[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
Update of bug #13630 (project freeciv): Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
Update of bug #13630 (project freeciv): Status: In Progress = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
Follow-up Comment #3, bug #13630 (project freeciv): - Updated against current svn, and patch #2899 and patch #2913 (file #13882) ___ Additional Item Attachment: File name: AutoMoveType_13630-2.diff Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
Follow-up Comment #4, bug #13630 (project freeciv): I didn't include ruleset capability change to patch so that real change would not get lost in the middle of capability spam. When this is committed, capabilities should be changed with scripts/capability -c ruleset -s capability suitable for commit day ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
Update of bug #13630 (project freeciv): Category:None = general Priority: 1 - Later = 5 - Normal Status: Postponed = In Progress ___ Follow-up Comment #2: I seem to be changing my mind back and forth about this patch. This only makes explicit move_type definition optional, not remove possibility to give it completely. So ruleset author still has complete control if (s)he so wish. My original reason for writing this patch is still very much valid so patch should go forward: it discourages anybody (coders implementing freeciv engine features, ruleset authors) from depending on move_type. We've worked hard in generalizing move_type properties, and I don't want us to take any steps backwards. ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection
URL: http://gna.org/bugs/?13630 Summary: [Patch] Automatic move_type detection Project: Freeciv Submitted by: cazfi Submitted on: Friday 06/05/2009 at 23:42 Category: None Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: Automatically detect move_type based on native terrains, no need to define it in ruleset. Automatic detection does not work for Air moving units; those still need to be defined in ruleset. ___ File Attachments: --- Date: Friday 06/05/2009 at 23:42 Name: AutoMoveType.diff Size: 9kB By: cazfi http://gna.org/bugs/download.php?file_id=5893 ___ Reply to this item at: http://gna.org/bugs/?13630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev