[Freeciv-Dev] [patch #6433] Tileset-demo scenario to 2.6 savegame format

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Tileset-demo scenario to 2.6 savegame format
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 15 Oct 2015 08:14:37 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

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Details:





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File Attachments:


---
Date: Thu 15 Oct 2015 08:14:37 AM EEST  Name: TilesetDemo2.6.patch.bz2  Size:
12kB   By: cazfi



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[Freeciv-Dev] [bug #23905] Loading 'tileset-demo' scenario to S2_6 gives a lot of errors

2015-10-14 Thread Marko Lindqvist
Update of bug #23905 (project freeciv):

Category:None => general
  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

These have been fixed one by one in other tickets.

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[Freeciv-Dev] [patch #6432] Do not save empty scenario description

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Do not save empty scenario description
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 15 Oct 2015 07:31:09 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.2, 2.6.0, 3.0.0

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Details:

If scenario has no description, do not save empty description.



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File Attachments:


---
Date: Thu 15 Oct 2015 07:31:09 AM EEST  Name: SkipEmptyDescription.patch 
Size: 1kB   By: cazfi


---
Date: Thu 15 Oct 2015 07:31:09 AM EEST  Name: SkipEmptyDescription-S2_6.patch 
Size: 1kB   By: cazfi


---
Date: Thu 15 Oct 2015 07:31:09 AM EEST  Name: SkipEmptyDescription-S2_5.patch 
Size: 940B   By: cazfi



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[Freeciv-Dev] [bug #23938] Pre-2.6 scenario random state not saved back with /scensave

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Pre-2.6 scenario random state not saved back with
/scensave
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 15 Oct 2015 07:20:51 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

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Details:

sg_load_random() needs to know information from [scenario], and not get
overwritten by [scenario] loading -> fix is to load [scenario] before
[random].



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File Attachments:


---
Date: Thu 15 Oct 2015 07:20:51 AM EEST  Name: ScenarioBeforeRandom.patch 
Size: 569B   By: cazfi



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[Freeciv-Dev] [patch #6413] Some actions should rarely pop up the action selection dialog

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of patch #6413 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23936] Tutorial scenario claims that Settlers costs 1 population

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of bug #23936 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6411] Read multiplayer ruleset description from the README

2015-10-14 Thread Marko Lindqvist
Update of patch #6411 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6410] Removed mmx specific stuff

2015-10-14 Thread Marko Lindqvist
Update of patch #6410 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23888] explorer_goto() can mess goto_tile for AI task using it

2015-10-14 Thread Marko Lindqvist
Update of bug #23888 (project freeciv):

  Status:None => Ready For Test 

___

Follow-up Comment #1:

For TRUNK and S2_6 my proposed fix is to add AI callback want_to_explore,
called before messing the goto_tile.

In case of S2_6 default AI implementation of that callback simply clears AI
task unit might already have, so it won't end with a task and goto_tile
pointing to wrong target for it.

In case if TRUNK default AI implementation of that callback denies
autoexplorer from proceeding if the unit has existing task.

Patches for S2_6 and TRUNK attached, and they enter 36h inspection period now.
I need to think a bit more what to do with S2_5.

(file #25304, file #25305)
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Additional Item Attachment:

File name: WantToExplore.patchSize:7 KB
File name: WantToExplore-S2_6.patch   Size:7 KB


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[Freeciv-Dev] [bug #21851] Possible memory leak in city dialog (in X server?)

2015-10-14 Thread Marko Lindqvist
Update of bug #21851 (project freeciv):

 Planned Release: 2.5.2, 2.6.0, 3.0.0 => 2.5.x, 2.6.0, 3.0.0


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[Freeciv-Dev] [bug #20598] Something funny with "Ready" checkboxes in pregame screen

2015-10-14 Thread Marko Lindqvist
Update of bug #20598 (project freeciv):

 Planned Release: 2.5.2, 2.6.0, 3.0.0 => 2.5.x, 2.6.0, 3.0.0


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[Freeciv-Dev] [patch #6431] Keep gtk3-client and gtk3 modpack installer compiler flags separate

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Keep gtk3-client and gtk3 modpack installer compiler
flags separate
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 14 Oct 2015 11:32:27 PM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

It seems that gtk3-client related GTK3 flags get leaked to gtk3 modpack
installer build when both use PKG_CHECK_MODULES([GTK3], ... )

Attached patch fixes that by using PKG_CHECK_MODULES([GTK3MP], ... for modpack
installer flags. Do same kind of distinction between GTHREAD flags of gtk2 and
gtk3 modpack installers.

It's possible that gtk2-client / modpack installer is also affected, as well
as S2_5 gtk3. They use harder to fix constructs where pkg-config call is
hidden within other macros. However, this is only a latent bug as long as the
flags between two occurrences are the same. gtk2 setup or S2_5 gtk3 setup are
unlikely to change that way any more.



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File Attachments:


---
Date: Wed 14 Oct 2015 11:32:27 PM EEST  Name: IndependentMPFlags.patch  Size:
2kB   By: cazfi



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[Freeciv-Dev] [patch #6426] unit_class() -> unit_class_get()

2015-10-14 Thread Marko Lindqvist
Update of patch #6426 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Patch

(file #25302)
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File name: UnitClassGet.patch Size:19 KB


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[Freeciv-Dev] [patch #6430] Get rid of deprecated GtkStock usage

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Get rid of deprecated GtkStock usage
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 14 Oct 2015 09:39:47 PM EEST
Category: client-gtk-3+
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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[Freeciv-Dev] [patch #6429] Get rid of gtk_dialog_get_action_area() usage

2015-10-14 Thread Marko Lindqvist
URL:
  

 Summary: Get rid of gtk_dialog_get_action_area() usage
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 14 Oct 2015 09:39:14 PM EEST
Category: client-gtk-3+
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:

Use of gtk_dialog_get_action_area() is discouraged, and starting from
gtk+-3.10 it's formally deprecated. We'd want to get rid of those calls also
in gtk3-client if possible, but for gtk3x-client it's a must.




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[Freeciv-Dev] [patch #5611] Idea: new convert citizen action

2015-10-14 Thread Sławomir Lach
Follow-up Comment #1, patch #5611 (project freeciv):

Maybe add gold cost to convert citizen. Imagine we have library and it
produces nationality in citizens. Once we burn library and build new, citizen
will be converted, so we need gold.

The idea isn't good in my opinion, but my idea is probably(IMHO) better.

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[Freeciv-Dev] [patch #4887] [metaticket] Multipliers/policies half-bakery

2015-10-14 Thread Sławomir Lach
Follow-up Comment #3, patch #4887 (project freeciv):

You should limit control of limits to only buildings and government. Imagine
maximum value of multiplier are related to value of multiplier B and
vice-versa, so player could set values to very high level.

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[Freeciv-Dev] [patch #6428] Increase maximum number of specenum entries

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of patch #6428 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #4:

Thank you

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[Freeciv-Dev] [patch #6428] Increase maximum number of specenum entries

2015-10-14 Thread Sławomir Lach
Follow-up Comment #3, patch #6428 (project freeciv):

Value was increase.


(file #25301)
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File name: frecive-generate_specnum.py.patch Size:0 KB


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[Freeciv-Dev] [patch #6406] Mark cities.ruleset datafile.description unused

2015-10-14 Thread Marko Lindqvist
Update of patch #6406 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6428] Increase maximum number of specenum entries

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of patch #6428 (project freeciv):

Category:None => general
  Status:None => In Progress
 Assigned to:None => sveinung   
 Planned Release: => 3.0.0  

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Follow-up Comment #2:

Could you please increase it?

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[Freeciv-Dev] [bug #23895] g_object_unref: assertion 'object->ref_count > 0' failed

2015-10-14 Thread Marko Lindqvist
Update of bug #23895 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6414] Drop support for libtool-1.x

2015-10-14 Thread Marko Lindqvist
Update of patch #6414 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #44, patch #6104 (project freeciv):

Sorry for my previous patch. There's no applied changes in events.spec, so I
attached new one.

(file #25300)
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[Freeciv-Dev] [patch #6428] Increase maximum number of specenum entries

2015-10-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #6428 (project freeciv):

Is there a specific reason the value cannot be higher? Increasing it should
not affect produced binaries in any way as long as the (compile-time) support
for extra enums is not used.

If there's no reason to increase it just to 126, please make it at least 150
at once, so that we're not forced to update it constantly when new values to
limit-reaching enums are added.

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[Freeciv-Dev] [patch #6409] ip_mreqn

2015-10-14 Thread Marko Lindqvist
Update of patch #6409 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #42, patch #6104 (project freeciv):

This is the newest patch. I think, that it is done.

I think AI should been implemented by someone else in another patch or patch
series.

My suggestion is to not put unit with can_escape flag on empty tile, when
there's tile with stronger protector. That's should be good solution.

Sorry for my mistakes, but I miss some of your posts. Don't be noisy and wrote
about your suggestions. Thanks.

(file #25299)
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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #43, patch #6104 (project freeciv):

My patch is related to patch #6428.

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[Freeciv-Dev] [patch #6428] Increase maximum number of specenum entries

2015-10-14 Thread Sławomir Lach
URL:
  

 Summary: Increase maximum number of specenum entries
 Project: Freeciv
Submitted by: lachu
Submitted on: Wed 14 Oct 2015 03:19:38 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This path:
https://gna.org/patch/?func=detailitem&item_id=6104

patch #6104

It requires to increase specenum maximum entries. This path modify
utility/generate_specenum.py to increase this number.





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---
Date: Wed 14 Oct 2015 03:19:38 PM UTC  Name: frecive-generate_specnum.py.patch
 Size: 337B   By: lachu



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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #41, patch #6104 (project freeciv):

Your change to generate_specenum.py should probably be a separate patch.

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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #40, patch #6104 (project freeciv):

Ok. I have look to specenum code and discovered that maximum number is too
low(one lower than required), so I have changed specenun. I will send patch
after testing everything, so probably tomorrow.

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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #39, patch #6104 (project freeciv):

> I added following line
Could I get a few more lines of context above and below the lines you added to
event.[c|h]?

> I wonder where E_COUNT are declared.
It is declared in events.h by the following line:

#define SPECENUM_COUNT E_COUNT

SPECENUM_COUNT gives E_COUNT the highest value in the enum + 1. If you want to
learn more see the specenum code in utility.

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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #38, patch #6104 (project freeciv):

Thanks for replying.

I add compilation error bellow:

events.c:216:10: error: ‘E_UNIT_ESCAPED’ undeclared here (not in a
function)
   GEN_EV(E_UNIT_ESCAPED, E_S_UNIT, N_("Unit escaped")),
  ^
events.c:68:77: note: in definition of macro ‘GEN_EV’
 #define GEN_EV(event, section, descr) { #event, NULL, section, descr, NULL,
event }

I wonder where E_COUNT are declared. Thanks.

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[Freeciv-Dev] [patch #6416] client goto: support (action) move as last order

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of patch #6416 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6412] Move the actor unit arrival pop up server side

2015-10-14 Thread Sveinung Kvilhaugsvik
Update of patch #6412 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #37, patch #6104 (project freeciv):

_There's compilation error attached below:_
Where?

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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-14 Thread Sławomir Lach
Follow-up Comment #36, patch #6104 (project freeciv):

Hi. I have trouble with adding new event within newest trunk.

I added following line to common/events.h:
#define SPECENUM_VALUE125 E_UNIT_ESCAPED

And following line to common/events.c:
GEN_EV(E_UNIT_ESCAPED, E_S_UNIT, N_("Unit escaped")),

There's compilation error attached below:
GEN_EV(E_UNIT_ESCAPED, E_S_UNIT, N_("Unit escaped")),

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