[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-12-31 Thread pepeto

Update of bug #13557 (project freeciv):

  Status: In Progress = None   
 Assigned to:  pepeto = None   


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-29 Thread pepeto

Update of bug #13557 (project freeciv):

  Depends on: = bugs #16648


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-08 Thread pepeto

Update of bug #13557 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-07 Thread George Koehler

Follow-up Comment #5, bug #13557 (project freeciv):

Attaching
* x-reverse-ineq-turn75.sav.bz2, a game to reproduce this bug
* p22-aiwonder-v1.diff, a failed attempt to fix this bug

Load this game with S2_2, take human player Philippe le Hardi, click 'Turn
Done', then AIs stop building wonders.

Comment #2 showed that 'AI seems to immediately abandon its wonder city' by
choosing 'no city as wonder city'. Comment #3 showed that server/savegame.c
game_load_internal() calls ai/aicity.c ai_manage_buildings() which 'chooses
the wonder city'.

I can now explain _why_ it chooses no city. game_load_internal() calls
player_load_main() which calls ai_data_get() too early, before loading
cities. So ai_data_get() calculates that player has _zero_ cities on each
continent. Later ai_manage_buildings() requires more than _five_ cities on
the continent of the wonder city. It chooses no city because
(ai-stats.cities[place]  5) is false.

My p22-aiwonder-v1.diff removes the early call to ai_data_get(). Now
ai-stats.cities[place] has correct value and ai_manage_buildings() can
choose a city. This is not a complete fix because there are two more
problems.

0 AI can choose a different city. World has changed during those turns after
the AI began to build a wonder, so ai_manage_buildings() can choose a
different city. Then AI abandons wonder at old city and starts wonder at new
city.
0 If AI chooses the same city, then this city changes to building Aqueduct
for one turn, then returns to building wonder.

To reproduce the second problem:

0 Apply p22-aiwonder-v1.diff to S2_2 server.
0 Load x-reverse-ineq-turn75.sav.bz2.
0 Know that AI Tancredo Neves of Brazil chooses Fortaleza as wonder city.
0 Take human player Philippe le Hardi of Burgundy.
0 '/obs Tan' to observe Brazil.
0 See that Fortaleza builds Great Library.
0 '/tak Phi' to play Burgundy.
0 Click 'Turn Done'.
0 Read 'The Brazilians have stopped building The Great Library(W) in
Fortaleza.'
0 '/obs Tan'
0 See that Fortaleza builds Aqueduct.
0 '/tak Phi'
0 Click 'Turn Done'.
0 Read 'The Brazilians have started building The Great Library(W) in
Fortaleza.'
0 '/obs Tan'
0 See that Fortaleza builds Great Library.

I might not find the answer for the Aqueduct problem, nor for the different
city problem.

(file #10658, file #10659)
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Additional Item Attachment:

File name: p22-aiwonder-v1.diff   Size:2 KB
File name: x-reverse-ineq-turn75.sav.bz2  Size:28 KB


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-06 Thread George Koehler

Follow-up Comment #4, bug #13557 (project freeciv):

ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder
city.



This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets

Breakpoint 1, ai_manage_buildings (pplayer=0x1b06780) at
../../ai/aicity.c:1293
1293  struct ai_data *ai = ai_data_get(pplayer);
(gdb) print player_name(pplayer)
$1 = 0x1b06781 Philippe le Hardi
(gdb) bt
#0  ai_manage_buildings (pplayer=0x1b06780) at ../../ai/aicity.c:1293
#1  0x0187924c in game_load_internal (file=0xfffd8bf0)
at ../../server/savegame.c:5148
#2  0x01877bfc in game_load (file=0x1b06780) at ../../server/savegame.c:4218
#3  0x01812f64 in load_command (caller=0x20, filename=0xfffd8bf0 (¬¥À, 
check=32) at ../../server/stdinhand.c:3355
#4  0x0180ae04 in srv_prepare () at ../../server/srv_main.c:2159
#5  0x0180b7c8 in srv_main () at ../../server/srv_main.c:2424
#6  0x01803b04 in main (argc=3, argv=0xfffdad74)
at ../../server/civserver.c:359
(gdb) cont
Continuing.
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose no city as wonder city.

Breakpoint 1, ai_manage_buildings (pplayer=0x1b07368) at
../../ai/aicity.c:1293
1293  struct ai_data *ai = ai_data_get(pplayer);
(gdb) 



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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-05 Thread George Koehler

Follow-up Comment #3, bug #13557 (project freeciv):

As the server loads the saved game, the AI seems to immediately abandon its
wonder city.

I have a patch (file #10375 of bug #16717) that logs the choice of wonder
city. When I started my server:



This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose no city as wonder city.
2: Ashoka choosing new wonder city (cause 1).
2: Ashoka chose no city as wonder city.
2: Tancredo Neves choosing new wonder city (cause 1).
2: Tancredo Neves chose no city as wonder city.
2: José Antonio Páez choosing new wonder city (cause 1).
2: José Antonio Páez chose no city as wonder city.
2: Kwanggaet'o choosing new wonder city (cause 1).
2: Kwanggaet'o chose no city as wonder city.
2: Now accepting new client connections.

For introductory help, type 'help'.
 



AI would normally choose a city, but here, AI seems to be running without
knowledge of its own cities.

As soon as I start the game, AI chooses a wonder city for human players.



2: Connection request from kernigh from localhost
2: c1 has client version 2.2.3+
 
Starting game.
Player 'Ashoka' now has AI skill level 'Easy'.
Player 'Tancredo Neves' now has AI skill level 'Easy'.
Player 'José Antonio Páez' now has AI skill level 'Easy'.
Player 'Kwanggaet'o' now has AI skill level 'Easy'.
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose Dijon as wonder city.



After I click 'Turn Done', AI chooses a wonder city for AI players. (Human
player Philippe le Hardi keeps Dijon, but only because I am testing a fix to
bug #16717.)



 
2: Kwanggaet'o choosing new wonder city (cause 1).
2: Kwanggaet'o chose Ungjin as wonder city.
2: José Antonio Páez choosing new wonder city (cause 1).
2: José Antonio Páez chose Trujillo as wonder city.
2: Ashoka choosing new wonder city (cause 1).
2: Ashoka chose Madurai as wonder city.
2: Tancredo Neves choosing new wonder city (cause 1).
2: Tancredo Neves chose Fortaleza as wonder city.
Game saved as /home/kernigh/.freeciv/saves/freeciv-T0076-Y-0600-auto.sav.bz2




At the same time, the game also announces that the AI players abandoned their
wonders:

* The Venezuelans have stopped building The Great Library(W) in Zulia.
* The Indians have stopped building The Great Library(W) in Calcutta.
* The Brazilians have stopped building The Great Library(W) in Fortaleza.

Brazil chooses Fortaleza as wonder city, but does not continue a wonder
there, perhaps because Brazil had no wonder city at the end of the previous
turn.

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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-12-05 Thread Jacob Nevins

Follow-up Comment #2, bug #13557 (project freeciv):

Still happening in latest S2_2, for what it's worth.
(If you have only a few turns in each session, this seriously weakens the AI,
IMO.)

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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-05-25 Thread Jordi Negrevernis i Font

Follow-up Comment #1, bug #13557 (project freeciv):

Bug still present in 2.1.9 GTK2 Linux

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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-05-23 Thread Madeline Book

URL:
  http://gna.org/bugs/?13557

 Summary: [RT #40412] AI stops building wonders after game
load
 Project: Freeciv
Submitted by: mbook
Submitted on: Sunday 05/24/2009 at 03:19
Category: ai
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

Subject: Bug report
Date: Mon, 28 Jul 2008 11:29:11 +0300
To: rep...@rt.freeciv.org
From: gintl...@gmail.com


Hi,

every time I load saved game all AI players stops building
all wonders if any are in progress. It happens every time
and is easy to reproduce. Tried it with 2.1.4 and 2.1.5
versions which I downloaded from official site (GTK +
client binary distribution). I run it under Windows XP SP3.

Best regards
Gintas




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