[Freeciv-Dev] Fwd: freeciv.net merge: metaserver

2011-06-09 Thread Vijay Kiran Kamuju
-- Forwarded message --
From: Vijay Kiran Kamuju infyqu...@gmail.com
Date: Thu, Jun 9, 2011 at 11:07 PM
Subject: Re: [Freeciv-Dev] freeciv.net merge: metaserver
To: Andreas Røsdal andre...@pvv.ntnu.no


On Thu, Jun 9, 2011 at 9:01 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:


 On Thu, 9 Jun 2011, Marko Lindqvist wrote:

 I had a moment to browse freeciv.net sources again to plan how to
 proceed in our gradual merge (currently just unifying codebase;
 minimizing diff between the two systems)

 I noticed that your tree has copy of metaserver also. I've been doing
 commit or two per year to metaserver code. I hope you are aware of
 what has been happening there also.

 Yes, I'm aware of that.

 The slight problem I noticed is in how you deploy metaserver. You have
 renamed settings.php as settings.php.dist and your main README
 installation instructions say that one should modify that file
 directly and then rename it back to settings.php. I don't think you
 have any good reason to do it that way instead of doing it correctly.
 settings.php has just defaults that are used if user provided
 configuration file local.php does not provide particular value. So
 your installation instructions ask to change these *defaults* and not
 to actually configure the metaserver. Well, as long as you provide no
 custom configuration for metaserver, (modified) defaults are used, but
 that's definitely not supported way to do it.

 Well, the problem is that I don't want the real username and password
 committed to the source code repository. I didn't know about local.php.
 I also have the same problem with resin-web.xml, where I don't want the
 password committed to git. The script freeciv.net-bootstrap.sh takes care
 of updating the passwords and renaming files.

It's better to have a template file checked in, and have the script to
be run during installation.
eg: resin-web.xml.template or resin-web.xml.txt
where the host, user name and password details will be null or have a
default value.

 Have you done any changes to metaserver so that metaservers of these
 two projects would also need merging?

 Yes, the metaserver of Freeciv.net is slightly modified,
 with a different look and with some buttons to join and observe games:

 http://games.freeciv.net/freecivmetaserve/metaserver.php


  - Andreas

--
Vijay

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[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Vijay Kiran Kamuju

Follow-up Comment #2, patch #1662 (project freeciv):

where is the patch?

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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-11 Thread Vijay Kiran Kamuju

Update of bug #17413 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-07 Thread Vijay Kiran Kamuju

Update of bug #17413 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju

Update of bug #17413 (project freeciv):

 Assigned to:None = infyquest  

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Follow-up Comment #3:

attaching a new version, it still might fail
due to string operations, let me know
since i dont have python 3.x

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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju

Follow-up Comment #4, bug #17413 (project freeciv):

patch missing

(file #12294)
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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju

Follow-up Comment #5, bug #17413 (project freeciv):

attaching complete python 3 port of generate_packets.py

(file #12298)
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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Vijay Kiran Kamuju

Follow-up Comment #35, patch #2061 (project freeciv):

go ahead with the commit, I will look into it if there are any breaks.
currently busy with the office work :(

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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju

Follow-up Comment #4, bug #17495 (project freeciv):

generally, we dont put the empty else loop.
hence its better not to include the else loop

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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju

Follow-up Comment #6, bug #17495 (project freeciv):

ok I am gonna steal it now :P
and going to commit the fix

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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju

Update of bug #17495 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #29, patch #2061 (project freeciv):

this new patch is not crashing... did anything change?

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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?17495

 Summary: Configure printing no twice for mysql_config
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 12:57:51 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Configure is printing no twice

no is printed twice when checking for mysql_config and pg_config

Attaching a Fix for it

Will commit it soon if it passes review in 1-2 days



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File Attachments:


---
Date: Sat 15 Jan 2011 12:57:51 PM GMT  Name: fix_printing_no_twice.diff 
Size: 751B   By: infyquest

http://gna.org/bugs/download.php?file_id=11896

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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?17496

 Summary: configure failing for trunk
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 01:00:17 PM GMT
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

configure failing for trunk with this error

checking for compilable FUNCPROTO definition... yes, determined: 15
checking for workable NARROWPROTO definition... yes, determined: 1
checking whether Xfuncproto was determined... yes:  FUNCPROTO=15
NARROWPROTO=1
configure: error: specified client 'qt' not configurable





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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #10, bug #17496 (project freeciv):

attaching my config log

sorry was sleeping :)

(file #11913)
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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #17495 (project freeciv):

else part should be removed too

see the below link
http://lists.octality.com/pipermail/cherokee-commits/2006-December/000376.html

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Vijay Kiran Kamuju

Follow-up Comment #27, patch #2061 (project freeciv):

can you rebase this patch again, I am unable to apply it and compile with the
recent server changes.

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #19, bug #15805 (project freeciv):

nah, the custom xaw widget used does not support scaling bitmaps.
If you can help/guide me with the implementation of scrolling the city map, I
can reopen this defect.

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #20, patch #2061 (project freeciv):

somehow this seems to be a sprite loading issue with the xaw client.
With the amplio tile set its problem with the ocean.png
With trident tile set its problem with the units.png
We need to investigate this one, completely weird issue.

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #22, patch #2061 (project freeciv):

We need to investigate the load_sprite function.
Its failing in that for the given sprites, I also have to see the changes
introduced in this patch set.
If you could commit the patch 03 would be great.
I will try to remove the patch 03 and test again.
Is this one dependent on patch 03?
I too dont know too much in details, I too am learning :)

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[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #5, patch #1965 (project freeciv):

This can be commited

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #25, patch #2061 (project freeciv):

for the terrain patch issues, attach the bug reports to the corresponding
patch. I shall look into them. I will try to fix those errors first. The
player colors patch will continously be tested

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #21, bug #15805 (project freeciv):

yup the city population which u see on the city while on map.
Not in the small people in the city dialog (They also represent it)
Since its working fine, we can keep this one closed :)

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[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #6, bug #17456 (project freeciv):

I am saying is u might need to check xaw client too and if that works or not

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Re: [Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Vijay Kiran Kamuju
Hi Mikhail,

Currently the ai code is being modularized to help writing custom ai modules.
As u stated that u wanted a no cheating gui.
If you can make a brief summary of how it can be acheived by looking
at current code.
It would act as guiding post for all who want to work on it.

Thanks,
Vijay
On 1/11/11, Mikhail Smirnov smart...@mail.ru wrote:

 good day
 i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me
 why freeciv don't have nearly perfect ai after all. I read about problems
 with sudden disappear of main developer, and big caution about writing new
 ai from scratch.

 i agree that it's a big deal to make any ai, but if i constantly and easily
 win any kind and quantity of freeciv ai, i see no reason for carefull
 upgrading of old-time legacy. since i use several easy-programmable rules
 while playing, maybe someone can spend some time to program ai based on
 them? since i'm ex-programmer, i can easily understand in what terms i'd
 describe desired ai logic, i just have no time for coding.

 my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!),
 and most of freeciv-fans are tough guys (i guess) there's no point in trying
 anything less. if we'll make it, it's possible to make easier levels
 (starting from ideal to easy, by downgrading, not by upgrading puny ai).

 this ai must use several layers of planning (starting from 1-2 strategic
 goals and then splitting them into more and more detailed goals/orders),
 casualties feedback, self-control (checking % of achieved inner goals).

 if anyone is interested, i'll be glad to help.

 best regards, Mike



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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Vijay Kiran Kamuju

Update of bug #15805 (project freeciv):

  Status:None = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #15:

this is fixed by the take player patch commited recently for xaw

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[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju

Follow-up Comment #4, patch #2060 (project freeciv):

cant get it to compile with latest trunk without player colors patch

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[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-01-12 Thread Vijay Kiran Kamuju

Follow-up Comment #1, bug #17413 (project freeciv):

Attaching the patch for python 3 port changes.
Will commit soon, if you test the patch

(file #11809)
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[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2011-01-12 Thread Vijay Kiran Kamuju

Update of bug #17290 (project freeciv):

  Status:   Confirmed = Wont Fix   
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

fixed in trunk and 2.3

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[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-12 Thread Vijay Kiran Kamuju

Follow-up Comment #4, bug #17456 (project freeciv):

The arrow is not working in xaw client

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[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2011-01-12 Thread Vijay Kiran Kamuju

Update of patch #2253 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju

Follow-up Comment #6, patch #2060 (project freeciv):

This patch is currently working fine for xaw client
I think you can go ahead with this one.

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju

Follow-up Comment #19, patch #2061 (project freeciv):

havent tested it yet, and with patch 3 try to compile the sdl.
There might be issue with SDL client

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[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2011-01-10 Thread Vijay Kiran Kamuju

Follow-up Comment #5, patch #2253 (project freeciv):

implemented for trunk and 2.3 

Do I need to do it for 2.2 too.

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[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2010-12-12 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #17290 (project freeciv):

it should be there, its pages.c
Please do test and tell me if there are bugs.
small code comment and the code indentation issues will be fixed in next
version of the patch

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[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2010-12-12 Thread Vijay Kiran Kamuju

Follow-up Comment #2, patch #2253 (project freeciv):

ooops wrong patch

(file #11567)
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[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2010-12-10 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?17290

 Summary: issue with pregame popup dialog when continuing
game from middle
 Project: Freeciv
Submitted by: infyquest
Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT
Category: client-xaw
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Confirmed
 Assigned to: infyquest
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The pregame pop up will show when you try to join a game which started
earlier.
It should not show up and allow u to change ur nations in an already running
game.
Also the pregame popup des not show up when loading save games on the server.



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---
Date: Fri 10 Dec 2010 11:15:39 PM GMT  Name: trunk_fix_pregame_popup.diff 
Size: 470B   By: infyquest

http://gna.org/bugs/download.php?file_id=11535

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju

Follow-up Comment #13, bug #15805 (project freeciv):

I got some fixes for it save game loading please review
see bug# 17290

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[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2010-12-10 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/patch/?2253

 Summary: Add take player feature to xaw client
 Project: Freeciv
Submitted by: infyquest
Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT
Category: client-xaw
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: infyquest
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

add take player to xaw client to enable loading of save games.
This depends on fix for bug# 17290

attaching a prelim version of fix, please test and send comments



___

File Attachments:


---
Date: Fri 10 Dec 2010 11:22:49 PM GMT  Name: trunk_fix_pregame_popup.diff 
Size: 470B   By: infyquest

http://gna.org/patch/download.php?file_id=11536

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju

Follow-up Comment #14, bug #15805 (project freeciv):

also check patch# 2223 for take player functionality.

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[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju

Update of patch #2229 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju

Update of patch #2229 (project freeciv):

 Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Vijay Kiran Kamuju

Follow-up Comment #10, bug #15805 (project freeciv):

unable to load save games in xaw client.
Can someone look into this. Since I would be bit busy till weekend
Did savegame loading has undergone any changes in other clients sometime back

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[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #17236 (project freeciv):

+/* Selection: activity. */
+enum unit_select_activity_mode {
+  SELACT_IDLE = 0,
+  SELACT_SENTRY,
+  SELACT_FORTIFIED,
+  SELACT_SETTLER, /* all 'settler' activities */
+  SELACT_ALL,
+  NUM_SELACT
+};

You sure the SELACT is not a typo.

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #5, bug #15805 (project freeciv):

I am unable to replicate the variable city radii in gtk2 client in trunk.
does anyone have a save game so i can check it out

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[Freeciv-Dev] [patch #2242] update city dialog (xaw)

2010-12-07 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/patch/?2242

 Summary: update city dialog (xaw)
 Project: Freeciv
Submitted by: infyquest
Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT
Category: client-xaw
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: infyquest
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

This is one is to update the city dialog to have
1) Happiness dialog
2) Make City Map scrollable

This is a WIP, once completed will upload the patch.
Currently this is a place holder for updation of city dialog for xaw client




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[Freeciv-Dev] [patch #2240] Client string changes

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #12, patch #2240 (project freeciv):

since 2.2.4 has been published, please revert the string changes

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[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-07 Thread Vijay Kiran Kamuju

Update of patch #2229 (project freeciv):

 Assigned to:None = dmarks 

___

Follow-up Comment #1:

Following are the comments from Ulrik
---
Hi,

The patch looks good, it's just exactly the patches from upstream
lua.org. Realistically neither the bugs before patching or the patches
after patching will have an effect on Freeciv's scripting engine, but
it's good to be up to date.

Ulrik
---

Please commit them to the trunk and 2.2.4 branch for now
and to 2.3.0 when its released

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[Freeciv-Dev] [bug #17179] xaw client city dialog missing details

2010-11-28 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?17179

 Summary: xaw client city dialog missing details
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 11/28/2010 at 08:41
Category: client-xaw
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Confirmed
 Assigned to: infyquest
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

xaw client city dialog is missing details like corruption, waste, illness,
change in.
These are present in gtk client.




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[Freeciv-Dev] [bug #17179] xaw client city dialog missing details

2010-11-28 Thread Vijay Kiran Kamuju

Additional Item Attachment, bug #17179 (project freeciv):

File name: S2_3_trunk_xaw_missing_citydlg_details.diff Size:2 KB
File name: S2_2_xaw_missing_citydlg_details.diff Size:2 KB


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[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15357 (project freeciv):

  Status:None = In Progress

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Additional Item Attachment:

File name: trunk_help_for_terrain_specials_xaw.diff Size:1 KB


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[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15357 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15897 (project freeciv):

  Status:None = In Progress
 Assigned to:None = infyquest  

___

Follow-up Comment #2:

fix attached will be commited

(file #11396)
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Additional Item Attachment:

File name: trunk_fix_optiondlg_xaw_crash.diff Size:0 KB


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[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15897 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #6:

i didnt check properly, fixed in S2_3.
Closing..

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju

Follow-up Comment #1, bug #15805 (project freeciv):

please provide a consolidated patch, so i can work on xaw client

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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15320 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = infyquest  


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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju

Update of bug #15320 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju

Follow-up Comment #3, bug #15805 (project freeciv):

i will test xaw client with experimental ruleset, how do i do that :P

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[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-26 Thread Vijay Kiran Kamuju

Update of bug #15357 (project freeciv):

Category:docs = client-xaw 
Priority:   1 - Later = 5 - Normal 
 Assigned to:None = infyquest  
 Summary: Help for terrain doesn't describe effect of
specials (Win32, Xaw) = Help for terrain doesn't describe effect of specials
 (Xaw)

___

Follow-up Comment #1:

Removed for Win32 from the header since its discontinued.
Will be fixed in trunk for xaw client
Will attach the new fix here soon

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[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-11-24 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/patch/?2229

 Summary: update internal lua with latest fixes
 Project: Freeciv
Submitted by: infyquest
Submitted on: Wednesday 11/24/2010 at 20:28
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Update the internal lua implementation with the patches 7, 8 from the main
lua 5.1.4 implementation.
http://www.lua.org/bugs.html
It applies to all branches. I will fix it in trunk.



___

File Attachments:


---
Date: Wednesday 11/24/2010 at 20:28  Name:
lua-5.1.4-update_to_patches_6_and_7.diff  Size: 2kB   By: infyquest
lua update to 5.1.4 patches 7 and 8
http://gna.org/patch/download.php?file_id=11375

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju

Follow-up Comment #16, patch #2061 (project freeciv):

its failing on the latest trunk
update the patch so i can test with xaw client

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[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread Vijay Kiran Kamuju

Follow-up Comment #8, patch #1506 (project freeciv):

your new lazy xaw maintainer is here.
trying to understand the new changes that went into the trunk.
I still dont have commit permission :(
I will test this patch today, probably

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[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-02-23 Thread Vijay Kiran Kamuju

Follow-up Comment #1, bug #15463 (project freeciv):

I need to implement a map for the city ids and names for Xaw since
XawListStruct only stores strings and line no's

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[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-02-23 Thread Vijay Kiran Kamuju

Follow-up Comment #3, bug #15463 (project freeciv):

Xaw is a complicated client, map/struct with name, city  id etc can be used.
will look into it on weekend

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[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw

2010-02-21 Thread Vijay Kiran Kamuju

Follow-up Comment #1, bug #15427 (project freeciv):

can you submit patch for trunk too?
Its also in trunk.
If possible commit the fix, as i am currently setting up my svn access (its
pretty tough)

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[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?15441

 Summary: xaw client, garbled graphics, unable to play the
game at all
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 02/21/2010 at 12:01
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I am uploading the images when freeciv is being played using trunk branch. 
The intro image and all the sprites are not shown properly. I am attaching
the images.  Currently downloading the 2.2 branch to check the game play
there with xaw client. The OS i am using is OpenSuse 11.2



___

File Attachments:


---
Date: Sunday 02/21/2010 at 12:01  Name: freeciv_intro_trunk.png  Size: 217kB 
 By: infyquest
freeciv game play screenshots with trunk
http://gna.org/bugs/download.php?file_id=8193
---
Date: Sunday 02/21/2010 at 12:01  Name: freeciv_game_trunk.png  Size: 157kB  
By: infyquest
freeciv game play screenshots with trunk
http://gna.org/bugs/download.php?file_id=8194
---
Date: Sunday 02/21/2010 at 12:01  Name: freeciv_start_trunk.png  Size: 114kB 
 By: infyquest
freeciv game play screenshots with trunk
http://gna.org/bugs/download.php?file_id=8195

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[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw

2010-02-21 Thread Vijay Kiran Kamuju

Follow-up Comment #3, bug #15427 (project freeciv):

since 2.2 is frozen, except for critical bug fixes.
just apply the trunk one. so trunk gets the first preference :)
I cant commit to the svn since i am having troubles setting my pc for svn+ssh

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[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #15441 (project freeciv):

when using exceed, its fine the intro screen.
the fog of war with amplio, civ1 and civ2 is messed up.
I think we need to first fix the fog of war issue.
I will post the xdpyinfo, soon


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[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju

Follow-up Comment #4, bug #15441 (project freeciv):

i am posting the xdpylogs. can u elaborate on the fog-of war issue. can we
fix it?

(file #8207, file #8208)
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Additional Item Attachment:

File name: exceed.txt Size:18 KB
File name: opensuse_x_kde4.txtSize:7 KB


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[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities

2010-02-20 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #15313 (project freeciv):

It affects other clients too... since we are changing the function names :)
it needs further testing with other clients. currently i am unable to get my
svn account working to put in my fixes and update the client

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[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities

2010-02-20 Thread Vijay Kiran Kamuju

Follow-up Comment #4, bug #15313 (project freeciv):

I will try to test it...
once i get my svn access working.
I just registered a new key, its pain to make svn working with ssh (esp
windows).
I will check right away, what are the issues u facing in making xaw client
work. So I can try to fix them


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[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change

2010-02-17 Thread Vijay Kiran Kamuju

Update of bug #15363 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = infyquest  


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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-02-14 Thread Vijay Kiran Kamuju

Additional Item Attachment, bug #15320 (project freeciv):

File name: libpng.diffSize:0 KB


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[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change

2010-02-13 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?15363

 Summary: unable to compile gui-xaw with recent is_changeable
change
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 02/14/2010 at 07:36
Category: client-xaw
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Due to recent is_changeable fix for the repodlgs_common.h, gui-xaw client
compilation fails.
Attaching a fix



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File Attachments:


---
Date: Sunday 02/14/2010 at 07:36  Name: xaw_ischangable_compile.diff  Size:
1kB   By: infyquest

http://gna.org/bugs/download.php?file_id=8087

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[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-02-09 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/bugs/?15320

 Summary: fix gui-xaw for libpng14
 Project: Freeciv
Submitted by: infyquest
Submitted on: Tuesday 02/09/2010 at 10:40
Category: client-xaw
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

The gui-xaw needs to be fixed for the changes of libpng14 update, so it might
not affect in the future. I can one issue till in graphics.c an issue with the
setjmp call. we need to change the setjmp(png_ptr-jmpbuf) call to
setjmp(png_jmpbuf(png_ptr))
I will submit a patch soon. This might affect the 2.2 too..




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