Follow-up Comment #42, patch #6104 (project freeciv):

This is the newest patch. I think, that it is done.

I think AI should been implemented by someone else in another patch or patch
series.

My suggestion is to not put unit with can_escape flag on empty tile, when
there's tile with stronger protector. That's should be good solution.

Sorry for my mistakes, but I miss some of your posts. Don't be noisy and wrote
about your suggestions. Thanks.

(file #25299)
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