[Freeciv-Dev] [patch #5736] Dynamically get supported file formats

2015-03-25 Thread Marko Lindqvist
Follow-up Comment #6, patch #5736 (project freeciv):

S2_5 version that touches gtk2-client only. gtk3-client uses cairo's png
loading API so it supports png only.

 something in Gtk thinks it knows about .svg

The problem is probably the opposite - why does it not know about .svg while
loading the file?
Does your /usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache have
an entry for svg?

(file #24114)
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[Freeciv-Dev] [patch #5947] Qualify ruledit statistics strings

2015-03-25 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5947

 Summary: Qualify ruledit statistics strings
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 25 Mar 2015 09:21:17 AM EET
Category: freeciv-ruledit
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

Add support for having qualified strings in ruledit translation domain, and
use that to qualify stats strings.



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File Attachments:


---
Date: Wed 25 Mar 2015 09:21:17 AM EET  Name: QualifiedREStats.patch  Size: 4kB
  By: cazfi

http://gna.org/patch/download.php?file_id=24115

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Re: [Freeciv-Dev] 2.6 Status

2015-03-25 Thread Marko Lindqvist
On 7 December 2014 at 12:04, Marko Lindqvist cazf...@gmail.com wrote:
 It's less than a month to S2_6 branching 02-Jan-15.

 My S2_6 status page is http://freeciv.wikia.com/wiki/User:Cazfi/2.6_Status

 Next step with S2_6 is making a alpha0 Windows Installer build, to
give also windows users (for whom compiling it themselves is not so
easy) some taste of S2_6 and provide a platform to test any art
contributions and such. I plan to make this in a couple of days
(next weekend?), depending what more I still see as beneficial to get
committed before the build.

 Please let me know soon if some items should be added to 2.6 status.
Otherwise I start planning the future of the branch based on current
list. There's also task #7814 about S2_6 datafile format freeze, that
should get all the blockers listed as dependencies so we don't freeze
to find out that some things that should have been changed never were.


 - ML

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[Freeciv-Dev] [patch #5736] Dynamically get supported file formats

2015-03-25 Thread Jacob Nevins
Follow-up Comment #7, patch #5736 (project freeciv):

 Does your /usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache have
an entry for svg?
It does:


/usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-svg.so
svg 6 gdk-pixbuf Scalable Vector Graphics LGPL
image/svg+xml image/svg image/svg-xml image/vnd.adobe.svg+xml
text/xml-
svg image/svg+xml-compressed 
svg svgz svg.gz 
 svg * 100
 !DOCTYPE svg *  100


The referenced .so file exists.

But do we want the client to pick up on .svg files that are lying around,
given that we don't install them? That'd give different behaviour when running
out of a build tree (and only for small tilesets).

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[Freeciv-Dev] [bug #23413] After some runtime, drawing of windows and menues gets broken

2015-03-25 Thread anonymous
Follow-up Comment #1, bug #23413 (project freeciv):

the pictures

Christian


(file #24118, file #24119)
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[Freeciv-Dev] [patch #5786] pixel_border_x / pixel_border_y

2015-03-25 Thread Marko Lindqvist
Update of patch #5786 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23413] After some runtime, drawing of windows and menues gets broken

2015-03-25 Thread anonymous
Follow-up Comment #2, bug #23413 (project freeciv):

more


(file #24120, file #24121)
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[Freeciv-Dev] [patch #5948] .spec grid format documentation

2015-03-25 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5948

 Summary: .spec grid format documentation
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 25 Mar 2015 06:48:13 PM EET
Category: docs
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.5, 2.5.1, 2.6.0, 3.0.0

___

Details:

Explain fields of .spec grids



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File Attachments:


---
Date: Wed 25 Mar 2015 06:48:14 PM EET  Name: GridFormatDoc-S2_5.patch  Size:
1kB   By: cazfi

http://gna.org/patch/download.php?file_id=24117
---
Date: Wed 25 Mar 2015 06:48:13 PM EET  Name: GridFormatDoc.patch  Size: 1kB  
By: cazfi

http://gna.org/patch/download.php?file_id=24116

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[Freeciv-Dev] [patch #5918] Sanity check boolean effects

2015-03-25 Thread Marko Lindqvist
Update of patch #5918 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19087] Create language statistics file

2015-03-25 Thread Marko Lindqvist
Update of bug #19087 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Planned Release: 2.5.1, 2.6.0, 3.0.0 = 2.6.0, 3.0.0   
 Summary: Slicker language selection in Windows installer =
Create language statistics file

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Follow-up Comment #11:

Further problems noticed as bug #23395. Given that the benefit of this patch
are rather small, and it seems to be very risky (even when known problems get
fixed), better to leave it out from stable S2_5.

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[Freeciv-Dev] [patch #5945] All extras can be roads or bases

2015-03-25 Thread Marko Lindqvist
Update of patch #5945 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5949] Distinct default port for json protocol

2015-03-25 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5949

 Summary: Distinct default port for json protocol
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 25 Mar 2015 09:46:34 PM EET
Category: freeciv-web
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:

Start server on port 6556 by default when using json protocol. There's no
point in using incompatible protocols in the same port. It only causes
problems.



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File Attachments:


---
Date: Wed 25 Mar 2015 09:46:34 PM EET  Name: JsonPort.patch  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=24123

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[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-25 Thread Andreas Røsdal
Follow-up Comment #6, patch #5937 (project freeciv):

Here is a patch reverting this change.

(file #24122)
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[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-03-25 Thread Marko Lindqvist
Update of task #7814 (project freeciv):

  Depends on: = patch #5887


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[Freeciv-Dev] [bug #23412] [Default] governors not working as intendend

2015-03-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #23412 (project freeciv):

Looking Pongueyca I think it works as intendet - the question is that should
the preset be renamed from Max food to something else.

The preset has factor 25 for food, but does not require surplus (it allows
surplus of -20). The result it gets is -1 food. When you change setings so
that minimum surplus is 0 - you force it to give you one more food than the
preset - you see the problem. To get just that 1 food more, it loses a lot of
other stuff, among them the fact that reduced luxury causes it to go from
Happy to merely Content.

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[Freeciv-Dev] [patch #5950] Separate the reachable calculations for research_reqs and root req

2015-03-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5950

 Summary: Separate the reachable calculations for
research_reqs and root req
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 25 Mar 2015 09:47:51 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:

Separating them makes the code easier to read. Move the calculations for
research_reqs from research_get_reachable() to the new function
research_get_reachable_rreqs() that now is called from
research_get_reachable()



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---
Date: Wed 25 Mar 2015 09:47:51 PM UTC  Name:
0001-Separate-the-reachable-calculations-for-research_req.patch  Size: 5kB  
By: sveinung

http://gna.org/patch/download.php?file_id=24124

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[Freeciv-Dev] [bug #23418] Half of the Fortress gfx not shown in Amplio2

2015-03-25 Thread David Fernandez
URL:
  http://gna.org/bugs/?23418

 Summary: Half of the Fortress gfx not shown in Amplio2
 Project: Freeciv
Submitted by: bardo
Submitted on: jue 26 mar 2015 00:00:19 UTC
Category: art
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Reported by Arbogast in the forums (pm).
I have confirmed it with Freeciv-2.5.0-win32-gtk2-setup.exe, played with
default rules and default tileset (amplio2).

When I build a fortress, the frontal part (with the tower) is not drawn, only
visible the back walls.




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[Freeciv-Dev] [bug #23417] SDL clients lack spaceship display

2015-03-25 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?23417

 Summary: SDL clients lack spaceship display
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed 25 Mar 2015 23:50:23 UTC
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Discussion on the wiki
http://www.freeciv.org/wiki/Forum:Where_do_I_choose_what_kind_of_spaceship_module%3F
highlights that the SDL clients don't display the spaceship graphics at all,
just the textual statistics.

This is a fairly major omission if you want to play the space race, as you're
left guessing whether you've connected everything up.

Shouldn't be too hard to add a canvas and call put_spaceship()?




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[Freeciv-Dev] [bug #23416] Segfault on autosave when the player picked his nation

2015-03-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?23416

 Summary: Segfault on autosave when the player picked his
nation
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 25 Mar 2015 10:35:18 PM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: TRUNK, 2.6
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Steps to reproduce:
1) Pick a nation in the pre game dialog.
2) Press start.
3) Turn done.




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[Freeciv-Dev] [patch #5951] An already known tech is reachable even if its research_reqs are false.

2015-03-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5951

 Summary: An already known tech is reachable even if its
research_reqs are false.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 25 Mar 2015 10:40:22 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:





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---
Date: Wed 25 Mar 2015 10:40:22 PM UTC  Name:
0002-An-already-known-tech-is-reachable-even-if-its-resea.patch  Size: 1kB  
By: sveinung

http://gna.org/patch/download.php?file_id=24125

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[Freeciv-Dev] [patch #5721] DejaGNU test harness for common client code

2015-03-25 Thread Bernd Jendrissek
Follow-up Comment #2, patch #5721 (project freeciv):

I'll probably get around to porting to 2.5 in the next few weeks. This patch
started on 2.2 and it was fairly easy to update to 2.3 and then 2.4, but I
can't opine on how hard it will be to update to 2.5+.

My current plan is rather to dig up some old bugs with savefile attachments,
to expand the testsuite a little, to train it to be able to find the kind of
bugs that actually happen.

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[Freeciv-Dev] [bug #23419] Unit info popup obscures goto route

2015-03-25 Thread Bernd Jendrissek
URL:
  http://gna.org/bugs/?23419

 Summary: Unit info popup obscures goto route
 Project: Freeciv
Submitted by: berndj
Submitted on: Thu 26 Mar 2015 04:16:51 AM UTC
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_4@27536
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The middle-click unit info popup appears next to the unit, but prefers to
appear toward the middle of the map. This would often be right over the goto
route, the display of which is probably the better use of canvas real estate.

Alternative ways to display the info might be:

* With a translucent background, so the goto route is visible through the
popup.
* In a fixed place in the window layout - maybe on the game info panel, or as
an extension of the focus status box.
* With less duplicated information, so the popup is smaller and obscures less.




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