[Freeciv-Dev] [patch #5893] Centralize incident handling for all enabler controlled actions.
URL: http://gna.org/patch/?5893 Summary: Centralize incident handling for all enabler controlled actions. Project: Freeciv Submitted by: sveinung Submitted on: Wed 04 Mar 2015 04:02:29 PM UTC Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0, 2.6.0 ___ Details: Add incident handling to all enabler controlled actions. Separate handling of consequences from success and handling of consequences from getting caught. No (intentional) changes in any action consequences included. ___ File Attachments: --- Date: Wed 04 Mar 2015 04:02:29 PM UTC Name: 3.0-Centralize-incident-handling-for-all-enabler-control.patch Size: 24kB By: sveinung http://gna.org/patch/download.php?file_id=23986 --- Date: Wed 04 Mar 2015 04:02:29 PM UTC Name: 2.6-Centralize-incident-handling-for-all-enabler-control.patch Size: 23kB By: sveinung http://gna.org/patch/download.php?file_id=23987 ___ Reply to this item at: http://gna.org/patch/?5893 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23348] Configure not strict about --with-qt5-includes and --with-qt5-libs
Update of bug #23348 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #1: Fix (file #23988) ___ Additional Item Attachment: File name: GivenQtPaths.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?23348 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5894] Make it possible to directly kill a unit from Lua.
URL: http://gna.org/patch/?5894 Summary: Make it possible to directly kill a unit from Lua. Project: Freeciv Submitted by: sveinung Submitted on: Wed 04 Mar 2015 05:54:36 PM UTC Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0, 2.6.0 ___ Details: A unit may already die because of existing Lua functions like unleash_barbarians() and unit_teleport(). Make it possible to kill it directly. ___ File Attachments: --- Date: Wed 04 Mar 2015 05:54:37 PM UTC Name: 0003-Make-it-possible-to-directly-kill-a-unit-from-Lua.patch Size: 3kB By: sveinung http://gna.org/patch/download.php?file_id=23990 ___ Reply to this item at: http://gna.org/patch/?5894 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23350] An actor unit getting killed in a Lua action_started_* callback could crash Freeciv
URL: http://gna.org/bugs/?23350 Summary: An actor unit getting killed in a Lua action_started_* callback could crash Freeciv Project: Freeciv Submitted by: sveinung Submitted on: Wed 04 Mar 2015 05:29:23 PM UTC Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK, 2.6 Discussion Lock: Any Operating System: None Planned Release: 3.0.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 04 Mar 2015 05:29:23 PM UTC Name: 3.0-and-2.6-Handle-if-actor-or-target-unit-dies-in-an-Lua-action.patch Size: 5kB By: sveinung http://gna.org/bugs/download.php?file_id=23989 ___ Reply to this item at: http://gna.org/bugs/?23350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22625] Client crash when changing tileset with science dialog open
Update of bug #22625 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22625 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5884] Extras listed on help of the terrains
Update of patch #5884 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5884 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22422] Client doesn't show build time for irrigation / mine with no direct bonus
Follow-up Comment #1, bug #22422 (project freeciv): patch #5895 fixes this for 2.6+ once we have a fix it can probably be usefully backported to 2.5 and 2.4 too. Not this one. Ok to close this ticket in this situation? ___ Reply to this item at: http://gna.org/bugs/?22422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5895] Help: Show extra build time in terrain help
URL: http://gna.org/patch/?5895 Summary: Help: Show extra build time in terrain help Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Mar 2015 11:08:06 PM EET Category: client-gtk-3.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: List terrain specific extra build time in terrain help page. ___ File Attachments: --- Date: Wed 04 Mar 2015 11:08:06 PM EET Name: HelpTerrainExtraBuildTime.patch Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=23992 ___ Reply to this item at: http://gna.org/patch/?5895 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5071] [Metaticket] Help updates for gen-extras
Update of patch #5071 (project freeciv): Depends on: = patch #5895 ___ Reply to this item at: http://gna.org/patch/?5071 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23342] Science dialog lists all ever reachable techs as potential current research
Update of bug #23342 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23342 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22140] Build fails with Qt client and Qt libs in /usr/lib64/qt4
Update of bug #22140 (project freeciv): Assigned to: cazfi = None ___ Follow-up Comment #2: As 2.4 nears end-of-life, this low-priority but not important ticket is likely to get WontFix soon unless someone else wants to take it. ___ Reply to this item at: http://gna.org/bugs/?22140 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23319] Client asks LAN announcements before it's ready to receive them
Update of bug #23319 (project freeciv): Planned Release: = 2.5.1, 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/bugs/?23319 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21633] No indication about ones own phase during first turn
Update of bug #21633 (project freeciv): Planned Release: = 2.5.1, 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/bugs/?21633 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21674] History reports not shown to players not connected turn change time
Update of bug #21674 (project freeciv): Planned Release: = 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/bugs/?21674 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5896] Alien hut_enter callback
URL: http://gna.org/patch/?5896 Summary: Alien hut_enter callback Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 05:34:59 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Override default hut_enter callack from default.lua in alien ruleset with its own implementation. At this time the main difference are different wording in messages sent to player, but also some features from generic hut_enter callback not needed with alien ruleset dropped. ___ File Attachments: --- Date: Thu 05 Mar 2015 05:34:59 AM EET Name: SpaceCapsuleLua.patch Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=23993 ___ Reply to this item at: http://gna.org/patch/?5896 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23351] No extrastyle base.outpost
URL: http://gna.org/bugs/?23351 Summary: No extrastyle base.outpost Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 05:44:54 AM EET Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0, 3.0.0 ___ Details: No tileset has extrastyle base.outpost to which base.fort sprite was renamed. Trident doesn't even have base.fort (or base.airstrip). Fix attached. ___ File Attachments: --- Date: Thu 05 Mar 2015 05:44:54 AM EET Name: OutpostExtraStyle.patch Size: 3kB By: cazfi http://gna.org/bugs/download.php?file_id=23994 ___ Reply to this item at: http://gna.org/bugs/?23351 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5901] Use AM_XGETTEXT_OPTION instead of modifying Makevars:XGETTEXT_OPTIONS
URL: http://gna.org/patch/?5901 Summary: Use AM_XGETTEXT_OPTION instead of modifying Makevars:XGETTEXT_OPTIONS Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 07:33:59 AM EET Category: bootstrap Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: From bug #23274. We should use AM_XGETTEXT_OPTION instead of modifying Makevars:XGETTEXT_OPTIONS. The benefit is in that then we could more easily just copy Makevars from new gettext upstream releases. Needs to check minimum versions (which automake/gettext versions support this), though. ___ Reply to this item at: http://gna.org/patch/?5901 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5693] Remove barbarians and pirates from default nationlist.ruleset
Update of patch #5693 (project freeciv): Depends on: = patch #5899 ___ Reply to this item at: http://gna.org/patch/?5693 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5899] Nation.ruleset embedded_nations
URL: http://gna.org/patch/?5899 Summary: Nation.ruleset embedded_nations Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 07:04:49 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: Add ruledit.embedded_nations metadata information to nations.ruleset, allowing ruleset to mix nationlist and embedded nation definitions. ___ File Attachments: --- Date: Thu 05 Mar 2015 07:04:49 AM EET Name: EmbeddedNations.patch Size: 22kB By: cazfi http://gna.org/patch/download.php?file_id=23997 ___ Reply to this item at: http://gna.org/patch/?5899 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23274] C++-style TRANS comments not picked up in po-files
Update of bug #23274 (project freeciv): Category:None = bootstrap Status:None = Fixed Assigned to:None = cazfi ___ Follow-up Comment #13: The original bug has been fixed, so closing the ticket. Opened patch #5901 about future development of using AM_XGETTEXT_OPTION. ___ Reply to this item at: http://gna.org/bugs/?23274 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5897] Save allowed_
URL: http://gna.org/patch/?5897 Summary: Save allowed_ Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 06:03:33 AM EET Category: freeciv-ruledit Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Comment from rulesave.c: /* TODO: allowed_govs, allowed_terrains, allowed_cstyles */ ___ Reply to this item at: http://gna.org/patch/?5897 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23043] Worker fails to move near alien city
Update of bug #23043 (project freeciv): Category: client-gtk-2.0 = general ___ Follow-up Comment #1: A Worker is blocked from moving totally because of control zones (which appear to be all around it) That's true. There's enemy units outside your vision that emit ZoC to tiles not controlled by the city itself. Is there something you don't expect in this situation? ___ Reply to this item at: http://gna.org/bugs/?23043 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5902] Zoom: Area covered by TILE_UPDATE_CITYMAP types
URL: http://gna.org/patch/?5902 Summary: Zoom: Area covered by TILE_UPDATE_CITYMAP types Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 09:00:39 AM EET Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Consider effects of zoom to the size of the area covered by TILE_UPDATE_CITYMAP. Made area calculation to store floats instead of ints. ___ File Attachments: --- Date: Thu 05 Mar 2015 09:00:39 AM EET Name: ZoomCitymapUpdateSize.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=23999 ___ Reply to this item at: http://gna.org/patch/?5902 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20887] Selling a building affecting city radius does not (imediatly) shrink the city map
Follow-up Comment #2, bug #20887 (project freeciv): NEWS-2.5.0-RC1 says: When a technology or similar effect increased city vision radius (such as Electricity in civ2civ3), the benefit was not immediately applied to existing cities. GNA#23254 The bug has been fixed at bug #23254. I tested it both City_Vision_Radius_Sq and City_Radius_Sq. ___ Reply to this item at: http://gna.org/bugs/?20887 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23261] When generating a non-wrapping non-isometric non-hexagonal map, only one pole is generated
Update of bug #23261 (project freeciv): Category:None = general Severity: 4 - Important = 3 - Normal Planned Release: = 2.6.0, 3.0.0 ___ Follow-up Comment #4: the fact that it seems to be deliberate So the first chance to change this is 2.6 (not any of the feature-frozen branches) ___ Reply to this item at: http://gna.org/bugs/?23261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23352] ruleset.nationlist not initialized
URL: http://gna.org/bugs/?23352 Summary: ruleset.nationlist not initialized Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 06:26:07 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0, 3.0.0 ___ Details: This may lead to server trying to free() something that was never allocated. Fix attached ___ File Attachments: --- Date: Thu 05 Mar 2015 06:26:07 AM EET Name: NationlistInit.patch Size: 439B By: cazfi http://gna.org/bugs/download.php?file_id=23995 ___ Reply to this item at: http://gna.org/bugs/?23352 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5898] Ruleset sanity check message typofix thouugh - though
URL: http://gna.org/patch/?5898 Summary: Ruleset sanity check message typofix thouugh - though Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 07:01:46 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: ___ File Attachments: --- Date: Thu 05 Mar 2015 07:01:46 AM EET Name: Thouught.patch Size: 658B By: cazfi http://gna.org/patch/download.php?file_id=23996 ___ Reply to this item at: http://gna.org/patch/?5898 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5903] Zoom key
URL: http://gna.org/patch/?5903 Summary: Zoom key Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 09:23:19 AM EET Category: client-gtk-3.0 Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Add handling of '+' and '-' to switch between 1.0 and 0.5 zoom. Only for testing zoom for now, not yet considered for committing. ___ File Attachments: --- Date: Thu 05 Mar 2015 09:23:19 AM EET Name: Gtk3ZoomKey.patch Size: 620B By: cazfi http://gna.org/patch/download.php?file_id=24000 ___ Reply to this item at: http://gna.org/patch/?5903 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5900] Add entry about tinycthreads to README.packaging
URL: http://gna.org/patch/?5900 Summary: Add entry about tinycthreads to README.packaging Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Mar 2015 07:13:49 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: ___ File Attachments: --- Date: Thu 05 Mar 2015 07:13:49 AM EET Name: TinycthreadsRMPackaging.patch Size: 671B By: cazfi http://gna.org/patch/download.php?file_id=23998 ___ Reply to this item at: http://gna.org/patch/?5900 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20887] Selling a building affecting city radius does not (imediatly) shrink the city map
Follow-up Comment #3, bug #20887 (project freeciv): I wrote I tested it both City_Vision_Radius_Sq and City_Radius_Sq. Sorry, City_Vision_Radius_Sq is refreshed in a every turn chenge. ___ Reply to this item at: http://gna.org/bugs/?20887 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles
Update of bug #22863 (project freeciv): Status: In Progress = Ready For Test Open/Closed:Open = Closed ___ Follow-up Comment #8: @Andreas: Please, if you re-open a bug item, add at least a comment. As far I understand, you pointed out that the fix for this bug was causing bug #23286. Then, the new bug will be handled there... ___ Reply to this item at: http://gna.org/bugs/?22863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23344] Xaw client: Fix reference to the Keep moving action selection button.
Update of bug #23344 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23344 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5882] The caravan action functions no longer handle packets. Rename them.
Update of patch #5882 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5882 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change
Follow-up Comment #7, bug #23286 (project freeciv): Tested without and with the patch. It successfully fixed the bug. ___ Reply to this item at: http://gna.org/bugs/?23286 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev