[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-10-28 Thread Jacob Nevins

Update of bug #13630 (project freeciv):

 Planned Release: = 2.4.0  


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[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-10-26 Thread Marko Lindqvist

Update of bug #13630 (project freeciv):

  Status: In Progress = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-08-14 Thread Marko Lindqvist

Follow-up Comment #3, bug #13630 (project freeciv):

- Updated against current svn, and patch #2899 and patch #2913

(file #13882)
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Additional Item Attachment:

File name: AutoMoveType_13630-2.diff  Size:13 KB


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[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-08-14 Thread Marko Lindqvist

Follow-up Comment #4, bug #13630 (project freeciv):

I didn't include ruleset capability change to patch so that real change would
not get lost in the middle of capability spam. When this is committed,
capabilities should be changed with scripts/capability -c ruleset -s
capability suitable for commit day

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[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-08-13 Thread Marko Lindqvist

Update of bug #13630 (project freeciv):

Category:None = general
Priority:   1 - Later = 5 - Normal 
  Status:   Postponed = In Progress

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Follow-up Comment #2:

I seem to be changing my mind back and forth about this patch.

This only makes explicit move_type definition optional, not remove
possibility to give it completely. So ruleset author still has complete
control if (s)he so wish.
My original reason for writing this patch is still very much valid so patch
should go forward: it discourages anybody (coders implementing freeciv engine
features, ruleset authors) from depending on move_type. We've worked hard in
generalizing move_type properties, and I don't want us to take any steps
backwards.

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[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2009-06-05 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?13630

 Summary: [Patch] Automatic move_type detection
 Project: Freeciv
Submitted by: cazfi
Submitted on: Friday 06/05/2009 at 23:42
Category: None
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

Automatically detect move_type based on native terrains, no need to define it
in ruleset. Automatic detection does not work for Air moving units; those
still need to be defined in ruleset.



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File Attachments:


---
Date: Friday 06/05/2009 at 23:42  Name: AutoMoveType.diff  Size: 9kB   By:
cazfi

http://gna.org/bugs/download.php?file_id=5893

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