[Freeciv-Dev] [bug #23945] freeciv-mp-gtk2 linking problem

2015-10-18 Thread Marko Lindqvist
URL:
  

 Summary: freeciv-mp-gtk2 linking problem
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 19 Oct 2015 08:15:22 AM EEST
Category: module installer
Severity: 3 - Normal
Priority: 9 - Immediate
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

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Details:

Linking freeciv-mp-gtk2 against gthread does not work. My bad.

Untested fix attached - will commit tonight if it works, and nobody else has
beaten me to it.



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File Attachments:


---
Date: Mon 19 Oct 2015 08:15:23 AM EEST  Name: GthreadGtk2.patch  Size: 602B  
By: cazfi



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[Freeciv-Dev] [patch #6439] Mark client options migration messages for translation

2015-10-18 Thread Marko Lindqvist
Update of patch #6439 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23938] Pre-2.6 scenario random state not saved back with /scensave

2015-10-18 Thread Marko Lindqvist
Update of bug #23938 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6431] Keep gtk3-client and gtk3 modpack installer compiler flags separate

2015-10-18 Thread Marko Lindqvist
Update of patch #6431 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23384] Qt: 'Goto and Build City' command blocked with 'Build City'

2015-10-18 Thread mir3x
Update of bug #23384 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6436] It's not just diplomats that wants input

2015-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #6436 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23413] After some runtime, drawing of windows and menues gets broken

2015-10-18 Thread Christian Knoke
Follow-up Comment #9, bug #23413 (project freeciv):


Sure.

I'm using one 1920x1200 Display connected via DVI.

Tell me what other information can help.

I run up to date Wheezy w/o backports, GTK3, 2.5.1 compiled from source.

I have to restart every ten turns, at average.

Christian


(file #25347)
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Additional Item Attachment:

File name: freeciv-client-rc-2.5  Size:9 KB


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[Freeciv-Dev] [bug #23916] SDI defense can not protect the city against nuclear attack

2015-10-18 Thread taka
Follow-up Comment #2, bug #23916 (project freeciv):

SDI Defense helptext:
Protects a city and its environs (up to 2 tiles away) from attacks
 by Nuclear units. A Nuclear unit attacking a city with SDI Defense,
 or attacking a unit (or deliberately exploded) within range, is shot
 down and simply has no effect. Also, doubles defense for units in
 the city against non-nuclear missiles.

Nuclear helptext:
On impact, the blast will destroy any unit in an area 3 tiles wide
 (3x3 squares for rectangular grids), including friendly units.
 Any city within the blast area loses half its population, and
 land tiles within the blast area are subject to nuclear fallout.


well, is this the correct behavior or not?

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