset when it has actually been regenerated to refer another one. ___ File Attachments: --- Date: Tue 28 Oct 2014 01:22:47 AM EET Name: ManualName.patch Size: 528B By: cazfi http://gna.org/patch/download.php?file_id=22771 ___ Reply to this item at: http://gna.org/patch/?5395 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22781] Windows start script issues
Follow-up Comment #5, bug #22781 (project freeciv): Set property svn:eol-style=native for .cmd files. Presumably this won't help with what we ship in Windows installers, because our I build our tarballs from svn on Unix. ___ Reply to this item at: http://gna.org/bugs/?22781 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks
Follow-up Comment #15, bug #22381 (project freeciv): (FWIW, the original description of this change I wrote for release notes before it was reverted: Units can now attack out of cities on non-native terrain regardless of whether their class has the AttFromNonNative flag. For instance, land units can now attack out of ocean cities in the Alien ruleset.) ___ Reply to this item at: http://gna.org/bugs/?22381 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from
Update of bug #22794 (project freeciv): Severity: 5 - Blocker = 3 - Normal Priority:7 - High = 5 - Normal Planned Release: 2.5.0-beta2, 2.6.0 = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22882] diplbulbcost diplgoldcost short descriptions
URL: http://gna.org/bugs/?22882 Summary: diplbulbcost diplgoldcost short descriptions Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 01:55:32 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: cazfi Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: From patch #5386: Both new settings have the same short description Penalty when getting tech or gold from treaty. ___ Reply to this item at: http://gna.org/bugs/?22882 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables
Follow-up Comment #4, bug #22824 (project freeciv): I don't think this would ever have caused trouble, as I think the order/number of techs and buildings has not changed since the ruleset was added in patch #1838. It's future-proofing. ___ Reply to this item at: http://gna.org/bugs/?22824 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22636] pathfinding useless code
Follow-up Comment #5, bug #22636 (project freeciv): For release notes, did this cause any actual misbehaviour? ___ Reply to this item at: http://gna.org/bugs/?22636 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22829] alien ruleset: A translation of the story opening therefore won't be shown (Lua i18n)
Update of bug #22829 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #1: Attached patch puts all the text to one line in .lua file (with '\n' linefeeds to actually display) That's what tutorial scenario seems to be doing. (file #22772) ___ Additional Item Attachment: File name: TranslatePicnic.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22829 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22882] diplbulbcost diplgoldcost short descriptions
Update of bug #22882 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix (file #22773) ___ Additional Item Attachment: File name: ShortDiplcost.patchSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?22882 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22722] Client goto crash when taking an AI player
Follow-up Comment #3, bug #22722 (project freeciv): It is due to the recent changes in client goto. How recent -- since the last release? Guess -- was this introduced by bug #22624? ___ Reply to this item at: http://gna.org/bugs/?22722 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5397] Switch from glib-gettext.m4 to gettext.m4
URL: http://gna.org/patch/?5397 Summary: Switch from glib-gettext.m4 to gettext.m4 Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 03:37:34 AM EET Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Do not use glib version of gettext macros, but upstream gettext. In addition to applying this patch, remove m4/glib-gettext.m4. I can't believe how easy this was! Nothing of the stuff we had implemented on top of glib-gettext.m4 needed porting - current gettext macros automatically detect that we are using multiple translation domains and that those are located in translations/[freeciv|nations|ruledit]. The translations/*/Makefile.in.in (and other gettext files to those directories) should be updated too, to match macro versions, but it seems that can wait for later ticket. ___ File Attachments: --- Date: Tue 28 Oct 2014 03:37:34 AM EET Name: UpstreamGettext.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=22774 ___ Reply to this item at: http://gna.org/patch/?5397 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.5 Release Goals (and 2.5.0-beta2)
I wrote: Summary: I'm not aware of any major reasons not to spin a beta2 release soonish. In particular, I haven't spotted anything outstanding in the beta1 bug reports that would block another beta. Anyone got anything? Otherwise I'll suggest a date. Bugs have come out of the woodwork, and blockers are now tracked at http://gna.org/task/?7861. Anyway, here's a first draft of the release notes. http://www.freeciv.org/wiki/NEWS-2.5.0-beta2 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev