[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2009-01-09 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 

 [guest - Mon Jan 05 12:28:43 2009]:
 
  [book - So 28. Dez 2008, 04:24:04]:
  
   [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
   
   [...]
   
   Solution: change line in default.serv to ccwwx
  
  Ok.
 
 The patch seems to be added to trunk?

Yes, it would appear this was already fixed in trunk.


---
この日はもう起こったか。

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-28 Thread Christian Knoke

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 

Madeline Book wrote on Dec 27, 20:24 (-0800):
  [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
  
  default.serv has a hack in it which sets startunits to cccwwx.  This
  does not match the server's hardwired default value when starting a
  game of Freeciv from scratch.  The hack is supposed to change the
  startunits back to correct values, but at this moment in Freeciv
  development history, it's an incorrect value.
  
  Reproducer:
  1) using any GTK client, select Start New Game
  2) /show startunits.  The value will be ccwwx

So why is this? The server freshly started by the GTK client should have
read default.serv at first.

  3) using the gui, select Ruleset Version civ1.  startunits will be
  changed.
  4) using the gui, select Ruleset Version default.  startunits will
  be changed again.
  5) /show startunits.  It now has value cccwwx, one extra settler.

He does at this point, too late.

  Solution: change line in default.serv to ccwwx
 
 Ok.

Christian

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Brandon J. Van Every

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 

default.serv has a hack in it which sets startunits to cccwwx.  This
does not match the server's hardwired default value when starting a
game of Freeciv from scratch.  The hack is supposed to change the
startunits back to correct values, but at this moment in Freeciv
development history, it's an incorrect value.

Reproducer:
1) using any GTK client, select Start New Game
2) /show startunits.  The value will be ccwwx
3) using the gui, select Ruleset Version civ1.  startunits will be changed.
4) using the gui, select Ruleset Version default.  startunits will
be changed again.
5) /show startunits.  It now has value cccwwx, one extra settler.

Solution: change line in default.serv to ccwwx



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 

 [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
 
 default.serv has a hack in it which sets startunits to cccwwx.  This
 does not match the server's hardwired default value when starting a
 game of Freeciv from scratch.  The hack is supposed to change the
 startunits back to correct values, but at this moment in Freeciv
 development history, it's an incorrect value.
 
 Reproducer:
 1) using any GTK client, select Start New Game
 2) /show startunits.  The value will be ccwwx
 3) using the gui, select Ruleset Version civ1.  startunits will be
 changed.
 4) using the gui, select Ruleset Version default.  startunits will
 be changed again.
 5) /show startunits.  It now has value cccwwx, one extra settler.
 
 Solution: change line in default.serv to ccwwx

Ok.


---
誰がボケナス。
diff --git a/data/default.serv b/data/default.serv
index 59c020d..8ff4916 100644
--- a/data/default.serv
+++ b/data/default.serv
@@ -8,5 +8,5 @@ rulesetdir default
 
 # HACK: These are included to cancel out the settings from civ2.ruleset, etc.
 set sciencebox 100
-set startunits cccwwx
+set startunits ccwwx
 set borders 4
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev