[Freeciv-Dev] [bug #13556] [RT #40485] Bug: AI does not change government

2015-01-22 Thread Marko Lindqvist
Update of bug #13556 (project freeciv):

  Status:None = Works For Me   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

That doesn't happen any more.

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[Freeciv-Dev] [bug #13556] [RT #40485] Bug: AI does not change government

2009-05-23 Thread Madeline Book

URL:
  http://gna.org/bugs/?13556

 Summary: [RT #40485] Bug: AI does not change government
 Project: Freeciv
Submitted by: mbook
Submitted on: Sunday 05/24/2009 at 03:16
Category: ai
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

Subject: Bug: AI does not change government
Date: Sun, 14 Sep 2008 12:07:41 +1200
To: rep...@rt.freeciv.org
From: Nathan Currier nwcurr...@gmail.com
Republic.

I am running Freeciv-2.1.6-win-gtk2 on Windows Vista.

It is approximately 0 AD, I have had Marco Polo's Embassy
for a while, and all 19 AIs are living under Despotism. The
number of turns for a revolution is at most 4, but for
some reason the AIs do not consider it worthwile to change
government. Some of them have had knowledge of Monarchy
for ages but they will not change. I doubt there is any
realistic situation where an AI would not benefit from
changing from Despotism to Monarchy.

I have been doing a lot of loading and saving so this
might be related to the load/save revolutions bug (#14333),
but I have never seen an AI get stuck in anarchy.

public.




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