[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-12-24 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

For release 2.1.2, fixed as suggested: controlFn to create, and 
shiftFn to select, freeing up the 1-4 keys on the main keyboard.


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Re: [Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-11-01 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

On Wed, 2007-10-31 at 04:44 -0800, Daniel Markstedt wrote:
 I thought all recent laptop keyboards have a 'soft' numerical
 keyboard: 789, uio, jkl, that you can access with the fn (or
 similarly named) key?
 
 Anyway, keyboard commands certainly ought to be mappable to
 accommodate for everyone's preferences.

Daniel, for the most part, they do, but it's still a usability issue
when I can simply use a number for unit movement.  I want to stay as far
away from the mouse as possible, and using multi-key combinations is
about as bad for basic usage functions.

I agree - mappable keys make tremendous amounts of sense and would solve
my issue.

Kevin




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Re: [Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

On 10/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

 On Mon, 2007-10-22 at 04:47 -0700, Daniel Markstedt wrote:
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 
  It works here, if using the numerical keyboard.
 
  This is probably a documentation issue. It should be clear in the help
  that these are the numbers on the numerical keyboard.

 Hi Daniel,

 From my perspective, it's a usability issue largely because it doesn't
 work for laptop users like myself.  Since we don't have a separate
 numeric keypad, being able to use the top row of numbers is important.
 It seems to me that Ctrl-Fx could be used to create a group and Shift-Fx
 could be used to select a group.  My other reason for wanting to use the
 numbers has a lot to do with the direction (arrow, pageup/dn, home/end)
 keys not working unless I actually click on the map screen.  That is
 annoying at least and at times, causes problems because the behavior is
 inconsistent.  Depending on the situation, I can keep hitting the same
 direction key and sometimes, the unit moves, sometimes it doesn't.

 Thanks Daniel.

 Kevin


I thought all recent laptop keyboards have a 'soft' numerical
keyboard: 789, uio, jkl, that you can access with the fn (or
similarly named) key?

Anyway, keyboard commands certainly ought to be mappable to
accommodate for everyone's preferences.

 ~Daniel



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[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-10-22 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

 [s1kevin - Sat Mar 17 21:57:28 2007]:
 
  [s1kevin - Sat Mar 17 21:55:05 2007]:
  
   [cproc - Thu Oct 05 14:55:04 2006]:
   
[s1kevin - Do 05. Okt 2006, 01:36:06]:
   
Unable to use Home, End, PgUp, and PgDn to make diagonal moves.
   
   
   patch exists in PR#15850.
   
   I uploaded a new installer package which has the patch applied:
   ftp://ftp.freeciv.org/freeciv/packages/windows/Freeciv-2.1.0-beta2-
   win32-gtk2-setup.exe
   
   
  
  This issue persists in 2.1.0b3
  
  
 Correction - this issue persists WRT numeric movement.  The help says
 that users may use 1, 2, 3, 4, 6, 7, 8, 9 to move a unit, however, 1, 2,
 3, and 4 don't work as documented in the help.
 
 (...)

It works here, if using the numerical keyboard.

This is probably a documentation issue. It should be clear in the help
that these are the numbers on the numerical keyboard.

 ~Daniel

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[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-03-17 Thread Kevin Benton

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

 [cproc - Thu Oct 05 14:55:04 2006]:
 
  [s1kevin - Do 05. Okt 2006, 01:36:06]:
 
  Unable to use Home, End, PgUp, and PgDn to make diagonal moves.
 
 
 patch exists in PR#15850.
 
 I uploaded a new installer package which has the patch applied:
 ftp://ftp.freeciv.org/freeciv/packages/windows/Freeciv-2.1.0-beta2-
 win32-gtk2-setup.exe
 
 

This issue persists in 2.1.0b3


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