[Freeciv-Dev] Fwd: freeciv.net merge: metaserver
-- Forwarded message -- From: Vijay Kiran Kamuju infyqu...@gmail.com Date: Thu, Jun 9, 2011 at 11:07 PM Subject: Re: [Freeciv-Dev] freeciv.net merge: metaserver To: Andreas Røsdal andre...@pvv.ntnu.no On Thu, Jun 9, 2011 at 9:01 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Thu, 9 Jun 2011, Marko Lindqvist wrote: I had a moment to browse freeciv.net sources again to plan how to proceed in our gradual merge (currently just unifying codebase; minimizing diff between the two systems) I noticed that your tree has copy of metaserver also. I've been doing commit or two per year to metaserver code. I hope you are aware of what has been happening there also. Yes, I'm aware of that. The slight problem I noticed is in how you deploy metaserver. You have renamed settings.php as settings.php.dist and your main README installation instructions say that one should modify that file directly and then rename it back to settings.php. I don't think you have any good reason to do it that way instead of doing it correctly. settings.php has just defaults that are used if user provided configuration file local.php does not provide particular value. So your installation instructions ask to change these *defaults* and not to actually configure the metaserver. Well, as long as you provide no custom configuration for metaserver, (modified) defaults are used, but that's definitely not supported way to do it. Well, the problem is that I don't want the real username and password committed to the source code repository. I didn't know about local.php. I also have the same problem with resin-web.xml, where I don't want the password committed to git. The script freeciv.net-bootstrap.sh takes care of updating the passwords and renaming files. It's better to have a template file checked in, and have the script to be run during installation. eg: resin-web.xml.template or resin-web.xml.txt where the host, user name and password details will be null or have a default value. Have you done any changes to metaserver so that metaservers of these two projects would also need merging? Yes, the metaserver of Freeciv.net is slightly modified, with a different look and with some buttons to join and observe games: http://games.freeciv.net/freecivmetaserve/metaserver.php - Andreas -- Vijay ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id
Follow-up Comment #2, patch #1662 (project freeciv): where is the patch? ___ Reply to this item at: http://gna.org/patch/?1662 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Update of bug #17413 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Update of bug #17413 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Update of bug #17413 (project freeciv): Assigned to:None = infyquest ___ Follow-up Comment #3: attaching a new version, it still might fail due to string operations, let me know since i dont have python 3.x ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Follow-up Comment #4, bug #17413 (project freeciv): patch missing (file #12294) ___ Additional Item Attachment: File name: trunk_python3_port_try2.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Follow-up Comment #5, bug #17413 (project freeciv): attaching complete python 3 port of generate_packets.py (file #12298) ___ Additional Item Attachment: File name: trunk_python3_port_complete.diff Size:10 KB ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #35, patch #2061 (project freeciv): go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #4, bug #17495 (project freeciv): generally, we dont put the empty else loop. hence its better not to include the else loop ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #6, bug #17495 (project freeciv): ok I am gonna steal it now :P and going to commit the fix ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Update of bug #17495 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #29, patch #2061 (project freeciv): this new patch is not crashing... did anything change? ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
URL: http://gna.org/bugs/?17495 Summary: Configure printing no twice for mysql_config Project: Freeciv Submitted by: infyquest Submitted on: Sat 15 Jan 2011 12:57:51 PM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Configure is printing no twice no is printed twice when checking for mysql_config and pg_config Attaching a Fix for it Will commit it soon if it passes review in 1-2 days ___ File Attachments: --- Date: Sat 15 Jan 2011 12:57:51 PM GMT Name: fix_printing_no_twice.diff Size: 751B By: infyquest http://gna.org/bugs/download.php?file_id=11896 ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17496] configure failing for trunk
URL: http://gna.org/bugs/?17496 Summary: configure failing for trunk Project: Freeciv Submitted by: infyquest Submitted on: Sat 15 Jan 2011 01:00:17 PM GMT Category: None Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: configure failing for trunk with this error checking for compilable FUNCPROTO definition... yes, determined: 15 checking for workable NARROWPROTO definition... yes, determined: 1 checking whether Xfuncproto was determined... yes: FUNCPROTO=15 NARROWPROTO=1 configure: error: specified client 'qt' not configurable ___ Reply to this item at: http://gna.org/bugs/?17496 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17496] configure failing for trunk
Follow-up Comment #10, bug #17496 (project freeciv): attaching my config log sorry was sleeping :) (file #11913) ___ Additional Item Attachment: File name: config.log Size:66 KB ___ Reply to this item at: http://gna.org/bugs/?17496 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config
Follow-up Comment #2, bug #17495 (project freeciv): else part should be removed too see the below link http://lists.octality.com/pipermail/cherokee-commits/2006-December/000376.html ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #27, patch #2061 (project freeciv): can you rebase this patch again, I am unable to apply it and compile with the recent server changes. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #19, bug #15805 (project freeciv): nah, the custom xaw widget used does not support scaling bitmaps. If you can help/guide me with the implementation of scrolling the city map, I can reopen this defect. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #20, patch #2061 (project freeciv): somehow this seems to be a sprite loading issue with the xaw client. With the amplio tile set its problem with the ocean.png With trident tile set its problem with the units.png We need to investigate this one, completely weird issue. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #22, patch #2061 (project freeciv): We need to investigate the load_sprite function. Its failing in that for the given sprites, I also have to see the changes introduced in this patch set. If you could commit the patch 03 would be great. I will try to remove the patch 03 and test again. Is this one dependent on patch 03? I too dont know too much in details, I too am learning :) ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1965] Verbose levelup
Follow-up Comment #5, patch #1965 (project freeciv): This can be commited ___ Reply to this item at: http://gna.org/patch/?1965 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #25, patch #2061 (project freeciv): for the terrain patch issues, attach the bug reports to the corresponding patch. I shall look into them. I will try to fix those errors first. The player colors patch will continously be tested ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #21, bug #15805 (project freeciv): yup the city population which u see on the city while on map. Not in the small people in the city dialog (They also represent it) Since its working fine, we can keep this one closed :) ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17456] Stacked units indicator gone
Follow-up Comment #6, bug #17456 (project freeciv): I am saying is u might need to check xaw client too and if that works or not ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] freeciv ai - question/ideas about development
Hi Mikhail, Currently the ai code is being modularized to help writing custom ai modules. As u stated that u wanted a no cheating gui. If you can make a brief summary of how it can be acheived by looking at current code. It would act as guiding post for all who want to work on it. Thanks, Vijay On 1/11/11, Mikhail Smirnov smart...@mail.ru wrote: good day i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me why freeciv don't have nearly perfect ai after all. I read about problems with sudden disappear of main developer, and big caution about writing new ai from scratch. i agree that it's a big deal to make any ai, but if i constantly and easily win any kind and quantity of freeciv ai, i see no reason for carefull upgrading of old-time legacy. since i use several easy-programmable rules while playing, maybe someone can spend some time to program ai based on them? since i'm ex-programmer, i can easily understand in what terms i'd describe desired ai logic, i just have no time for coding. my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!), and most of freeciv-fans are tough guys (i guess) there's no point in trying anything less. if we'll make it, it's possible to make easier levels (starting from ideal to easy, by downgrading, not by upgrading puny ai). this ai must use several layers of planning (starting from 1-2 strategic goals and then splitting them into more and more detailed goals/orders), casualties feedback, self-control (checking % of achieved inner goals). if anyone is interested, i'll be glad to help. best regards, Mike ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Update of bug #15805 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #15: this is fixed by the take player patch commited recently for xaw ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset
Follow-up Comment #4, patch #2060 (project freeciv): cant get it to compile with latest trunk without player colors patch ___ Reply to this item at: http://gna.org/patch/?2060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17413] build fails if default python version is python3
Follow-up Comment #1, bug #17413 (project freeciv): Attaching the patch for python 3 port changes. Will commit soon, if you test the patch (file #11809) ___ Additional Item Attachment: File name: trunk_python3_port.diffSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
Update of bug #17290 (project freeciv): Status: Confirmed = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #4: fixed in trunk and 2.3 ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17456] Stacked units indicator gone
Follow-up Comment #4, bug #17456 (project freeciv): The arrow is not working in xaw client ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Update of patch #2253 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset
Follow-up Comment #6, patch #2060 (project freeciv): This patch is currently working fine for xaw client I think you can go ahead with this one. ___ Reply to this item at: http://gna.org/patch/?2060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #19, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Follow-up Comment #5, patch #2253 (project freeciv): implemented for trunk and 2.3 Do I need to do it for 2.2 too. ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
Follow-up Comment #2, bug #17290 (project freeciv): it should be there, its pages.c Please do test and tell me if there are bugs. small code comment and the code indentation issues will be fixed in next version of the patch ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Follow-up Comment #2, patch #2253 (project freeciv): ooops wrong patch (file #11567) ___ Additional Item Attachment: File name: trunk_take_player_xaw_client_complete_v1.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
URL: http://gna.org/bugs/?17290 Summary: issue with pregame popup dialog when continuing game from middle Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT Category: client-xaw Severity: 3 - Normal Priority: 5 - Normal Status: Confirmed Assigned to: infyquest Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The pregame pop up will show when you try to join a game which started earlier. It should not show up and allow u to change ur nations in an already running game. Also the pregame popup des not show up when loading save games on the server. ___ File Attachments: --- Date: Fri 10 Dec 2010 11:15:39 PM GMT Name: trunk_fix_pregame_popup.diff Size: 470B By: infyquest http://gna.org/bugs/download.php?file_id=11535 ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #13, bug #15805 (project freeciv): I got some fixes for it save game loading please review see bug# 17290 ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
URL: http://gna.org/patch/?2253 Summary: Add take player feature to xaw client Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT Category: client-xaw Priority: 5 - Normal Status: None Privacy: Public Assigned to: infyquest Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: add take player to xaw client to enable loading of save games. This depends on fix for bug# 17290 attaching a prelim version of fix, please test and send comments ___ File Attachments: --- Date: Fri 10 Dec 2010 11:22:49 PM GMT Name: trunk_fix_pregame_popup.diff Size: 470B By: infyquest http://gna.org/patch/download.php?file_id=11536 ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #14, bug #15805 (project freeciv): also check patch# 2223 for take player functionality. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #10, bug #15805 (project freeciv): unable to load save games in xaw client. Can someone look into this. Since I would be bit busy till weekend Did savegame loading has undergone any changes in other clients sometime back ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17236] wish - select all idle units.
Follow-up Comment #2, bug #17236 (project freeciv): +/* Selection: activity. */ +enum unit_select_activity_mode { + SELACT_IDLE = 0, + SELACT_SENTRY, + SELACT_FORTIFIED, + SELACT_SETTLER, /* all 'settler' activities */ + SELACT_ALL, + NUM_SELACT +}; You sure the SELACT is not a typo. ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #5, bug #15805 (project freeciv): I am unable to replicate the variable city radii in gtk2 client in trunk. does anyone have a save game so i can check it out ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2242] update city dialog (xaw)
URL: http://gna.org/patch/?2242 Summary: update city dialog (xaw) Project: Freeciv Submitted by: infyquest Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT Category: client-xaw Priority: 3 - Low Status: None Privacy: Public Assigned to: infyquest Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This is one is to update the city dialog to have 1) Happiness dialog 2) Make City Map scrollable This is a WIP, once completed will upload the patch. Currently this is a place holder for updation of city dialog for xaw client ___ Reply to this item at: http://gna.org/patch/?2242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2240] Client string changes
Follow-up Comment #12, patch #2240 (project freeciv): since 2.2.4 has been published, please revert the string changes ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Following are the comments from Ulrik --- Hi, The patch looks good, it's just exactly the patches from upstream lua.org. Realistically neither the bugs before patching or the patches after patching will have an effect on Freeciv's scripting engine, but it's good to be up to date. Ulrik --- Please commit them to the trunk and 2.2.4 branch for now and to 2.3.0 when its released ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17179] xaw client city dialog missing details
URL: http://gna.org/bugs/?17179 Summary: xaw client city dialog missing details Project: Freeciv Submitted by: infyquest Submitted on: Sunday 11/28/2010 at 08:41 Category: client-xaw Severity: 3 - Normal Priority: 5 - Normal Status: Confirmed Assigned to: infyquest Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: xaw client city dialog is missing details like corruption, waste, illness, change in. These are present in gtk client. ___ Reply to this item at: http://gna.org/bugs/?17179 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17179] xaw client city dialog missing details
Additional Item Attachment, bug #17179 (project freeciv): File name: S2_3_trunk_xaw_missing_citydlg_details.diff Size:2 KB File name: S2_2_xaw_missing_citydlg_details.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?17179 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)
Update of bug #15357 (project freeciv): Status:None = In Progress ___ Additional Item Attachment: File name: trunk_help_for_terrain_specials_xaw.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15357 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)
Update of bug #15357 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15357 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15897] crash of xaw client
Update of bug #15897 (project freeciv): Status:None = In Progress Assigned to:None = infyquest ___ Follow-up Comment #2: fix attached will be commited (file #11396) ___ Additional Item Attachment: File name: trunk_fix_optiondlg_xaw_crash.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15897 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15897] crash of xaw client
Update of bug #15897 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: i didnt check properly, fixed in S2_3. Closing.. ___ Reply to this item at: http://gna.org/bugs/?15897 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #1, bug #15805 (project freeciv): please provide a consolidated patch, so i can work on xaw client ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14
Update of bug #15320 (project freeciv): Status:None = Fixed Assigned to:None = infyquest ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14
Update of bug #15320 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #3, bug #15805 (project freeciv): i will test xaw client with experimental ruleset, how do i do that :P ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)
Update of bug #15357 (project freeciv): Category:docs = client-xaw Priority: 1 - Later = 5 - Normal Assigned to:None = infyquest Summary: Help for terrain doesn't describe effect of specials (Win32, Xaw) = Help for terrain doesn't describe effect of specials (Xaw) ___ Follow-up Comment #1: Removed for Win32 from the header since its discontinued. Will be fixed in trunk for xaw client Will attach the new fix here soon ___ Reply to this item at: http://gna.org/bugs/?15357 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
URL: http://gna.org/patch/?2229 Summary: update internal lua with latest fixes Project: Freeciv Submitted by: infyquest Submitted on: Wednesday 11/24/2010 at 20:28 Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Update the internal lua implementation with the patches 7, 8 from the main lua 5.1.4 implementation. http://www.lua.org/bugs.html It applies to all branches. I will fix it in trunk. ___ File Attachments: --- Date: Wednesday 11/24/2010 at 20:28 Name: lua-5.1.4-update_to_patches_6_and_7.diff Size: 2kB By: infyquest lua update to 5.1.4 patches 7 and 8 http://gna.org/patch/download.php?file_id=11375 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #16, patch #2061 (project freeciv): its failing on the latest trunk update the patch so i can test with xaw client ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)
Follow-up Comment #8, patch #1506 (project freeciv): your new lazy xaw maintainer is here. trying to understand the new changes that went into the trunk. I still dont have commit permission :( I will test this patch today, probably ___ Reply to this item at: http://gna.org/patch/?1506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog
Follow-up Comment #1, bug #15463 (project freeciv): I need to implement a map for the city ids and names for Xaw since XawListStruct only stores strings and line no's ___ Reply to this item at: http://gna.org/bugs/?15463 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog
Follow-up Comment #3, bug #15463 (project freeciv): Xaw is a complicated client, map/struct with name, city id etc can be used. will look into it on weekend ___ Reply to this item at: http://gna.org/bugs/?15463 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw
Follow-up Comment #1, bug #15427 (project freeciv): can you submit patch for trunk too? Its also in trunk. If possible commit the fix, as i am currently setting up my svn access (its pretty tough) ___ Reply to this item at: http://gna.org/bugs/?15427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
URL: http://gna.org/bugs/?15441 Summary: xaw client, garbled graphics, unable to play the game at all Project: Freeciv Submitted by: infyquest Submitted on: Sunday 02/21/2010 at 12:01 Category: None Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: I am uploading the images when freeciv is being played using trunk branch. The intro image and all the sprites are not shown properly. I am attaching the images. Currently downloading the 2.2 branch to check the game play there with xaw client. The OS i am using is OpenSuse 11.2 ___ File Attachments: --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_intro_trunk.png Size: 217kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8193 --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_game_trunk.png Size: 157kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8194 --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_start_trunk.png Size: 114kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8195 ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw
Follow-up Comment #3, bug #15427 (project freeciv): since 2.2 is frozen, except for critical bug fixes. just apply the trunk one. so trunk gets the first preference :) I cant commit to the svn since i am having troubles setting my pc for svn+ssh ___ Reply to this item at: http://gna.org/bugs/?15427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #2, bug #15441 (project freeciv): when using exceed, its fine the intro screen. the fog of war with amplio, civ1 and civ2 is messed up. I think we need to first fix the fog of war issue. I will post the xdpyinfo, soon ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #4, bug #15441 (project freeciv): i am posting the xdpylogs. can u elaborate on the fog-of war issue. can we fix it? (file #8207, file #8208) ___ Additional Item Attachment: File name: exceed.txt Size:18 KB File name: opensuse_x_kde4.txtSize:7 KB ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities
Follow-up Comment #2, bug #15313 (project freeciv): It affects other clients too... since we are changing the function names :) it needs further testing with other clients. currently i am unable to get my svn account working to put in my fixes and update the client ___ Reply to this item at: http://gna.org/bugs/?15313 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities
Follow-up Comment #4, bug #15313 (project freeciv): I will try to test it... once i get my svn access working. I just registered a new key, its pain to make svn working with ssh (esp windows). I will check right away, what are the issues u facing in making xaw client work. So I can try to fix them ___ Reply to this item at: http://gna.org/bugs/?15313 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change
Update of bug #15363 (project freeciv): Status:None = Ready For Test Assigned to:None = infyquest ___ Reply to this item at: http://gna.org/bugs/?15363 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14
Additional Item Attachment, bug #15320 (project freeciv): File name: libpng.diffSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change
URL: http://gna.org/bugs/?15363 Summary: unable to compile gui-xaw with recent is_changeable change Project: Freeciv Submitted by: infyquest Submitted on: Sunday 02/14/2010 at 07:36 Category: client-xaw Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Due to recent is_changeable fix for the repodlgs_common.h, gui-xaw client compilation fails. Attaching a fix ___ File Attachments: --- Date: Sunday 02/14/2010 at 07:36 Name: xaw_ischangable_compile.diff Size: 1kB By: infyquest http://gna.org/bugs/download.php?file_id=8087 ___ Reply to this item at: http://gna.org/bugs/?15363 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14
URL: http://gna.org/bugs/?15320 Summary: fix gui-xaw for libpng14 Project: Freeciv Submitted by: infyquest Submitted on: Tuesday 02/09/2010 at 10:40 Category: client-xaw Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The gui-xaw needs to be fixed for the changes of libpng14 update, so it might not affect in the future. I can one issue till in graphics.c an issue with the setjmp call. we need to change the setjmp(png_ptr-jmpbuf) call to setjmp(png_jmpbuf(png_ptr)) I will submit a patch soon. This might affect the 2.2 too.. ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev