[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 [guest - Mon Jan 05 12:28:43 2009]: [book - So 28. Dez 2008, 04:24:04]: [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: [...] Solution: change line in default.serv to ccwwx Ok. The patch seems to be added to trunk? Yes, it would appear this was already fixed in trunk. --- この日はもう起こったか。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 Madeline Book wrote on Dec 27, 20:24 (-0800): [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to correct values, but at this moment in Freeciv development history, it's an incorrect value. Reproducer: 1) using any GTK client, select Start New Game 2) /show startunits. The value will be ccwwx So why is this? The server freshly started by the GTK client should have read default.serv at first. 3) using the gui, select Ruleset Version civ1. startunits will be changed. 4) using the gui, select Ruleset Version default. startunits will be changed again. 5) /show startunits. It now has value cccwwx, one extra settler. He does at this point, too late. Solution: change line in default.serv to ccwwx Ok. Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to correct values, but at this moment in Freeciv development history, it's an incorrect value. Reproducer: 1) using any GTK client, select Start New Game 2) /show startunits. The value will be ccwwx 3) using the gui, select Ruleset Version civ1. startunits will be changed. 4) using the gui, select Ruleset Version default. startunits will be changed again. 5) /show startunits. It now has value cccwwx, one extra settler. Solution: change line in default.serv to ccwwx ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to correct values, but at this moment in Freeciv development history, it's an incorrect value. Reproducer: 1) using any GTK client, select Start New Game 2) /show startunits. The value will be ccwwx 3) using the gui, select Ruleset Version civ1. startunits will be changed. 4) using the gui, select Ruleset Version default. startunits will be changed again. 5) /show startunits. It now has value cccwwx, one extra settler. Solution: change line in default.serv to ccwwx Ok. --- 誰がボケナス。 diff --git a/data/default.serv b/data/default.serv index 59c020d..8ff4916 100644 --- a/data/default.serv +++ b/data/default.serv @@ -8,5 +8,5 @@ rulesetdir default # HACK: These are included to cancel out the settings from civ2.ruleset, etc. set sciencebox 100 -set startunits cccwwx +set startunits ccwwx set borders 4 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev